To preface this feedback I'll outline the actual changes that were made:
From the Sea of Thieves - Release Notes: 3.6.2
Increasing Player Sightings on the Seas
Crews diving to an experience from the Quest Table will now find they can emerge within sight of other ships on their new server. This allows servers more space to bring in crews and maintain the target of six ships on a server.
Servers that experience a low population for prolonged periods of time will now be more reactive in moving crews onto busier servers. Servers that recognise their low population can now migrate crews who are travelling across the seas at faster speeds and no longer have to wait for ships to become stationary, ensuring they can safely migrate all crews when required.
As part of this update, these changes to the experience will be monitored and tweaked where necessary in the live game. Players may therefore experience changes to these systems outside the usual game updates.
[I'm hoping the experience will be tweaked, namely due to the experiences I have had below, and I would like to hear if any others have had the same issues]
Looking at the patch notes and the text itself on surface value it seems like a good change - the servers became empty since the introduction of Diving in S11, and now players can emerge in sight of other ships, and can now safely migrate all crews.
The issue here I have with this is the first section - crews can now emerge in sight of other crews. This seems to include ships that have just freshly spawned in being dived upon at outposts if players dive for a tall tale.
I have been at both receiving ends of a dive at an outpost - I had checked the horizon beforehand and they seemingly magically appeared whilst I was in the ship customisation chest, I only noticed when I had boarded their ship and checked their quest table to see Monkey Island voted down as well as diving upon a fresh spawn brigantine (who hadn't even spawned in yet!) when diving to Heart of Fire to get to Morrow's Peak Outpost.
I feel like this change doesn't necessarily increase player sightings - just the chance for guaranteed player combat when players dive up upon eachother at an extremely close range.
It seems like with this change crews now have to always be on the lookout from the moment they can, even if the horizon seems clear because a ship could potentially end up diving to the same island out of nowhere, without any warning, UI popup or audio cue.
There are a few ways this could be resolved:
- Ensure fresh spawns can't be spawned upon by this change
- Ensure you can't be dived upon at an outpost, tall tale dives take you to an unoccupied one
- Make sure ships can't dive to the exact same island (maximum an island away or two)
- Add an audio/visual cue for a ship diving to the same island (like how a skeleton ship does)
I would be interested to hear other peoples experiences with these changes as well - have you been dived upon at an outpost or island yet? Do you think this is a good change?
