<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[&quot;Increased Player Sightings on the Seas&quot; Feedback]]></title><description><![CDATA[<html><head></head><body><p dir="auto">To preface this feedback I'll outline the actual changes that were made:</p>
<p dir="auto">From the <a href="https://www.seaofthieves.com/release-notes/3.6.2" target="_blank" rel="noopener noreferrer nofollow ugc">Sea of Thieves - Release Notes: 3.6.2</a></p>
<blockquote>
<p dir="auto"><strong>Increasing Player Sightings on the Seas</strong></p>
<ul>
<li>
<p dir="auto">Crews diving to an experience from the Quest Table will now find they can emerge within sight of other ships on their new server. This allows servers more space to bring in crews and maintain the target of six ships on a server.</p>
</li>
<li>
<p dir="auto">Servers that experience a low population for prolonged periods of time will now be more reactive in moving crews onto busier servers. Servers that recognise their low population can now migrate crews who are travelling across the seas at faster speeds and no longer have to wait for ships to become stationary, ensuring they can safely migrate all crews when required.</p>
</li>
<li>
<p dir="auto">As part of this update, these changes to the experience will be monitored and tweaked where necessary in the live game. Players may therefore experience changes to these systems outside the usual game updates.</p>
</li>
</ul>
</blockquote>
<p dir="auto">[I'm hoping the experience will be tweaked, namely due to the experiences I have had below, and I would like to hear if any others have had the same issues]</p>
<p dir="auto">Looking at the patch notes and the text itself on surface value it seems like a good change - the servers became empty since the introduction of Diving in S11, and now players can emerge in sight of other ships, and can now safely migrate all crews.</p>
<p dir="auto">The issue here I have with this is the first section - crews can now emerge in sight of other crews. This seems to include ships that have just freshly spawned in being dived upon at outposts if players dive for a tall tale.</p>
<p dir="auto">I have been at both receiving ends of a dive at an outpost - I had checked the horizon beforehand and they seemingly magically appeared whilst I was in the ship customisation chest, I only noticed when I had boarded their ship and checked their quest table to see Monkey Island voted down as well as diving upon a fresh spawn brigantine (who hadn't even spawned in yet!) when diving to Heart of Fire to get to Morrow's Peak Outpost.</p>
<p dir="auto">I feel like this change doesn't necessarily increase player <em>sightings</em> - just the chance for guaranteed player <strong>combat</strong> when players dive up upon eachother at an extremely close range.</p>
<p dir="auto">It seems like with this change crews now have to always be on the lookout from the moment they can, even if the horizon seems clear because a ship could potentially end up diving to the same island out of nowhere, without any warning, UI popup or audio cue.</p>
<p dir="auto">There are a <em>few</em> ways this could be resolved:</p>
<ul>
<li>Ensure fresh spawns can't be spawned upon by this change</li>
<li>Ensure you can't be dived upon at an outpost, tall tale dives take you to an unoccupied one</li>
<li>Make sure ships can't dive to the exact same island (maximum an island away or two)</li>
<li>Add an audio/visual cue for a ship diving to the same island (like how a skeleton ship does)</li>
</ul>
<p dir="auto">I would be interested to hear other peoples experiences with these changes as well - have you been dived upon at an outpost or island yet? Do you think this is a good change?</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/topic/182957/increased-player-sightings-on-the-seas-feedback</link><generator>RSS for Node</generator><lastBuildDate>Tue, 28 Jul 2026 14:53:31 GMT</lastBuildDate><atom:link href="https://www.seaofthieves.com/forum/topic/182957.rss" rel="self" type="application/rss+xml"/><pubDate>Mon, 09 Mar 2026 17:30:39 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to &quot;Increased Player Sightings on the Seas&quot; Feedback on Fri, 13 Mar 2026 20:19:09 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/ablepirate">@ablepirate</a> said in <a href="/community/forums/post/2028383" target="_blank" rel="noopener noreferrer nofollow ugc">"Increased Player Sightings on the Seas" Feedback</a>:</p>
<blockquote>
<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/shadowfox327533">@shadowfox327533</a> This would be a good help. Also would be appreciated if they looked at the reasons why people dive out of a server and see if they can keep players on the same server for a longer amount of time</p>
</blockquote>
<p dir="auto">Yeah that’s a good point too.</p>
<p dir="auto">A lot of people diving out isn’t really the problem itself, it’s why they’re doing it. If crews feel like the server’s dead or there’s nothing going on, of course they’re gonna dive and try their luck somewhere else in Sea of Thieves.</p>
<p dir="auto">If servers had more going on or more reasons for ships to stick around, people probably wouldn’t be hopping as much in the first place. The more crews that stay on the same server for a while, the more those natural encounters start happening again.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/2028385</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/2028385</guid><dc:creator><![CDATA[ShadowFox327533]]></dc:creator><pubDate>Fri, 13 Mar 2026 20:19:09 GMT</pubDate></item><item><title><![CDATA[Reply to &quot;Increased Player Sightings on the Seas&quot; Feedback on Fri, 13 Mar 2026 20:17:18 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/shadowfox327533">@shadowfox327533</a> This would be a good help. Also would be appreciated if they looked at the reasons why people dive out of a server and see if they can keep players on the same server for a longer amount of time</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/2028383</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/2028383</guid><dc:creator><![CDATA[AblePirate]]></dc:creator><pubDate>Fri, 13 Mar 2026 20:17:18 GMT</pubDate></item><item><title><![CDATA[Reply to &quot;Increased Player Sightings on the Seas&quot; Feedback on Fri, 13 Mar 2026 20:15:20 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/ablepirate">@AblePirate</a></p>
<p dir="auto">Getting more ships on servers again is a good thing. The seas felt dead for a while, so running into more crews in Sea of Thieves is honestly a win.</p>
<p dir="auto">But ships diving up basically on top of fresh spawns or people sitting at an outpost chest is kinda rough. If someone just loaded in and is still messing with ship cosmetics or supplies, suddenly having a ship appear in cannon range with zero warning isn’t great.</p>
<p dir="auto">I don’t think ships surfacing within sight is a bad system though. The game’s way more fun when you can actually spot sails on the horizon instead of sailing empty water.</p>
<p dir="auto">Just feels like they should tweak it so dives can’t happen directly onto outposts or fresh spawns. That alone would probably solve most of the weird situations people are running into.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/2028381</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/2028381</guid><dc:creator><![CDATA[ShadowFox327533]]></dc:creator><pubDate>Fri, 13 Mar 2026 20:15:20 GMT</pubDate></item><item><title><![CDATA[Reply to &quot;Increased Player Sightings on the Seas&quot; Feedback on Tue, 10 Mar 2026 22:36:02 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/ablepirate">@ablepirate</a> Saturday, so might have been before the fix. I wrote my post before the fix was announced. But as suspected, they said it was due to wrongly merged ships!</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/2027871</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/2027871</guid><dc:creator><![CDATA[DrBensei]]></dc:creator><pubDate>Tue, 10 Mar 2026 22:36:02 GMT</pubDate></item><item><title><![CDATA[Reply to &quot;Increased Player Sightings on the Seas&quot; Feedback on Tue, 10 Mar 2026 16:57:49 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto">Hopefully something like this could be done for diving</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/2027794</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/2027794</guid><dc:creator><![CDATA[AblePirate]]></dc:creator><pubDate>Tue, 10 Mar 2026 16:57:49 GMT</pubDate></item><item><title><![CDATA[Reply to &quot;Increased Player Sightings on the Seas&quot; Feedback on Tue, 10 Mar 2026 16:52:30 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/dermasterbob">@dermasterbob</a></p>
<p dir="auto">Thanks for the clarification.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/2027791</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/2027791</guid><dc:creator><![CDATA[RealStyli]]></dc:creator><pubDate>Tue, 10 Mar 2026 16:52:30 GMT</pubDate></item><item><title><![CDATA[Reply to &quot;Increased Player Sightings on the Seas&quot; Feedback on Tue, 10 Mar 2026 16:50:19 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/realstyli">@realstyli</a><br>
Yea it drops a copy.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/2027790</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/2027790</guid><dc:creator><![CDATA[DerMasterBob]]></dc:creator><pubDate>Tue, 10 Mar 2026 16:50:19 GMT</pubDate></item><item><title><![CDATA[Reply to &quot;Increased Player Sightings on the Seas&quot; Feedback on Tue, 10 Mar 2026 16:48:32 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/ablepirate">@ablepirate</a> said in <a href="/community/forums/post/2027787" target="_blank" rel="noopener noreferrer nofollow ugc">"Increased Player Sightings on the Seas" Feedback</a>:</p>
<blockquote>
<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/realstyli">@realstyli</a> Don't the APL/MI portals drop your emissary flag if it was raised too?</p>
</blockquote>
<p dir="auto">I haven't checked in a long time but I thought they made it so it drops a copy for anyone persuing, rather than dropping it outright? If I were at home, I could log in and see.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/2027788</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/2027788</guid><dc:creator><![CDATA[RealStyli]]></dc:creator><pubDate>Tue, 10 Mar 2026 16:48:32 GMT</pubDate></item><item><title><![CDATA[Reply to &quot;Increased Player Sightings on the Seas&quot; Feedback on Tue, 10 Mar 2026 16:45:52 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/realstyli">@realstyli</a> Don't the APL/MI portals drop your emissary flag if it was raised too?</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/2027787</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/2027787</guid><dc:creator><![CDATA[AblePirate]]></dc:creator><pubDate>Tue, 10 Mar 2026 16:45:52 GMT</pubDate></item><item><title><![CDATA[Reply to &quot;Increased Player Sightings on the Seas&quot; Feedback on Tue, 10 Mar 2026 16:02:52 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/ablepirate">@ablepirate</a></p>
<p dir="auto">Yep, and it's also faster than APL/MI portals, as it's only one way. Players are players, and will use all the tools they're given to make life easier, even if it's not the intended usecase. So this really should have been predicted.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/2027779</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/2027779</guid><dc:creator><![CDATA[RealStyli]]></dc:creator><pubDate>Tue, 10 Mar 2026 16:02:52 GMT</pubDate></item><item><title><![CDATA[Reply to &quot;Increased Player Sightings on the Seas&quot; Feedback on Tue, 10 Mar 2026 15:57:46 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/realstyli">@realstyli</a> This would be a good change to diving, I was always confused on why they added a feature based off of APL server hopping, and not add any restrictions. I don't remember there being any pushback at the time either</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/2027778</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/2027778</guid><dc:creator><![CDATA[AblePirate]]></dc:creator><pubDate>Tue, 10 Mar 2026 15:57:46 GMT</pubDate></item><item><title><![CDATA[Reply to &quot;Increased Player Sightings on the Seas&quot; Feedback on Tue, 10 Mar 2026 14:38:02 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/drbensei">@drbensei</a> said in <a href="/community/forums/post/2027688" target="_blank" rel="noopener noreferrer nofollow ugc">"Increased Player Sightings on the Seas" Feedback</a>:</p>
<blockquote>
<p dir="auto">I literally saw vault loot get silent merged away from me on an island I was on while my shipmate saw the Galleon we chased away pop into nothingness (it didn't sink, it popped away).</p>
<p dir="auto">I saw more people on X having the same issue, and SoT Support said "they are aware".</p>
<p dir="auto">Something with the merge mechanic is currently broken. Honestly, I'd rather see no ships than have to fight a Galleon for an hour and see my loot taken from me just because said Galleon plays "shoot and run" with a sloop.</p>
</blockquote>
<p dir="auto">Out of interest when was this? The latest game update announcement they released a few hours ago has said it has been fixed last week</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/2027740</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/2027740</guid><dc:creator><![CDATA[AblePirate]]></dc:creator><pubDate>Tue, 10 Mar 2026 14:38:02 GMT</pubDate></item><item><title><![CDATA[Reply to &quot;Increased Player Sightings on the Seas&quot; Feedback on Tue, 10 Mar 2026 12:11:10 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/pc-monkfish">@pc-monkfish</a> said in <a href="/community/forums/post/2027689" target="_blank" rel="noopener noreferrer nofollow ugc">"Increased Player Sightings on the Seas" Feedback</a>:</p>
<blockquote>
<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/realstyli">@realstyli</a> said in <a href="/community/forums/post/2027646" target="_blank" rel="noopener noreferrer nofollow ugc">"Increased Player Sightings on the Seas" Feedback</a>:</p>
<blockquote>
<p dir="auto">Don't see them outright getting rid of it, but there are certainly reasonable changes they could make to diving to make it less viable as a way to constantly server hop.</p>
</blockquote>
<ul>
<li>
<p dir="auto">Aye - remove all dives apart from events that are faction specific loot that has loot tied to that event : Sea Forts, Skelly Forts, Fleets etc</p>
</li>
<li>
<p dir="auto">New event's don't get Faction specific Raid Voyages. You want Krakens Teeth? Get 'em in the existing events. Don't need them in Ashen Garrisons. No diving to Mega Stashes.</p>
</li>
<li>
<p dir="auto">Stop creating Diving Commendations : Diving to Hunters Call Voyages, Diving to Ashen Garrisons etc</p>
</li>
<li>
<p dir="auto">Emissary Flag reverts to Grade I on a dive</p>
</li>
</ul>
</blockquote>
<p dir="auto">There have been so many ideas on this that would work better than what they have done.</p>
<p dir="auto">Personally, I would like to see the cooldown on dives increased, regardless if it's completed or not... so something like 20 mins cooldown by default and 10 mins if it's completed. This would, in most cases, mean a crew using them as-intended should be able to dive again once they sell or soon after. It removes the viability of lower tier voyages being used to hop servers frequently.</p>
<p dir="auto">A similar cooldown should be applied to portals.</p>
<p dir="auto">Regarding the Emmisary Flag, I don't think it needs to revert to Grade I, as even dropping down by one grade each dive should be enough to incentivise staying on a server. (I realise they would need to lock the Emissary voyage once it's claimed, until the flag is lowered, to prevent people exploiting it.)</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/2027703</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/2027703</guid><dc:creator><![CDATA[RealStyli]]></dc:creator><pubDate>Tue, 10 Mar 2026 12:11:10 GMT</pubDate></item><item><title><![CDATA[Reply to &quot;Increased Player Sightings on the Seas&quot; Feedback on Tue, 10 Mar 2026 09:40:39 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/ablepirate">@ablepirate</a> I agree, there needs to be some adjustments made to how player merging/diving works. I reckon if a player is diving to an Outpost (for a Tall Tale), the Outpost should have no ships in general there, thus allowing freshspawns some breathing room, and players who are selling their loot to not have the surprise of another ship rocking up randomly from the depths (as opposed to been jumped because of not paying attention to the surroundings for other ships).</p>
<p dir="auto">Outside of that, I will admit the servers feel much more alive as of late, especially on OCE (which is usually quiet), so I am liking that. So overall good changes have been made, they just need to be tweaked as... they haven't quite hit the mark. :)</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/2027693</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/2027693</guid><dc:creator><![CDATA[Guardian1502]]></dc:creator><pubDate>Tue, 10 Mar 2026 09:40:39 GMT</pubDate></item><item><title><![CDATA[Reply to &quot;Increased Player Sightings on the Seas&quot; Feedback on Tue, 10 Mar 2026 09:00:52 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/realstyli">@realstyli</a> said in <a href="/community/forums/post/2027646" target="_blank" rel="noopener noreferrer nofollow ugc">"Increased Player Sightings on the Seas" Feedback</a>:</p>
<blockquote>
<p dir="auto">Don't see them outright getting rid of it, but there are certainly reasonable changes they could make to diving to make it less viable as a way to constantly server hop.</p>
</blockquote>
<ul>
<li>
<p dir="auto">Aye - remove all dives apart from events that are faction specific loot that has loot tied to that event : Sea Forts, Skelly Forts, Fleets etc</p>
</li>
<li>
<p dir="auto">New event's don't get Faction specific Raid Voyages. You want Krakens Teeth? Get 'em in the existing events. Don't need them in Ashen Garrisons. No diving to Mega Stashes.</p>
</li>
<li>
<p dir="auto">Stop creating Diving Commendations : Diving to Hunters Call Voyages, Diving to Ashen Garrisons etc</p>
</li>
<li>
<p dir="auto">Emissary Flag reverts to Grade I on a dive</p>
</li>
</ul>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/2027689</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/2027689</guid><dc:creator><![CDATA[PC MonkFish]]></dc:creator><pubDate>Tue, 10 Mar 2026 09:00:52 GMT</pubDate></item><item><title><![CDATA[Reply to &quot;Increased Player Sightings on the Seas&quot; Feedback on Tue, 10 Mar 2026 08:33:18 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto">I literally saw vault loot get silent merged away from me on an island I was on while my shipmate saw the Galleon we chased away pop into nothingness (it didn't sink, it popped away).</p>
<p dir="auto">I saw more people on X having the same issue, and SoT Support said "they are aware".</p>
<p dir="auto">Something with the merge mechanic is currently broken. Honestly, I'd rather see no ships than have to fight a Galleon for an hour and see my loot taken from me just because said Galleon plays "shoot and run" with a sloop.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/2027688</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/2027688</guid><dc:creator><![CDATA[DrBensei]]></dc:creator><pubDate>Tue, 10 Mar 2026 08:33:18 GMT</pubDate></item><item><title><![CDATA[Reply to &quot;Increased Player Sightings on the Seas&quot; Feedback on Tue, 10 Mar 2026 01:07:35 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto">Guys i actually have a revolutionary fix for diving. Remove diving, BUT, and heres the big but here...<br>
Double, maybe even triple the speed of all ships. The big problem is getting places is slow, the other problem is, nobody is around, well the fix to both is removing diving (you stay on ur server) and doubling ship speeds, stops complaints about places taking too long to get to, plus i thin ships speeding around would be fun and funnier than what we have now.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/2027664</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/2027664</guid><dc:creator><![CDATA[Mr Krabs irl]]></dc:creator><pubDate>Tue, 10 Mar 2026 01:07:35 GMT</pubDate></item><item><title><![CDATA[Reply to &quot;Increased Player Sightings on the Seas&quot; Feedback on Mon, 09 Mar 2026 22:51:24 GMT]]></title><description><![CDATA[<html><head></head><body><blockquote>
<p dir="auto">I feel like this change doesn't necessarily increase player sightings - just the chance for guaranteed player combat when players dive up upon each other at an extremely close range.</p>
</blockquote>
<p dir="auto">Well, got to break a few eggs to make a omelet.   Need to see more players, players like to Dive alot. :p</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/2027650</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/2027650</guid><dc:creator><![CDATA[BurnBacon]]></dc:creator><pubDate>Mon, 09 Mar 2026 22:51:24 GMT</pubDate></item><item><title><![CDATA[Reply to &quot;Increased Player Sightings on the Seas&quot; Feedback on Mon, 09 Mar 2026 22:48:01 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/elmo6842">@elmo6842</a> said in <a href="/community/forums/post/2027632" target="_blank" rel="noopener noreferrer nofollow ugc">"Increased Player Sightings on the Seas" Feedback</a>:</p>
<blockquote>
<p dir="auto">So everyone complains they see no one on the seas so they made it to where now you spawn directly next to someone and now everyone is complaining they don't want to be near other ships.  So which one do you want? Diving didn't make the game mode dead.  There were tons of people on it and you sailed by people constantly still.</p>
</blockquote>
<p dir="auto">I never saw the seas as dead, even when people were complaining, until Season 11. There were always ships on the seas, but I think Rare are listening too much to content creators who want constant action and are "hunting". The problem is that they're not very good at hunting, and are lazy.</p>
<blockquote>
<p dir="auto">Safer seas has made the game dead. Get rid of that mode and see how many people show back up on the seas.  Either they learn to play as it was intended or they leave cause they don't want to learn the game.</p>
</blockquote>
<p dir="auto">Nah, Safer Seas kept players playing that would otherwise have left completely. There are plenty more games out there that they would go play instead. Removing Safer Seas won't increase server population on High Seas, because servers <em>should</em> scale to the size of the playerbase.</p>
<p dir="auto">Rare have it half-right with their analysis but for the wrong reasons. Diving <em>is</em> leaving spots behind on servers that aren't back-filled, so rather than deal with the cause (diving) they are trying to treat the end result, badly.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/2027649</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/2027649</guid><dc:creator><![CDATA[RealStyli]]></dc:creator><pubDate>Mon, 09 Mar 2026 22:48:01 GMT</pubDate></item><item><title><![CDATA[Reply to &quot;Increased Player Sightings on the Seas&quot; Feedback on Mon, 09 Mar 2026 22:38:04 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/sweetsandman">@sweetsandman</a> said in <a href="/community/forums/post/2027641" target="_blank" rel="noopener noreferrer nofollow ugc">"Increased Player Sightings on the Seas" Feedback</a>:</p>
<blockquote>
<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/ablepirate">@ablepirate</a> You missed one of the ways they could resolve the issues.</p>
<ul>
<li>get rid of diving</li>
</ul>
</blockquote>
<p dir="auto">Don't see them outright getting rid of it, but there are certainly reasonable changes they could make to diving to make it less viable as a way to constantly server hop.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/2027646</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/2027646</guid><dc:creator><![CDATA[RealStyli]]></dc:creator><pubDate>Mon, 09 Mar 2026 22:38:04 GMT</pubDate></item><item><title><![CDATA[Reply to &quot;Increased Player Sightings on the Seas&quot; Feedback on Mon, 09 Mar 2026 22:35:21 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/sweetsandman">@sweetsandman</a> Based, but I don't think it's ever going to happen at this point</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/2027644</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/2027644</guid><dc:creator><![CDATA[AblePirate]]></dc:creator><pubDate>Mon, 09 Mar 2026 22:35:21 GMT</pubDate></item><item><title><![CDATA[Reply to &quot;Increased Player Sightings on the Seas&quot; Feedback on Mon, 09 Mar 2026 22:34:41 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/elmo6842">@elmo6842</a> There's a difference between being able to <em>see</em> and encounter other people on the seas then being dived upon by another ship without warning to the same island as you. I'd rather they find a way to keep player retention on the same server.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/2027643</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/2027643</guid><dc:creator><![CDATA[AblePirate]]></dc:creator><pubDate>Mon, 09 Mar 2026 22:34:41 GMT</pubDate></item><item><title><![CDATA[Reply to &quot;Increased Player Sightings on the Seas&quot; Feedback on Mon, 09 Mar 2026 22:31:32 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto">If there are 8,000 players playing, and let's just say for argument's sake that 7,000 of them are on Safer Seas, there's still no reason why there can't be 6 ships on a server. However, hourglass is going to take up 2 of those spots, leaving just 4 ships per server. Of those 4 ships, how many are just supplying up and diving? Or, your server gets a new ship, they don't see anything worth doing, and dive out again? We don't know how many are coming and going, but hourglass reserves 2 spots, or 30% of that total server.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/2027642</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/2027642</guid><dc:creator><![CDATA[Europa4033]]></dc:creator><pubDate>Mon, 09 Mar 2026 22:31:32 GMT</pubDate></item><item><title><![CDATA[Reply to &quot;Increased Player Sightings on the Seas&quot; Feedback on Mon, 09 Mar 2026 22:26:45 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/ablepirate">@ablepirate</a> You missed one of the ways they could resolve the issues.</p>
<ul>
<li>get rid of diving</li>
</ul>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/2027641</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/2027641</guid><dc:creator><![CDATA[SweetSandMan]]></dc:creator><pubDate>Mon, 09 Mar 2026 22:26:45 GMT</pubDate></item></channel></rss>