I know this one is unbelievable if you don’t understand right away, I believe the supply’s at “Shipwright shop” should not have a “one purchase limit”. If players wish to fully stock up their boats with millions of coins it should be okay. I think this will stretch out the currency in the game for players that are already sitting on millions even billions of coins with no reason to use them.
Make Supply Purchases Unlimited.
Unlimited may be too much. But being able to buy twice the amount of supplies would be nice.
@burnbacon Why care about wasting gold when it’s already “so easy to get” correct? The currency in the game has almost 0 purpose when you reach a certain point/level.
Unlimited would be fine if there was a price multiplier after each purchase.
Using Fruits as an example:
First purchase is 3,500.
Second purchase is 7,000.
Third purchase is 14,000.
Fourth purchase is 28,000.
And so on...Then there could be a cool down of like one in-game day and your multiplier resets.
@sweetsandman VERY GOOD IDEA!!, that would remove the ability to spam supplies also still keeping it balanced.
@littlelungzz591 said in Make Supply Purchases Unlimited.:
@sweetsandman VERY GOOD IDEA!!, that would remove the ability to spam supplies also still keeping it balanced.
Looks at amount of gold (67 million); These amounts prohibit nothing insofar buying supplies is concerned and as said by @Smuntface gives people who lost a fight and want to return to the fort &c a disproportional advantage.
Idk about that. Players in hourglass claim people with more cannon balls than them always win. Which means they are more skillful in that aspect.
Better or less equal resources = they win more. That what they say@burnbacon said in Make Supply Purchases Unlimited.:
Idk about that. Players in hourglass claim people with more cannon balls than them always win. Which means they are more skillful in that aspect.
Better or less equal resources = they win more. That what they sayAnd do you really believe them? Hourglass players who run out of supplies? Should we really set the bar so low?
"They come up to me all the time. Many pirates, so many pirates come to me with tears in their eyes, saying, Sir, we can't compete with people who buy cannonballs. It's just not possible."
Resource management is a core part of the game. The worry that you don't have enough cannonballs to sink your next ship, enough food to survive your next fight, enough wood to keep your ship repaired, is a feature of the game, not a bug. It's not meant to be something you can just turn off. It's meant to create a problem that forces you to take time out of your mission and interact with the world in ways you weren't planning to.
@burnbacon You can blame the development team for the PvP focused state of the game. The best money making method’s are Fotd, Hourglass, and Burning Blade. Can you honestly blame players at that point?
@littlelungzz591 I think the devs are doing their best to create a game where risk is fairly balanced with rewards.
If we assume an average player has a 50% win rate in hourglass, and that an average fight takes 15 - 20 minutes, that would make hourglass not much more lucrative (in terms of gold) than other activities.
As for FOTD and Burning Blade, these are not lucrative because there's more PVP involved. There's more PVP involved because they're lucrative. There will always be a tendency of players to lean towards whichever activities level them up the fastest/ make the most money etc.. In a shared world, PVPVE game, it's a somewhat unavoidable outcome that whichever activities offer the highest rewards will always end up being more likely to be contested.
