@daniux5313 said in Lock Hourglass Behind Pirate Legend:
@lem0n-curry said in Lock Hourglass Behind Pirate Legend:
And that will be three months of people complaining about after bad content/not enough content we don't get any new content...
I agree bro. You can never satisfy everyone. Also I would like to apologize for my antagonistic tone. It wasn't necessary and it's clear we both want what's best for the game.
/me raises grog
I am just extremely frustrated as a player as the last few seasons have felt extremely lackluster with seemingly no explanation for the drop in quality. Remember the anniversary update? Insanely good update, and the updates before it were smaller than normal.
Arena, Tall Tales, Hunter's Call, Harpoon IIRC.
Hard to beat such an update.
Once we got the Anniversary update it made complete sense why previous updates were not as expansive; but in my opinion we have not seen a good update since S10 with the addition of guilds.
They certainly had less content, I do enjoy most things they brought though. They could have done with some more thought. E.g. Burning Blade is fun ... until you have to do 8 of the Skeleton Forts, 6 would have been enough and wouldn't take the whole session even if you get another crew attempting to sink you. Maybe when we finally dragged ourselves through the commendation we might find fun in sailing the beast and fighting other crews.
The implementation of diving to the quest table has caused irreparable damage to the world and the natural interactions that happen in it.
That started with the ability to hop servers using Tall Tale Portals while retaining the (full) Emissary Flag.
I would have preferred no diving to quests but IMO it's to even out the chances of non-Reaper Emissaries against hopping Reapers, besides removing most of the sailing to an event or quest location.
A few seasons ago FoF's would be hotly contested, but for the last two seasons almost every FoF my crew and I complete is uncontested. I think you'd agree that open world interactions with players is what truly makes this game special;
Aye.
and ever since season eleven there has been a noticeable decrease in player interaction. Get too close to someone? They're running until they're far enough away to dive. I honestly don't care what additional content they add, as the base game's quality has been diminished by the implementation of the diving mechanic.
Probably plays a part in it, for sure.
In addition HG fights should have their own server. When sailing the high seas most of the crews you see in the world are just HG fights that pop up... I love this game, but it's a morsel of what it used to be.
We almost made it through to the end 😁
They should at least implement that there can only be 1 HG per server and add a ship to the maximum number of ships when there is an HG going on (not just adding to it when there is an invasion on a server with 6 ships). Perhaps even merging a "defending HG" ship to a server without other HG fights if needed. They can keep their loot and voyages (if any).