Spawn campers were already a problem before and now they are going to have QS built into the game to make them even stronger. As long as hitreg doesn't happen, the double gunners will be unstoppable in spawncamps.
I do think that we should be able to spawn and look around for maybe 3 seconds before we can be damaged again. Moving, bringing out your weapon, jumping, crouching, bringing out a throwable, all those sorts of things should immediately end the invulnerability, but not looking around. That would prevent you from being able to shoot while invincible and would prevent them from being able to shoot you with absolutely no awareness. The fact that I can stand on a sloops bed and that gives me an additional 90% chance to win any PvP encounter is broken. I shouldn't be able to stand in a corner because I know the game is gonna spawn him looking away from me, and I'll be able to hit him before he is given control back to him, so he basically spawn in with half health, a sword in his back, and no way to know where I am before I kill him. At least one blunders are gone so you can't spawn in dead. It's an unfortunate meta to take advantage of spawn locations. For a while, bone callers had ESP, so you could throw a bony tony down and they would move to where the player was going to spawn, and you could kill them immediately literally just as they were stepping off the ferry. I think the ammo box being blocked from an enemy crew is not a good idea, only 10 shots is often not a guarantee that you will win, especially in a scenario where a duo is sending one person to board another duo (or bigger) boat. 2 hits to kill, on 2 enemies, is 40% of your ammo with 100% accuracy. 80% of your ammo with 50% accuracy, and all of that assumes they never eat or take cover. Getting rid of the ammo box would make all boarding basically useless, since your opponent gets to reload and you don't. I get that QSers are annoying, but no ammo crate ruins regular play too. Sometimes you need to spawncamp someone until they sink. Spawncamping isn't all bad, as long as you are doing it with the intention to sink them. So if I have a few holes in your boat, and you have no holes in mine, and I board you to stop you from repping and bucketing, I am only allowed to have 10 bullets unless I slow swim an ammo crate over? 10 shots is almost assuredly not enough to kill you more than 3 times if you eat or dodge at all, and will only be enough to kill you 5 times if I hit every shot. I don't see a solution to spawncamping from skilled players, but I do see QS as something that buffs them while ruining balance. Instead of QS, we need base game stability fixed. They say they've fixed parts of hitreg over and over but they never really have. Hitreg only gets worse.
Armoury at reapers sounds like a good idea actually. There's like 3 or 4 ammo crates.