@goldsmen a dit dans Remove the fact that hourglass make adventure server more empty than they should be :
@hieroglyphe7 I will note that the person you blocked is correct about how that system works. As for why the devs do stuff, you can criticize it, but the reason why hourglass is not separated from adventure is because if it was separated, it would be removed from the game for the same reason as arena, lack of player use.
I'm not sure what point you are trying to make, fair it's hard to follow all the arguments taking place in this discussion, but this isn't quite the topic.
Of course he is right on how that system works, i myself work on microsoft azure and load balancing softwares to optimize ressource usage (along with all the statistics management that comes with that), but the matter discussed here is how hourglass ship affect adventure servers.
The only fact a ship wanting to do HG join an adventure server is a problem, because this HG ship join a server instead of an actual adventure ship, no matter if this HG ship stays 1 or 30min, it's still minutes lost in the end, both when a ship is joining a server to start HG, or is currently fighting his HG match.
And this person i blocked claimed denying that fact, i cannot help him further.
As for the fact that Rare want it that way, well it's their choice, they didn't wanted an arena situation with dedicated servers, and it's a complex matter to put in place, but if i had to think about how they could make it i would configure it following this logic :
- Rare has the necessary statistics to know the numbers of servers needed depending of the day and the time they are currently.
- Depending of those statistics, you can configure your cluster in a way that depending of the day and time you are, you have more or less servers dedicated to receive only HG ships (both when they spawn or emerge for a match).
- Those dedicated servers will have specific rules such as "you cannot sail outside of your outpost since you will dive to a match anyway", and other rules to avoid any glitch or exploit that may come with it that may allow users to abuse this type of "adventure server" dedicated to HG.
- If you don't have enough HG servers at a certain point (because more player than expected play HG), you will let the extra HG ships join an adventure server as we currently know, and let them dive as usual and go fight into an adventure server.
- If you have too much HG servers, after a certain time you just let those servers become normal adventure servers.
- To put this in place you also need to put an option to directly join as HG ship when launching a session.
That's about the basics, of course it's more complicated than that once you have to configure it, Rare just didn't wanted to put too much effort in a mode that not so many people will be playing.
I hope it help better understanding my vision !