Remove the fact that hourglass make adventure server more empty than they should be

  • It's time to face the facts once and for all Rare, since day 1 i called that the existance of hourglass is effectively making adventure servers empty in term of actual adventure players playing.

    A dev told me the contrary on discord long time ago, but we all know it was false, and nobody seems to be taking this problem seriously, between the ships that are afk at the outpost for dozens of minutes (but i get kicked for inactivity if i tuck for too long or just go to the toilet) and the hourglass players, we have a serious problem of emptiness in the adventure servers.

    It's time to be sure that hourglass players end up on servers dedicated to this use, servers where you can't end up in if you choose adventure and don't use the hourglass, tweak those servers as you wish as it may end up being a way trying to do pve content after winning a match and hoping nobody comes bother you, among others problems.

    I'm writting this because i effectively saw 3 matchs of hourglass at once on my server (it's 2X bonus for hourglass) and the game is basically dead.

    Ty for reading, please consider the suggestion.

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  • Theres one thing thats not changing and that is the amount of players playing hourglass until everyone unlocks the skeleton curse and skeleton curse cosmetics, aswell as the blessing of athenas fortune and legendary blessing of athenas fortune

  • What is wrong with players doing hourglass?
    I feel there are two sides that will fight this.

    Those who complain about being sunk so often and can’t do anything unless in SS, or players who think hourglass hosts all the players and nobody to sink

    We have players staying in SS because of the “pvp” try hards who don’t use hourglass
    And players who don’t see enough pvp outside hourglass.

    Frankly. I blame diving and SS
    Players jumping between servers trying to find that one peaceful one or those who refuse to play the whole game.

  • @burnbacon players playing hourglass doesn't play adventure, and yet their ship are active and present in an adventure server, even if rare designed a way for players to do hourglass while defending loot, nobody is using it.

    Diving has a problem yes, but at least people can't dive without loot (also people who dive tend to be super easy to tuck on, or they run in naval fight so it's not fun anyway), it's way less of a problem than hourglass, Servers are designed to always be full in players anyway and with the last upgrade they did it's even less frequent to have a "locked" server that doesn't accept players anymore.

    SS has been fixed.

    There is no problem if you look to fight in adventure, it's only a problem when there is actually nobody playing on your server, we just spent our weekend fighting people doing hourglass and ruining their sessions.

  • I have noticed this, too, but I think it's something "secretly" intended. With hourglass you basically have a tool that it's the best school ever for players who want to learn pvp and it's also the best place to put all those dopamine addicted fortnite skibibidabidi players. In this way they have the action they want and they can leave new players, pve players and average players playing the game as it was originally intended. For the servers issue, I think it's just an economic problem for Rare. New servers cost money and they probably have a standard budget from microsoft. For content creators who want to bring "adventure" content (and not HG) in live this is not good news. Basically the only ones that can afford to ignore the issue for this are partners thanks to all the support they get from Rare (free emporium stuff, private servers, direct contact with devs and so on).

  • @hieroglyphe7

    Sadly, they've already given their reason why hourglass takes place on Adventure/High Seas. They're not going to be removing it, or touching HG anymore for that matter (outside of minor tweaks here and there).

  • @blazebeard2313

    it wouldn't cost more servers, or at the very least not enough "more servers" to have any impact on Rare, because Rare already know how many server slots are being used in HG, they just have to dedicate those slots on servers that will only receive HG players instead of adventure players.

    on our side we just continue chasing HG matches in adventure so people stop playing the mode

  • HG on adventure would make sense only if these ships would be out of 6 ship server limit. If crew that won lowering hourglass they are forcibly migrate to another server.

  • @coopers-rum

    at first i would have agreed, but it goes a bit further than that.

    Yes if the TWO ships are counted outside the limit it's nice (currently it's only 1 ship being added on the top of the 6 max).

    But the other issue is that those HG ships aren't HG until they vote for it, therefore you have ships on your server, stocking in ressources for a match, that doesn't play adventure, and once this ship has
    dove, you might as well get another ship joining your server that will also dive for a match.

    So unless you can vote for HG before starting a game (so it might as well be counted as a separated mode), adventure players will be affected by that, less ships playing adventure was never something we needed.

  • @hieroglyphe7

    explained here

  • @coopers-rum

    Currently the servers can only reach 7 ships (1 being entierely dedicated to HG fights), if you have only one hourglass fight happening on your server, you only "lose" one ship slot, you start losing 2 ships slot per HG fight if you have more than 1 fight happening on your server.

    But even if you remove completely the fact that HG fights takes slots on your server, you still lose slots for the entire duration of ships preparing to dive for a match, that's honestly the main issue here, you should be able to vote HG before going into the seas so you don't end up wasting "adventure time" on adventure servers

  • Hourglass is dead because you saw 3 matches at once? Also how did you see 3 matches at once? Each match is 2 ships, plus yours would be 7 ships, and the server maximum is 6.

  • @hieroglyphe7 You chasing them once barely matters. You never saw the same guy twice. Also, you know why Arena got shut down? Because the "enough servers" was costing too much to justify them existing and arena couldn't be ported to adventure mode. BTW, 3rd partying is part of the design of hourglass, so you are just playing hourglass by bothering them.

  • @hieroglyphe7 said in Remove the fact that hourglass make adventure server more empty than they should be:

    @blazebeard2313
    on our side we just continue chasing HG matches in adventure so people stop playing the mode

    You are delusional if you think you will have any effect at all on the number of people playing the hourglass mode by wandering the servers for the purpose of attacking ships mid-match.

    Most hardcore HG players welcome the challenge and HG is literally baked into adventure mode with commendations and cosmetics specifically for DEFENDING against HG invaders that surface while you're representing SotF or GoF but not actively diving to matches.

    It was purposefully designed that way and neither your distaste for it nor the faulty reasoning behind your assumptions of why servers seem dead to you will ever change that.

    @blazebeard2313
    you still lose slots for the entire duration of ships preparing to dive for a match, that's honestly the main issue here, you should be able to vote HG before going into the seas so you don't end up wasting "adventure time" on adventure servers

    The devs specifically do NOT want HG and Adventure mode to be separate instances on segregated servers and have been painfully clear on that intention since HG was added to the game. It's supposed to be all part of one single world out there on the seas and one of hundreds of things you can encounter. Literally designed to be that way. On purpose. INTENTIONALLY.

    As for losing slots during "the entire duration of ships preparing to dive for a match", OH DEARS!! You mean the 5-10 minutes spent buying resources and emptying barrels before they proceed off into the seas and immediately disappear from your consideration forever?? That 5-10 minutes before someone else joining the game in your region logs in and gets added to your server in their place? THAT WHOLE 5-10 MINUTES? Whatever will you do with yourself for that interminable stretch of time??

  • @potatosord said in Remove the fact that hourglass make adventure server more empty than they should be:

    Hourglass is dead because you saw 3 matches at once? Also how did you see 3 matches at once? Each match is 2 ships, plus yours would be 7 ships, and the server maximum is 6.

    I never said hourglass is dead

    You can see matches when checking the map at the tavern legendary hideout.

    You can also see why it can happen with my comment below yours : there is always 1 ship slot entierely dedicated to HG, which can bring the limit to 7 ships

  • @thegrimpreacher said in Remove the fact that hourglass make adventure server more empty than they should be:

    @hieroglyphe7 said in Remove the fact that hourglass make adventure server more empty than they should be:

    @blazebeard2313
    on our side we just continue chasing HG matches in adventure so people stop playing the mode

    You are delusional if you think you will have any effect at all on the number of people playing the hourglass mode by wandering the servers for the purpose of attacking ships mid-match.

    Most hardcore HG players welcome the challenge and HG is literally baked into adventure mode with commendations and cosmetics specifically for DEFENDING against HG invaders that surface while you're representing SotF or GoF but not actively diving to matches.

    It was purposefully designed that way and neither your distaste for it nor the faulty reasoning behind your assumptions of why servers seem dead to you will ever change that.

    @blazebeard2313
    you still lose slots for the entire duration of ships preparing to dive for a match, that's honestly the main issue here, you should be able to vote HG before going into the seas so you don't end up wasting "adventure time" on adventure servers

    The devs specifically do NOT want HG and Adventure mode to be separate instances on segregated servers and have been painfully clear on that intention since HG was added to the game. It's supposed to be all part of one single world out there on the seas and one of hundreds of things you can encounter. Literally designed to be that way. On purpose. INTENTIONALLY.

    As for losing slots during "the entire duration of ships preparing to dive for a match", OH DEARS!! You mean the 5-10 minutes spent buying resources and emptying barrels before they proceed off into the seas and immediately disappear from your consideration forever?? That 5-10 minutes before someone else joining the game in your region logs in and gets added to your server in their place? THAT WHOLE 5-10 MINUTES? Whatever will you do with yourself for that interminable stretch of time??

    Going 3rd party into HG is the only thing to do during HG bonus weekend anyway, so i don't really care about your opinion on that matter.

    No way, devs are making stuff intentionally ? i thought it was just random stuff they were doing. Of course they are doing that intentionally, but does it remove the fact that people have the right to discuss about it ? Jeez.

    You have to think a bit further about your last argument tho, because it's 5-10 min + the fact that you can have another ship joining, also wanting to go HG, and also adding of those other slots of ships that might just do the same as well (and i won't even mention afk ships that disappear only after being afk for 15 min which is an anomaly, ships that doesn't raise ancor with a player that haven't moved once should disappear in 5 min like before).

    You simply cannot deny that the adventure servers are more empty because of HG, as soon as you dedicate slots of adventure to other "type of ships", you lose activity on adventure server, and nobody want that.

  • @hieroglyphe7 said in Remove the fact that hourglass make adventure server more empty than they should be:

    You simply cannot deny that the adventure servers are more empty because of HG, as soon as you dedicate slots of adventure to other "type of ships", you lose activity on adventure server, and nobody want that.

    I can and categorically do, in fact, deny it. People keep getting added to servers until they're full. Even if EVERY other ship on the server besides yours were all stacking supplies at an outpost before diving, they'd all be gone within ten minutes and five new ships would join in their place. This process would keep occurring until no more ships are diving out to fight and you've got a full server.

    The fact that there are fewer total players out on the seas than there used to be is true, but that has nothing at all to do with HG being part of Adventure.

    ...and just because you don't want that doesn't mean that "nobody want that". Judging by the overwhelming number of people on the forums whining about wanting to expand Safer Seas to have everything that High Seas does, there are hundreds and hundreds of SoT players that would enjoy nothing more than seeing fewer ships out on the seas. Something as equally unlikely to happen as the developers reversing the entire foundation of Adventure Mode to make HG separate.

  • @thegrimpreacher said in Remove the fact that hourglass make adventure server more empty than they should be:

    @hieroglyphe7 said in Remove the fact that hourglass make adventure server more empty than they should be:

    You simply cannot deny that the adventure servers are more empty because of HG, as soon as you dedicate slots of adventure to other "type of ships", you lose activity on adventure server, and nobody want that.

    I can and categorically do, in fact, deny it. People keep getting added to servers until they're full. Even if EVERY other ship on the server besides yours were all stacking supplies at an outpost before diving, they'd all be gone within ten minutes and five new ships would join in their place. This process would keep occurring until no more ships are diving out to fight and you've got a full server.

    The fact that there are fewer total players out on the seas than there used to be is true, but that has nothing at all to do with HG being part of Adventure.

    ...and just because you don't want that doesn't mean that "nobody want that". Judging by the overwhelming number of people on the forums whining about wanting to expand Safer Seas to have everything that High Seas does, there are hundreds and hundreds of SoT players that would enjoy nothing more than seeing fewer ships out on the seas. Something as equally unlikely to happen as the developers reversing the entire foundation of Adventure Mode to make HG separate.

    It stopped being a discussable thing when you start denying the obvious, you are now blocked, feel free to rant about non-common-sense things with someone else.

    Your argument also goes for you, just because you think other people shouldn't have the right to express feedback because the devs intentionally do stuff doesn't mean everyone should just not talk and let dev to whatever they want without having to hear feedback.

    Safer seas is separate and has nothing to do with the subject outside of the fact that HG should also be separate, no HG people want to be in adventure either, in fact they complain as soon as you bother them, end of the matter.

  • @hieroglyphe7

    What a petulant, childish response. You can't handle criticism of your idea so you bang out a response full of insults and then block the person. What maturity.

    These forums aren't echo chambers, dude. You don't get to decide who does and doesn't respond based on level of agreement with your ideas.

  • @thegrimpreacher said in Remove the fact that hourglass make adventure server more empty than they should be:

    @hieroglyphe7

    What a petulant, childish response. You can't handle criticism of your idea so you bang out a response full of insults and then block the person. What maturity.

    These forums aren't echo chambers, dude. You don't get to decide who does and doesn't respond based on level of agreement with your ideas.

    We have yet to see insults here tho.

    And getting back to the topic you are indeed wrong to deny the facts, you simply cannot say substracting something to something as no difference compared to no substraction at all, OP should have probably just expressed it as a math problem so people can comprehend it better :

    • before hourglass you were at 100% adventure ship, now we are at less than 100%.
  • @hieroglyphe7 I will note that the person you blocked is correct about how that system works. As for why the devs do stuff, you can criticize it, but the reason why hourglass is not separated from adventure is because if it was separated, it would be removed from the game for the same reason as arena, lack of player use.

  • @solobrig5954

    Does no one understand how the servers actually work??

    There is no subtraction going on. It's not taking up a place on the server.

    You start with, say, four ships on the server. A fifth player logs in for the purposes of diving to hourglass. That ship stocking up at the outpost to hourglass is on the server for a brief period of time before diving to a match and is then immediately replaced by the next person in your region that is logging in to play.

    There were five players before he left to hourglass, and once the next person logs in after that player dives there are STILL five players on the server. There is NO subtraction. It's exactly the same process as when someone who has been playing for four hours sells their loot and logs off. They are replaced with the next person in your region logging in. Or if someone logs in and immediately dives to a raid voyage. There is absolutely no difference between those two scenarios and an hourglass player.

    It is an ephemeral pass-through that has ZERO effect on the players there before OR after.

    Your perceived issue is not with hourglass. It is with a player's ability to dive off a server at will. Or simply server hopping in general if you want to look at it as pre- vs. post-'Pirate Life' tall tales release when using the Sea of the Damned arches became the primary way to enter and exit servers without logging off entirely.

  • @thegrimpreacher said in Remove the fact that hourglass make adventure server more empty than they should be:

    @solobrig5954

    Does no one understand how the servers actually work??

    There is no subtraction going on. It's not taking up a place on the server.

    You start with, say, four ships on the server. A fifth player logs in for the purposes of diving to hourglass. That ship stocking up at the outpost to hourglass is on the server for a brief period of time before diving to a match and is then immediately replaced by the next person in your region that is logging in to play.

    I don't think it's immediately though, as if you cancel or can't find a match you end up on the same server. So it will have the fifth crew added to a server crew when the HG or diving crew finds a new server.

  • @goldsmen a dit dans Remove the fact that hourglass make adventure server more empty than they should be :

    @hieroglyphe7 I will note that the person you blocked is correct about how that system works. As for why the devs do stuff, you can criticize it, but the reason why hourglass is not separated from adventure is because if it was separated, it would be removed from the game for the same reason as arena, lack of player use.

    I'm not sure what point you are trying to make, fair it's hard to follow all the arguments taking place in this discussion, but this isn't quite the topic.

    Of course he is right on how that system works, i myself work on microsoft azure and load balancing softwares to optimize ressource usage (along with all the statistics management that comes with that), but the matter discussed here is how hourglass ship affect adventure servers.

    The only fact a ship wanting to do HG join an adventure server is a problem, because this HG ship join a server instead of an actual adventure ship, no matter if this HG ship stays 1 or 30min, it's still minutes lost in the end, both when a ship is joining a server to start HG, or is currently fighting his HG match.

    And this person i blocked claimed denying that fact, i cannot help him further.

    As for the fact that Rare want it that way, well it's their choice, they didn't wanted an arena situation with dedicated servers, and it's a complex matter to put in place, but if i had to think about how they could make it i would configure it following this logic :

    • Rare has the necessary statistics to know the numbers of servers needed depending of the day and the time they are currently.
    • Depending of those statistics, you can configure your cluster in a way that depending of the day and time you are, you have more or less servers dedicated to receive only HG ships (both when they spawn or emerge for a match).
    • Those dedicated servers will have specific rules such as "you cannot sail outside of your outpost since you will dive to a match anyway", and other rules to avoid any glitch or exploit that may come with it that may allow users to abuse this type of "adventure server" dedicated to HG.
    • If you don't have enough HG servers at a certain point (because more player than expected play HG), you will let the extra HG ships join an adventure server as we currently know, and let them dive as usual and go fight into an adventure server.
    • If you have too much HG servers, after a certain time you just let those servers become normal adventure servers.
    • To put this in place you also need to put an option to directly join as HG ship when launching a session.

    That's about the basics, of course it's more complicated than that once you have to configure it, Rare just didn't wanted to put too much effort in a mode that not so many people will be playing.

    I hope it help better understanding my vision !

  • @hieroglyphe7 The issue you have is not with hourglass, but diving in general. Diving is what makes servers seem more empty, since it will mostly be depositing dived players in areas not close to you.

  • @lem0n-curry a dit dans Remove the fact that hourglass make adventure server more empty than they should be :

    @thegrimpreacher said in Remove the fact that hourglass make adventure server more empty than they should be:

    @solobrig5954

    Does no one understand how the servers actually work??

    There is no subtraction going on. It's not taking up a place on the server.

    You start with, say, four ships on the server. A fifth player logs in for the purposes of diving to hourglass. That ship stocking up at the outpost to hourglass is on the server for a brief period of time before diving to a match and is then immediately replaced by the next person in your region that is logging in to play.

    I don't think it's immediately though, as if you cancel or can't find a match you end up on the same server. So it will have the fifth crew added to a server crew when the HG or diving crew finds a new server.

    There is that indeed, that's one of the reasons the 7th slot exist.

    But it's not really a matter of being immediately or not in the end, because the loss of time i'm talking about is everything else outside of the actual time it takes for the servers to put a new ship once the HG one dived.

    The simple existance of an HG ship that won't contribute to adventure during its whole existance (both before diving and during the fight) is the issue.

    One of the big major issue that contribute to HG being an issue is the diving mecanic, because you could in fact be lucky and have 6 ships actually playing adventure, so no HG can take place on your server, but people are now diving here and there (or leave once defeated or session ended) which again can let space for HG ships to join your server and eat your slot.

  • @potatosord a dit dans Remove the fact that hourglass make adventure server more empty than they should be :

    @hieroglyphe7 The issue you have is not with hourglass, but diving in general. Diving is what makes servers seem more empty, since it will mostly be depositing dived players in areas not close to you.

    That is correct, i just mentionned that in my very last answer, i'm very glad you are following on the subject.

    The combinaison of HG and dive mecanics makes things worse (or just people leaving your server as i mentionned too).

    My vision about this subject is that we have more chances of seeing HG being changed on that regard (due to the increase of complains about HG, and less players playing HG) rather than diving in general, i don't see Rare simply removing diving ever, i could have made a topic about diving, but i guess many other people have made that topic when diving got released anyway.

    If HG is removed from adventure servers, we will have at least emerging ships that are playing adventure, no matter how bad diving is, at least it's not ships that doesn't play adventure.

  • @thegrimpreacher a dit dans Remove the fact that hourglass make adventure server more empty than they should be :

    @solobrig5954

    Does no one understand how the servers actually work??

    There is no subtraction going on. It's not taking up a place on the server.

    You start with, say, four ships on the server. A fifth player logs in for the purposes of diving to hourglass. That ship stocking up at the outpost to hourglass is on the server for a brief period of time before diving to a match and is then immediately replaced by the next person in your region that is logging in to play.

    There were five players before he left to hourglass, and once the next person logs in after that player dives there are STILL five players on the server. There is NO subtraction. It's exactly the same process as when someone who has been playing for four hours sells their loot and logs off. They are replaced with the next person in your region logging in. Or if someone logs in and immediately dives to a raid voyage. There is absolutely no difference between those two scenarios and an hourglass player.

    It is an ephemeral pass-through that has ZERO effect on the players there before OR after.

    Your perceived issue is not with hourglass. It is with a player's ability to dive off a server at will. Or simply server hopping in general if you want to look at it as pre- vs. post-'Pirate Life' tall tales release when using the Sea of the Damned arches became the primary way to enter and exit servers without logging off entirely.

    While the ability to dive is a big problem, i think there might be a misunderstanding on the point being made there.

    Yes the HG ship does dive, but the subject is the time this ship spend on an adventure server not playing adventure, and this happen both before it dives, and after (during the fight).

    The only slot that doesn't take a HG ship is when this ship is on the 7th slot planned for HG only, but this mean there is the other ship (the opponent) using the 6th slot which could have been reserved to an adventure ship. (and if there is another HG fight happening on the server, it takes 2 slots)

    You can't just say the time spent stocking and doing a fight is zero when it's in fact above zero at all times.

    I think the other points have already been made before my answer.

  • @solobrig5954

    I never once claimed it was zero amounts of time. I said there was no loss of activity on the adventure server. The time a hourglass ship spends on the server is INCONSEQUENTIAL to others on the server. You are being pedantic on an entirely different point than the one I'm making for literally no reason because it, in no way, supports your arguments. It doesn't matter if it's ten seconds or ten minutes before diving, it has NO EFFECT on the other players on the server before another non-HG player takes its place after diving.

    I continue to state categorically that both the OP and you are wrong in the supposition that adventure servers are more empty because of HG.

    ...and this is all academic anyway since it's currently the way the devs want it to be and isn't going to change. They've already had PvP in a separate mode and it failed miserably. They're not gonna do it again.

  • @thegrimpreacher said in Remove the fact that hourglass make adventure server more empty than they should be:

    @TheGrimPreacher
    ...wrong in the supposition that adventure servers are more empty because of HG.

    This.

    It's possible that 2 of your server's 6 slots have people HGing in them, but as soon as 1 ship sinks and is removed the server will open and try to fill the 6th spot. The servers are coded to try to always be full. That's why when your server gets low on population, it merges you to another server (or people to yours)

    Also, I'll state that it's highly improbable for you to have seen 3 hourglass matches on your server at the same time as that would make you the 7th ship, which, I believe, isn't possible.

  • @chenzo01 said in Remove the fact that hourglass make adventure server more empty than they should be:

    @thegrimpreacher said in Remove the fact that hourglass make adventure server more empty than they should be:

    @TheGrimPreacher
    ...wrong in the supposition that adventure servers are more empty because of HG.

    This.

    It's possible that 2 of your server's 6 slots have people HGing in them, but as soon as 1 ship sinks and is removed the server will open and try to fill the 6th spot. The servers are coded to try to always be full. That's why when your server gets low on population, it merges you to another server (or people to yours)

    Also, I'll state that it's highly improbable for you to have seen 3 hourglass matches on your server at the same time as that would make you the 7th ship, which, I believe, isn't possible.

    How would make that the person the 7th ship ? If there are two hour glass fights going on, and the other ship votes for hour glass and waits to gets invaded, the invader would be the 7th ship ...

  • The amount of ships diving in and out of the servers will affect the overall quietness of the server temporarily, but as said once those ships stay rigid and inside that server then it feels full and the way it should be. They won’t be removing hourglass from adventure so that suggestion goes nowhere.

  • @chenzo01 a dit dans Remove the fact that hourglass make adventure server more empty than they should be :

    @thegrimpreacher said in Remove the fact that hourglass make adventure server more empty than they should be:

    @TheGrimPreacher
    ...wrong in the supposition that adventure servers are more empty because of HG.

    This.

    It's possible that 2 of your server's 6 slots have people HGing in them, but as soon as 1 ship sinks and is removed the server will open and try to fill the 6th spot. The servers are coded to try to always be full. That's why when your server gets low on population, it merges you to another server (or people to yours)

    Also, I'll state that it's highly improbable for you to have seen 3 hourglass matches on your server at the same time as that would make you the 7th ship, which, I believe, isn't possible.

    Maybe you should read the last comments, the matter has already been answered, as soon as a HG ship exist on an adventure server, it means less ships actually doing adventure for the amount of time the HG ships exists , so both when a HG ship is preparing a fight, or fighting, or selling his hourglass, etc.

    The subject isn't at all about how fast a server put a new ship on your server when one of the HG ships dive/sink.

  • @heslashthem a dit dans Remove the fact that hourglass make adventure server more empty than they should be :

    The amount of ships diving in and out of the servers will affect the overall quietness of the server temporarily, but as said once those ships stay rigid and inside that server then it feels full and the way it should be. They won’t be removing hourglass from adventure so that suggestion goes nowhere.

    Not sure what point you are trying to make outside of the low probability that rare will change HG (which is true, we just need to look at how much they take care of it).

  • @heslashthem I guess thats the point OP is trying to make.

    Overall diving and activity around hourgalss like stocking then diving will make servers feel more quiet/empty for sure.

    Probably by chance folks spawning from diving cloud make it feeling more alive.

    Also some folks should quit preaching and start touching more grass.

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