The game is dead: Fact Check Status=True

  • For the past 3 seasons, Rare has decided on putting nothing important or noteworthy in the game. Every idea they have implemented into their game has failed miserably.

    Season 14 adding crouching, weapons that are only used in meaningless scenarios, and disguises that are almost never used by the majority of the player base. Quite frankly, it seemed like the season was for a minority of players who liked tucking.

    Season 15 with the Hunter's Call expansion released 3 of the worst voyages in the game, a weapon that is so rarely used, and a curse that is ridiculous to get due to the niche and overall time consuming commendations.

    Season 16 added 2 new reaper voyages which weren't awful, but added nothing to help spice up the season (adding skeletons on an island and counting that as the next major update is not the way to go.)

    Season 17 (the current one as of posting) has been extremely terrible. The smugglers' voyages are just merchant voyage reskins but way worse, the gunpowder barrels are the biggest high risk cargo you can hold, and only allowing the items to be sold to smugglers is by far the worst feature this update could offer.

    If Rare continues this path of lackluster content, they might as well fire their entire team because it is obvious they cannot handle a game like this. However, I can see potential that they need to maximize on, so here's what I think they should add to this season.

    • Unique voyages for smugglers that require crews to escort smuggling ships to different outposts while defending them against rival crews or other world events.

    • New cosmetics throughout every faction and feature (new clothes for pirates and skeleton curse, new bone colors, new ghost colors, etc.)

    • BRINGING BACK ADVENTURES!

    • An overall improvement to features within the game to supply more rewarding without diluting the experience or grind.

    I can confidently say that if Rare does not step up their game when it comes to content, the game will surely die off with no way of revival.

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  • the game will surely die off with no way of revival.

    Heard this speech before. And I don’t see no evidence here to confirm it.

  • @burnbacon i mean yea kinda overused but the numbers aren't looking good

  • I completely agree with you on this one. 100%

  • Whatever valid points you may have had are made redundant by the ridiculous title and arrogant statements. Just because you state something confidently doesnt make it true.

  • Quite a lot of wrong here.

    Opinion stated with confidence is not FACT.

    Fact Check Status = FALSE

    Never forget the wise words of the Dude : “Yeah, well, you know, that’s just, like, your opinion, man.”

  • I agree the game is dying and rare is fully aware of it as long as they keep having their transactions and the Emporium they could keep their daddy, I mean Microsoft happy. Remember when they actually used to listen to the community and insert things the game that we wanted.?

  • Unfortunately SOT isn't as popular as it used to be with only a fraction of the original player base still actively playing and over 50%-80% of the original peak player base no longer playing anymore. only seeing pop spikes during the start of a new season and or during double XP events

    From what I've observed the two most common reasons I've heard people say why they don't play anymore is either they find the game "boring and or repetitive". With the other most common reason being "the game takes up more storage space than what its worth".

    Most of it boils down to most people just not wanting to spend the time to wait and download a 100gb game that they consider "mid".

    It is sad but unless Rare finds a way to somehow magically make the game smaller the player base is gonna remain more small. they could also try and go the route and make the game free-to-play but im not sure if that would change much that and a next-gen update could also help but that wont happen until Microsoft drops support for the Xbox 1

  • From what I've observed the two most common reasons I've heard people say why they don't play anymore is either they find the game "boring and or repetitive". With the other most common reason being "the game takes up more storage space than what its worth".

    Most of it boils down to most people just not wanting to spend the time to wait and download a 100gb game that they consider "mid".

    So many other games players download with no complaints and play it, Still to this day. They reach over 100Gb and play the same game, same missions over and over...and over...

    So those players saying that are Lying or picky.

    Fortnite on PC: 100 or so
    GTAO: 100+
    RDR2: 100+
    Helldiver 135...
    Not counting all the CoD games

  • @ractk00n Good point, but I think the two main reasons are that the game is too repetitive, and the only way to see some progress are cosmetics. A lot of them are reskinned and a lot of the actually good ones are locked behind terrible grindy commendations that force the player to no life the game doing the same exact thing for months. On top of that, while doing this they can encounter toxic people, trolls or generally competent players who "ruin" the session. This is a problem I saw a lot between 30+ years players with jobs and families who want to have chill sessions. Safer seas helps them, but obviously the best part of the content is locked is High Seas and so they get tons of conplaints about the absence of a full content pve mode.
    Other reasons are bad server stability, devs completely out of touch with the community, bad to absent communication, too much care for streamers and none for the rest of the players, dead lore, useless reporting system, cheating and much more.
    Finally, the latest season, pirate profiles and custom servers added as a premium feature on top of a lot of already present microtransactions were the final nail in the coffin for a lot of players.

  • @swagalisous7451 the SoT of 2020-2023 is definitely dead, the "sweaty" side of sot has been beaten down so much by rare over the past almost 3 years that its hardly recognisable. It takes me about 20 minutes on average to find a match for brig hg, and when we do, 90% of the time they are completely brain dead or are loss farmers.

    SoT for new players right now is probably amazing, there's so much to do, so many quests to complete, so little sweats out to steal their 4 marauders chests like back in 2020 when I started. I think the biggest problem with sot nowadays is that theres nothing for higher skilled players to do besides sit in hg ques, contest fof/fotd or tdm (yes ik some of y'all do legitimately enjoy stacking 147 fotds). Rare needs to add new challenges that take hundreds of hours to complete, with the rewards being actually cool instead of "ooh funny rings"

  • @swagalisous7451 tbh at this point I'm kinda starting to not care about giving rare feedback tho bc they just ignore it and make some stupid emporium set that costs $25. This is the main reason ive stopped playing sot as much as I used to, not because Ive done everything, but because theres nothing left I WANT to do

  • Next months event is basically an adventure. They never did anything positive for the game. They just went alone with Rares concept of lets make a game full of stories you can boast to your friends about and make them feel FOMO for not playing back then. Permanent content is the way to go. New players have SOOOOOO much to do in this game. It's those of us who have been around since day1 who are tired of most aspects of the game and the new updates aren't doing anything to re-engage us. This was never supposed to be anyones "forever game" and its a problem in gaming today that we look for a game to settle down with for 10-20 years. There's so many other fresh new experiences out there. Mostly from indie developers because AAA studios have lost their way and only care about rushing out buggy products to keep the cash coming in. Indies still have the passion behind the projects and it shows in their work. You can look at the lack of inspiration and grindy nature of all the updates we keep getting here as an example. While some updates have added some minor fun element usually its just a long dull grind to tick a box.

    Sadly most suggestions we can make will just make the game vastly better for new players while adding very little for OG players at this point. Adventures were a disaster on insiders. So much development time went into them. I really wanted to test out captaincy more than any other update prior. But they were only adding little bits of captaincy at a time and kept taking it down so we could test out adventures because of the time limited nature of adventures and the quicker turn around on them it was a hot mess. And even then the adventures were a HUGE failure. They would come out buggy, unbalanced, create toxic traps like trying to rescue Merrick forcing all ships into a small play area after the removal of arena... well PvPers had a lovely place to spawn camp and ruin other peoples fun. We have often seen how Rare loves to post figures for their events as well. Yet mysteriously the expected played activities for the battle for golden sands was never posted... Because it was poorly balanced and tested so that the problem with the event didn't become apparent until they had the data and then they were too embarrassed to admit they stacked the deck against reapers, though giving them the benefit of the doubt that was unintentional. I do think they wanted played choice to mean something in that event, they just botched it.

    Basically most of the adventures should have been new tall tales. This game still has too much FOMO and the worst era of this game was when they were stacking multiple forms of FOMO.

  • @rocksinclair said in The game is dead: Fact Check Status=True:

    @swagalisous7451 the SoT of 2020-2023 is definitely dead, the "sweaty" side of sot has been beaten down so much by rare over the past almost 3 years that its hardly recognisable. It takes me about 20 minutes on average to find a match for brig hg, and when we do, 90% of the time they are completely brain dead or are loss farmers.

    SoT for new players right now is probably amazing, there's so much to do, so many quests to complete, so little sweats out to steal their 4 marauders chests like back in 2020 when I started. I think the biggest problem with sot nowadays is that theres nothing for higher skilled players to do besides sit in hg ques, contest fof/fotd or tdm (yes ik some of y'all do legitimately enjoy stacking 147 fotds). Rare needs to add new challenges that take hundreds of hours to complete, with the rewards being actually cool instead of "ooh funny rings"

    Careful with your last sentence. People complain about things that take too long to complete, and if/when players actually do complete those challenges, Rare has heard enough that they'll nerf it, angering those who completed it. Even if they don't nerf it players will complain about it taking too long. So, there's a fine line you have to balance on. It's along the same lines of people wanting content added, and when it's added, people complain that they should've fixed the current issues instead.

  • @europa4033 yeah I agree, it should be something more varied, not just "sell 250 wind horn thingies for these silly sails''

  • @rocksinclair There are so many grinds that take hundreds of hours to complete, so many that are beyond annoying. 270 reaper voyages, 100 LOTV, sail 1000 miles 10 times. We do not need more mindless repetition, we need more fun content. Having to do 10 8 ritual Burning Blades is going to take a long time, and part of why I haven't done the comm for obsidian bones yet is because I just don't want to spend that much time sailing around on the slowest flashing neon sign that says "Shoot me for 150k gold" while likely having a 50% rate of people messing with me as I try to do it. I probably won't ever finish all of season 16s commendations. In contrast, I finished season 17s content in 3 days. There needs to be a balance between doing 270 voyages and only having to sell 60 items and read 14 books to finish the whole season.

  • Kinda dead, at least as the game originally designed for social interactions promising "you will create your own stories" it is dead and developers did nothing to make these interactions happen no matter in good or bad ways, rather the opposite they made a lot of QoL updates to avoid interactions between players completely.
    I guess 80-90% of veteran players left the game due to lack of new content and loss of gameplay challenging. Active players are usually are groups, if part of the group left the game or moved to another the other part will move to. Due to Arena removal a lot of PvP related groups, teams and communities left the game. Some of them were banned permanently, in some cases without justification.
    Even old good streamers, the players who Rare carried about the most, left the game, some of them still stream SoT on season updates or special events to hold their partners program up.

  • @swagalisous7451

    Ghost colors? Please no, lol

    Seasons were weak indeed

    But hunters call expansion was somewhat okay, cant say i liked them selling me megaladon for the 3rd time but...

    Adventures were a waste of development time, use resourses on something that wont stay in game is a waste, as newer people wont be able to see it and game aint become richer out of it.

  • @potatosord yeah. For me the most balanced season in terms of commendations was season 4 with the sunken shrines and treasuries. The numbers were ok, not too low, not too high.

  • @hiradc said in The game is dead: Fact Check Status=True:

    Just because you state something confidently doesnt make it true.

    Something that gamers world wide, regardless of genre never seem to learn. Opinions and fact are all too often conflated anywhere that games are mentioned, and this forum is testament to that.

  • @swagalisous7451 said in The game is dead: Fact Check Status=True:

    Season 14 adding crouching, weapons that are only used in meaningless scenarios, and disguises that are almost never used by the majority of the player base. Quite frankly, it seemed like the season was for a minority of players who liked tucking.

    Throwing knives are one of the best weapons in the game now. Highest DPS if you can hit, also those disguises are used ALL the time!

    Season 15 with the Hunter's Call expansion released 3 of the worst voyages in the game, a weapon that is so rarely used, and a curse that is ridiculous to get due to the niche and overall time consuming commendations.

    Agreed. Hunter's Call did not need emissaries or voyages..

    Season 16 added 2 new reaper voyages which weren't awful, but added nothing to help spice up the season (adding skeletons on an island and counting that as the next major update is not the way to go.)

    The whole point of season 16 was to serve PvE Reapers up on a platter for other players to hunt. It worked spectacularly.

    Season 17 (the current one as of posting) has been extremely terrible. The smugglers' voyages are just merchant voyage reskins but way worse, the gunpowder barrels are the biggest high risk cargo you can hold, and only allowing the items to be sold to smugglers is by far the worst feature this update could offer.

    Ok, but have you tried using the new kegs? It might give you a different opinion...

    • BRINGING BACK ADVENTURES!

    Good lord, dubya tee eff are you talking about? Adventures were one of the WORST features Rare has ever added!!!

    That's why they abandoned them like immediately. They had worse engagement than Arena mode...

  • Agreed. Hunter's Call did not need emissaries or voyages..

    Neither did Reapers yet here we are. XD

  • SoT hasnt had a legitematly interesting addition since Hourglass. Hunter's Call getting an emmisarry was nice too, but other than that it has been nothing but air-balls and nothing burgers for 2 years.

    Guilds, Monkey Island, Skull of Siren Song, Voyage table, crouching, the Burning Blade, lackluster uncompetative weapon selections, pointless PvE Reaper voyages, this smuggler nonsense (smuggling in a pirate game) and even downright gamebreaking additions like PvE diving that have undermined the primary gameplay loop and server health.

    Revisit the Storm Serpent, revamp the Kraken to be more exciting and rewarding, add new tweaks to Hourglass for gods' sake like adding Dark Bretheren or GMU or new battle modes, expand on the Guardians vs Servants in other ways, bring back player choice storyline events, Revamp Reapers Hideout to Fort Flameheart (FLAMEHEART is in the game and is still basically in a shack) fix the Cannon of Rage so its actually useable, diving helmets, etc

    You could even introduce the GMU as something the Guardians and Servants have to reluctantly unite against. Super tough sloops, galleons, and Man O Wars with skeleton ships and the Burning Blade as templates, that cancel out active World Events or steal treasure, or otherwise disrupt a server and must be taken down, that give allegiance if taken down with an active HG. Or leave the HG aspect out, but come up with a way that makes the server unite against them. Maybe folks cant sell treasure or rewards are massivly nerfed if a GMU ship is patrolling. I dont know.

    GMU emergent events that basically spawn a reskinned skeleton fleet on top of you. Multiple sloops, progressing to Galleons emerging to target you? Maybe the GMU have special ammo thats super irrirating?

    There is so much we could add that could create new ways to play the game, with new objectives, that arent just new ways to track the same old activities or do the same old activities with a new gun.

  • @gravesilence272

    Throwing knives were unusable on launch because of the constant hit reg. Even then, they are the slowest projectile in the game. The guns and sword are still superior in every way. Also I have not seen disguises used ever since they were added.

    I did use the new kegs, and I see them as the highest risk loot. It is a guaranteed sink for newer crews who don't know how to handle kegs, and those who do just hate dealing with protecting them.

    Adventures being the worst honestly may be ragebait. Even if they low engagement, they offered a story that expanded on the lore, and the rewards were pretty cool. Being the worst feature is insane to say, we still have hourglass.

  • Been hearing this game is dead for 7+ years now.
    ¯_(ツ)_/¯

  • @chenzo01 Yeah... but this time!

  • @swagalisous7451 said in The game is dead: Fact Check Status=True:

    Also I have not seen disguises used ever since they were added.

    I just want you to know that I laughed so much at the irony of this sentence.

  • @swagalisous7451

    Throwing knives were unusable on launch because of the constant hit reg. Even then, they are the slowest projectile in the game.

    Yeah, that is why you can do an Ashen Wind event in sub 2 minutes with them and they are the go to weapon for defeating FoF final boss.

    Also I have not seen disguises used ever since they were added.

    Shows they are HIGHLY effective then.

  • @pc-monkfish said in The game is dead: Fact Check Status=True:

    Yeah, that is why you can do an Ashen Wind event in sub 2 minutes with them and they are the go to weapon for defeating FoF final boss.

    So it's exclusively used in pve, so an entire update was used to bring those in the game (by the way, on launch were barely usable bc of the reg, regardless of pve or pvp)

    Shows they are HIGHLY effective then.

    How? I am pretty sure I make sure nobody is tucking, and even then, people use the default barrel disguise or the emotes.

  • @swagalisous7451

    Rare knows. https://steamcharts.com/app/1172620#All This is just a steam, there are Xbox and PS5 versions but still.

    Not dead yet but kinda not quite alive. Not sure what will happen. Think of a Rare as a company that invested certain funds into game. Now, think if they made the profit. I think they did. Now what will company do now when game is losing popularity. Will they say, hey we invested xxx amount and earned this much of a profit so we arr good.

    Now will they invest more into dying game or just shut it down once it start loosing money (servers, salaries to artists and developers) and do something else.

    If they decide to continue with the game will they feel confident they still have it because game is clearly going down. Company when facing looses usually try to find a cause and replace the team that didn't do well with new people.

    I hope they will continue with fresh mind and creativity because this is going nowhere. I want them success and profits and everything a gaming company works for.

  • Rare knows. https://steamcharts.com/app/1172620#All This is just a steam, there are Xbox and PS5 versions but still.

    Some reason, I looked up other games that are "popular" even today and they all look the same. Dips, no dips, straight line. Yet they are still played today with millions of players.
    So these charts are never good point to look at. Some are not good enough and rough data. As you mentioned "Xbox and PS5" are missing so...

    Anyways,...since everyone is still making posts and stuff on a dying game...must not be that bad. Right?

  • @neurino73 I'm under NDA for my work alongside certain games, and I cannot tell you how often I've heard the games I work on called "Dead Games". Yet, I can actually SEE the numbers of the Xbox and Playstation crowd, and together they make the PC crowd look like a joke. An ACTUAL joke. A baby community. And that's for a still, rather niche genre. Unless you can provide more numbers than what Steam gives you, you're working off "vibes" not DATA. And if your vibes don't match up with the actual data Rare has, you're just gonna make yourself look like a doofus to no one's benefit.

  • Fact Check Status = False.

    People have been screaming that the game is dead since launch.
    Every time something is added that someone hates; Suddenly the game is dying or dead and the devs has better listen to the people screaming that if they ever want to fix their mistakes.

    Armchair development at it's finest coupled with main character syndrome at it's most inane.

  • They recently changed what was displayed on this page: [mod removed] before it was showing montly players from the start of the game. (had to put the link again because it got deleted without warning or without being contacted, mods please contact me next time)

    But i remember seeing a graph there that showed we went from 6 millions players monthly to 1 millions in like a year, a bit after guild update.

    The game isn't dead but there is a significant drop in players.

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