Crafting/Building/Upgrading equipment/ship

  • Some sort of crafting / building could work well in this game ,building a temporary camp or something, craft a raft or row boat etc craft/upgrade gear with possibly temporarily buffs or unlocking buffs through purchasing or acquiring rare cooking recipes etc

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  • Don’t need it.
    We’re no Rust. Everything is equally given and taken to all players.

  • @burnbacon , it probably doesn’t lol 😂 I do enjoy a bit of crafting tho 😁 iv basically just started playing and learning the ropes still , seems like quite a good game so far from wat iv played 👍 alot more to it than expected , quite a fun game

  • @colshy1989

    I think very light crafting would be nice, like combining two different loot types to get a third would be cool. Or even converting loot into supplies would be interesting. It could be used as a way to differentiate the emissaries and their play-style which is often too samey.

  • @colshy1989 You enjoy crafting? Minecraft sounds like a good game for ya then! XD

  • You want to play a different game. The point of SoT is that everyone is on an even playing field no matter what, the only thing to separate us is skill level.

  • @rare-jumbie Like if you combine an ashen chest with an ashen key you get more doubloons than if you sell them both on their own?

  • @potatosord

    Actually yes. Or if you combine gems with a crown you get a gemmed crown worth more than the parts separately.

  • @rare-jumbie Combining loot, maybe. Combining supps, not unless they make a very good interaction. So many supps are completely RNG based that the interactions would have to be worth using 2 types of supps. No one really puts green cursed balls into traps because no one really has them that often together, and even if they do have both, they would often prefer to keep the cursed ball in case someone attacks.

  • While this would be an interesting addition to the game, if this pertained to any sort of weapon, this would simply be used to set a new meta for PvP players

  • @loneshadow29 I can only see it breaking the game to allow stuff like that for weapons. Plus this isn't an RPG, we don't need that.

  • @potatosord I completely agree

  • @loneshadow29 So many people ask for SoT to add RPG elements. I don't understand why they want them so badly. It seems like these people want to play a different game but want the game to look like SoT.

  • @potatosord I think it really comes down to immersion. it is enjoyable to sail in the open water, pulling out an instrument and playing a tune while you're off to the next voyage. some of those RPG elements would just add to that, so, I can't fault people for wanting to dive deep into the world. It's the people who aren't interested in the actual game or the lore. they're only interested in grinding and PvP only. This type of player is not someone who's actually interested in the game itself.

  • @loneshadow29

    "It's the people who aren't interested in the actual game or the lore. they're only interested in grinding and PvP only. This type of player is not someone who's actually interested in the game itself."

      **-- Why would we play the game if we weren't actually interested in the game? Rare added a PvP mode, so players will grind that, this doesn't mean they don't care for the game..**
    
  • @kianonboard it just means that they're only interested in that aspect of the game. those are the same people who love call of duty but only played multiplayer. they aren't interested in the campaign. This is why activision made the campaign and multiplayer separate for one or two games (can't remember because I stopped playing CoD a LONG time ago) because much of the player base wasn't interested in the actual story

  • @loneshadow29 If you only play a game for a story / lore, that's fine, but not everyone has to be interested in the lore side of a game. I bet you couldn't even tell me the entirety of the lore for Fortnite, yet people still play it because they find it fun I suppose (not me, but yeah).

  • @kianonboard the problem with games like fortnite is if there is any lore is because they tried to shoehorn it in. it's been historically just a standard battle royale game similar to PUBG. It is a PvP game with some PvE elements. Sea of Thieves is a story game with PvP elements but to see how a good number of the player base play it, they treat it just like any other PvP game

  • @loneshadow29 Except from tall tales, the lore behind world events etc etc, most people I'd imagine play this game to sink ships, steal loot etc (pvp), I myself don't even know half of the lore. If people like pvp, then so be it, if people like the lore, then so be it. If I don't really care about a story of a game, doesn't mean I'm not invested into the game, if there are pvp aspects, I'll do those.

    PvP is literally part of the intended game experience, and let's say it like this: when you meet a player on the sea, that interaction is a story itself

  • @kianonboard tall tales are essentially the campaign of the game and there's lore spread out all over the map, although it seems like a good number of people don't even pay attention to that. But, certain voyages and factions are locked behind levels that you need to accrue which requires completing voyages and turning in treasure. If you're unable to turn in treasure to obtain faction reputation because you're constantly having to deal with players who are not interested in interacting other than battling other players, it makes it extremely difficult to want to continue to enjoying the game experience when one aspect of it prevents it.

    Just because you and other PvP players aren't interested in it, it doesn't mean that others aren't. The problem is that if it gets a point to where the only players are left are the ones that don't care about the story or running the campaign missions, then what would point in making it anything other than a battle royale game just like everything multiplayer game out there?

  • @loneshadow29 said in Crafting/Building/Upgrading equipment/ship:

    @kianonboard tall tales are essentially the campaign of the game and there's lore spread out all over the map, although it seems like a good number of people don't even pay attention to that. But, certain voyages and factions are locked behind levels that you need to accrue which requires completing voyages and turning in treasure. If you're unable to turn in treasure to obtain faction reputation because you're constantly having to deal with players who are not interested in interacting other than battling other players, it makes it extremely difficult to want to continue to enjoying the game experience when one aspect of it prevents it.

    Just because you and other PvP players aren't interested in it, it doesn't mean that others aren't. The problem is that if it gets a point to where the only players are left are the ones that don't care about the story or running the campaign missions, then what would point in making it anything other than a battle royale game just like everything multiplayer game out there?

    You're making blanket statements here about other players that isn't necessarily true, or fair. With so many players, each with their own personal likes, styles, and passion for the game, how can you say they don't care? It's relative to each individual, and isn't something Rare can quantify unless they ask each individual if they care about the story.

    Here we go again with the personal accountability of placing blame on PvP players. Seriously, what's stopping or preventing you from learning how to defend?

  • @europa4033 when that is the general experience when it comes to PvP players and when I see stories of other players with the exact same experience, it's safe to make a blanket statement like that. when I hear from other players that it's easier to simply attack players who finished an event rather than trying to complete it themselves, it's a safe assumption that a good number of that player base shares the same sentiment. but nobody's going to openly admit to it because it not only would confirm it, but make those players out to look bad. But going back on topic, if those players just focused on the PvP aspect of it, how exactly do they care about the story?

    and you want to continue to bring up what's stopping me from getting better at PvP, completely ignoring the reasons why it's difficult for a dedicated PvE player to compete with a dedicated PvP player, but not once have you or anyone else seems to want to acknowledge what PvE players deal with. it's simply dismiss what they go through and run through the usual arguments followed shortly by the post getting locked with the standard "Play Safer Seas if you don't like PvP". but if Safer Seas weren't locked down so much to where it's essentially how the game was in the very beginning, I have a feeling you'd see a lot less players complain about this. of course, you'd probably see more PvP players complaining about needing more elements like HG or Arena. I even put a post out offering a solution that might be a good compromise that would incentivize players to interact more and it was met with the same tired arguments.

    I would love to join an alliance with other players and take on world events. I would love to have some social interaction with other players, but that social interaction becomes few and far between. so, unless you're actually willing to acknowledge the struggles that many players go through and can actually provide some reasonable way for players to "get better at PvP" other than keep bashing your head against the wall and see what happens and actually show that you support the community as a whole and not just the part that agrees with you, there's not much else to talk about.

  • @loneshadow29 said in Crafting/Building/Upgrading equipment/ship:

    @europa4033 when that is the general experience when it comes to PvP players and when I see stories of other players with the exact same experience, it's safe to make a blanket statement like that. when I hear from other players that it's easier to simply attack players who finished an event rather than trying to complete it themselves, it's a safe assumption that a good number of that player base shares the same sentiment. but nobody's going to openly admit to it because it not only would confirm it, but make those players out to look bad. But going back on topic, if those players just focused on the PvP aspect of it, how exactly do they care about the story?

    and you want to continue to bring up what's stopping me from getting better at PvP, completely ignoring the reasons why it's difficult for a dedicated PvE player to compete with a dedicated PvP player, but not once have you or anyone else seems to want to acknowledge what PvE players deal with. it's simply dismiss what they go through and run through the usual arguments followed shortly by the post getting locked with the standard "Play Safer Seas if you don't like PvP". but if Safer Seas weren't locked down so much to where it's essentially how the game was in the very beginning, I have a feeling you'd see a lot less players complain about this. of course, you'd probably see more PvP players complaining about needing more elements like HG or Arena. I even put a post out offering a solution that might be a good compromise that would incentivize players to interact more and it was met with the same tired arguments.

    I would love to join an alliance with other players and take on world events. I would love to have some social interaction with other players, but that social interaction becomes few and far between. so, unless you're actually willing to acknowledge the struggles that many players go through and can actually provide some reasonable way for players to "get better at PvP" other than keep bashing your head against the wall and see what happens and actually show that you support the community as a whole and not just the part that agrees with you, there's not much else to talk about.

    -Reading stories of other inexperienced players, only serves your agenda. Players making strategic plans ("waiting for someone to finish an event") doesn't give credence to your blanket statements.
    -I've already mentioned the skill-gap issue. Only you can close that gap by actually going out and doing, instead of making excuses and removing your own accountability.
    -If you keep bashing your head against the wall while trying to get better at PvP, what exactly are you struggling with here? Specifics help!
    -Going out and actually practicing pvp is a "reasonable" way to get better. As a matter of fact, it's the only way to get better. I know you don't like seeing that, and will accuse me of not helping the community, but what do you think I, and many others, had to do when I/we first started (oh, and we didn't have the tools you complain about having today, like Safer Seas mind you).

    No one can help someone who refuses to help themselves.

  • @loneshadow29 SoT is the best pirate sandbox ever made because it keeps it simple and doesn't touch the RPG elements that overcrowd other games. We don't need deeper mechanics in SoT. As soon as we start crowding the game features with things that break the core gameplay ideas, we start erasing what the game is for what someone wants it to be. If they're asking for all these features to be added they are missing the point of the games design. The simplicity is why it does good. Skull and Bones had less people playing it at its peak than SoT has playing it right now, by a factor of 3 at minimum (Steam numbers only). They overcrowded the game design and made it not a good or fun representation of playing pirate.

  • @loneshadow29

    "Don't complain about not having something if you're not willing to work hard for it."-- seen on the back of a t-shirt.

    Also, don't forget that I, and many others, have gone thru exactly what you describe, and continue to each and every day STILL. We had to experience this as well without safer seas and sovereign. I wasn't very good at PvP when I earned most of my achievements. Don't pretend to know my (and others') game experiences or assume we're all day 1 players who are all excellent at PvP.

    The sooner you stop making excuses for why things aren't working out the way you want and start finding your own solutions, the better off you're going to be.

  • @loneshadow29 95% of players I encounter just attack on sight. No one wants to talk or play friendly pirates really. I find a few crews here and there who can but it's very rare compared to crews who would rather just try to sink me. I would love the world you detail but basically no one wants to do that.

  • I enjoy the game for what it is tbh lol I play endless variety of games and thought I’d finally give this a bash for 20 quid and can see the good in it .
    I see this as a fun wee game just to f*rt about on 😂 the games good enough.
    I love the sailing and maintenance of the ship ,the harsh weather , choppy seas, hunting down treasure manually using the map etc an enjoy the humour of it 👌
    Truth is I always thought the style of graphics I wouldn’t like but turns out I find it quite good and entertaining 😂
    never been a fan of fortnight tho never will 😂

    I understand why people wouldn’t want upgrading equipment I suppose incase the pvp becomes unfair and unbalanced etc . I’m not all about pvp. I don’t mind a bit for the occasional encounter it adds to the experience . Small scale building tho ? building a small camp , camp fire , stove just for the sake of messing about 😂 Say useful tools tho , a row boat, a raft , a sledge to Hawl more treasure chests in one go across land etc things that make life easier or combining food items into meals and frees up inventory space or craft a loot bag to increase inventory space for the length of play session .

    Just my thoughts and opinions each to their own . as I said the games fine the way it is 😂but I could imagine it working well

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