Its insane how people are allowed to start hourglass battles beside Flameheart ghost ship world events, Skeleton Fort islands, or even the fortresses. Its instantly giving one crew an advantage while making sure the other is at a disadvantage. Please Rare, fix this!!!
Make hourglass fair
Just today I got curse dumped with at least five cursed cannonballs at the start of the fight and we sank.
The game will never be fair, sorry to break it to you.
@fysics3037 That would work....If HG was a separate mode....but it's not.
It takes place in regular Adventure servers and means that everything that is available or possible in Adventure is also possible in HG.
Using Cursed Cannonballs is far game....using Blunderbombs or Bone Callers is fair game.
If it is possible in Adventure (within the game rules) then it is fair game.
My favorite is when someone made sure Redmaw (fire meg) would aggro to us when we rose up. The fish nuked, our mast goes down, fire is everywhere, just lovely lol.
@look-behind-you nothing about HG taking place on Adventure prevents set supplies from being implemented for invading ships.
@fysics3037 I mean...apart from the entire premise and entire structure of the game....sure!
APART from those minor issues 😏.... your idea is sound.....
@fysics3037 what about Defenders. You know you don't have to Invade, right? Or did that change and I missed it.
@redeyesith defenders can just keep whatever supplies... They already set it up with detections on whether you're defending or invading
@fysics3037 ...Facts and logic? ...I don't understand what part is tripping you up?
There are no modes.
HG takes place in Adventure...so same rules apply to all.
Making different rules for certain players would not work or require a different mode.
Anyone can choose to play Hour Glass, at any time, but still in Adventure.
Setting supplies and then unsetting them after each Hour Glass fight seems a lot of work for very minimal gains for a minority. Maybe not for ONE fight...that would be 'easy' but for the multiple HG fights that go on constantly....yeah seems a bit much.
Aside fromt he fact that someone, somewhere would find a way to exploit it somehow, why is is it needed?
Get Captain supplies and Merchant stuff, dive. If someone has more than you then...GG?
@look-behind-you As I said before, there's nothing about HG taking place on the adventure servers that would make set supplies for invaders impossible or even difficult. You never have to "unset" supplies or anything. I imagine each barrel "object" in the game has an "ArrayList" which is effectively a list that can expand or shrink based on what's in it. All you would be doing is running a simple command that when the surfacing sequence begins, each barrel "object" has it's "ArrayList" cleared and then refilled with a certain amount of each supply. Then you just clear any treasure or storage items on the ship. With the new private servers on the way, I'm sure they could reuse the code there in order to create storage crates at select spots on the ship. Once a match ends they can pick up their opponents supplies, they have their own left over from the match, and they're welcome to get more in the vast open world if they so desire. To be clear, the game is not storing whatever supplies they had beforehand in server memory. You dive (and get a match), those supplies are gone, and you don't get them back. If they dive again the command happens and the supplies are reset to the set supply values. If they're defending the command is never run, which is simple because again they already set it up to detect whether you're invading or defending.
There's nothing "complicated" or "impossible" about the system. If things do get too complicated they can easily descope by, for example, just saying there aren't gonna be supply crates in Hourglass that season. It might take some effort and debugging, but it would make Hourglass much more interesting without distracting from the combat fundamentals (and bloating the impact on servers). They could change what supplies are available each season or month to keep things fresh. It'd make matches more fair and provide a "ruleset" for the community to rally behind (instead of vague points of toxicity like whether or not bonecallers are "allowed"). One month they could take they could give you a lot of chains and scattershots but not as many cannonballs, leading to a closer range meta. Or they could give you a meager amount of chains but a few green curse balls and bonecallers to create a boarding meta. It would keep hourglass a lot more fresh, fair, and interesting without over complicating the activity or creating too much stress on the servers.
@burnbacon oui je suis d'accord avec toi mais quand tu as une mauvaise connexion avec un chargement de presque 1min Bein on peut rien faire
@fysics3037 Then enjoy the Custom servers that are due I guess.
Weirdly...a completely different server and rule set....or mode....almost like I said as much. 🤷♀️
As is, Hour Glass is part of adventure and as such, anything available in Adventure is available in Hour Glass. Like it or not, those are the facts.
@look-behind-you yeah I will be enjoying custom servers. Depending on what tools they provide, I'll likely be spearheading competitive/PvP mode development. Your response does nothing to support your claim btw.
Which part? Custom servers and what they offer or Hourglass follows the same rules as the whole server?
For hourglass to give set items to ships. They have to be in own set area with own rules.
So what you’re wanting. If I decide to defend and not dive. I should get a lot of supplies to prepare myself for the up coming hourglsss I’m taking part in. While I’m waitingAlong with any extra supplies I’ve found or stored on my ship between then and now. Since it be wrong to lose my supplies I gathered for a fight I’m preparing for. Now who is at disadvantage? The diving ship or one waiting?
Also: any ship between me waiting for my hourglass fight will find I’m fully prepared from the moment I leave the docks. Thanks to hourglass (or before during my session)
In the very end. Fairness is how you make it. I can have a rowboat with kegs and wait for someone to appear. Drop my duo and row around, force you close and boom. (Happens)
Hourglass very simply is “PvP on demand” during my session.
