Red Sea Loot Running

  • Hello.

    Have come across a few posts from 3-7 years ago on the topic and wanted to check what happens to loot in the Red Sea in 2025. Does it respawn on the edge of the Shroud if you don't hit the barrier wall and if you do hit it, is the loot lost to all?

    I play solo sloop and have absolutely no problem running loot into the Red so a crew can't steal it but just now I sailed into the Red (with nothing other than a storage crate) being chased by a brig and after sinking without hitting the wall, I swam back to the edge of the shroud and there was a loot drop of stock barrels and a storage crate. I jumped ship after it sank with the crate in hand but it disappeared after I dropped it to eat some food during a shark attack. I am thinking the loot drop I came across was mine?

    I also recently sailed a full Battle of the Sea of Thieves loot haul into the Red but hit the barrier wall with that one. So hopefully that was all lost to the crew chasing me.

    Any thoughts appreciated.

    Thank you.

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  • @tiddlynevada541 Ahoy matey!

    Currently the loot spawns at the nearest edge to where the vessel sailed into the red sea... so the chasing crew can obtain the loot.

  • @musicmee

    Thanks for the reply! It seems that tactic no longer works. How unfortunate! Will have to try something else, especially if I have a big haul onboard! On all the posts I read from years ago, there was a lot of moaning about it being "unsporting", so I guess it got changed.

  • You can still bury your loot, you can put loot into a mermaid, heck you can still run all over the map.

    Your loot just gets back once you finally sink in the red sea. Nobody removed a tool for you to use.

    They also fixed sailing so people catch up to you easier :)

    Welcome back!

  • @dank-jimb0

    They also fixed sailing so people catch up to you easier :)

    And yet some people still think running should be nerfed into not existing. 'For the health of the game', of course.

  • @tiddlynevada541 said in Red Sea Loot Running:

    @musicmee

    Thanks for the reply! It seems that tactic no longer works. How unfortunate! Will have to try something else, especially if I have a big haul onboard! On all the posts I read from years ago, there was a lot of moaning about it being "unsporting", so I guess it got changed.

    1- Fight back to defend your loot stack, or 2- don't stack more than you're comfortable losing. Sell often.

  • or...beg for mercy and alliance? :D

  • @tiddlynevada541 said in Red Sea Loot Running:

    @musicmee

    Thanks for the reply! It seems that tactic no longer works. How unfortunate! Will have to try something else, especially if I have a big haul onboard! On all the posts I read from years ago, there was a lot of moaning about it being "unsporting", so I guess it got changed.

    If you’re at the point where you’ve given up and are willing to sink yourself in order to prevent your pursuers from getting loot, I think that volcano roulette is a better option. Go find yourself an angry volcano and do some laps, at least that way you’ve got a chance of an earth ending meteor landing on them.

  • @europa4033 Have tried over the years but sailing solo and fighting crews rarely ends well... if ever! I agree though. Now that I know that the loot returns to the shroud edge, I will scale back my Skelly Fleet playing and concentrate more on random skelly ships. I have noticed more recently that they seem to spawn in succession after defeating one and you can string three or four of them together. Smaller loot more often works out on par with 1-in-4 Fleet loots.

  • @unleet1 I definitely do not beg but will ask for an alliance if time permits as that is my preferred. I have no problem sharing loot or giving it away to players if we have worked together to sink skelly ships but simply showing up and trying sink or kill me while I am busy fighting a skalleon or at then end of the battle is just lazy. It is of course part of the game and I accept that but I will also do whatever I can to avoid them getting it.

  • @capt-greldik I have done that too but usually on my way to the shroud. It has worked in the past but now I am thinking the best would be the Ghost Fleet event. Sail it in there and see how they go collecting it whilst getting dive bombed by ghosts! If they get any of it, then at least they've had to work hard for it.

  • @dank-jimb0 said in Red Sea Loot Running:

    You can still bury your loot, you can put loot into a mermaid, heck you can still run all over the map.

    Your loot just gets back once you finally sink in the red sea. Nobody removed a tool for you to use.

    They also fixed sailing so people catch up to you easier :)

    Welcome back!

    I bury it if it is possible but there is no time to bury a full Skelly Fleet loot! I recently buried an orb because the dead Ashen King's quest unearthed a Reapers Bounty and even though I buried it again straight away, it was not long before someone turned up. I quickly sailed away and managed to escape (they likely got bored chasing me all over the map) and came back later to get both the orb and the bounty. Sold them both. I can sail all over the map but it also depends on how bothered I can be and running into the Red was just the assumed easier option. Turns out it was easier for those chasing to cash in!

    Not sure what they fixed with the sailing but both brig and galleon still do not catch up to my sloop when sailing into a headwind. Is the change that the sloop no longer gains as much ground on them in this way?

  • @tiddlynevada541 said in Red Sea Loot Running:

    @musicmee

    Thanks for the reply! It seems that tactic no longer works. How unfortunate! Will have to try something else, especially if I have a big haul onboard! On all the posts I read from years ago, there was a lot of moaning about it being "unsporting", so I guess it got changed.

    Well you still got the rowboat with empty ship decoy play, I still use this effectively. Load treasure on rowboat, wait for appropriate time when out of sight and with enough distance between you and pursuers, set course away from destination (with as clear a path as possible), then drop off with the rowboat and head away from trouble towards an outpost or island (to bury or hide it). Works most of the time but occasionally you will have an alert crew that spots you. Sometimes it is good to leave a few low value shinies on your decoy ship sailing away to make it more convincing.

  • @guildar9194 said in Red Sea Loot Running:

    @dank-jimb0

    They also fixed sailing so people catch up to you easier :)

    And yet some people still think running should be nerfed into not existing. 'For the health of the game', of course.

    I'm in the camp tools not rules for everything the game offers. If you want to run that is your choice. If the game gives more tools (wind being directional now for the sloop, horn of fair winds, etc.) for you to either run or be caught up on then so be it.

    I play solo on occasion to do things that my bloodthirsty crew rarely wants to do (OoS voyages, etc.). I play smart and I keep a horn of fair winds just in case. I've never had an issue. I'm also not stacking for 5 hours and then whining when I lose it all in 3 minutes to a galleon.

  • @tiddlynevada541 said in Red Sea Loot Running:

    @dank-jimb0 said in Red Sea Loot Running:

    You can still bury your loot, you can put loot into a mermaid, heck you can still run all over the map.

    Your loot just gets back once you finally sink in the red sea. Nobody removed a tool for you to use.

    They also fixed sailing so people catch up to you easier :)

    Welcome back!

    I bury it if it is possible but there is no time to bury a full Skelly Fleet loot! I recently buried an orb because the dead Ashen King's quest unearthed a Reapers Bounty and even though I buried it again straight away, it was not long before someone turned up. I quickly sailed away and managed to escape (they likely got bored chasing me all over the map) and came back later to get both the orb and the bounty. Sold them both. I can sail all over the map but it also depends on how bothered I can be and running into the Red was just the assumed easier option. Turns out it was easier for those chasing to cash in!

    Not sure what they fixed with the sailing but both brig and galleon still do not catch up to my sloop when sailing into a headwind. Is the change that the sloop no longer gains as much ground on them in this way?

    It is the risk you choose to take by playing solo, doing larger events, etc. you might be able to bury certain things or you might have to abandon loot.

    No tools have been taken from you is what I'm saying. You can still run to the red sea, just your loot doesn't disappear any longer.

    A bigger boat will catch up to you if they get some side wind, it does take a bit longer in my experience now. Horn of fair winds also closes the distance for boats that run from us these days. We always can find at least 1 or 2 on the way to a boat we want to see what loot they have. I'm mostly referring to both you and the opposing crew have the horn now to do something. Plus cannon of rage if you want to mess with that.

  • @tiddlynevada541 said in Red Sea Loot Running:

    Not sure what they fixed with the sailing but both brig and galleon still do not catch up to my sloop when sailing into a headwind. Is the change that the sloop no longer gains as much ground on them in this way?

    Sailing into the wind with sails into default position ("dummy sails") was once the way for a sloop to "outrun" other vessels; brigantines, however, were faster for a lomg time.

    This has been changed ... the default position going into headwind is no longer faster than the sails to one side. So if you want to outrun a larger vessel on a sloop: sail into the wind and have your sails to the side.

    Don't expect to gain much distance though.

  • @lem0n-curry said in Red Sea Loot Running:

    @tiddlynevada541 said in Red Sea Loot Running:

    Not sure what they fixed with the sailing but both brig and galleon still do not catch up to my sloop when sailing into a headwind. Is the change that the sloop no longer gains as much ground on them in this way?

    Sailing into the wind with sails into default position ("dummy sails") was once the way for a sloop to "outrun" other vessels; brigantines, however, were faster for a lomg time.

    This has been changed ... the default position going into headwind is no longer faster than the sails to one side. So if you want to outrun a larger vessel on a sloop: sail into the wind and have your sails to the side.

    Don't expect to gain much distance though.

    I actually did not know about the positioning of sails into a headwind but I have been setting them to the side anyway because it makes more sense! Thanks for the clarification.

  • @dank-jimb0 said in Red Sea Loot Running:

    @tiddlynevada541 said in Red Sea Loot Running:

    @dank-jimb0 said in Red Sea Loot Running:

    You can still bury your loot, you can put loot into a mermaid, heck you can still run all over the map.

    Your loot just gets back once you finally sink in the red sea. Nobody removed a tool for you to use.

    They also fixed sailing so people catch up to you easier :)

    Welcome back!

    I bury it if it is possible but there is no time to bury a full Skelly Fleet loot! I recently buried an orb because the dead Ashen King's quest unearthed a Reapers Bounty and even though I buried it again straight away, it was not long before someone turned up. I quickly sailed away and managed to escape (they likely got bored chasing me all over the map) and came back later to get both the orb and the bounty. Sold them both. I can sail all over the map but it also depends on how bothered I can be and running into the Red was just the assumed easier option. Turns out it was easier for those chasing to cash in!

    Not sure what they fixed with the sailing but both brig and galleon still do not catch up to my sloop when sailing into a headwind. Is the change that the sloop no longer gains as much ground on them in this way?

    It is the risk you choose to take by playing solo, doing larger events, etc. you might be able to bury certain things or you might have to abandon loot.

    No tools have been taken from you is what I'm saying. You can still run to the red sea, just your loot doesn't disappear any longer.

    A bigger boat will catch up to you if they get some side wind, it does take a bit longer in my experience now. Horn of fair winds also closes the distance for boats that run from us these days. We always can find at least 1 or 2 on the way to a boat we want to see what loot they have. I'm mostly referring to both you and the opposing crew have the horn now to do something. Plus cannon of rage if you want to mess with that.

    I had not played for a a year or so until recently and so the Horn of Fair winds is new to me and of course the cannon of rage is new this season I believe? I do like the horn but have yet to use it in an escape scenario. I look forward to it though! Thank you for the reply.

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