I don't know how you managed it, but you somehow made fishing MORE boring.

  • I'm flabbergasted. They finally re-work the Hunters Call and instead of making the experience more dynamic and engaging with new lures, fish behaviours, new fish types spawning in new conditions, casting mechanics, reeling mechanics, reel-in mini-game, ANYTHING... they made it less interesting. Sure, they made it pay off bigger with more valuable fish, but the actual fishing part is LESS fun than the original fishing mechanics.

    In the original, you never know what you're going to get when you cast. Sure, this means less predictability but it also means excitement when something dope gets on the line. Ups the stakes for fishing within the tolerances because if you lose the valuable fish you might not get it back. You also need world knowledge to fish effectively, knowing about regions and baits and variants' spawn characteristics.

    In the new mechanic you know you will get exactly 3 fish from each pond. The kinds don't matter, really, they're all huge money compared with 85% of the original fish. You don't need to know anything to fish these new fish because they're a random mix of fish variants even when it doesn't make any sense. Wildsplash in the Shores of Plenty? No problem. Battlegill in calm seas? Whatever. Do you need bait? Nope. So that bate crate that occupies the lone space in Hunter's Call resource shop is 100% superfluous when going on fishing voyages. Moreover, you can't fail, because when you do the fish just comes back. Despite all the chatter about cooking from the HC rep at Sanctuary, can you cook the fish you catch to increase their value? Nope.

    Predictability up, but excitement down. This isn't a rework. Its a dumbing down of the whole fishing mechanic in exchange for MORE gold making the original mode of fishing a huge waste of time, gold-wise, and relegating it only to commendation hunters.

    Merrick would be ashamed. There are no tales to be told with these new voyages. No "fish that got away" stories. No excitement when a really rare on pops up. No chasing storms to get elusive fish. No skill. No nothing. Absolute snoozefest.

    New megs cool, tho.

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  • Fishing is meant to be boring to those who never fished before.

    Make it exciting. Float in the water and see how many fish you can catch before a shark bites you.

    Sail around in only a rowboat, cargo crate and bait.

    You the player make it boring by doing the default way of playing.

  • I don't have a problem with it because what the game needs more of is retention.

    Getting people through the new and ultra casual stages into the experienced and less casual stages.

    I have a bajllion hours in this game, this content shouldn't be for me, I'm far outside where their aim should be.

    Getting more people attached so they become a bajillion hour player would be a positive thing. A part of that is offering new and newer players something simple to work up from.

    Dropping a guppy in the shark tank has become less and less effective as SoT has aged.

    Gotta start building players up more now. I think season 15 fishing can be effective in that.

    A nice simple voyage with 3-6 pretty and cool looking fish. Nice and chill experience that can lead into more adventure. This can be effective design to help with retention in the long run.

    I have stuck with this game through thick and thin. Play every day through it all. Experienced players that want more complexity just don't stick around anymore. They get caught up in the cheating talk or the performance talk and it mainly becomes more talking than playing.

    We need people to play that will stay consistent throughout the seasons.

    People that enjoy simple and casual experiences can be reliable participation. They can work up to more intense/complex gameplay from there.

    Literally one thing can serve everyone in fishing. Random fish weight with a catch of the day type of personal/shared ledger. Simple and highly effective.

  • @burnbacon you'd make an exciting game dev.

    You: Makes boring game.

    Player: complains game is boring.

    You: I made the game boring, you're supposed to make it fun.

    Lol

  • It reminds me of sea forts.

    Sea forts in the original design are very consistent. Players have used them since release. Including newer and more casual crews.

    but since the beginning there are feedback regs that have tried to make them more complex and/or more challenging and/or more pvp focused and none of that will work for what a sea fort is.

    It offered a simple design nearish an outpost that allowed casual gameplay that wasn't overly complicated. mid loot for mid risk.

    There is what feedback regs push and then there is what actually stays consistent and rarely do the two line up.

  • @alexrogansbeta said in I don't know how you managed it, but you somehow made fishing MORE boring.:

    So that bate crate that occupies the lone space in Hunter's Call resource shop is 100% superfluous

    90% of the time you’re gonna keep getting splashtails until you finally decide to slap a grub on the end of your rod.

  • I think the value of these fishes could be justified if they served a dual purpose - In the past, some players have suggested a Chumming mechanic, so maybe the treasured fish variant could be placed in a group on the ocean's surface to attract a sea monster like a meg or kraken. Similar to how you can sell the Vault Keys or use the key to do a vault for a bigger reward. It could also attach a purpose to why the Hunters Call pay a lot more for these fish.

    As for new fishing mechanics, players have suggested nets, changing up what fish are available on a given day of the week would give it more variety as @WolfManbush said. Being towed along by a fish while in a row boat might provide a different playstyle, similar to the horn of fair winds, which could satisfy "the one that got away" stories. Maybe a bigger can fish come and snag the fish you got on a pole to liven up the sandbox?

    Maybe they need a Merchant Animal Crate Style voyage, where you are tasked with delivering different types of fishes to an outpost/seapost which you can get via a message in a bottle quest. On top of that maybe there should be some rivalry that could develop between the Merchant Alliance trading company and Hunters Call, as both are soon to have animal voyages and have different goals as Merchant Alliance get orders for the animals by customers and the Hunters Call may be perceived into tapping into that market. Which might lead to the storage crates being designed to not carry fish anymore as disagreement spirals and the Hunters needing to come up with their own crate to store fish.

    @AlexRogansBeta I found a ranked list of fishing games made last year, Sea of Thieves is at the bottom - https://gamerant.com/best-fishing-games-ranked/ so maybe it's better to try and scratch the fishing itch by playing something else in the meantime. Maybe the mechanical depth will come in the future.

  • I think getting lvl 5 emissary going on giant Meg hunts is really cool. And fighting those is anything but boring.

    As for the fishing quests, leaving bait out of them is pretty weird.

    They could have had the fish take forever to bite your hook if at all unless you had the right bait equipped.

  • There are a lot of things that can be said here, no fishing has not become "more boring" they haven't changed fishing, they have changed hunters call. You talk as if the "original" fishing has changed, but it is the same as it has been for the last couple of years. The voyage is a separate field, with its own pool of fishes. There is 1 commendation directly connected to it, and it does not contribute in any way to other fishing commendations. Sure its not the best voyage, but what would be? There are a lot of factors different players want to keep. Legendary hunter of the sea of thieves for example. Add in a fishing voyage including normal fish and this rare title will degrade in value. The challenge you get from regular fishing, from bait and region isn't meant to increase the value or rep of the fish, simply the difficulty. You wouldn't normally fish for the sake of money. I believe these "Treasured fish" are meant more as a guideline for newer players to explore more content from hunters call. Compared to the other factions it's harder to get into, now that the faction has a level cap of 500 you need a new way to earn rep (and money) through them, the other voyages coming later in the season will help with this aswell. If you want fishing, not sea of thieves fishing but ACTUAL fishing, with dynamic lures, bait, and capture method, play another game.

    I'm going to be brutally honest here, you expect too much. This is a PIRATE game, not a fishing simulator that will have 100+ fishing features, details and equipment related to it. We are already lucky enough that they decided to update the faction. In a way, Rare is finally looking out for the older players. Changing it in this way kept the rarity for the commendations and rewards connected, while adding more variety for reputation through the company. Just like the current main Tall tales, each fish are a step towards a greater end reward. That is the incentive, not it being "fun" or "exciting", you do it for the reward at the end!

  • No, fishing in Sea of Thieves is perfect. It's simple, yes but it is also relaxing and rewarding. It's straight to the point with no bad mini-games (like in many other games), and no insane mechanics. It is just simply put, you fish... It's great!~

  • Since hunter's call is a proper trading company right now, it follows the same game design as the others and for good reason. Their fishing voyages reward new fish that act like a treasure chest and i can see why they made them not only simple but with fixed loot. First of all, these are the most basic voyages the company has to offer so it makes sense that there is zero to little difficulty and don't forget we are getting more features in the following month like the meg hunting voyage. Second, since fish act like proper loot they should be recognizable by players. We can clearly tell the difference between a castaway chest and a stronghold chest. The same rule applies to the new fish and from a gameplay perspective this is really important for decision making. Let's imagine you are being chased and you have time to only sell 2 pieces of loot. It is crucial that you are able to identify which are the most valuable items from your loot pile. Same goes for stealing loot. We already have regular fishing which involves knowing where to fish, using the right bait and catching a variety of different species. Some even consider it the hardest grind in the game. Not to mention that the majority of the community wanted hunter's call to become something more than fishing. I am all about constructive critisism but this seems like nitpicking...

  • @alexrogansbeta said I don't know how you managed it but you somehow made fishing MORE boring

    YES to everything you just said, mate!! yes, yes and YES

    And on top of that, it is supposed to be fishes, right? Shouldn't they be able to eat? to cook? to burn? to be stored in a box with other fishes? ... but, spoiler alert: you can't do any of that.
    And if the main description of the fish says that they need a very specific bait, why suddenly the most important variety of the ocean can be caught right from the surface with a clean hook? .. seriously?... It seems more like a lack of respect towards the players than a matter of "players should make it fun" cover.

    Now the fishes are threated as a silver chalise. You piled up as a chest and arpoon them (once dead, of course, because it doesn't make any sense to arpoon them when they are alive. Does it? O_o ) to be sold one by one [facepalm]

    It feels like devs extended the chests class just to deliver code on time. But guess what: people do not appreciate rushed delivery garbage. So stop doing that in every season![*] It is the same story over and over.

    If the only way to make the delivery of the code is to make garbage, please chose the other door: just don't deliver it. Kick it forward one more season, two more seaons, nobody cares really because the updates are always a surprise. PMs should be trained for that. And if she is not, she should work doing something else. Not being PM because control the stakeholders anciety is a difficult art that is not for everyone. People appreciate more a late well done job than a surprise failure.

    I personally believe the problem here is a PM who seems rather had never played the game, nor sailed IRL nor fished ever before. She is burnt out in the role. Because when that happens, as cliché they starts to randomly propose impossible deadlines and the right sane voices during the stand ups are not loud enough to convince anyone. And suddenly the entire team starts to look more like an instagram meme than a professional development group. Please devs, if that is what is happening, raise your voice somewhere else! I am sure reasonable and smart people like Chapman can do something about that.

    The new megalodons are excluded, of course! As being said, they rock! But may be... just MAY BE you should have delivered ONLY the megalodons by this season's start. And... deliver a good Hunter's extension later. Even in a different season if you must. Put a fansy name, call it "late additions" if you like. We'll be fine.

    The deliveries does not need to have many things. As somebody once said: It's better small and playful than big and st[beep]id.

    [*] I am still waiting to be able to walk Monkey Island entirely

  • ... and not to mention the duplicated characters of the entire fishermen family!
    The most inorganic move ever!

  • @wolfmanbush said in I don't know how you managed it, but you somehow made fishing MORE boring.:

    I don't have a problem with it because what the game needs more of is retention.

    Getting people through the new and ultra casual stages into the experienced and less casual stages.

    I have a bajllion hours in this game, this content shouldn't be for me, I'm far outside where their aim should be.

    Getting more people attached so they become a bajillion hour player would be a positive thing. A part of that is offering new and newer players something simple to work up from.

    Just wanted to pop in and say I agree with this sentiment. Let's also remember, more of the season is being released in a gradual rollout over the coming months. Let wait and see what the entire Hunter's Call rework looks like before passing judgement that the revamp is bad, eh?

  • @gamingdragon006 my only problem is no man's sky added 10x the fishing content in a single side update than sot has added in its entirety. I don't understand how we didn't get new fish types using the different baits in each area during the fishing season.

  • @burnbacon said in I don't know how you managed it, but you somehow made fishing MORE boring.:

    Fishing is meant to be boring to those who never fished before.

    Make it exciting. Float in the water and see how many fish you can catch before a shark bites you.

    Sail around in only a rowboat, cargo crate and bait.

    You the player make it boring by doing the default way of playing.

    People only think the sequel trilogy of Star wars is only bad because you aren’t watching it upside down in your underpants threw spy kids 3D glasses on your grandmas tube tv in a space X rocket. Don’t hate what you can’t enjoy the right way am I right?

  • This isn't a rework. Its a dumbing down of the whole fishing mechanic

    I think there's a pattern here where you finally woke up and realised they have been dumbing down mechanics for a while now, which is why the PvP crowd where so loud when their mechanics where touched. But everyone called them crybabies and didn't care. So there's not a single inch in my body that is surprised yet alone empathic when it happens to the PvE crowd.

    To me this season was overhyped. New megs that are just tanky, one firebombs you and the other is a bonecaller ability. Same way to kill a meg, same attack paths, only thing I find cool is that they don't despawn and roam around the map.

    TO me it's mind boggling they didn't add ambient creatures or a ''simple'' spear weapon at launch, instead waiting a month for each one is... underwhelming.

    The spear seems to be a ''gimmick'' weapon for immersion purposes of hunting boars and what not, I don't see it being viable in PvP setting outside of facing casual players that aren't so great at PvP that serve as content target practice bait.
    Can the Spears be used as fishing tool like it is in real life? That would be cool and make sense, I haven't seen any hints of that in the trailer though...
    I also think they missed the mark on making it a Trident to, an actual tool that was used for fishing. Oh well.

  • @veronik5682 oh, Ive been watching the game get easier and more mindless for years. Day 1 Patch wearer here, and I have continuously griped about the simplification updates. The rebalancing of world events to make them easier for solo players stands out (an update I dubbed "May as well sail solo", sung to the tune of "we shall sail together"). But that was hardly the first.

    There was a time when they were fleshing out the world and making it more interesting.

    Increasingly, they've made it more and more like a mobile game. And, I mean, I get it: the mobile game market is bigger than Hollywood. But I wish the devs prioritized fun like they used to.

  • Please avoid engaging in personal arguments and derailing the topic of the thread. It is fine to debate the content of the post, and the viewpoints therein, but disrespecting any of your fellow pirates personally is against the pirate code, and our forum rules.

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