It's just one example of a few where unhealthy, unpopular, and counterproductive metas (mainly involving server hoppers) somehow find a home through in game design.
Another is how the launch exploits somehow led into a harpoon gun that causes all the same unbalanced issues for different sized ships. Those exploits needed patched, the imbalance didn't need to be sanctioned with a tool, lol.
Another is the BB change at reapers. SS spawns make this significantly worse too.
They literally designed seasons around trying to bring activity back into the game due to the effects of stuff like the above and then it just shows back up not long after.
Close spawns have never been overall popular to anyone on the organic side of gameplay. It played a large part in why all those season 9 nerfs were necessary and why breaking up the athena/reaper hopping meta was necessary.
People playing organically having to sink the same (no risk) server hoppers 3+ times has always been a ridiculous part of the organic experience in SoT.
Between all the diving/hopping/respawning/portal/merge etc it's entirely out of balance. Telling new players to "watch out on the horizon" as if they can predict or prepare for boats that just randomly spawn super close is just silly at best, it's more misleading and dismissive imo.