You start the voyage with a bounty map, but it shows what grid you need to travel to instead of what island. When you reach the coordinates, you will find a stationary skeleton galleon that has a unique look from the regular ones seen in game and it has it's masts torn down from a storm or battle it was just in. That's why it's stationary. The skeleton ship can be anchored near an island or crashed on some rocks, etc. Players need to board the galleon and fight the crew and after a few waves the captain's quarters open and you fight the captain, like you would from a normal bounty voyage.
Once defeated he drops a map, an orb, and captain skull, and the ship slowly starts to sink from scuttling.
The map will direct you to a specific island. Once there, you will have to search the waters next to the island for a hidden entrance, (think of N-13). Once inside the hidden area, you will find a door with a place to insert the orb. The door will unlock showing players a cave with a captains treasure stash. Once you go inside and light the four torches, the door will shut and you will have to fight 1-3 captains and their respective waves of skeletons.
Lots of skulls will be laying around with mounds of gold, some treasure chests for carrying skulls, and maybe some gems.
Since 7 gold hoarder vaults exist, maybe they could have 7 captain caverns for this Souls voyage.
I wanted a top tier OoS voyage that wasn't strictly naval, like the ghost fleet is, so this is what I came up with. It isn't too crazy, but it lets players who might want some variety in their bounty quests have some cool new POIs.
