suggestions for megalodon hunting

  • @skognacious said in suggestions for megalodon hunting:

    Yeah I have often thought of some type of meg world event with a really juiced up meg.

    +1 - good idea!

    I would settle for a raid type voyage to be able to dive to a location and tackle 3 or even 2 of them at will.

    I think it could also work with 1 stronger megaldon,
    that acts like a boss fight at Fort of Fortune,
    where the boss has 3 different stages.

    @drfauli said in suggestions for megalodon hunting:

    Most players might miss out on the meg spawn, if it takes longer than 90 mins. =(

    Yes, this is true.

    I often play shorter sessions in the evenings,
    that only last 60 to 90 minutes and I do not
    often get a meg spawn playing like this.

  • @sinusjupiter496 sagte in suggestions for megalodon hunting:

    I often play shorter sessions in the evenings,
    that only last 60 to 90 minutes and I do not
    often get a meg spawn playing like this.

    The diving mechanic is great for "on demand" content and quicker voyages,
    but you do reset your meg spawn timer each time you dive.
    So you have to stay on the same server, if you really want to get your meg spawn.

    The current meg spawn mechanic does not work well with the diving mechanic.
    A voyage with a meg spawn could get rid of this problem. =)

    We will have to see if Rare comes up with some great QoL improvements for megalodon hunting. ;-)

  • @skognacious sagte in suggestions for megalodon hunting:

    Yeah I have often thought of some type of meg world event with a really juiced up meg. I would settle for a raid type voyage to be able to dive to a location and tackle 3 or even 2 of them at will.

    Interesting idea with the juiced up meg or maybe even multiple megs at once (which is probably unlikely to happen).

  • @drfauli said in suggestions for megalodon hunting:

    The diving mechanic is great for "on demand" content and quicker voyages,
    but you do reset your meg spawn timer each time you dive.
    So you have to stay on the same server, if you really want to get your meg spawn.

    It is indeed a bit sad that you currently can not have both.
    If you want the meg spawn, then you have to pause your diving.

    We will have to see if Rare comes up with some great QoL improvements for megalodon hunting. ;-)

    Yes, we can only hope, wait and post suggestions for Rare to think about.

  • @trcynic sagte in suggestions for megalodon hunting:

    maybe even multiple megs at once (which is probably unlikely to happen).

    I wonder how bad the megs AI would handle it, if they would all spawn at the same time. ^^
    Just like being shot at by 2 skelly ships, you could get attacked by 2 megs...

    But I do not believe that this would be considered by Rare at all. =D
    But a stronger meg as a boss fight / world event with 3 stages (like Fort of Fortune boss) could happen. ;-)

  • @skognacious said in suggestions for megalodon hunting:

    Chance encounter is quite brutal for players who do not spend hours and hours a week on the seas.

    This season especially is gonna be very very rough for people that want meg spawns.

    I dunno if they are bugged or just being tinkered with or if the BB is having some intended/unintended effect but they are bad, as in worse than I have ever seen.

    So bad that they are getting to the time requirement to where even people that play a lot might see 0-1 on a lot of these servers.

    It's getting to the point where it's only serving like 10 of us organically and server alliances (meg killing alliances).

    In a way it serves someone like me because rarity is what my entire style is about but it's def not serving almost everyone else.

    I've seen spawns that took well over 12 in game days. This season I've even seen ones that never showed up and I gave up (which literally never used to happen)

    I'd prefer they bump up spawns for players not engaged in combat or bring in features to where people can increase their odds outside of combat so it's still organic and chance but not so extreme.

    I want the my style to stay alive in the game but spawns gotta be made available for everyone else too.

  • @wolfmanbush sagte in suggestions for megalodon hunting:

    I'd prefer they bump up spawns for players not engaged in combat or bring in features to where people can increase their odds outside of combat so it's still organic and chance but not so extreme.

    It just needs to be a little more consistent to be viable and to be called "hunting". Increasing the odds is a neat idea, also like DrFauli suggested with the blue flames or playing the shanty.

  • @trcynic said in suggestions for megalodon hunting:

    @wolfmanbush sagte in suggestions for megalodon hunting:

    I'd prefer they bump up spawns for players not engaged in combat or bring in features to where people can increase their odds outside of combat so it's still organic and chance but not so extreme.

    It just needs to be a little more consistent to be viable and to be called "hunting". Increasing the odds is a neat idea, also like DrFauli suggested with the blue flames or playing the shanty.

    a lot more consistent.

    It used to be so consistent years ago that I used to have a fun bit in open crews where I would act like I was spawning them by predicting them right before they spawned. That's how consistent they were.

    Now the window is so big for a spawn it's completely unpredictable in organic play. This isn't good because people can't plan/prepare for them. It messes up the experience for casual players that are trying to work on comms or just wanna have the content as a part of their sessions.

    Should just stick it to the 4 in game days. Long enough to not constantly bug people and often enough to serve hunters.

    They had it right from the beginning imo, then it just got worse and worse after that.

  • For some reason i was getting fairly regular megs at the start of the season, but now i'm doing long sessions and getting none.

  • @hefty-henri said in suggestions for megalodon hunting:

    For some reason i was getting fairly regular megs at the start of the season, but now i'm doing long sessions and getting none.

    There is some bug that is causing megs to skip ships, sometimes even 2-3+ times on unlucky rolls.

    It's been around a few seasons and kinda just finds ways to get worse.

    Because it is so inconsistent I am wondering it has to do with the quality of the servers themselves rather than a content bug specifically.

    In a video Rare mentioned how servers start losing performance as time goes on and that is something that might be doing it.

    If the server is losing performance it is possible that it causes an issue with chance encounter spawns.

    Add in that people constantly dive now (which is different than outpost hopping) and that it's 6 ships now and maybe it's making the above worse for megs.

    Pve diving does carry over the meg timer, it adds more time but it does carry over. so it's also possible that pve divers are carrying over so much meg timer that it is significantly delaying it for others. Pve diving is completely different than outpost diving because it keeps the session rather than creates a new one.

    The server alliances that kill megs would know. If they have consistent spawns then it's likely the diving/hopping part of sessions is messing with meg spawns for others.

    If they have inconsistent spawns as a group that locks down a server and parks next to each other then that would be interesting.

  • @wolfmanbush I feel like diving has brought a host of variables that made it even more nightmarish for Rare to find bugs. When i do quick voyages and keep diving, i start seeing weirder and weirder stuff. A couple of days ago i was doing that and surfaced in a storm, big waves, thunder and ship filling up, but clear skies and no rain in sight, the storm was way over yonder. Diving to the new skeleton camps (not raids but normal voyages that can occur at those) the skeletons don't spawn when you do the camp.

    If the servers get bad over time, obvious solution is to force a merge sooner and reset that server. But who knows what is messing with the megs, Rare most likely also still doesn't.

  • @hefty-henri said in suggestions for megalodon hunting:

    @wolfmanbush I feel like diving has brought a host of variables that made it even more nightmarish for Rare to find bugs. When i do quick voyages and keep diving, i start seeing weirder and weirder stuff. A couple of days ago i was doing that and surfaced in a storm, big waves, thunder and ship filling up, but clear skies and no rain in sight, the storm was way over yonder. Diving to the new skeleton camps (not raids but normal voyages that can occur at those) the skeletons don't spawn when you do the camp.

    If the servers get bad over time, obvious solution is to force a merge sooner and reset that server. But who knows what is messing with the megs, Rare most likely also still doesn't.

    Well one time it was the birds or barrels or whatever they said it was so it can def be something completely random.

    I typically know what's off about spawns but the why is always just a guess.

    They've struggled with keeping the little sharks consistent so it might just be a tough thing to figure out.

    Every patch can be different.

    Today I had better hunting (consistent) than I have had it weeks and typically update days are terrible for meg hunting, so it might just be a good day or maybe them working on other things helped out the hunt.

  • @wolfmanbush sagte in suggestions for megalodon hunting:

    I'd prefer they bump up spawns for players not engaged in combat or bring in features to where people can increase their odds outside of combat so it's still organic and chance but not so extreme.

    I feel like Rare could have a look at community videos and find inspiration there.
    Like having a "bait chicken" on the front of your ship. =)

    Doing merchant voyages with live animals on board could easily increase meg spawn chance
    and add some risk and reward gameplay to these voyages. =)
    ... not sure how new players would feel about this ...


    @trcynic sagte in suggestions for megalodon hunting:

    It just needs to be a little more consistent to be viable and to be called "hunting".

    If Rare can give us some tools to increase the meg spawn chance whenever we want,
    then I would already be happy and get on with my meg hunts. =)


    @wolfmanbush sagte in suggestions for megalodon hunting:

    Should just stick it to the 4 in game days. Long enough to not constantly bug people and often enough to serve hunters.
    They had it right from the beginning imo, then it just got worse and worse after that.

    I agree! This should have stayed as it was.

    But I think too many people complained about constant meg spawns and Rare reduced it.
    They talked about this in some update news video briefly a while back.

    Pve diving does carry over the meg timer, it adds more time but it does carry over.

    Just from my own testing I feel like the server change (while diving) does reset it
    and you are then back to a fresh timer and first available spawn seems to be after 30 mins.

    But it is hard to judge these hidden timers, while enjoying the adventure and doing other stuff. ^^


    @hefty-henri sagte in suggestions for megalodon hunting:

    A couple of days ago i was doing that and surfaced in a storm, big waves, thunder and ship filling up,
    but clear skies and no rain in sight, the storm was way over yonder.

    Yes, I had that happen once, too. ^^

    Diving to the new skeleton camps (not raids but normal voyages that can occur at those) the skeletons don't spawn when you do the camp.

    True. Dying once (resetting the island) fixes this.

  • @drfauli said in suggestions for megalodon hunting:

    @wolfmanbush sagte in suggestions for megalodon hunting:

    I'd prefer they bump up spawns for players not engaged in combat or bring in features to where people can increase their odds outside of combat so it's still organic and chance but not so extreme.

    I feel like Rare could have a look at community videos and find inspiration there.
    Like having a "bait chicken" on the front of your ship. =)

    I've talked about chum before but bait chicken is super funny and is exactly the kind of thing that fits in with sea of thieves.

    Good idea

    Would be funny if they were all called Chum the Chicken

  • @wolfmanbush sagte in suggestions for megalodon hunting:

    [...] bait chicken is super funny and is exactly the kind of thing that fits in with sea of thieves.

    I think it was Rare themselves that created this idea (bait chicken) back when "The Hungering Deep" was live.
    They challenged the community to defeat the Hungering One "naked and with a bait chicken on the front of the boat".
    (I would have to look that up to be sure, but memory tells me it was exactly like this! hah!)

    I believe there are already logbooks in the game (hidden under N13),
    where this exact story is being told, after a Youtuber/Streamer (i think "Beardageddon") did exactly this.
    (original video should still be around on YouTube - highly recommend to watch it - loved it back in the day!)

    So yes, I do agree: this would fit the game perfectly. And Rare should know about it. =)


    edit:
    "Sea of Thieves | Stream Highlights #19: Soloing The Megalodon" - video from Beardageddon on YouTube
    at timestamp 00:40 he explains the challenge that Rare made up (solo, naked, chicken) =)

  • @drfauli said in suggestions for megalodon hunting:

    @wolfmanbush sagte in suggestions for megalodon hunting:

    [...] bait chicken is super funny and is exactly the kind of thing that fits in with sea of thieves.

    I think it was Rare themselves that created this idea (bait chicken) back when "The Hungering Deep" was live.
    They challenged the community to defeat the Hungering One "naked and with a bait chicken on the front of the boat".
    (I would have to look that up to be sure, but memory tells me it was exactly like this! hah!)

    I believe there are already logbooks in the game (hidden under N13),
    where this exact story is being told, after a Youtuber/Streamer (i think "Beardageddon") did exactly this.
    (original video should still be around on YouTube - highly recommend to watch it - loved it back in the day!)

    So yes, I do agree: this would fit the game perfectly. And Rare should know about it. =)


    edit:
    "Sea of Thieves | Stream Highlights #19: Soloing The Megalodon" - video from Beardageddon on YouTube
    at timestamp 00:40 he explains the challenge that Rare made up (solo, naked, chicken) =)

    That's cool, I didn't follow anything SoT until after I started posting here.

    I checked out the video a bit, I'll watch it all this weekend.

    I dig his vibe so I'll invest the 40 for an OG meg encounter.

    The chicken thing is funny to me, it would be even better to add since it's part of the history.

  • @wolfmanbush sagte in suggestions for megalodon hunting:

    I dig his vibe so I'll invest the 40 for an OG meg encounter.

    I highly recommend the video. Loved to watch it back in the day, when the event was still around. =)
    Have a look at the sloop and how much has changed since then!
    (barrels, items, inventory management, no harpoons, the holes in the ship, ...)

    The chicken thing is funny to me, it would be even better to add since it's part of the history.

    Hehe, yes! Rare needs to make this a permanent way to spawn the meg!
    They liked the idea back then and I hope they still like it and make it available to us! =)


    The Hungering Deep event is still my favorite.
    It was so much fun to play this and get everyone on the server to help kill the meg.

    This was peak teamwork with random people.
    Everyone was being friendly and enjoyed the thrill of the hunt.
    We would try to repair each others ships, help them shoot and aim their cannons, etc.

    Most epic gameplay I had in any multiplayer game ever. ^^
    It felt amazing to defeat this beast with people you have just met.
    This was a true boss fight and you did not even get any loot at the end. hah!

    The reward was the fight itself, the teamwork, the memories and the story in itself. ;-)

  • @drfauli sagte in suggestions for megalodon hunting:

    This was a true boss fight and you did not even get any loot at the end. hah!

    This is also something i would like to point out. The fight itself now is so easy as a veteran player, that it is not a challenge anymore. I can see that it might be a difficult for newer players and they don't need to change that.

    But it would be great, like you both suggested, that when you can actively trigger a meg encounter, it might be a beefed up version like a boss and can drop a special trinket, like you get with the WE-raid-voyages but for the Hunters Call.

    This would make the fight worthwhile even for players who are not actively hunting the meg for commendations.

    edit:
    This trinket could be a meg tooth, which value scales with the rarerity of the meg.

  • @trcynic sagte in suggestions for megalodon hunting:

    The fight itself now is so easy as a veteran player, that it is not a challenge anymore.
    I can see that it might be a difficult for newer players and they don't need to change that.

    The meg spawn should indeed stay in the game as a random encounter, that is easy to defeat for new players.
    As long as Rare can address the spawn rate, which currently seems a bit broken.
    (first meg after 2-3 ingame days would be perfect - max 4 ingame days)

    But it would be great, like you both suggested, that when you can actively trigger a meg encounter,
    it might be a beefed up version like a boss and can drop a special trinket

    The voyage would give veteran players a few good features:

    • meg spawn when we want to
    • a real meg hunt scenario, maybe even follow some clues?
    • harder to defeat meg, that does more damage to the ship
    • could be like a boss fight with stages (like FoF)

    This trinket could be a meg tooth, which value scales with the rarerity of the meg.

    Meg Tooth? Nice idea! =)
    I like it. Would love to see this added!

  • @wolfmanbush said in suggestions for megalodon hunting:

    ... bait chicken is super funny and is exactly the kind of thing that fits in with sea of thieves.

    I would also love to have this added as a fun mechanic to spawn megs!

    Would be funny if they were all called Chum the Chicken.

    I do enjoy funny names for any chicken on board. So I do agree with you! ;-)

    @drfauli said in suggestions for megalodon hunting:

    Hehe, yes! Rare needs to make this a permanent way to spawn the meg!
    They liked the idea back then and I hope they still like it and make it available to us! =)

    +1 I agree!

    The voyage would give veteran players a few good features:

    • meg spawn when we want to
    • a real meg hunt scenario, maybe even follow some clues?
    • harder to defeat meg, that does more damage to the ship
    • could be like a boss fight with stages (like FoF)

    +1 I like this!

    @trcynic said in suggestions for megalodon hunting:

    This trinket could be a meg tooth, which value scales with the rarerity of the meg.

    +1 cool idea!

  • @wolfmanbush sagte in suggestions for megalodon hunting:

    I checked out the video a bit, I'll watch it all this weekend.
    I dig his vibe so I'll invest the 40 for an OG meg encounter.

    Did you watch the entire video over the weekend? ;-)
    I did watch it again for myself this last weekend. Was nice to refresh my memory on it! =D

    ... and if you did watch it: What do you think about the original meg encounter?
    it sure felt like a real boss fight to me, when we did it during "The Hungering Deep"! ;-)

  • @drfauli said in suggestions for megalodon hunting:

    @wolfmanbush sagte in suggestions for megalodon hunting:

    I checked out the video a bit, I'll watch it all this weekend.
    I dig his vibe so I'll invest the 40 for an OG meg encounter.

    Did you watch the entire video over the weekend? ;-)
    I did watch it again for myself this last weekend. Was nice to refresh my memory on it! =D

    ... and if you did watch it: What do you think about the original meg encounter?
    it sure felt like a real boss fight to me, when we did it during "The Hungering Deep"! ;-)

    I did watch it. I've seen quite a few different encounters from the event over the years but that one is definitely the most unique.

    The naval and the strategy stuck out to me.

    That was 6+ years ago.

    Just as a performance he was ahead of his time in my experience and opinion. I really appreciated watching it as a solo with that context.

  • @wolfmanbush sagte in suggestions for megalodon hunting:

    I did watch it.

    cool ;-)

    I've seen quite a few different encounters from the event over the years but that one is definitely the most unique.

    Hehe, yes. Agreed.
    This one was really special and well done by him!

    The naval and the strategy stuck out to me.
    That was 6+ years ago.
    Just as a performance he was ahead of his time in my experience and opinion.

    True. A lot of things to get right in order to finish this solo.
    He was also limited to 100 (+5) planks, 200 (+10) cannon balls. Crazy times. ^^

  • @drfauli said in suggestions for megalodon hunting:

    This one was really special and well done by him!

    A very special boss fight. Epic and awesome to watch!

    A lot of things to get right in order to finish this solo.
    He was also limited to 100 (+5) planks, 200 (+10) cannon balls. Crazy times. ^^

    The old inventory system is fun to see in his video.
    Crazy times, indeed!


    I was thinking about the current loot from the megalodon
    and I feel like it is time for Rare to add something new and special to it,
    (like some of you already said in here or the other forum threads):

    • meg tooth trinket
    • damaged wooden/fruit crates, that we can repair and that have delivery notes on them
    • maybe even add some special hunters call item, that has increased value for rarer megs
  • @drfauli Nice running into you on the seas ;)

  • @hefty-henri sagte in suggestions for megalodon hunting:

    @drfauli Nice running into you on the seas ;)

    Haha, yes. Was nice meeting you. ;-)
    Cool that we just randomly found each other on the seas.

  • @hefty-henri @DrFauli

    You 2 should have tried to get a meg to spawn, when you met. ;)

  • @sinusjupiter496 would have been a nice idea! ;-)

    We could have gone for 2 meg spawns, because we had 2 ships.
    But you never know if and when it spawns - so hard to tell if it is worth the time.

  • @drfauli said in suggestions for megalodon hunting:

    @sinusjupiter496 would have been a nice idea! ;-)

    We could have gone for 2 meg spawns, because we had 2 ships.
    But you never know if and when it spawns - so hard to tell if it is worth the time.

    In organic hunting it's always worth being around a ship that isn't hostile because it increases the chances of an encounter without extra risk (because it's a peaceful encounter)

    I generally like to keep my space but I will wander around non-hostile ships to keep an eye on spawns.

    If I can't fight off hostile boats well enough to defend and kill a meg then I will do what I can and then let my boat sink in the meg territory so that the meg just becomes annoying to them and they will kill it while picking up my supplies/treasures/etc. I don't let them know I'm doing that because I want to minimize spite decisions by hostile crews.

    Takes a lot of experience and planning to keep numbers rising as a solo but others can play more efficiently by working together like in the situation you were in.

    Spawns are def not fun in season 13 so it's no guarantee but a better chance is a better chance.

    If y'all ever run into each other again and you have free time y'all should see what kind of spawns you can get together. Might luck out and get 3 or 4 spawns in the amount of time that would take you to kill 1 or 2 as a solo.

  • @wolfmanbush sagte in suggestions for megalodon hunting:

    it's always worth being around a ship that isn't hostile because it increases the chances of an encounter

    I love to approach ships that are parked on top of a shrine:

    • raise their anchor
    • then sail them away from the shrine
    • and if they have been on that server long enough I will get their meg spawn ;-)

    I generally like to keep my space but I will wander around non-hostile ships to keep an eye on spawns.

    yes, I do that too. Always nice to see other ships getting their meg spawn right next to me. :-)

    If y'all ever run into each other again and you have free time y'all should see what kind of spawns you can get together.
    Might luck out and get 3 or 4 spawns in the amount of time that would take you to kill 1 or 2 as a solo.

    hm... yes. Might be worth a try. I was already thinking about doing something like this.

  • @drfauli said in suggestions for megalodon hunting:

    I love to approach ships that are parked on top of a shrine:

    • raise their anchor
    • then sail them away from the shrine
    • and if they have been on that server long enough I will get their meg spawn ;-)

    oh! That is quite clever.
    Nice to know this is working well to get meg spawns.

    I imagine it would be a shock for the other player, if they got back to the ship
    and suddenly hear the meg music or attack sound. ^^

  • @sinusjupiter496 sagte in suggestions for megalodon hunting:

    I imagine it would be a shock for the other player, if they got back to the ship
    and suddenly hear the meg music or attack sound. ^^

    Not to mention that we used their ship to spawn a meg in the first place. ;-)

    I usually try to park their ship back on the shrine after defeating the meg.
    They do not even notice what happened, if the timing is right and they are still in the shrine. ^^

  • @drfauli said in suggestions for megalodon hunting:

    Not to mention that we used their ship to spawn a meg in the first place. ;-)

    ;-)

    I usually try to park their ship back on the shrine after defeating the meg.
    They do not even notice what happened, if the timing is right and they are still in the shrine. ^^

    That is very sweet! :D

    And it is great for you to be able to get another meg spawn out of it.

  • And it is great for you to be able to get another meg spawn out of it.

    It is indeed cool that this works.
    But I still wish there were more active ways to get a meg to spawn!

    I try to grab every chicken cage I see to offer the meg some bait.
    (I know this is not an actual mechanic right now ... but it does add some fun gameplay while waiting) ^^

  • @drfauli said in suggestions for megalodon hunting:

    I try to grab every chicken cage I see to offer the meg some bait.

    bait chicken + blue lights + play "summon the megalodon"

    Like you said, this would be a really cool mechanic to summon a meg. ;-)
    Far better than having to wait for it and ending up not getting a spawn in 2 hours.

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