New Patch: The blockade by other ships when selling the Burning Blade

  • I have read the patch notes that are being installed today and I am horrified.

    You can no longer sell the Burning Blade when rival ships are near the reaper hideout.

    This will cause ships to camp the Reaper Hideout and make the World Event even harder.

    Stopping the Burning Blade from selling requires teamwork.
    It is not impossible. You could have simply increased the counter for confirming by a few seconds or to 10 seconds in total.
    But the total blockade destroys the game experience.

    The problem is that the Burning Blade isn't even that strong. The skeletons sometimes bug and don't hit their target.
    They are one-hit with a throwing knife. It's the slowest ship in the game.
    It is therefore easy to intercept it before it reaches the reaper's hideout.

    Patches like this will only further ruin the world event.

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  • My idea was that the Burning Blade needed to have done 8 rituals in order to have instant turn in. That way people can't snipe Blades just for CoFs and immediately turn in, and it gives crews on the servers ample time to coordinate an attack on the blade since they will see the ritual counter and it also is something for the Blade to work towards to get the reward of instant turn in. Sadly, idk if Rare will hear us on this one.

  • @thamb0 sagte in New Patch: The blockade by other ships when selling the Burning Blade:

    My idea was that the Burning Blade needed to have done 8 rituals in order to have instant turn in. That way people can't snipe Blades just for CoFs and immediately turn in, and it gives crews on the servers ample time to coordinate an attack on the blade since they will see the ritual counter and it also is something for the Blade to work towards to get the reward of instant turn in. Sadly, idk if Rare will hear us on this one.

    What do you mean by ‘instant turn in’?
    do you mean that you can turn them in immediately when you have reached 8 rituals?

    You can also get the crate without the ship being taken over by players.

    In any case, I've noticed a drop in participation in the World Event in the last week.
    Weak players don't dare to attack the Burning Blade or get crushed, while strong players have no problem stopping or sinking the Burning Blade.

  • @naoenagi I meant that the crew can majority vote down regardless of nearby ships.. so how it was before they introduced this horrifying patch, but only when the Blade crew has done 6-8 rituals.. The number can be balanced out by Rare.
    I know you can take the CoF without taking the Blade, but most people grab the Blade and run to Reapers to sell both, because it's a fortified carrier for the CoF if that's what people are farming.
    And I think they need to move the CoF off of the Blade. It was a terrible idea having it on their in the first place. When the comms for CoF turn ins are literally over 100, that's gonna incentivize people to cheese it by taking the Blade and running to turn in.

  • @naoenagi Actually, I don't agree. I don't consider myself a weak player (I might be, who knows), I played mostly duo sloop with a friend for 2500 hours, and while we never had issues sinking galeons and competent crews, the Burning Blade is a whole other story.

    The only (the easiest at least) way to sink it is to just immobilize it and spawn camp player and skeletons until they are depleted. Wich is easier said than done when facing decent players (especially with the current speed of the anchor and life of the masts.)

    I do see a decrease in popularity, but I think it is mostly because good player are finished with the comendations (it is my case, and given the low reward of the event, I have no reason to engage with it, I did a post on the matter not so long ago).
    Average / new players don't stand a chance against the Burning Blade, and now they know it so they don't even try anymore.

    I'm however glad they fixed this, because it annoyed me a lot when I came across Burning Blade runners. I'm mostly happy for players that are still farming swords for instance. They won't have to explode in rage after a 1 hour preparation (sometimes you have to wait until the BB gets 3 rituals) / chase when the boat just vanishes in front of them.

  • @thamb0 said in New Patch: The blockade by other ships when selling the Burning Blade:

    My idea was that the Burning Blade needed to have done 8 rituals in order to have instant turn in. That way people can't snipe Blades just for CoFs and immediately turn in, and it gives crews on the servers ample time to coordinate an attack on the blade since they will see the ritual counter and it also is something for the Blade to work towards to get the reward of instant turn in. Sadly, idk if Rare will hear us on this one.

    I think 8 would be a bit much, but at least a minimum of 1 or 2 would have made more sense than what they've done.

    They also should lock the hold until the Burning Blade is defeated initially and taken over. I've seen quite a few complaints about CoFs being "missing" from a defeated event.

  • @thamb0 sagte in New Patch: The blockade by other ships when selling the Burning Blade:

    @naoenagi I meant that the crew can majority vote down regardless of nearby ships.. so how it was before they introduced this horrifying patch, but only when the Blade crew has done 6-8 rituals.. The number can be balanced out by Rare.
    I know you can take the CoF without taking the Blade, but most people grab the Blade and run to Reapers to sell both, because it's a fortified carrier for the CoF if that's what people are farming.
    And I think they need to move the CoF off of the Blade. It was a terrible idea having it on their in the first place. When the comms for CoF turn ins are literally over 100, that's gonna incentivize people to cheese it by taking the Blade and running to turn in.

    I think that's at least okay.
    I would rather say that 4 rituals are okay, but the number is certainly debatable.
    Giving them away at 0 rituals is pointless and hardly gives any money.
    After all, I think this suggestion makes a lot more sense than blocking it completely.

    I think it's great that CoF is on the Burning Blade.
    Unwise players usually lose both the ship and the crate because they get their priorities wrong.
    So far it's the best way to get the crate without being camped like on the Fortuna Fort.

    @arias1101 sagte in New Patch: The blockade by other ships when selling the Burning Blade:

    @naoenagi Actually, I don't agree. I don't consider myself a weak player (I might be, who knows), I played mostly duo sloop with a friend for 2500 hours, and while we never had issues sinking galeons and competent crews, the Burning Blade is a whole other story.

    The only (the easiest at least) way to sink it is to just immobilize it and spawn camp player and skeletons until they are depleted. Wich is easier said than done when facing decent players (especially with the current speed of the anchor and life of the masts.)

    I do see a decrease in popularity, but I think it is mostly because good player are finished with the comendations (it is my case, and given the low reward of the event, I have no reason to engage with it, I did a post on the matter not so long ago).
    Average / new players don't stand a chance against the Burning Blade, and now they know it so they don't even try anymore.

    I'm however glad they fixed this, because it annoyed me a lot when I came across Burning Blade runners. I'm mostly happy for players that are still farming swords for instance. They won't have to explode in rage after a 1 hour preparation / chase when the boat just vanishes in front of them.

    I've already had situations where the Burning Blade was intercepted by a galleon and sunk almost instantly.
    The crew were 2 gold phantoms.
    The masts were gone in seconds and the ship anchored.

    Keep in mind that the ship is really the slowest in the game, it is visible on the map at all times for every player.
    This means you can see the route of the ship and whether it is travelling to the reaper's hideout or not.
    Any other ship can intercept this course.

    Of course, it is difficult to catch up with the Burning Blade with a sloop because it is so slow.
    Nevertheless, a sloop can also intercept the ship.

    Despite the fact that I did all the achievements for the Burning Blade myself as crew, I still like the ship very much.

  • @naoenagi I don't see any problem if a good Galeon crew is able to sink the Burning Blade. If they was an equal galeon crew on the BB, the Galeon would have not stand a chance.
    The BB is just superior in every way.

    In my experience, Galeon is even kinda week against it since it is so sensitive to fire and the BB has a better turning radius.
    A good Galeon crew can be very powerfull however, and I don't see why It shouldn't be able to sink a BB crewed by a sloop.

    Besides, the Burning Blade is currently faster than a sloop (with the wind), and has the same speed as a Brig (with the wind, depending on the waves), so it is not that easy to intercept, depending on the conditions.

  • @realstyli why would it be too much? I can literally do 8 in an hour. That is ample time to let other crews have a crack at sinking the Blade. 1-2 is literally like 5-10 mins of time

  • Well, for those of you that are somewhat newer to the game you are gonna see what it was like before season 8.

    Streamers chasing around a BB with 2 rituals on it like they used to chase grade 2 reapers into the red sea, because the content becomes so unappealing that it pushes organic play out of it.

    Another loss for organic play.

    Good luck finding people that want to grind this event with these changes. A loss for the people that spend all day hopping for others too, lol.

  • You can no longer sell the Burning Blade when rival ships are near the reaper hideout.

    Slow moving ship vs high speed ship. Always out of reach, can’t catch. Just circled RH

    Yup….idk why they thought that was good idea

  • @realstyli sagte in New Patch: The blockade by other ships when selling the Burning Blade:

    @thamb0 said in New Patch: The blockade by other ships when selling the Burning Blade:

    My idea was that the Burning Blade needed to have done 8 rituals in order to have instant turn in. That way people can't snipe Blades just for CoFs and immediately turn in, and it gives crews on the servers ample time to coordinate an attack on the blade since they will see the ritual counter and it also is something for the Blade to work towards to get the reward of instant turn in. Sadly, idk if Rare will hear us on this one.

    I think 8 would be a bit much, but at least a minimum of 1 or 2 would have made more sense than what they've done.

    They also should lock the hold until the Burning Blade is defeated initially and taken over. I've seen quite a few complaints about CoFs being "missing" from a defeated event.

    You should also defend your treasure before someone else steals it.
    That's what a pirate game is all about.

    @arias1101 sagte in New Patch: The blockade by other ships when selling the Burning Blade:

    @naoenagi I don't see any problem if a good Galeon crew is able to sink the Burning Blade. If they was an equal galeon crew on the BB, the Galeon would have not stand a chance.
    The BB is just superior in every way.

    In my experience, Galeon is even kinda week against it since it is so sensitive to fire and the BB has a better turning radius.
    A good Galeon crew can be very powerfull however, and I don't see why It shouldn't be able to sink a BB crewed by a sloop.

    Besides, the Burning Blade is currently faster than a sloop (with the wind), and has the same speed as a Brig (with the wind, depending on the waves), so it is not that easy to intercept, depending on the conditions.

    I think it's okay that the ship can be easily sunk with a galleon.

    The skeletons should be stronger if you only have two of the Burning blade.

    The conditions are also valid for the crew of the Burning Blade.
    You can catch up with the ship in any case.
    The waves are only ever in one direction. So it depends on how the BB is travelling and where it is coming from.

    Also because of the running away:
    Strangely enough, the Burning Blade does not benefit from fighting other player ships.
    That's rubbish, if the Burning Blade would get at least 1 ritual per ship sunk, it would at least be a reward.

    As the crew of the BB you can only lose if the other crew is better without getting anything in return.

  • @naoenagi said in New Patch: The blockade by other ships when selling the Burning Blade:

    @realstyli sagte in New Patch: The blockade by other ships when selling the Burning Blade:

    @thamb0 said in New Patch: The blockade by other ships when selling the Burning Blade:

    My idea was that the Burning Blade needed to have done 8 rituals in order to have instant turn in. That way people can't snipe Blades just for CoFs and immediately turn in, and it gives crews on the servers ample time to coordinate an attack on the blade since they will see the ritual counter and it also is something for the Blade to work towards to get the reward of instant turn in. Sadly, idk if Rare will hear us on this one.

    I think 8 would be a bit much, but at least a minimum of 1 or 2 would have made more sense than what they've done.

    They also should lock the hold until the Burning Blade is defeated initially and taken over. I've seen quite a few complaints about CoFs being "missing" from a defeated event.

    You should also defend your treasure before someone else steals it.
    That's what a pirate game is all about.

    Correct. But I mean until the PvE version is defeated. After it's claimed, the hold should open. Then you need to defend it.

  • @thamb0 said in New Patch: The blockade by other ships when selling the Burning Blade:

    @realstyli why would it be too much? I can literally do 8 in an hour. That is ample time to let other crews have a crack at sinking the Blade. 1-2 is literally like 5-10 mins of time

    You're an experienced player, most people take about 90 mins to do 8, and given there's a commendation for 8 - it makes that comm moot if you have to do 8 anyway. 1-2 means no-one can turn it in immediately after completing the PvE event and you can't just sail straight to Reaper's Hideout, which is the real issue, IMO.

  • i get the notion behind this change.... but this makes the burning blade event as a whole even worse. it was already turned into an hourglass like pvp invitational without any reward in terms of hourglass progression as it is... and now they unintentionally just killed the event. they made a horrible mistake based off player feedback

    the proper solution here would be to make voting to hand in the burning blade take considerably longer and maybe even make it so your crew has to vote after each other not able to all vote at the same time. so like a 20-30 second vote down per person?

    its kinda like why they added such a long timer to handing in chests during arena. to give the enemies time to interrupt you.

    i dont know the radius of this but i feel like the easiest thing for them to do was use the hourglass/diving radius and be like if an enemy is withing this range they cant dive... thats going to make it darn hard to hand in the burning blade.

  • @keylessword4029 I don't think it will be, just sink players that are cheesing around. If they run away and just want to troll, don't feed them. Just go do one or two more rituals until they are bored of you, you are making gold, they are just wasting their time to prove a wrong opinion.

  • @thamb0 said in New Patch: The blockade by other ships when selling the Burning Blade:

    My idea was that the Burning Blade needed to have done 8 rituals in order to have instant turn in. That way people can't snipe Blades just for CoFs and immediately turn in, and it gives crews on the servers ample time to coordinate an attack on the blade since they will see the ritual counter and it also is something for the Blade to work towards to get the reward of instant turn in. Sadly, idk if Rare will hear us on this one.

    actually they should reduce the rituals to 6 since theres only 6 temples on the map. or better yet 4.... they punished my guild for farming 10, 8 stacks in 2 days. took us 2 hours per 8 stack but apparently that put our emissary ledger value over 6 million in 2 days so we must have been exploiting? they set the bar way too low on that determination of who cheated and who didnt. they didnt account for people who pull all nighters at the start of seasons. even now our reaper ledger is like 7.7 million or so when every other hardcore player is at 130 mil. all we did was the 8 stacks.

    so drews comment in the youtube video about there being like 20,000 people who exploited the burning blade was grossly inflated as it didnt count for people who nolife the game. i suspect they have no way of knowing the levels turned in or the rituals the streaks came from so they looked at the only metric they could use for tracking.... emissary ledger. unfortunately they have an achievement/commendation for you to farm 8 rituals 10 times.. huge lack of foresight imo..... but then so wasnt allowing the exploits to exist in the 1st place. multiple eggs on face

  • @keylessword4029
    8 rituals is horrible to do. Because its just bad gameplay. 6 would already be a pain actually.

    The only way I enjoyed it was when I was doing fod meanwhile. We were a galeon crew, 2 on fod, 2 on rituals, and the BB passes by to grab loots every 20min or so. We did about 3 million (1 million with BB + 2 million with the FoD stack) in about 3 hours.

  • I do think they needed to make it harder to turn it in, so you can't do it by ramming the island, like before but making it so you can't even turn it in at all if someone is close by seems a bit ridiculous. People can grief you by just sailing around in the general area and block you from sending it in. IMO, way worse than how it was before.

  • @itz-majman come on, are you all seriously thinking than most people will have time / need to "grief" burning blades trying to sell just for trolling purposes ?

    If you ever come across one such player (wich I doubt would happen regulary on purpose), just go do one more ritual and he will be bored.
    If he wants to fight you, just sink it and you won.

  • @arias1101

    You asking if people will grief people in a sandbox game? yes, they will and this has happened throughout Sea of Thieves "history" with various events and what not that "allows" it.

  • @itz-majman this is a regular world event. there is plenty out-there. Were people griefing you at the nearest outpost when you were doing fof ?
    They might have, sometimes. It never occured to me once in all my 150 cof. Keep calm and try it out. Everything is going to be ok once the trolls are back asleep.

  • This change combined with the Siren Song respawn mechanics causing very close ship respawns and the ability to see that a Burning Blade is trying to turn in at the hideout because it's on the map and you can see it circling (indicating it is fighting someone off, and that you can sail there and prevent it from lowering) is just going to make it an absolute nightmare to turn in now.

    I don't think this is good for the event in general.

  • @d3adst1ck Maybe the problem lies with the Siren Song respawn mechanic wich is completely abused and OP in every situations imaginable ?
    And not with the fair fact that you have to sink people running after you (or immobilize them long enough) before you can sell your stack, just like you always had to do in the life cycle of the game.

  • @naoenagi you can't run anymore, hahaha.

  • @arias1101 said in New Patch: The blockade by other ships when selling the Burning Blade:

    And not with the fair fact that you have to sink people running after you (or immobilize them long enough) before you can sell your stack, just like you always had to do in the life cycle of the game.

    There are lots of ways to sell a stack without sinking or immobilizing other players.

  • @d3adst1ck If you can outsell a crew, you can just sink them... I don't get the point.
    Any good crew would sink/kill/steal your loots in a blink if you try anything funny around an outpost.

    All I see is speculation and panic around these kind of threads, just try the new system out, and don't imagine all the world will be against you waiting in the shadow of Reaper's.... Or do imagine it, always be carefull when you hand in your loots. But it's always been like this.

    I don't see why it should be different with the most pvp world event ever done.

  • @naoenagi said in New Patch: The blockade by other ships when selling the Burning Blade:

    Patches like this will only further ruin the world event.

    I completely disagree, the event is aimed to make you defeat incoming threats not run away and sell. Just kill them and sell.

  • If hourglass fights has shown anything.

    If trolls got more time than you, they will outlast the waiting before you do. XD

  • "You finally did it! You blew it up!"

  • @ixxxoloff sagte in New Patch: The blockade by other ships when selling the Burning Blade:

    @naoenagi you can't run anymore, hahaha.

    I already have ‘The Fire Approach’ recemmentions on Grade V.
    So it doesn't really matter to me.
    If you're too bad at intercepting and defeating the ship beforehand and handing off the crew, I might not laugh out loud at all.
    Because that's your own lack of skill.

    @capt-soul-beard sagte in New Patch: The blockade by other ships when selling the Burning Blade:

    @naoenagi said in New Patch: The blockade by other ships when selling the Burning Blade:

    Patches like this will only further ruin the world event.

    I completely disagree, the event is aimed to make you defeat incoming threats not run away and sell. Just kill them and sell.

    Ah, exactly, you defeat a 4-person galleon or an alliance from the server with 2 people on a Burning Blade.

    The Burning Blade is significantly overestimated here in its abilities and the fact that several ships can act against it at the same time while the Burning Blade is alone.

  • @arias1101 said in New Patch: The blockade by other ships when selling the Burning Blade:

    @itz-majman come on, are you all seriously thinking than most people will have time / need to "grief" burning blades trying to sell just for trolling purposes ?

    If you ever come across one such player (wich I doubt would happen regulary on purpose), just go do one more ritual and he will be bored.
    If he wants to fight you, just sink it and you won.

    You new to internet gaming? It sure sounds that way.

  • @dlchief58 I am not, and that's why I said that is not the case for "most people". It exists but its marginal.

    I'll even add, I finished all commendations for the BB last week before the x2 XP week-end. And not once have I been remotly worried about sinking in the Burning Blade. Whatever my crew size, ranging from 2 to 4, we always stomped just about everything that came at us, and never had to even bucket more than once or twicec during a fight. I might have been lucky, who knows.
    However, I have been tilted several times after intense chase / fight of Burning Blade runners finishing in a quick sell of a pathetically low ritual stack at Reapers Hiddeout

    Oh and I ran once with an 8 stack from a brig. Not because we were scared, but because we wanted to quickly dive to an other BB to start again. I guess I was part of the issue for efficiency sake.

  • @naoenagi it's amazing that you dare to write such a thing with 14 days in the game...

  • @ixxxoloff sagte in New Patch: The blockade by other ships when selling the Burning Blade:

    @naoenagi it's amazing that you dare to write such a thing with 14 days in the game...

    I am not impressed by this answer.
    Does it make a difference whether someone has 300 or 1000 hours in a game?
    I play it quite often, often have the Burning Blade as a ship.

    If your only responses are towards the Burning Blade patch.
    “gihihihi you can't run anymore”, then you're only interested in your own enjoyment of the game but not whether the patch will do any long term damage to the World Event or the game's community.

    The problem was never the running away but that the Burning Blade has no profit from fighting other crews.
    Which fundamentally contradicts the reaper philosophy.
    If you got a ritual for sinking a ship, more people would do it.

    The ship is the slowest ship in the game, so logically it is not suitable for actually chasing or pursuing other players.
    The concept of the ship is not designed to chase other players.

    If several ships camp the Reaper Hideout, it is now impossible to pass the BB.
    This simply shouldn't be the case and is just a great troll opportunity until only a few play the event at all

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