We sailed around for 2 hrs with minimal combat vs other ships. We didn't feel like we had to try hard defending the ship because of how easy everything is (and were not double-gunning sweats).
The rituals are fun on the first try and then it gets repetitive and boring. Id rather do skeleton forts over and over. Getting the ship from the start of the event wasn't a challenge at all.
You can't do voyages or world events. So we didn't even get any loot. (Obviously ships attacking you won't have anything to risk).
I think this event is just half-baked like the rest of them. The initial appeal of the ship is nice (would rather have more ship types to choose from than sloop/brig/galley). But if the goal is to use Flamehearts ship, then being a captain of your own nullifies that whole idea.
We're going to see a lot of posts about balance and definitely there are things Id change about it.
Ideas to improve the event:
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Ships sunk by the Burning Blade are like HG - you get kicked off the server.
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Add-on to the above point, make raiding a thing for BB (both crewed and uncrewed events - and ships coming into a server are not spawned directly on it but nearby to give a BB crew a chance to respond).
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Have a Reaper only voyage table (using the same style quests that the companies have) - let the Burning Blade have a PvE option outside the camps for the inbetween travels.
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Add loot to the camps (especially in those extra rooms). Then modify the statue (like a treasury) to move the loot from the bottom to the surface to grab.
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Add World Events back in (in-case the ship wants to get more loot using the ship - opens up raiding ships to merge into the server).
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If another ship is nearby (like the HG) remove the BB crew's ability to sell their ship (its annoying when Reapers run from battles - I dont think Flameheart likes that behaviour)
Just overall a disappointing experience.
