Other things I'd like to mention outside of allegiance and people playing HG for the curses and not for the love of PvP:
The champion system may need to be removed along with those commendations because champion streaks are rarely seen. I heard from different people on Youtube and Reddit that going for a streak of 2, lowering the hourglass and raising it again is an optimal method to play. And I can see why, the second win will give grade V in emmisary, while also can reward around 55k gold, which is a little bit more than a skull of siren song. Also, it can be used for captaincy supplies to continue the cycle.
With allegiance not being rewarded for third parties then appearing on the map as a champion is pointless. The system will now only make the ship who has been paired against the enemy ship the one earning allegiance. While this was done to stop alliances preparing an ambush towards someone who dived, it also erased the incentive to check the map and seek people with the hourglass raised, or to help someone who is already fighting.
Also same faction battles were made to diminish queue times underwater, however that also got in the way of certain commendations where a player must defeat the opposing faction, and same faction battles may not count for these commendations. This also makes everyone the enemy of everyone, instead of making a two faction war. Before the change, the reapers could team up with other reapers on the map, same with the guardians. But now those organic teams were also removed due to two things I mentioned earlier: same faction battles and allegiance being awarded to the specific ship the matchmaking has set. At this point I fear it is less connected to the adventure mode, and more like a mini Arena set inside of adventure mode.
With that said, I also heard from some players in Reddit and Youtube how despite loving PvP in Sea of Thieves they prefer to have PvP naturally in adventure mode because there is loot to steal and some of them started to feel Hourglass got dull after a while.
I don't know, this game mode became so controversial, and to be honest I would have never touched hourglass if it wasn't for the curses, because hourglass PvP was the only way to get them. Personally, I never liked having to go through my 105 levels of guardians giving everything I got just to be sunk and recieve that tiny portion of xp. At one point, after level 64, I decided to loss farm, and do HG exclusively during Gold and Glorys and Community events. Just either sink fast, or win fast.
People told me "If you actually tried to win you would get good and get enough skill to win battles", and I'm afraid that's incorrect as not everyone learns at the same rate, and if I kept fighting I would have only delayed my losses, and to this day I would still be below 80 or something. Not to mention that by loss farming I got into the next match fast enough and sometimes I found other loss farmers, so I take the quick win, lower HG and repeat. I'd say most of my latest levels were because of loss farmers, and I am thankful to those guys for helping me get to the ghost curse.
I really don't care if someone here on the forums wants to mock me saying things like I didn't earn it, or I won't have the skill to back up the ghost curse. I don't care because most of the time people won't care about cosmetics I'm wearing, or I'm simply sailing away from everyone, or simply chilling in Safer Seas enjoying the Tall Tales. I just did it to look like a ghost, not to flex a PvP trophy, in fact I love doing the 3rd Pirate Life's Tall Tale in Isla Tesoro with the Ghost Curse, and the weapons and equipment of the damned, because I find it funny to be another ghost from this ghost story, not to mention that Monkey Island Tall Tales have a ghost ship as well which I may take some screenshots with. I'm not going to flex my ghost curse saying I'm good at PvP, I just wanted to play as a ghost outside of the Ferry of the Damned.