Harpoon at Reapers

  • @gaffaovgy

    It's not higher reward

  • @tybald you sell every item at 2.5x every item not specific loot= better reward

  • Having a faster turn in at Reapers kinda defeats the purpose of it being a singlular turn in spot.

    If they ever rework Guilds to have a Reaper like turn in (Like have a daily outpost that gives you the full 2.5 multiplier instead of 1.75) I could see them do that, but making it easier to turn in Loot at Reapers is antithetical to the risk/reward structure.

  • @reverend-toast

    The reward at guild is different, not less. The gold is less, but you get reputation at all non-reaper factions. Reaper has a higher gold reward, but you only get reaper rep.

    Ignoring the rep half of the equation isn't really a full accounting reward.

  • I'm very much against this. We don't need to make the PVP-based emissary loot turn in easier.

  • @tybald You are talking about Reputation. Once you are Capped at with all the trading companies, 2.5 is considerably more lucrative than 1.75.

    THe reason Reaper's Hideout doesn't have the same benefits of the Sovereign is it is there TO be contested. Same reason it has cannons all around the island, so people can lay traps for ships coming in.

    Getting that 2.5 multiplier on everything from a FOTD Stack should take a while to turn in, especially if that FOTD stack was stolen :P

  • @reverend-toast

    You are right. I AM talking about reputation. Unless you are at level 5 dedication in all factions, reputation is a reward. If you are trying to balance the game around people who have already earned 500 levels in every faction, I would humbly suggest you are focusing your balance on the wrong group of people.

  • @sacred-ikon

    Perhaps that's while I'll PVP with my guild emissary. Get rep for all factions (except reapers), advance faction commendations, get bonus cash, improve my guild, and have easy turn in.

  • Just pull up to the hideout and shoot your ship's harpoon into the structure. You can literally run loot to the door from the deck of your ship now.

    Isn't as fast as selling at the Sovereigns, but it honestly shouldn't be. And it's quite a bit quicker than the old way.

  • @tybald That's fine, but guild isn't Reaper. I don't want Reaper becoming a watered down experience catered to bobs and pve lords. No thanks.

  • I think the Sovereigns make things really fast and easier for the Trading Companies, but I don't think that justifies a buff for Reapers as well. I'd rather the speed slowed down on the Sovereigns.

  • After six years of selling loot, Im getting tired of it. Often these days I don’t want to run reapers because I know selling will be more of a pain.

  • @tybald said in Harpoon at Reapers:

    @reverend-toast

    You are right. I AM talking about reputation. Unless you are at level 5 dedication in all factions, reputation is a reward. If you are trying to balance the game around people who have already earned 500 levels in every faction, I would humbly suggest you are focusing your balance on the wrong group of people.

    However... the balance needs to be applied to all. Reapers is a Risk/Reward. And part of that risk is the time taken to turn in the loot.

    One time when we were hopping, we saw a Reaper 5 at Reapers Hideaway... normally we just think "Nah, will take too long to get there" but we also did notice that there were 10+ Reapers Chests. So we high tailed it over to Reapers to find them trying to decorate the place for a SOTSHOT. We were able to take them down, and raised up reapers ourselves (Would have taken forever to get a 10+ stack of FOTD (When the Chest of Fortune was there) onto our ship, so we just started turning it in there.

    The other ship came back 3 times to attempt to reclaim it.

    If they had a harpoon right by the Reaper like the sovereigns it would have taken them half the time to do their silly thing, and we would have gotten nothing... they took a HUGE risk and we got the reward... which is entirely the point of Reapers.

  • The only reason selling at sovereigns is faster is if you are on a captained ship. If you're not, reapers is already going to be faster if you park in the right spot.

    Non-captained ships already have to run the loot to each individual guild. Reapers is a one stop shop whether you're on a captained ship or not.

    They've also made it easier to sell flags and captains logs by allowing you to sell them to reapers at any outpost.

    It would make no sense to level the playing field for reapers to have a harpoon when they don't require a captained ship, they pay more, are already a single point of sale for any faction, and are PvP centric.

    A better balance would be to have the sovereigns charge a small fee to sell at rather than directly to the emissary reps (say 10%).

  • @reverend-toast

    And I'm pointing out that guild emissaries esentially can do the same thing as reapers get an equivalent reward, and have lower risk.

    The argument about it being a "risk/reward Balance" went out the window with guild emissaries.

  • @sacred-ikon

    You are right, guild isn't reaper. It allows you to do all the same things as reapers, but get emissary rep everywhere, and have convenient selling.

  • @tybald But the multiplier at grade 5 guild is 1.75.

    As a captained ship you can sell the other trading company items to the sovereign, and get the 2.5 for that companies items.

    Reaper's multiplier is 2.5, which is considerably more than the Guild Emissary, and it is for all trading company items. You can make more money as a Reaper than as a Guild... plus you get the added benefit of seeing all the other emissary ships on the map to hunt down.

    Also the guild emissary DOES take a lot of risk, because you don't get any perks for being Grade 5 (NO emissary voyages, no tracking other emissaries) but you are marked on the map as a high value target for everyone.

    Reapers are meant to hunt down other emissaries. And they all know that there is one place for the Reapers to turn their stuff in (And get the multiplier) so Reapers was designed to give them the opportunity to get some of their stuff back.

  • @reverend-toast
    Yes. But, gold isn't the only reward. Emissary value IS also reward. Reapers are limited to gaining only reapers rep. That doesn't apply to guilds. So pretending that gold is the only reward that matters isn't correct.

  • Nope. I like thrill and hunt.

  • The thing is that Rare specifically said they want reapers to level up reputation faster by doing pvp than selling pve loot because they want it to remain a pvp-oriented faction. By putting harpoon there you'd speed up the process of selling loot which would go against their main intent. I tend to agree with them. If you want to level up reaper fast do pvp, either HG or organically in adventure mode. Plus the stolen loot you get from pvp makes you also progress faster than regular loot.

  • With the new ship harpoons, Reapers Hideout doesnt need them.

  • @tybald Every company has its own Ledger, but there is nothing with Emissary Ledger (Once you get all the rewards) beyond bragging rights.

    Once you level up everything, the only thing to go for is Gold.

    Reapers has an incredible power when you get to 5, which Guild doesn't have, the only thing they get is the ability for every ship on the sea to see your position.

    The intent of Reapers is to have a system to entice people to hunt down other players, either as a Grade 5 Reaper, or as another ship hunting down Reapers. And the design of the Hideout is as such.

    Also, as a Guild Emissary, any Broken Emissary flags you turn in to the Sovereign will get you Reaper Rep, and it is fairy substantial. I don't go to Reapers a lot, but it is still leveling faster than Merchant mostly from all the flags i turn into the sovereign.

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