My own Ship in Safer Seas

  • Let's see it as a suggestion, although I'm literally begging here.
    I'm not one for stressful game play. Safer Seas gives me the cozy game experience I want and need. I wouldn't have bought the game if those weren't available.
    I do understand that the rewards are lower. That's fine and makes sense. I'm a patient person.

    But PLEASE give me a way to buy my own ship, so my inventory will be saved when I leave the game. or at least let me store it somewhere.
    The whole having to sell my stuff individually is annoying, but I can live with that.
    But why not let us customize our ships, keep it that way and keep the inventory we've worked so hard for, when playing time is up?
    We'll have to play a very long time to be even able to afford that ship. Why take that "reward" away?
    For me this will not get me to play high seas, it will only get me to become annoyed and stop playing after all. It really would be greatly appreciated.

    Sending much love.

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  • This has been asked before. I suppose it may have something to do with keeping ship progression stats exclusive to High Seas.

    To me, it'd make sense to have your own ship in Safer Seas as well. Last time it was suggested as perhaps a privilege exclusive to Pirate Legends, which works for me.

  • Safer seas deserves all of captaincy, period. That includes selling to the Sovereigns and decorating your owned ship with earned and purchased trophies, frames, etc.

    And with the addition of distinctions in high seas it is also possible now to make a few more changes to the game.

    Increase the requirement to become a Pirate Legend from reputation level 50 in three companies to reputation level 100 in three companies. Any player who has already achieved Pirate Legend status before this change remains a Pirate Legend after the change.

    Extend the hard reputation level caps imposed on safer seas to reputation level 60 in the three main companies. Keep Athena’s Fortune and Reaper’s Bones progression exclusive to the high seas.

    Remove or dramatically reduce the extremely unfair and draconian 70% nerf on all progress obtained in safer seas.

    Hard level caps exist. Restrictions exist. There’s no need to progress gate safer seas players to such an extreme. It just reveals Rare’s total lack of respect for and bias against safer seas players.

    Sea of Thieves is a game that is meant for everyone to enjoy and it’s about time Rare stops the unfair treatment to the gamers who prefer safer seas over high seas.

    It doesn’t matter what seas you prefer. If you choose to play Sea of Thieves; Rare thanks and appreciates you for being a part of this community.

    #strongleaders@Rareltd

  • This again, please see the following

    The game design and intent for Sea of Thieves is a shared world adventure, and it always will be. Those who wish to play in the confines of Safer Seas will always have the option but we will not bring the rewards and activities in line with those of High Seas when many of the restrictions are in place due to the risk vs reward factor that is inherent in Sea of Thieves - removing any risk means rewards must be balanced accordingly.

    Safer Seas will act not only as a safe space for our Tall Tale players but also for families with children who just want to pirate, for people who want to play the game but learn the ropes and it will organically feed into Adventure mode, keeping the player pool there healthy and upskilled as they've learned the mechanics.

    This is not only useful for new players but families, players with accessibility needs - the whole game suddenly become available in a way it hasn't before, letting them naturally progress to High Seas and being a Pirate Legend. SoT has grown a huge amount in 5 years and it can be fairly overwhelming.

    The borders put in Safer Seas mean that to experience the full depth and breadth of the game you will have to hit the high seas BUT if you're playing with your family you don't have to, you can just enjoy the game and have fun as a family.

    TLDR: Some things need to stay in High Seas to allow the game to grow. Captaincy is one of these.

  • [Mod Edit]

  • It has been discussed if they add everything to Safer Seas there would be no reason to ever leave it. You have had the copied and pasted official moderator response. Nothing more needs to be said.

  • High Seas isn't that bad. Curate your experience. Console/controller preferred. Mute other crews. Maybe don't do stuff that has a beacon, especially in a brand new season when more players are back.

  • @pithyrumble My bf tried it. From what I've seen it is too stressful for me. I'm not someone to play a game I don't fully enjoy just so I can have all the perks. I'll rather stop completely and play a game that does give me joy.

  • @phantaxus my post doesn't say anything about ALL the rewards, in cas eyou were not only referring to the comment. I just want my own customizable ship and not to lose anything I've worked for, just because I do want a SAFE SPACE when gaming. Plus I am not playing alone, I just don't want to be playing with strangers that will attack my ship while I'm living my best life fishing or solving a mystery.

    Especially considering the family part. I don't know about your kids, but usually they lose interest quickly, when they make everything pretty and it's just gone the next time they play or they have to spend their hour PC Time with putting all the decorations back or sell each item individually, which causes an insane amount of time...

  • @phantaxus said in My own Ship in Safer Seas:

    It has been discussed if they add everything to Safer Seas there would be no reason to ever leave it. You have had the copied and pasted official moderator response. Nothing more needs to be said.

    Never speak in absolutes.

    Notice how nobody suggested to “add everything” to safer seas.

  • @abledbeet619619 The Devs have been very clear on this. They will not be adding anything from the current High Seas game into Safer Seas. The only thing you should expect to see added is anything from future updates that are not multiplayer dependant. An example I have used before is if Safer Seas was released before Sea Forts then Sea Forts would have been added to Safer Seas when it was introduced.

  • @phantaxus well maybe the devs should reconsider if so many people (as you make it seem) are asking for the customizable or at least saveable ships in safer seas. If that's the only thing that is motivating people to play pvp the issue might be something very different anyways. :)

  • @phantaxus

    The devs are allowed to change their minds just like they did by adding safer seas 5 years later.

    I’ll be sure to remind them how unfair and punishing safer seas is to play in its current implementation.

    I’m not a yes man. I fight for what I believe in. I’m a passionate person with a conscience.

    I do not even use safer seas and I will still stand up for those who do.

    #strongleaders@Rareltd

  • @abledbeet619619 Yes, the Devs can change their mind but it has only been two months. I wouldn't be expecting any big changes soon. If the PvE is being more punishing in Safer Seas then that is something that may be looked at.

  • @phantaxus as I said, i'm a patient person. Plus until I've gathered 250.000 Gold it will take me a while anyways. I'm happy if it's at least seriously considered.
    All I want is to not lose everything I gathered, just cause I need to close the game.

  • @phantaxus well said

  • I honestly feel like safer seas was made with the upcoming PS5 launch in mind, same as the recent tutorials, and Rare couldn't really discuss it at the time. Just my opinion.

    It's a way for that group of players, who've never engaged with SoT in any way, to get their feet wet without being thrown in the deep end.

    The restrictions are there to encourage a transition to high seas, which is where the game really lives. Those restrictions seem fine to me.

  • @abledbeet619619 You keep asking for strong leaders. Maybe Rare should just make the game they want to. Remove Safer Seas. Keep working on just the sandbox experience.

    You dont get to ask for the game deva to bend to your demands and ask for strong leaders.

    Safer Seas is fine the way it is. It is accomplishing its goals, want more, go to the Higher Seas. Simple.

  • @captain-coel

    And I will continue to ask for strong leaders until I start to see some strong leadership from Rare.

    That means no picking favorites. Less bias and less gatekeeping.

    I’m glad you noticed.

  • @abledbeet619619 Then let's remove the safer seas. it solves so many of the problems.

    And they aren't gatekeeping. They just want people to play the game after they finish the tutorial.

  • @abledbeet619619 said in My own Ship in Safer Seas:

    And I will continue to ask for strong leaders until I start to see some strong leadership from Rare.

    That means no picking favorites. Less bias and less gatekeeping.

    So, maybe they should just get rid of Safer Seas then. Seems like the easier solution.

    No favourites, no bias and no gatekeeping required.

  • @abledbeet619619 said in My own Ship in Safer Seas:

    @captain-coel

    Let’s remove your access from the forum instead.

    What would that accomplish? I've been supportive and critical of Rare in the past. Sorry I think Safer Seas was a waste of development efforts. Saying someone should be banned simply for having a different opinion than you is a bit wrong. But hey people can keep whining about Safer Seas and they will hopefully never be listened too.

    Development needs to focus on the actual game, not the tutorial.

  • @mo5na I have captaincy ships. The only things I keep session to session are my ship cosmetics and trinkets, my rowboat and the damage to my ship.
    Every session I start with the default ship loadout of supplies. I am able to buy captaincy supplies. I can also sell to the Sovereigns and add my ship to a guild.

  • @withmyapologies

    Safer seas has hard level caps imposed on it. Therefore once you hit those caps you literally can not progress anymore. And thus it’s basically an extended tutorial.

    The other restrictions aside from no captaincy all make sense.

    Emissaries and ledger rewards should be high seas exclusive. So should becoming a Pirate Legend, Athena’s Fortune and Reaper’s Bones progression. As does Fort of Fortune, Fort of the Damned and Skull of the Siren Song. And hourglass. And guild progression.

    The 70% nerf on all of the very limited progress you can make in safer seas is just plain rude.

    If you do not use safer seas and are a heavily biased person it would be so much better if you simply didn’t participate in this topic.

    #strongleaders@Rareltd

  • @abledbeet619619 said in My own Ship in Safer Seas:

    I do not even use safer seas and I will still stand up for those who do.

    @abledbeet619619 said in My own Ship in Safer Seas:

    If you do not use safer seas and are a heavily biased person it would be so much better if you simply didn’t participate in this topic.

    How about you listen to your own advice?

  • Do you people realize that by nerfing the limited progress you can make by 70% Rare is effectively artificially increasing the time a safer seas player can continue to make progress in safer seas?

    I thought the goal was to get people to understand the basics in safer seas and then have them transition to high seas?

    So is the 70% progress nerf actually helping achieve that goal or is it hurting it?

    Captaincy is nothing but cute decorations, a feeling of a ship being your own and quality of life when it comes to time spent selling treasure.

    How anyone could be against safer seas players having access to captaincy is truly disheartening.

    It’s a mentality of gatekeeping that is so prevalent here and within the inner teams at Rare. It’s truly shameful.

    #strongleaders@Rareltd

  • @bloodybil

    I’m not a heavily biased person. Clearly. Please stop replying to me this isn’t about me.

  • @abledbeet619619 said in My own Ship in Safer Seas:

    @bloodybil

    I’m not a heavily biased person. Clearly. Please stop replying to me this isn’t about me.

    Neither am I, I play both seas despite being capped because I accept and understand the reasons (explained over and over and over and over again) behind said restrictions. There is no disrespect or gatekeeping by anyone on the matter. You come to the forum and sling insults and want to censor people who differ opinion with you, you will get replied to, don't you worry.

  • @bloodybil

    Your bias is showing. And you ignored a polite request. I guess I have to be the bigger person. But not until after this reply.

  • @abledbeet619619 said in My own Ship in Safer Seas:

    Do you people realize that by nerfing the limited progress you can make by 70% Rare is effectively artificially increasing the time a safer seas player can continue to make progress in safer seas?

    A safer seas player does not have to get to 40/40/40 before they can sail on High Seas

    You do realise that players can jump in and out of safer seas anytime they want?

  • @phantaxus

    It’s simple mathematics.

    Let’s assume a player hates PvP and thus intends to spend as much time in safer seas as possible.

    Because of the 70% nerf players will spend 3.33x more time getting to reputation level 40 for each company of which there is four companies that can be progressed.

    Therefore a safer seas player can spend 13.33x more time in safer seas than they would if they made the progress in high seas.

    I guess we want players to stay in safer seas for a long time? Seems like it.

  • This was a post about Captaincy in Safer Seas, which Im happy to leave up for people to discuss each side, but our official response around risk vs reward on Safer Seas and the restriction in place when it comes to rewards still stands and is not relevant to the topic at hand. Get it back on the original topic or we'll drop anchor.

  • @abledbeet619619 said in My own Ship in Safer Seas:

    I guess we want players to stay in safer seas for a long time? Seems like it.

    It would ensure they know how to play the game

    Not all High Seas servers are equal. Some are peaceful, some are PvP sweat fests. Dipping the occasional toe into High Seas could shorten the grind. The standard advice applies. Watch the horizon, trust nobody, don't carry more loot than you are afraid to lose.

  • @mo5na What you are asking for goes above what Captaincy even does. It lets us save Cosmetics on ships that we own and it lets us use the sovereigns. There is no saving loot or supplies between sessions.

    But even what captaincy does is a carrot to bring people to the Higher Seas.

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