Anyone else notice megs and skelly ships are spawning far more often in S11?
My crew routinely seeing both at the same time more than once a day, something Ive never even seen once before
I doubt it's intentional and if it is it still would be inconsistent.
My guess would be it's all the diving/bugs that is messing with spawns.
There are still a lot of servers where someone could sit on a server for up to 8 in game days before 1 meg happens (if they don't get merged first)
They might tinker with it but I doubt that 8 in game days a bunch and then randomly getting meg'd 3 times is the game plan.
Just like I doubt they have it set up for a sloop to get 3 or 4 skelly ship spawns back to back to back.
I would say a side effect of the changed environment. It works both ways, some servers are complete duds for emergent spawns.
The extreme server issues also could play a part.
A smooth server is still a meg around every 4 in game days and a skelly ship here or there. A lot of servers just aren't smooth most of the week/month. A new season is typically just chaos for a while.
@soulstinger2k20
Yeah, noticed it aswell.
I absolutely love it. Feels more alive & it's good for the extra loot 😊
@soulstinger2k20 said in Increased sea threat spawn rates:
I honestly think they are a bit overboard at the moment. Another day of skelly fleet + meg + additional random spawn galleon whilst fighting off players.
Its certainly engaging... but the absolute nonstop spam of emergent threats is a bit too much imho.
People that do enjoy this have been without it for years at this point.
I have absolutely loved it. (First day wasn't good but it's been great since)
I would love if they kept it this way but I dunno if they will.
If they don't it would be nice to have an "emergent preference" setting for captaincy
This way someone like me can carry the weight of emergent spawns on a server as an opt in feature.
Do not allow it while someone is in an alliance
It cannot be changed while actively on a server
Could even work it into hunter's call.
@soulstinger2k20 said in Increased sea threat spawn rates:
Anyone else notice megs and skelly ships are spawning far more often in S11?
I fought a skelly ship on the way to the skelly ship event, did the skelly ship event, fought a skelly ship leaving the skelly ship event on the way to the outpost, then fought a skelly ship leaving the outpost, then fought a skelly ship after fighting a skelly ship, only to fight another skelly ship. Once I did that, I fought a skelly ship. I went to turn in my loot, so I fought another skelly ship.
Running merchant in the devils roar I got kraken twice both by volcanoes that were erupting, which were followed up by a megalodon. I ran from the megs but the sloop kraken isn’t a threat at all. Still sucks for my cargo quality.
@soulstinger2k20 I was enjoying it at first but it’s starting to feel a bit excessive. Skeleton ships popping up one after another, megs spawning while you’re fighting a skeleton ship.
Eventually we were just leaving the loot behind because while you’re hoovering up the loot, something else will spawn.
@grisch1801 Or trying to fight in PvP while getting thrown around by the Meg thats not worth shooting in the first place
@soulstinger2k20 said in Increased sea threat spawn rates:
Another day of EVERY SINGLE PvP encounter having a meg spawn on us.
Enough is enough
Or maybe they are bringing the adventure environment back to where it should have stayed.
People that enjoy encounters and the randomness and the loot opportunity shouldn't go years without that because some pvpers don't like pve during battles in the adventure environment.
The game always should have kept the regular and random encounters, it's literally the only thing interesting in a game full of long lasting metas.
A 2+ hour session where a person could go without any at all spawns, like it has been, largely removes casual players from the opportunity to be meg hunters or emergent enjoyers for loot, emissary leveling, etc etc.
People that want to battle random skellies and megs should have that opportunity. It shouldn't just be for the few people in the game that play a lot and are interested in emergent spawns.
while im fine with PVE sometimes 3rd partying it has gotten way too much, having a strong RNG element on over half of the PVP encounters is just dumb. like then just roll a dice and see who wins.
all the "use it to your advantage" phuzzy talk doenst make sense aswell, like if the skelly spawns on you and you gettin both sides opened vs your opponent having one side open its crystal clear there is a massive disadvantage for one of the ships.
and dont get me wrong i love the chaos in general, but this is just messing with the mechanics of a fair fight way too much.
like when 2 gallys are fighting and one gets a skelly-spawn + ballastball its gg. there is no room to "use" it or do anything other than sink. that aside consider the inexperienced pirates. i see people raise sails in a storm and patching+bucketing until its over, then hes telling me hes trying to do this siren song thing. like there is no way this player will not struggle with a skelly sloop, and he is getting bombarded with them.
if u want to bring back the "adventure" in adventure mode maybe consider creating it for yourself? like adventure is dead since hourglass came out. maybe 1-2/10 flofs are "contested".
Yes, there has been an increase in spawn rates for skelly ships and megs (ig sharks as well)
Can we please TURN THESE DOWN to how they used to be! I assumed it was because I was choosing to stay on the server rather than dive to my next voyage that they increased this to keep the server "alive". But do I really need to battle skelly ships and megs as soon as I leave EVERY island. I can easily beat them as a solo slooper, but it's more than annoying, and as a Legendary Sea Dog/Legend of Sea of Thieves/Hunter of Shrouded Ghost, it's kinda turning me off how many times I have to prove myself.
Welcome to the grind though I guess Rare would say.....
I agree, the spawn rates are great now. The seas feel much more alive, but now it’s gone too far. Recently, I had not one, not two, but FOUR skeleton ships spawn on my duo sloop while fighting a brig. Not only this, but one of them was a skelly galleon. It made the fight super tedious. Immediately after this, we went to contest a fof and got skelly shipped twice. We sank to that plus a stronghold keg that knocked both of us off. The skelly ship spawns have started to get out of control at this point. It’s great that the seas are more alive, but there need to be certain conditions to it. Maybe not spawn them if a player is within two squares of you or something.
@captravioli5527 sounds like you stumbled into skelly fleet as part of chase, you don't usually get multiples spawn at once outside of that.
Can also confirm a similar situation. My partner and I were up by Marauder's Arch for the Ashen Winds world event. Had a skellie sloop AND galleon surface on us within two minutes of each other as we were passing north of The Sunken Grove. Got rid of the sloop in quick order but the Ashen Winds actually timed out while we were in a death circle with the skellie galley to the southwest of the island.
I'm not getting too many megs but the skellie ship spawn rate is cuckoo bananas. Haven't seen a kraken in weeks, either...
I love a lived in feeling environment as much as the next player, but the sharks may need a bit of a tune up...aka toned down. In the span of 20 min at a ship wreck I shot no less than 24 sharks. You cannot dip a toe in the water anymore without 4 spawning within 10 seconds.
In the past I've enjoyed that eerie feeling of having to be on the lookout but still being able to dive into the water and hear the muted water, now all I hear is the chomp and panicked screams of me and my crew.
Though hilarious....it makes dives unbearable after the initial hilarity wears off.
If we want a more lived in environment....what about Whales? Dolphins? Sea turtles? Why is it only fish and sharks? Thoughts?
I've only been playing since Oct, 2023 but I love this game and can't wait to get more time in my sails. Thanks for reading!