Can someone explain to me how matchmaking is meant to work?

  • For real. I was under the impression Hour Glass was a matchmaking system? Yet time and time again Im put up against people way way WAY above my level of skill. I get that I'm not that skilled, but surely the gap between me and the second-to-worst players can't be that blooming large. What metric does this system even work on? Is it just based on your level? Is it actually based on anything at all or just random? Someone explain this to me, please.

    Side note, if you're a champion of a solo sloop and choose to go up a notch, shouldn't that put you up against a duo sloop? Not a 3 man brig?

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  • @twitch-xk90 it's Rare's "modified Elo" system which takes into account W/L, and no other stats. It's not a SBMM system, so you're not always going to find players at your skill level.

    Right now, the available pool of players is probably so low that the game is pitting you against... just whoever is also playing in your "stamp" or region lol. Apparently it doesn't search beyond regions.

  • @theblackbellamy

    Its all I can think of, but it must be super low population because my W/L is in the toilet and I'm getting put up against people who are on streaks. Its a shame that there is no way of improving it.

  • @twitch-xk90 You might have better luck at another time of day. But if I had to guess what the distribution of players looks like, it'd probably be skewed-left with a majority of active players being those with a decent amount of PvP experience.

    I wouldn't say there's no way to improve it though. I've seen plenty of good suggestions and made some myself. Ultimately, it comes down to where Rare wants to invest their time and resources.

    Making the mode appeal to the more casual crowd would bring in more interest, and shift that distribution curve back towards something more normal.

  • @theblackbellamy

    Im more thinking of an improvement to how matches are matched. Is there even away for Rare to track more then just W/L?

  • @twitch-xk90 said:

    Im more thinking of an improvement to how matches are matched. Is there even away for Rare to track more then just W/L?

    Yeah idk man lol. I'm sure they could.

    A more skill based system would track cannon accuracy, gun accuracy, average match length or time-to-sink, in addition to W/L.

    But if they added all these conditions, with thr player pool as limited as it is, and matchmaking not searching for players across regions, you'd be left either waiting significantly longer for a fight, or possibly even timing out due to a lack of skill-based opponents.

    It's not just the matchmaking system that needs to improve. The activity (hourglass) itself needs to be improved and expanded in a way that would bring enough players to make SBMM effective.

  • Lets face the facts.
    Hourglass doesn't have the numbers to support an actual MMR system where its ''fair''.

    I played when it came out and stopped a few months back, almost 1k in both factions and not once did I believe there was a MMR system, we would face against Competitive crews all the way to open crew swabbies back to back. Indicating that the players aren't there to level out skill.

    Please get that out of your head that you will be matched against equally skilled players, you might as well pretend that the system doesn't exist, because it really is pointless. Also each region (EU/NA etc) has stamps, which again limits the pool of players. You might get a stamp full of sweats while your a complete beginner and vice versa...

    Also RARE needs to fix the hourglass system as a priority because it's been bugged since release leaving you locked from diving.
    ''Cannot use the war map while already in battle" Is a GAME Breaking bug. But apparently patching out loot juggling is more important.
    KEKW.

  • Quick Explanation = It doesn't work, it's garbage.

    More elaborate explanation:

    Supposedly there should be an SBMM that would match you with players of similar level to you, that is not possible due to the incredibly low population of HG. So they've opted to use a pretty mediocre W/L system that doesn't seem to work either.

    The system ends up matching you with the fastest match possible so you're not queuing for hours waiting for an opponent of your skill or W/L ratio.

    It also could not be an exact system since there are two factors that directly impact the "MMR"

    1 - People who farm defeats and runners affect both positively and negatively their MMR and that of their opponent (Personally, if I see a runner I don't bother chasing them, I disconnect from the game)

    2 - The absurd amount of cheaters in the game (Thanks Rare, one day the anti-cheat will arrive) artificially destroy the MMR of others by destroying them through the use of third-party programs.

    This has brought HG to the point it is at, basically a miserable and frustrating experience that isn't even worth playing.

    The days with exp and gold bonuses are the worst to play HG, if on normal days there are many cheaters, these days it is an invasion, ironically, bonus days are least worth playing if you want to do Streaks, because you have a 90 % chance that you will be paired against one of these human garbage and ruin your game.

    It seems that Rare is going to choose to do the same thing it did with the arena, leaving the HG there for whoever wants to get into that hell until they decide to close it.

    It would not have cost them anything to listen to the community's feedback and increase both the experience and the rewards beyond level 200, they have decided to do nothing, leaving it as they are waiting for the cheaters to remain caged there and not jump into adventure mode (Spoiler - There are already cheaters in adventure)

  • I have just finished grinding this week from 1 to 100 in guardians, as I really wanted the ghost curse.

    HG for me is not particularly fun. As had been said, the matchmaking is a joke if you are expecting a fair match up most of the time. The population of HG is so low you will get matched up with basically whoever happens to be actually playing in your stamp.

    I faced complete beginners, followed by boats that absolutely shattered my cannon line and boat in no time whatsoever.

    I understand that Rare do not want you sitting around underwater for ages waiting for a good match up, so they find you a match, not necessarily fair to either you or your opponent. They need more participants to make this happen and its just not a particularly fun game mode, especially if you are starting your HG career.

    Good luck matey, I have seen improvement in my game play through playing HG but I'm honestly not sure I ever want to solo sloop in HG again

  • HG doesn't have the population to actually SBMM you. It's just trying to make battles.

  • @mrestiercol said in Can someone explain to me how matchmaking is meant to work?:

    It would not have cost them anything to listen to the community's feedback and increase both the experience and the rewards beyond level 200, they have decided to do nothing, leaving it as they are waiting for the cheaters to remain caged there and not jump into adventure mode (Spoiler - There are already cheaters in adventure)

    This part is mind bloggling, 1year+ and they haven't done any updates on the rewards it's weird.

    They did a good job at fooling everybody by doing 1-2 patches for HG shortly after the season release such as floating barrels, but that's it and I would consider that a QoL update in general more then an HG exclusive, the only noteworthy thing they did was stamp merging...

    Game breaking HOURGLASS bugs are still present, Queues being broken at the same time in EU around 5-7pm UK time where nobody can find a match happens often, confirmed by multiple streamers saying the same thing.
    Not being able to dive after winning a fight being stuck, and only solution is a server merge (Good luck). all been around since release.

    At this point I wish they killed HG, because its a former shell of what Arena was.

  • @ix-indi-xi

    Personally, I think HG is much worse than arena.
    There it didn't matter if you sank, you spawned in the fight with the supplies again and it was a matter of learning and learning, HG greatly penalizes losing a game, both in time invested and in gold spent re-supplying again.

    The HG doesn't need a lot of work to improve a lot, in my opinion with 3 things it would be greatly improved, ignoring the damn anticheat.

    1 - Reduce the circle to avoid those annoying runners, if they don't want to fight, let them farm for defeats, but don't waste the opponent's time for many minutes.

    2 - Increase the experience obtained, the amount that is obtained is ridiculous even by winning on days without bonuses, I would also put a multiplier for streaks that would work even if you get sunk during a streak, to encourage going one step further and breaking that limit that many use such streaks as x2 or x4.

    3- Do not punish sinking so much, if you are sunk, you respawn at the outpost and if you queue up for HG again (So that it is not abused) you will have free captaincy supplies, even an option when you sink that says - "Re-queue with free supplies." This would make the mode much more dynamic and the queues short

    The most curious thing of all is that there are Rare staff playing HG, 3 days ago I came across one who had the title "Rare Vanguard", I think his name was Micah or something like that.

    If there are staff members playing, I understand even less why the mode remains without improvements, it is very easy to realize the shortcomings that HG has and it is also very easy to solve them to revitalize this mode.

    I have decided to stop playing it, because of all this and because of the absurd amount of cheaters that there are, I get very bored in adventure and I barely get into the game, I love PvP and HG along with the arena were and are my two favorite modes, but its current state is regrettable and after 2-3 games I'm totally bored.

    From level 200 onwards it's a psychological battle, the feeling of zero reward for 800 levels is horrible, that's something I forgot to mention but it's also very important.

  • Here's a wild thought- maybe the general population doesn't actually need or want a pvp mode.
    Arena
    Hourglass
    Siren Skull

    abandoned by all but a few.

  • @pithyrumble
    Maybe, but the PvP community is pretty vocal and there's a large sum of us that do wish for PvP orientated love.
    Take League of thieves on twitch for example, thousands of views on vods contradicts your statement, it's one of the most viewed SoT content out there when they go live and it's all about competitive PvP, so there is a bigger audience then one may of thought off, largely by players that have sunk hundreds if not easily thousands of hours into the game.
    Remind you that they even had TWO sail cosmetics (NAL,SOC) dedicated to that community. (Not LoT, but old NAL, ARENA, SOC communitys).

    Yet over the years RARE has decidedly stripped away that community bit by bit, by small and big decisions, take the NAL and think how that ended...
    I just find it funny how they come across as caring to every community yet went radio silent on the competitive scene.
    Even today with LBH, LoT, they gave false promises of Private server updates, some RARE individuals are lurking in the Discord but don't do anything but give false hope, it's digusting really.
    And then to add salt to the wound, they did a spotlight recently featuring a former PvP competitive player (PeiRei) which is odd timing considering the fact that it should of probably been done a year prior, not when they killed comp... Part of me thinks they lined it up with the ''competitive voyage'' update which we all know now how that is currently (Dead).

    I could literally go on and on typing out paragraphs about the hypocrisy, but it just won't matter in the end.

    Here's a wild thought- maybe the general population doesn't actually need or want a pvp mode.
    Arena
    Hourglass
    Siren Skull
    abandoned by all but a few.

    You know what all 3 have in common that made the majority of players abandon it?

    1. Lack of updates.
    2. Lack of listening to actual PvP'ers feedback.

    ex: How many requests of new rewards for lvl 200-1000 in HG has been made this year? A lot.
    You can't convince me that the artists at RARE are full amateurs when in reality you could pump out a lot of artwork/cosmetics in a month alone...

  • @mrestiercol
    Yeah RARE staff do play HG, I came across one or two of them in the past. (CursedHobbit)
    Yeah what kills HG for most is sinking, not the act of sinking really but the downtime to it.
    Loading times to an outpost, looting the outpost, buying supps, possibly going elsewhere to get more supps, to finally dive again kills the engaging gameplay loop.

    and then people are quick to jump on the bandwagon saying the PvP side of the game isn't popular because players don't like it.
    They don't like it because of incompetence, not because the PvP itself is bad...

  • @ix-indi-xi

    Totally agree, hate towards the PvP aspect of SoT is usually tied to players' refusal to put in enough hours to improve.

    It is true that many times it does not work very well, but without PvP, this game dies in months, I have tried the Safer Seas to improve my Sniper + Flintlock build and after making a skeleton fortress without anyone coming, I get bored and I log off, leave the loot in the crypt and go play something else.

    Let's hope that changes come for S11, because honestly they are going in a direction that does not seem to be correct.

    @PithyRumble

    I partially agree with you, those contents are half dead because they have been developed poorly and without testing.

    But that doesn't mean PvP is dead, in fact a high percentage of the public that consumes SoT on Twitch does so for PvP.

    The partners almost all do PvP, many of them dedicate their streams only to HG, others do a mix, but PvP content is something they focus a lot on.

    If the content they released for us was later updated, these modes would not be as they are.... but if you, as a PvE player, are offered a playable loop for 800 levels without any reward, I think you would not play it either.

    The skull has been content that has lacked a lot of testing, it is dead content right now.

  • @pithyrumble said:

    maybe the general population doesn't actually need or want a pvp mode.
    Arena
    Hourglass
    Siren Skull

    abandoned by all but a few.

    Or they don't like the way the modes are designed and/or maintained.

    I think "abandon" is pretty accurate there. Folks who avoid PvP will avoid PvP, but I think the general population does have at least some initial interest in these modes, until Rare practically abandons them, and then so does the playerbase.

    If Arena had multiple modes, including a TDM one, it would have kept TDMers out of naval modes, and retained more naval players. If it kept the 1.0 and 2.0 modes, it would have retained both of those types of players. There would have surely been crossover interest between the modes as well.

    But we got none of that, no ledger, no new rewards, and there was almost no maintenance. The lobbies were borked and matches wouldn't start, even with full teams of closed crews lol.

    So of course the general population wasn't interested in Arena, when even those who were interested, were having fewer reasons to return.

    Hourglass was released with issues, and by the time Rare did resolve some of those issues, the general population probably had a bad enough first impression, that they abandoned the mode.

    I've seen plenty of good suggestions on how to bring in more casual interest, mostly involving significantly higher rewards for those defending loot or facing greater odds. A "first win of the day" rewarding a whole level. Stuff like that, I would think, would appeal more to the general PvPvE crowd. Yet we've seen no such changes.

    And for other unresolved reasons/issues folks have mentioned above, the mode barely even appeals to SoT's PvP-focused playerbase, let alone the general population. Even the comp kids are abandoning the mode lol.

    Siren's Song gets a pass here because it's as much a "PvP mode" as a Reaper Chest lol. This is one of those things that only gets activity if anyone else on your server cares.

    What HG and Arena have in common is the ability to bring players who want to PvP together, on demand. Fast and easy. No need to search for an active server. Just load into the Arena tavern, or click a few buttons and dive into the waters.

    OP is just one member of the general population, who is wanting to play HG, wanting to get better, but seemingly losing interest.

  • I think I’ve noticed a correlation between HG health and the prevalence of cheaters, more than anything. Yea, the matchmaking doesn’t seem to make sense sometimes, but that doesn’t bother me, cheaters on the other hand… the beginning of season 10 had seemingly no cheaters. Now they’re back and I don’t think it’s a coincidence that HG is slower now. I actually thought that maybe they introduced their anticheat with the start of season 10, and just kept it a secret. Now I hope that’s not the case since the cheaters are making a strong comeback, hopefully that anticheat is still in the works. My question is will they announce it. The cheating definitely isn’t limited to HG, either. Just the other day I was fighting a brig and while under the boat I’m getting shot from within, like actually. I could see the bullets coming through, lol. I experienced that a lot in season 9, that was the first for season 10. I know the conversation around cheats often leads to skepticism about hackusations, but if you played season 9 hourglass enough you got plenty of experience with them all, so noticing them isn’t difficult.

    The worst cheaters are those who try to hide it, the frauds posing as legit. I’d rather fight a flying insta ladder speedhacking keg dropping angry child than a fraud.

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