@sombermako said in Stick to the Script on Safer Seas.:
@mopwieldinghedgehog
That's a fairly tone-deaf response if I ever saw one.
Safer Seas is going to increase the player count temporarily. Rare isn't going to hold the influx they're experiencing BECAUSE folks just want a true PVE experience and Safer Seas is a bastardized version of this. It's unfortunate this game has no competition in terms of design and experience. Maybe then Rare would listen.
As I've said elsewhere yet again, Safer Seas is targeting former players- not new ones. This sentiment has been loudly proclaimed both here and on Reddit, Discord, and Twitter. Many of us have waited years to see this glimmer of hope at a return yet have been entirely underwhelmed by what was released.
I am interested if these numbers spike and dip over the next month or so and what Microsoft and Rare's response will be. My hope is pressure from Microsoft to better tune the rewards of Safer Seas. Even just allowing Emissaries so that earnings and questing feels worthwhile would be nice. They could cap them at Tier 3 and increase the amount of loot one must stack to achieve it.
My time feels disrespected and unvalued in this franchise, as it did back at the start of 2020 in High Seas and was a major reason I left. There's plenty of great PVE franchises that reward players' time & efforts, but the uniqueness of this game's gameplay loop has yet to be redone.
All that said, this game has always been severely time-gates, so Safer Seas feels even more disrespectful than High Seas to many gamers. And for myself, that's a wrap. I'll finish up these new Tall Tales I never played and then it's an uninstall. No money will be spent by myself, just a 2-3 weeks of adventuring with 2 friends who've never played.
But the longevity and player retention just isn't there.
Well, I suppose you're free to leave then? Rare really hasn't been disingenuous at all here. They've been up front on their vision for SoT as a whole, and they were pretty clear on their intention for Safer Seas as well.
It's obvious that some portion of the player base were hoping it would be something other than advertised, and it's also pretty clear that a sub-section of those players are waging a campaign to get Rare to compromise on their vision.
As someone who's played since beta, taken several breaks here and there, mainly engages in PvE content, and has north of 2k hours in the game, I feel like my time has been greatly respected.
Seriously, the devs have a pretty consistent stream of communication with their players.......content updates are fairly frequent and always free.......and the team is actively expanding to try and address community issues like cheating, quick-swapping, sword blocking, etc.
SoT seems to be pretty successful, which is a testament to the vision the team has held to and evolved. Not every game is for every person, and that's okay. But I'd counter that player retention and longevity is certainly here for this game six years into its lifecycle. The fact that you aren't one of the players it retained doesn't negate that fact.