PvE that will be released will be unfair

  • @burnbacon![alt You keep spouting off all of that completely agreeable nonsense in their FB page and the comments will literally try to crucify you for it. Rare should pull an April Fool's joke and revert the game back to the Day 1 model of SoT and maybe JUST maybe people will understand the leaps and bounds this game has made to become what it is today. Good on you sir!

  • It is not a pve server, it is an extended tutorial, and not intended as a main game mode or main way to play. As such it was nerfed to entice people to eventually change over to high seas once they feel more comfortable with the base mechanics of the game.

    Safe seas isnt intended as a pve alternative to replace the pvpve play style of the game. In order for it to be too heavily nerfed, it would have been intended to be played along side high seas as a main game mode.

  • @eguzky The idea that players fit in some stereotypical mode of PvE or PvP is false and along with it the idea that the two modes are competing.

  • @mayumixgamer
    If they wanted to do something, then add a "newbies" selection in HG - thought behind this is just to help them, not to let them get all the xbox-pass olympic players.

  • The concept of "Risk Reward", which some people on this forum talk so much about, becomes meaningless when numerical superiority removes the risk factor from the equation.

    Galleon vs Solo Sloop with a similar skill level = Bye Bye Sloop.

    That's the stupidest excuse I can think of to justify the PvPvE environment of this game.

  • @eguzky Hi there! I’m going to tell you a story. We’re a father/son duo on the seas. We’ve been sailing the seas since release. We are very much into pve. One session way back when thieves haven runs were just introduced, we had a galleon crew come sailing right in, kill us so fast, steal all our treasure we worked hours for and spawn camp us for their enjoyment. We were salty…but you know what we didn’t do? CRY ABOUT PVE ONLY! You know what we did do? We only played arena until we were good enough to fight any size ship and earn our loot! Before we knew it, we were maxed out in sea dogs. We practiced our pvp. It doesn’t take that long to figure out cannon angles and boat maneuvers…you’ll be good before you know it! Now with the hour glass mode…you can fight and work on pvp anytime, no crazy long que times like old school arena.

    We just ended a session where we completed 3 FOTD’s, had a galleon and a sloop come attack…in the end, they all sunk and we sold OUR loot. Long story short…practice pvp, you might keep more loot. Good luck out there!

    Cheers 🍻

  • As a somewhat experienced player mostly playing solo when doing PvE stuff, I can assure the seas are definitely safe even when they’re high, because good players wanting to fight are mostly doing HG.

    The adventure pvp I get is usually swabbies trying to approach me full sails that quit the game after you kill them…

    In the end, accept to lose your loot sometimes (very rarely) and at some point you’ll be experienced enough to not get sank just by dodging without fighting.

  • @mayumixgamer said in PvE that will be released will be unfair:

    Yes, the pve mode that took years to arrive in the game will be massively nerfed, and with this the practice of players closing servers and forming a mega alliance continues,

    It is not a PvE mode it is an extension to the Maiden Voyage with a limited range of events and a reduced sale value. Which will be handy for new players that want to learn the ropes/families/Tall Talers and content creators, I predict most will quickly make the jump to High Seas for the better rewards

    they should look more at the game and solve this problem,

    People running alliance servers do not bother me in any way. It is a good way to make money quickly but it is also really boring. Why should the Devs go out of the way to ruin how some of their player base like to play?

    not everyone is good and likes it of pvp, so not everyone likes pve, the game itself is a little unbalanced between new and experienced players when it comes down to it, instead of making a pve server, why don't you create a server list for newbies blocked by levels for the most experienced person? ,

    You don't get better at PvP by not doing it. Also I could set up a new account, roll a new pirate and sail on your newbie locked server straight away even though I have 1000's of hours in the game on my main account. How do you think that will work out for the newbies?

    Create a safe zone at 3 outposts or even create a flag that you can use at a certain level to become immune to experienced players.

    Safe zone at Outposts - No it's not your loot till you hand it in + the Devs have said no to safe zones. Flag - no I could hoist your immunity flag with my alt account I created above. Now you have a pirate on the Seas with 1000's of hours in the game with his main, that can't be killed. How do you think that will work out?

    There are several possibilities to add to the game, but you'd rather take the easy way out and have to focus on creating skins and an incomplete and meaningless mini story.

    Finally something we can agree on, the story(ies) needs to progress. 2024 needs to brings us less system changes and more story and world updates

  • 2023, almost 2024 and there are still people who don't understand that the game is precisely about players robbing players...

  • @treozen1 said in PvE that will be released will be unfair:

    I think the trade-offs for safer seas are fine as designed. The only thing I'd want changed is the ability to use my own ship - perhaps there are other perks that apply that would then need to be moderated, but the basic idea of using my own ship....I think that ought to be included. I know the driver is to get people to move to High Seas eventually, so naturally you want to provide incentive, but I'd like to see my own ship in safer seas.

    On the flip side, the strategy may be working - I am terrible at PVP and frankly find it an anxiety-inducing aspect of the game, but if I can't use the Agamemnon after learning to sail her ( She's a brig) I may stick it out in High Seas.....at least until the concentration of PVP players drives me off - that's my main concern about splitting the player base.

    But that fact alone might drive you to play on high seas, I think that’s some of their thinking behind it. Plus no sovereigns turn in 😁

  • @vito1700 said in PvE that will be released will be unfair:

    @eguzky Hi there! I’m going to tell you a story. We’re a father/son duo on the seas. We’ve been sailing the seas since release. We are very much into pve. One session way back when thieves haven runs were just introduced, we had a galleon crew come sailing right in, kill us so fast, steal all our treasure we worked hours for and spawn camp us for their enjoyment. We were salty…but you know what we didn’t do? CRY ABOUT PVE ONLY! You know what we did do? We only played arena until we were good enough to fight any size ship and earn our loot! Before we knew it, we were maxed out in sea dogs. We practiced our pvp. It doesn’t take that long to figure out cannon angles and boat maneuvers…you’ll be good before you know it! Now with the hour glass mode…you can fight and work on pvp anytime, no crazy long que times like old school arena.

    We just ended a session where we completed 3 FOTD’s, had a galleon and a sloop come attack…in the end, they all sunk and we sold OUR loot. Long story short…practice pvp, you might keep more loot. Good luck out there!

    Cheers 🍻

    Absolutely man, I was the dumpstered crew. I spent some time leaning into PVP and now I’m pretty confident in my abilities. Also even if PVE is your thing, sometimes that incoming ship just needs to understand that you WILL fight if you have to and they’ll dip out. Makes PVE more enjoyable if you know predominantly that your loot will be ok

  • @targasbr said in PvE that will be released will be unfair:

    2023, almost 2024 and there are still people who don't understand that the game is precisely about players robbing players...

    Right?!?? Half the fun is the new schemes you dream up for the steals.

  • @jon-sea-nah Exactly.

    Our Sunken Kingdom scheme:

    Find a boat doing a sunken kingdom with no crew on ship
    Demast them
    Raise the masts
    Take all the wood
    Tuck on boat while galleon sails to next island to hide
    Wait for them to pop mermaid
    Attack
    Chaos

    Stole so much loot this way

  • @phantaxus said in PvE that will be released will be unfair:

    @jon-sea-nah Exactly.

    Our Sunken Kingdom scheme:

    Find a boat doing a sunken kingdom with no crew on ship
    Demast them
    Raise the masts
    Take all the wood
    Tuck on boat while galleon sails to next island to hide
    Wait for them to pop mermaid
    Attack
    Chaos

    Stole so much loot this way

    I like the sail that boat to the nearest sea fort or fort load with kegs and sail it back. KABOOOOOOM once they pop that mermaid

  • @burnbacon said in PvE that will be released will be unfair:

    Its not even released...and even before the first week. Players already clamming for "More" stuff that suits them. Rare gave a carrot and now players want the whole Farm.

    The ungratefulness is appalling isn't it?
    At this rate, with all the complaining, maybe Rare will indeed start rethinking their restrictions after all. 100% of plunder pass progress is a bit high innit? 30 rep cap to align with 30% gold and rep gain?

  • Ya newer players don’t know the no starve crate struggle, no sovereigns to turn into with harpoons. The games changed so much for the good

  • Pomegranate's, back in my day we only had bananas and we were grateful.

  • @eguzky sagte in PvE that will be released will be unfair:

    @tesiccl said in PvE that will be released will be unfair:

    @mayumixgamer Unfair? Lol. Rare have explicitly said they want Safer Seas to be a chill place for players or an extension of the Maiden Voyage. They don’t believe in a full PvE mode. Players just have to get over that and accept that this compromise from Rare is as good as they’re getting.

    Nope. I won't stop until Safer Seas is a full PvE mode; Up to level 40 (To hit PL), emissaries, captaincy, and guilds.
    It can leave out Athena's (end game content), Reapers (PvP content), and Hourglass (PvP content), and FoTD (Meant to encourage PvP).

    • Why should PvP players get a full mode (HG), but PvE players are told 'Be happy you got anything'?
    • Why do PvP players get to ruin the fun of a PvE player, but PvE players are told 'Cope or leave'?
      And before you say 'But Rare said...' I will remind you that 'Rare said' there would never be a PvE mode at all. And 'Rare said' all PvE discussions would be locked.

    Safer Seas is at step in the right direction, but only a step.
    AndI will not stop fighting for a full PvE mode, as long as my enjoyment of this game is held hostage by the most toxic of the PvP players.
    (Note: I AM NOT saying all PvP is toxic or attacking anyone.)

    no you are not going far enough, we need PVE servers and the of course need hourglass where we can fight NPCs to get our curses aswell, which we can take to the high seas aswell.

    im trollin if thats not clear, you realize every content is PVE content beside hourglass? how do you say PVE gets no content, SOT is full of it.

  • @phantaxus ah yes, the days of old when the brigantine wasn't even invented yet and all ships were the same light wood color and every sail was white.

  • @targasbr said in PvE that will be released will be unfair:

    2023, almost 2024 and there are still people who don't understand that the game is precisely about players robbing players...

    No it’s not.

    That’s something many veterans don’t understand.

    The game is precisely NOT about any ONE specific way to play.

    You can play Sea of Thieves however you want as long as you follow the rules.

    The high seas is supposed to be and is ideal for all play styles.

    As others have said, Rare’s intention for safer seas is not a PvE only replacement for the main mode.

    Safer seas is meant to build your crew’s confidence to where you feel comfortable sailing the high seas.

    It’s also going to be a great way to do tall tales and adventures without worrying about being interrupted/attacked.

    It will also be a great place to fish battlegills.

    And a great place to sail with young kiddos who don’t respond well to losing, being killed or sunk by other players and end up just never playing the game again.

  • @discobugle09896 said in PvE that will be released will be unfair:

    @targasbr said in PvE that will be released will be unfair:

    2023, almost 2024 and there are still people who don't understand that the game is precisely about players robbing players...

    No it’s not.

    That’s something many veterans don’t understand.

    The game is precisely NOT about any ONE specific way to play.

    You can play Sea of Thieves however you want as long as you follow the rules.

    The high seas is supposed to be and is ideal for all play styles.

    As others have said, Rare’s intention for safer seas is not a PvE only replacement for the main mode.

    Safer seas is meant to build your crew’s confidence to where you feel comfortable sailing the high seas.

    It’s also going to be a great way to do tall tales and adventures without worrying about being interrupted/attacked.

    It will also be a great place to fish battlegills.

    And a great place to sail with young kiddos who don’t respond well to losing, being killed or sunk by other players and end up just never playing the game again.

    You just confirmed what I said in the other comment.

  • I honestly don't get the point of all those endless PvP vs PvPvE vs PvE discussions. To me, it's pretty simple. I hate being sunk by players. No deeper chain of thoughts, I just hate it. It ruins my personal SoT experience. On the other hand, I love Sea of Thieves for it's world design, its sandbox character and yes, its multiplayer approach. As long as I cannot have both, the full SoT world experience AND not being sunk by players, I will only be playing much reduced time or not playing at all. Pretty sad, but fine for me. Now Safer Seas has been announced, and I'm hyped AF, because I can see my both playfun requirements come together. Of course I'm a little sad as well, because they applied many limitations. That's why I also tend to demand less limitations, and more steps towards a full-grown PvE mode. But for now, I can a 100% live with Safer Seas! I started cashing in and buying ship cosmetics only because of Safer Seas. So if there are enough other players like me showing activity and willingness to pay then Rare might rethink their PvE policy. If not, well, then I shall be satisfied with Safer Seas. End of story.

  • @captn-k1dd said in PvE that will be released will be unfair:

    I honestly don't get the point of all those endless PvP vs PvPvE vs PvE discussions. To me, it's pretty simple. I hate being sunk by players. No deeper chain of thoughts, I just hate it. It ruins my personal SoT experience. On the other hand, I love Sea of Thieves for it's world design, its sandbox character and yes, its multiplayer approach. As long as I cannot have both, the full SoT world experience AND not being sunk by players, I will only be playing much reduced time or not playing at all. Pretty sad, but fine for me. Now Safer Seas has been announced, and I'm hyped AF, because I can see my both playfun requirements come together. Of course I'm a little sad as well, because they applied many limitations. That's why I also tend to demand less limitations, and more steps towards a full-grown PvE mode. But for now, I can a 100% live with Safer Seas! I started cashing in and buying ship cosmetics only because of Safer Seas. So if there are enough other players like me showing activity and willingness to pay then Rare might rethink their PvE policy. If not, well, then I shall be satisfied with Safer Seas. End of story.

    I don't think they will because they never truly had a risk/reward system. They have an opt in-risk system for organic play or people can go participate in mass organized cheesing pve through alliance servers or they can get involved in big time cheesing through coordination with pvp and server sharing.

    They don't separate cheese activity from organic activity, it's just all activity. There is really no reason for them to budge much on pve because they have their cake and eat it too. They have people outside of the risk/reward system creating activity and it counts like anything else does.

    High end cheesing has people hooked on grinding gold they will never have the opportunity to even use, that's a lot of activity, a lot of commendation farming and "completing" things. On paper it's just a lot of activity.

    Casual play isn't as much activity and people will just bounce when they get bored. A lot of development work and effort to get less of what they already get for free from years of pve cheesing.

    They can just let the frustrated eventually get into pve cheesing operations. Not something I'm personally a supporter of but that's what has existed here for quite some time.

  • Folks are still going on about this? Now where'd I put that GIF?....
    Ah here yeh go.......

    alt text

  • 'Newbies' would have plenty of time to learn in Safer Seas.

  • Every single multiplayer game is unfair between new and experienced players.

    With the exception of being able to buy captaincy supplies and turn in at the sovereign dock, there is no in game benefit to playing a lot.

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