Hello,
I know my feedback might be unpopular but I'd also like to provide some context for where it's coming from.
I've always enjoyed pirate themed games and stories, it's one of my favorite aesthetics. I remember reading about Sea of Thieves back in 2018 shortly after it first came out and I thought the game looked absolutely smashing. I was quickly dissuaded from the game however as so many reviews mentioned the brutal no choice PvP nature of the game and at times toxic nature of the community. This was significant in my decision to not play the game at the time as I have delayed reaction times (I have trouble killing regular beach skeletons for reference), and so chose to play other games. Cut forward to two months ago, when a friend convinced me to buy the game after showing me how many PvE activities there are and just how fun and interesting the world is.
My starting experience was getting destroyed by a 4 person Galleon minutes after completing the tutorial and joining the larger world. No Problem, right? That happens, I'll just continue on. Life after life, ship after ship, crews and ships of 2 - 3 people more than myself show no hesitation in destroying my ship and occasionally shouting rude comments in the process. I got to about 50 hrs. of gameplay with my largest streak of not getting killed being about 4 hours. I decided that despite the game being beautiful, I found I had two options: 1) Continue playing the game as fodder for those who are able to react quickly in combat, trying to eke out some semblance of fun in between. 2) Not play the game; So I decided to take a break.
I was overjoyed when they announced that in Season 10 Safe Seas would be a game mode where people with no interest in PvP could actually enjoy the world they created. This was quickly followed by disappointment when they clarified rewards and reputation would be obtained at a 30% rate, not to mention reputation being capped. A 30% reward rate means to earn a reward that would normally take 15 hours in High Seas, it would take 50 in Safe Seas. I understand a reduced rate is being used to "incentivize" joining High Seas, but a 30% rate is not even a competitive alternative. Even a 50% or 60% rate would be a reasonable alternative and still provide people with a +40%-50% bonus for joining high seas. With the introduction of Safe Seas my options are now: 1) Play High Seas as fodder for those who are able to react quickly in combat, trying to eke out some semblance of fun in between. 2) Play Safe Seas and have to put in more than 3 times the playtime to earn the same rewards (if they are even available). or 3) Not play. I know there are other people like me who just want to play this beautiful and fun game without PvP, and would happily buy things from the store to support the development of the game overall; however, currently and even with the proposed Safe Seas mode, people not interested in PvP are being treated as second class players.
Feedback: Rewarding Safe Seas at a 30% rate with capped reputations does not create a real PvE only alternative. If this is intended to be a better "Starting Experience" until players realize you can only get real rewards in High Seas, please market it as such. Otherwise please consider raising the reduced rewards to a 50%-60% level.
