Safe Seas Rewards Too Low

  • Hello,
    I know my feedback might be unpopular but I'd also like to provide some context for where it's coming from.

    I've always enjoyed pirate themed games and stories, it's one of my favorite aesthetics. I remember reading about Sea of Thieves back in 2018 shortly after it first came out and I thought the game looked absolutely smashing. I was quickly dissuaded from the game however as so many reviews mentioned the brutal no choice PvP nature of the game and at times toxic nature of the community. This was significant in my decision to not play the game at the time as I have delayed reaction times (I have trouble killing regular beach skeletons for reference), and so chose to play other games. Cut forward to two months ago, when a friend convinced me to buy the game after showing me how many PvE activities there are and just how fun and interesting the world is.

    My starting experience was getting destroyed by a 4 person Galleon minutes after completing the tutorial and joining the larger world. No Problem, right? That happens, I'll just continue on. Life after life, ship after ship, crews and ships of 2 - 3 people more than myself show no hesitation in destroying my ship and occasionally shouting rude comments in the process. I got to about 50 hrs. of gameplay with my largest streak of not getting killed being about 4 hours. I decided that despite the game being beautiful, I found I had two options: 1) Continue playing the game as fodder for those who are able to react quickly in combat, trying to eke out some semblance of fun in between. 2) Not play the game; So I decided to take a break.

    I was overjoyed when they announced that in Season 10 Safe Seas would be a game mode where people with no interest in PvP could actually enjoy the world they created. This was quickly followed by disappointment when they clarified rewards and reputation would be obtained at a 30% rate, not to mention reputation being capped. A 30% reward rate means to earn a reward that would normally take 15 hours in High Seas, it would take 50 in Safe Seas. I understand a reduced rate is being used to "incentivize" joining High Seas, but a 30% rate is not even a competitive alternative. Even a 50% or 60% rate would be a reasonable alternative and still provide people with a +40%-50% bonus for joining high seas. With the introduction of Safe Seas my options are now: 1) Play High Seas as fodder for those who are able to react quickly in combat, trying to eke out some semblance of fun in between. 2) Play Safe Seas and have to put in more than 3 times the playtime to earn the same rewards (if they are even available). or 3) Not play. I know there are other people like me who just want to play this beautiful and fun game without PvP, and would happily buy things from the store to support the development of the game overall; however, currently and even with the proposed Safe Seas mode, people not interested in PvP are being treated as second class players.

    Feedback: Rewarding Safe Seas at a 30% rate with capped reputations does not create a real PvE only alternative. If this is intended to be a better "Starting Experience" until players realize you can only get real rewards in High Seas, please market it as such. Otherwise please consider raising the reduced rewards to a 50%-60% level.

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  • The idea behind safer seas is 2 things:

    1.To serve as an extended maiden voyage for new players to get used to the game.
    2.to serve as PTR for more seasoned players to test out things without the danger of getting interrupted. SoT shot sessions, loot stack pictures or speedrunning different voyages or encounters would fall under this category.

    Safer Seas are NOT PvE servers where seasoned players can flee to to grind gold, reputation, milestones etc. in peace without getting interrupted. To prevent that from happening, but also to make it a rewarding experience for new players that make them curious for more, the devs decided to leave some commendations, leave some rep and Gold-gain un but to disable everything a more seasoned players could squeeze out of safer seas despite it going against the core idea behind Safer Seas.

    Sea of Thieves is a sandbox PvPvE game where your potential goals are locked behind a struggle against the environment as well as players. If you play the game for its aesthetics, safer seas should still be able to provide a satisfying experience. However if you want the rewards without the struggle SoT is not the game for you - at least in theory. In practice no one is stopping you from joining/setting up alliance servers - it does sound like that’s the thing you’re looking for.

  • @ictus-xxi can I just copy paste your post each time when simillar topic will emerge?

  • Safer seas has such a low return rate with full intent. Rare has always wanted people to have to put their treasure on the line. Safer seas is just something to appease people who have wanted a pve mode, but they put all the limits in to make going into the pvpve mode much more enticing.

    If you look at the history of rares stance, up until now they have always said they never planned to add a pve mode, and want the game to be all about interactions, regardless if it is friendly or with those who wish to sink you and steal your haul.

    As for ships of larger crews, they are all balanced to that crew size. A sloop is much easier to run and harder to sink because of the low crew count, however a galleon is extremely hard to run and sinks much faster to basically force them to use most if not all of the 4 people on it to have to fix and run it. If you are sinking to galleons then you are either spending too much time in their broadside, or you arnt putting enough pressure on them to keep them busy. A smaller crew doesnt mean disadvantage, what matters is who runs their ship better.

    I have spent most of 600 hours playing solo, and i find other solos or extremely strong duos to be harder than brigs or galleons personally. Its about learning your ship what you can do. If you really do struggle with combat a lot, i recommend watching phuzzybonds solo sloop guide series, because it has information that is useful to more than just solo crews.

  • @housand2894 NUH-UH

  • @ictus-xxi

    I appreciate your response and clarification. I see, in that case I wasn't clear on what 'Safer Seas' is intended to be and I believe my feedback still stands as far as making it clearer in marketing and implementation that this is intended to be an extended starter area rather than a sole PvE alternative.

    As for me, it sounds like sounds like it is the developers intent to not provide content for players not interested in combat, so I'll set off in search of warmer waters.

    Appreciate the help and I wish you favorable winds!

  • @ghutar sure

  • @housand2894 said in Safe Seas Rewards Too Low:

    Feedback: Rewarding Safe Seas at a 30% rate with capped reputations does not create a real PvE only alternative.

    That's good, it's not meant to be. I know a lot of pve requestors have taken this as a win but what the devs describe is not meant to be this. Its meant to be a stage for very brand new players to learn basics before moving on. The intent is always for players to move over.

    Thats not to say they won't change their mind with enough pressure

  • @housand2894 happy to help! Wish you best of luck on your adventures ;-)

  • I think the risk-reward compromise is more than fair with the way Rare plans to do it honestly. People are always greedy and looking a gifted horse in the mouth.

  • The mode is meant for new players to learn, not for you to earn Pirate Legend without having to risk everything.
    Personally, I think the cap is too high as it should encourage players to go to high seas sooner because, at that rate, by the time they reach 20/30 in multiple factions they should have a good grasp of the layout and basic mechanics. I would, however, suggest that the first 15 levels of any faction receive the full value of gold/doubloons that the treasure is worth so that new players can start purchasing their first few cosmetics.

    My only gripe about safer seas is that it should allow up to 3 ships of friends as this would allow various TDMs giving new players safe fun opportunities to hang out with friends while practicing their PVP as well as help players who just want to find their friends to TDM.

  • @goldsmen Many players, especially PVPers who want to goad you into a fight forget that retreat is always an option. If the fight is not on your terms, it is often better to clear off boarders and get your ship moving than to just fight a battle from a losing position. Sometimes the fun is in goading the chase as well because it can make the one chasing desperate to catch you making them more willing to disadvantage themselves. I've even caused other players to give up the chase due to my driving skills

  • I can only ape what others have said: I don't see Safer Seas as a dedicated PvE server. I see it as a convenient Tall Tales and Adventure server. Honestly, I'd be ok if we only got credit for just those style categories of events. But that's just me, with the benefit of having played this game for 1000s of hours.

    For new players, as others have stated, it is more a tutorial extension with access to many world events. You can spend all the time you need to learn what you need to learn and explore what you need to explore before you graduate to the High Seas. Your goal should always be to graduate to the High Seas anyway. You will make more gold on the High Seas even playing it safe and keeping a watch on the horizon.

  • We don't want a PVE alternative. We want somewhere to do tall tails, create video or play with our kids/teach new pirates with zero risk of hearing toxic behaviour. The rewards are too high if anything. Safer seas is to get people hooked on the game then move to the high seas to get the rewards.

  • @miserenz oh 30% is fine! You need some coin to get some clothing, learn how progression works etc.

    It's no more than 450 gold per captain chest.

  • @miserenz said in Safe Seas Rewards Too Low:

    We don't want a PVE alternative.

    'We' feels too broad. But let's play it out a bit more.

    The solution to the game being toxic is ... well, there isn't one. Bans are infrequent, anti-cheat doesn't appear to exist (other than reports), which in turn feels back into the toxic feeling (because nobody trusts anyway). Alliance servers notwithstanding, alliances are too risky. Multiple times in the last week I've been chased by a Reaper from 3+ tiles a way with no emissary flag up, from a fresh spawn, without catching sight of them with anything other than the map, right up until winds cause a problem. Not a good feeling. I'd settle for action being taken on impossible things, but many of those impossible things are also virtually impossible to record in a way which can be transmitted easily (a 10+ minute video of an impossible pursuit isn't exactly portable).

    So Rare could ramp up that anti-cheat that's coming soon (maybe?), find some way to balance crew size interactions, fix whatever's allowing players to see well beyond line of sight, and take action on players who are cheating, exploiting, etc.. While they're at it, they'd need to fix combat (sword dash is silly, just give us a 'dive into the water' mechanic for traversal with proper limits).

    Okay, but what about people for whom this isn't enough? PvE players who saw 'PvE is coming' in Kotaku, or dozens of other outlets. Those who just saw the words, and didn't read into it? Well, some of them might stick around in Safer Seas if they like the feel. Others, returning, may too. But at that point there are a few limiting factors here.

    First, as this thread talks about, rewards are low. On the face of it, who cares? But low gold and doubloon income creates an impression that the Emporium is predatory. That's not great. For those who read into it, that's not going to sit well that PvP players get more (it never sits well within communities), so a portion of players will leave again. Another portion just won't spend real money on it for similar reasons. Still, player gain, just in Safer Seas (and using the complaint from the PvP crowd: servers cost money to run).

    Second, there's nothing to push towards for those players. Captaincy isn't there. Most Guilds won't want PvE only players. Emissary status can't be obtained. Endgame tier quests (which are mostly just longer and harder, if we're honest), aren't available. So a portion of those who stuck around are going to leave after a while.

    But every few months people will return for Tall Tales. Which would be good, except that it's pretty hard to justify spending money in the Emporium for the reasons above, let alone when you know you're only going to play the Tall Tale (maybe a few times) and then move on.

    Now remember that Game Pass access means a lot of these people who didn't stick around also didn't buy in (and many who did will have done so during a sale). The business case for Safer Seas for what's probably 1/5th (or fewer) of potential players, many of whom are on Game Pass, feels iffy. And that's before we talk about making it harder for them (which is a theme, or counter-theme, in a few threads, including this one).

    Pragmatic gamers with a PvE preference absolutely want the preference, and there are a growing number of people who want the experiences of the game without the PvP element. Some of us don't want to play the game like it's a job. So everything that hinders the experience, and enjoy, in an entirely illogical way, paints a negative picture. And you can be sure that the likes of Kotaku will slam Safer Seas if restrictions are too harsh. While that doesn't matter to many people in the short term, the increased focus on the game (thanks to 'PvE finally coming soon') means that any/all toxicity in the High Seas gets put under the media microscope again, which is going to cause a new and exciting kind of backlash, both inside and outside of the community. It honestly doesn't take that much to prevent that from happening, but further restricting from the baseline, as announced prior to launch, would absolutely draw the attention and ire of the media. Given the publisher of the game, if you actually want to keep the PvEvP experience in any sort of reasonable shape, you probably don't want that.

  • @orloglausa I guess that they adveriste it so poorly. I mean you have to listen to the whole video to get that their idea of SS is an expanded tutorial and way too goof out with friends.

    So backlash from disapointed folks is somethibg natural and allready observed.

    So maybe right step would be properly informing players about what are intenios of making it. In one short sentence couse fully reading stuff or fosuing on it aren't common thing in internet.

    I would love if there is much (optional) tutorial stuff puted into safer seas.

    For the other hand I get guys who are gating angry (not namecalling post and stuff that sucks) looking at all that post about demanding stuff yo be added to SS. I think that they feeling cheated and pushed away becouse game they purched will change becouse vocal folks can't find themself in current state and push for change when they bought it for what it is.

    It's funny couse lot of this vocal folks complain about toxicity yet their post are full of spite and namecalling with is ironic.

  • In my opinion it should be even lower. 30% is too high. Maybe 15-20%?

    • If you just play to enjoy the game and the talltales. Awesome! Thats what this mode is for
    • If you play for cosmetics...Cosmetics are the only way the game can show progression. And the ones you get trough gold show your experience and adventures. You earn it by playing risky and beating other people. If you can get the same other people get without the risk...Whats the point of cool cosmetics? If safe seas give a lot of money, then cosmetics mean nothing, if the noob who never plays PVP can easily get the same cosmetic the PVP toplord has.

    One point I agree with you is: Rare does NOTHING about toxic/racist/abusive players and cheaters. They havent even bothered to add an in-game report tool. This has contributed to a more toxic community than it needs to be, as people can do and say almost anything without getting banned.

    And also, the skill difference tends to be quite wide, particularly between new players and players who used to live in Arena. Now they might use hourglass, but honestly hourglass feels like another failed arena. Probably even worse.

  • You're lucky there's Safer Seas at all.

  • @kakaroto9766 I would love to have raport tool that automatically add like 10 last rows of text from raported player or X second of his voice chat.

    Bye bye all that degerative terms, kids yelling "blackskincolorname""blackskincolorname" or other stuff.

    I don't care for what they say or wirte (they are random bots for me) but breaking rules without consequences are bad for health of community. First yelling swears when in fight, than abusing other players..

  • @ghutar said in Safe Seas Rewards Too Low:

    @kakaroto9766 I would love to have raport tool that automatically add like 10 last rows of text from raported player or X second of his voice chat.

    Bye bye all that degerative terms, kids yelling "blackskincolorname""blackskincolorname" or other stuff.

    I don't care for what they say or wirte (they are random bots for me) but breaking rules without consequences are bad for health of community. First yelling swears when in fight, than abusing other players..

    If you are on Xbox:

    • Xbox Button
    • People
    • Recently Played With
    • select the player
    • Report
    • Voice Communication

    That will send a report to Microsoft with a recording and bonus, they get banned from the Xbox account, not just SoT. You have to act fast though, I think within 30 or 60 seconds.

  • @foambreaker Im on pc, i know I can raport player in that way (good time of guys hiding from HG fight on Shores of Gold) but

    • it's clumsy as hell on pc
    • try to do this in 30 seconds without knowing it.

    I think they cloud shorten the route a lott like
    [Press 911] [allredy on recenty played] [choose from list and click to raport] system should provide logs and filter fake reports.

  • @ghutar said in Safe Seas Rewards Too Low:

    @orloglausa I guess that they adveriste it so poorly. I mean you have to listen to the whole video to get that their idea of SS is an expanded tutorial and way too goof out with friends.

    That's a large part of the problem. The bigger problem is that the media/blogs have taken this a little off course already. The expectations are there, and some of the limits are contradictory (as you know from multiple threads, I see the captaincy removal as pointlessly detrimental). Gaps in what's been said lead to speculation, and that speculation is ultimately not going to be helpful for Rare (unless their aim is to move to a PvE variant of the game).

    @ghutar said in Safe Seas Rewards Too Low:

    So maybe right step would be properly informing players about what are intenios of making it. In one short sentence couse fully reading stuff or fosuing on it aren't common thing in internet.

    A written explainer/media release prior to the video would have helped a lot. But now that they've put out the video with the limits, we have a baseline; they can't make it worse than it is, they can only make it better (read: more to do, better rewards, more consistent with the game around it in terms of access and progression -- and by that I mean things like the Captaincy/Guilds overlap/issue). Even writing TBA a dozen times in a comparison table would have been better than where we've landed in terms of uncertainty, because the lack of exposition is shaping perspectives.

    @ghutar said in Safe Seas Rewards Too Low:

    For the other hand I get guys who are gating angry (not namecalling post and stuff that sucks) looking at all that post about demanding stuff yo be added to SS. I think that they feeling cheated and pushed away becouse game they purched will change becouse vocal folks can't find themself in current state and push for change when they bought it for what it is.

    It's funny couse lot of this vocal folks complain about toxicity yet their post are full of spite and namecalling with is ironic.

    I think the big problem here is that the game cannibalised itself to maintain that vision. People who want PvE just won't play. Safer Seas isn't just an on-ramp, it's where PvE players will go. As people get sick of in-game toxicity, and wasting time, it's either Safer Seas, or not play. As it is now, it's, Tall Tales, hoping to be left unattacked while voyaging or fishing somewhere, or not playing. (Yes, there are Alliance Servers, but those being used so widely should be a louder message to Rare than they are.) As the community here talks about all the great spots they can play peacefully, so too do the people who are just out to ruin others games go to blindly attack them. (Killing a Pirate who is fishing in a pond, using a row boat, all to steal some fish, can't really be considered anything other than trying to ruin someone's game.)

    Personally, if they made FoF and FoTD available in a PvE world I wouldn't care. The trigger to activate FoTD would obviously some hurdle to get hold of the pink flame instead of PvP, but beyond that, it being there makes no real difference to any other player. People who wouldn't do it in the High Seas still wouldn't be doing it in the High Seas. And I guess that's the point of this; Safer Seas will show Rare how much players are willing to give up to enjoy the game, and how much of a tilt in that direction makes sense to them from a business perspective.

  • Beggars can't be choosers.

    With all due respect if you can't kill a beach skeleton but you already care about the rewards you have the wrong priorities.
    Safer Seas was specifically created so that you can learn how to kill that beach skeleton... why not learn how to deal with PVE to earn loot first before asking for a boost?
    With that said a boost in gold/rep isn't going to happen because Safer Seas isn't suppose to be a PVE server, it's more of an expanded tutorial for new players.

  • A 30% reward rate means to earn a reward that would normally take 15 hours in High Seas, it would take 50 in Safe Seas.

    Hmmm if that is what you think, your doing something wrong. Besides from the info given about SS. It just a Tutorial/Learning place zone for kids and Tall Tale exploring. Not to be taken seriously, after all. The game has and always be marketed as a PvPvE Open World shared experienced with other players.

    1. Play High Seas as fodder for those who are able to react quickly in combat, trying to eke out some semblance of fun in between.

    Or play HS and just..enjoy it. Some days you wont encounter a single player (Check forums for players complaining about this very fact) It still fun.

    1. Play Safe Seas and have to put in more than 3 times the playtime to earn the same rewards (if they are even available).

    "If any" Oh but the best rewards are exploring the world. Tall Tales, Fortresses, Shrines. Many of those you can freely do MUCH quicker without Player encounters "apparently" and it still a grind regardless.

    1. Not play. I know there are other people like me who just want to play this beautiful and fun game without PvP, and would happily buy things from the store to support the development of the game overall; however, currently and even with the proposed Safe Seas mode, people not interested in PvP are being treated as second class players.

    Always knew there be a small % of players who will find, even tho they got what they wanted (by Rare breaking promises) they wont be happy because there has to be a Restriction. Game has and always will be Marketed as "Open and Shared World with pvpve" if you wanna play half the game, you get half the stuff.

    If this is intended to be a better "Starting Experience" until players realize you can only get real rewards in High Seas, please market it as such.

    SS is only a very small part of the game, look at the UI of them revealing it. The big picture is HS while the SS is small. They market HS as the "Go too if you want full experience" or if you want a safe place, Try SS.

    Again, third time. (Sea Of Thieves Descriptions from different advertisements)
    The freedom of the pirate life awaits in Sea of Thieves, a shared-world adventure game filled with unknown dangers and loot for the taking.

    Sea of Thieves offers the ultimate pirate experience, a sandbox world packed to the seams with sailing and exploring, battling and plundering, riddle solving and treasure hunting.

    Sea of Thieves is an open-ended multiplayer PvPvE game

  • Maybe with your delayed reaction time you are not the best at being a solo player, but you might be able to play and provide value being apart of a crew? There is a literal blind person that is able to play in a crew so I don't see why you would not be able to.

  • @KAKAROTO9766

    Your posts have been removed as they goes against the Forum Rules and Pirate Code.

    ALWAYS:

    Be courteous. Don’t insult players you don’t know. If humour is the intent, remember that this can be lost or misinterpreted online, and words can very easily offend. Be mindful of what you’re saying and if someone asks a question, see if you can help them out as you’d appreciate being helped out yourself if the roles were reversed.

    Name calling, personal attacks and using derogatory language against Community Members, Rare Employees, Global Moderators or Deckhands is not acceptable. Using such language will result in a warning, then temporary ban from the Forums and a final warning. If the action is persistent or increasingly aggressive, a permanent ban from the Forums will be issued.

    Please read and abide by the Forum Rules and Pirate Code in future.

    Thank you.

  • @housand2894 said in Safe Seas Rewards Too Low:

    ( ... ) This was quickly followed by disappointment when they clarified rewards and reputation would be obtained at a 30% rate, not to mention reputation being capped. A 30% reward rate means to earn a reward that would normally take 15 hours in High Seas, it would take 50 in Safe Seas. I understand a reduced rate is being used to "incentivize" joining High Seas, but a 30% rate is not even a competitive alternative. Even a 50% or 60% rate would be a reasonable alternative and still provide people with a +40%-50% bonus for joining high seas. With the introduction of Safe Seas my options are now: 1) Play High Seas as fodder for those who are able to react quickly in combat, trying to eke out some semblance of fun in between. 2) Play Safe Seas and have to put in more than 3 times the playtime to earn the same rewards (if they are even available). or 3) Not play. I know there are other people like me who just want to play this beautiful and fun game without PvP, and would happily buy things from the store to support the development of the game overall; however, currently and even with the proposed Safe Seas mode, people not interested in PvP are being treated as second class players.

    Feedback: Rewarding Safe Seas at a 30% rate with capped reputations does not create a real PvE only alternative. If this is intended to be a better "Starting Experience" until players realize you can only get real rewards in High Seas, please market it as such. Otherwise please consider raising the reduced rewards to a 50%-60% level.

    For people who get sunk "all the time", the 30% won't be taking them that much longer - you only get 100% on the High Seas when you get to turn in your loot. So if you get sunk 9 out of 10 times; you earn only 10% of the loot you had on your ship(s). The Safer Seas gives you three times as much !!

  • I just hope Rare doesn't give in to demands and change the rewards behind SS. As long as they stick to the "it's for new players to learn" I think we will be fine, but if you give them an inch.... It also slightly worries me that deckhands and moderators are not locking threads asking for changes to SS rewards. Rare said they wouldn't change it, therefore threads should be locked. By not locking them, you are basically saying "yes, this is open to change" so....

    Happy Sailing!

  • OP: A question for you?

    Don't you think that you are too greedy with your request?

    If currently you make 0.

    How is 30% not enough for you?

    Why should you be a 'Pirate Legend' if you can only fight bots? Why should you have maximum reputation in any faction? I personally think 40 is too high of a cap. Without emissary flags 25 should be it and more than enough, Rare are being too generous. I mean I don't care how many times someone else's reputation bar will spin around and up the number, but most people who actually need this safe environment are people who would not care about this reputation and would appreciate the opportunity to experience the game in a safe environment.

    Imagine being able to achieve a competitive rank in CSGO or some other game playing against bots, but you would only get up to xxxxx rank....I mean wouldn't make sense right?

    P.S. You know alliance servers exist right?

    ...

    I mean...You will literally get your own private server, without anyone ever bothering you, no server merges etc...And you will even get gold for it! Most people who asked for private servers were happy with a 0, now you will get 30%!

    If you will want more, you know where to find it.

  • @legendary-liz said in Safe Seas Rewards Too Low:

    @KAKAROTO9766

    Your posts have been removed as they goes against the Forum Rules and Pirate Code.

    ALWAYS:

    **Be courteous. Don’t insult players you don’t know. If humour is the intent, remember that this can be lost or misinterpreted online, and words can very easily offend. Be mindful of what you’re saying and if someone asks a question, see if you can help them out as you’d appreciate being helped out yourself if the roles were reversed.

    Name calling, personal attacks and using derogatory language against Community Members, Rare Employees, Global Moderators or Deckhands is not acceptable. Using such language will result in a warning, then temporary ban from the Forums and a final warning. If the action is persistent or increasingly aggressive, a permanent ban from the Forums will be issued.

    Please read and abide by the Forum Rules and Pirate Code in future.

    Thank you.

    I appreciate you reviewing this but could you be kind enough to clarify?
    There were no personal attacks in my posts. I literally said "Rare". I did not refer to any individuals, community members, rare employees, global moderators or deckhands. I simply criticized the way Rare (The company) implemented a system because I thought it was quite lacking compared to the same system in other games. Does this rule also means people cannot criticize Rare in these forums?

    And I will not even repeat the simple word I used to describe that, because apparently clearly making reference to underperformance of a company is not allowed.
    I am not trying to make loud noise in the forum or anything, but you ignored my private question and addressed it here. So I'll ask the same way.

  • I’m glad we are still earning something in safer seas and 30% is the best percentage for safer seas and I hope rare don’t change it.

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