How easy it is to force a newbie into killing a crew enough times, they be hunted down just to be locked up.
I don't understand the point you're trying to make here.
So..solo players wouldn't have a chance?
There are plenty of solo players out there who can outplay a full galleon on a regular basis as far as I know.
Based on their suggestion, it'd actually give solo players more of an opportunity to use their ship's brig... As it stands, solo players have literally zero use for a brig on their ship (since there's never anybody to vote in there).
That's a big part of my reasoning yes. On top of that I've never really see full crews utilize their brigs either.
@b4njax this is one of those ideas that sounds good on paper but sounds bad when added to adventure if they gave us a halo/ cod style team death match mode I could see it working there where killing the mvp on opponents team gives bonus points and works as a comeback mechanic.
Can you go into more detail about why you think it would be bad for adventure? At it's best though I could see the bounty trying to negotiate an alliance or something to not get turned in or be trying to ask their captors "what's happening, is that my crew? Oh you guys are done for now. Bla bla bla".
@b4njax I think this sort of system would be so difficult to implement something that can't be farmed or abused that it really isn't worth it.
Can't see it being too difficult. Teleporting actors in and out of the brig via button prompts. Some stat-tracking on a map item. To me it seems like a natural counterpoint to really aggressive pvp of Reaper crews. I dunno, can you give more detail on how you reckon it could be abused, aside from the example I mentioned above?
The form you suggest is inherently biased, as it punishes pvp by having an additional deterrent.
Considering there would be likely commendations for such a system as well as the flex of seeing your own wanted poster go up and up based on your pvp, I would have thought it would encourage pvp more than deter it. Likewise I think it would encourage pvp to naturally come to the pvp-er. It definitely would offer up opportunities to interact with other crews with banter, negotiations and chases.
The sloop no longer has a brig. Locking up players from other crews would be abused and sounds even less fun than being spawn camped.
I genuinely forgot the sloop has no brig, that's a solid point.
I DON'T GO TO TURN YOU IN.
So you troll to purposely ruin my game. Cool, thanks, I can just leave game and load in to a new one so you get nothing or my crew can chase you down. Either way I have been thinking about that problem and here's my solution... there could either be a time limit for turning someone in or the bounty has a button prompt on the brig door and progress bar to break out. If caught doing so, their escape progress resets so they have to be sneaky about it and the captor has to try keep an eye on them, which again, could provide more opportunity for the crew interactions I crave, actual banter/negotiations in the name of shenanigans.
P.S. Thanks to everyone who're engaging with this topic.