@wolfmanbush
There has never been any consequences for sinking another crew’s ship so of course the people who endlessly hop servers looking for quick high value targets/steals like a crew doing a world event get to farm casuals over and over and over and over and over again to no end.
Rare thinks this is a sustainable model they even have the audacity to call it “magical”.
It’s not magical. It’s predatory and unsustainable because eventually you run out of willing victims that grow tired of having their session ruined by veteran players hopping servers looking for targets.
Rare still to this moment thinks lesser of people who don’t enjoy PvP with their PvE hence all of the limitations associated with sailing on safer seas. It’s appalling.
All of the people stuck on this risk/reward, PvP always enabled vision have lost sight of what video games are supposed to be about which is fun and an escape from the challenges of everyday life.
Developers should let their players choose their experience and not punish or treat them lesser for it.
There is nothing wrong with people who enjoy the risk of sailing in a world where PvP is always enabled and where piracy is encouraged.
There is also nothing wrong with the people who don’t enjoy the risk of sailing in a world where PvP is always enabled and where piracy is encouraged.
You cannot force people to like something they don’t like.
How come players can choose to only PvP without any limitations or repercussions yet if someone wants to play without PvP they can’t enjoy the full game, their progress is nerfed by a whopping 70% and that doesn’t even factor in that emissary bonuses are disabled.
I’m sorry but safer seas with all the current restrictions is a huge slap in the face to all the players who requested a PvE mode and were denied it only to be given an extremely unfair, watered-down PvE mode later with the stated goal of being an entry point to the game where players can eventually choose to play with PvP enabled if they want access to the full game and without their progress being artificially slowed.
So again players are still FORCED to play on servers with PvP enabled.
The devs have not learned a single thing in five years about how people like what they like and aren’t going to change who they are or what they like just because a developer refuses to give them the ability to play and enjoy Sea of Thieves without PvP.
Sea of Thieves has been out for over five years and this dumb idea that the game cannot be enjoyed without PvP is still harming the title.
Of course it can be enjoyed without PvP and to go a step further this game could be enjoyed with other crews in a fully cooperative setting as opposed to just a single crew in a massive world by themselves.
Either way when the developers decide to start treating both ways of thinking equally ie that both PvEvP and PvE only are both 100% equally accepted ways to play and enjoy Sea of Thieves the game will be in the best place it possibly can be.
People should have the ability to choose their experience and not be punished for it.
People when and if they are ready can freely choose to sail on the high seas for the thrill, the excitement, greater rewards, PvP, whatever but let them make that choice on their own. Don’t make anyone feel forced to play on the high seas.
Stop thinking lesser of people who just want the opportunity to play and enjoy Sea of Thieves without PvP.
There’s nothing wrong with it. Not everybody likes the same things. It’s okay to not like PvP. Seriously it really is.
Make Sea of Thieves a game for everyone. Don’t penalize people for wanting a PvE only experience.