Auto harpoon is bad

  • From when it was introduced i just hate it, why?

    1.It requires no teamwork, just spamming mouse. (Before it was so cool - if you wanted to load fast as you sometimes have in SOT teamwork was required)
    2.All chests go on each other which makes hard to transfer chests fast which you want to move elswhere.
    3.That's not how psychics work, it just looks like game becomes more easy and automated.

    I would be really happy if they remove this.

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  • @mindaugas1991 convenience at the end of the day over reality.

  • @mindaugas1991 You can fire your pirate out of a cannon; is that how physics works? Your pirate can take a breath underwater via tiny bubbles or a hot vent; is that how physics works? The blunderbuss and blunder bombs knock pirates back a number of feet; is that how physics works?Your pirate has magic sticks that fire bubble projectiles; is that how physics works?

    This game has never laid on the "simulation" side of the simulation/abstraction scale. This was a QoL feature added for solo sloopers and treasure producers to counter-balance the overabundance of treasure takers. You are among the minority on this opinion matey.

  • @mindaugas1991 you're very much in a minority. Only thing I miss is odd keg misplay when harpooning

  • @mindaugas1991 said in Auto harpoon is bad:

    3.That's not how psychics work, it just looks like game becomes more easy and automated.

    Because physics is working perfectly fine when you smush your human body into a cannon and then use gunpowder to shoot yourself out of said cannon and instead of some pink mist you actually survive this ?

  • It’s not bad because there are times when being able to rapidly harpoon treasure is critical.

    Think of a situation involving multiple ships and you managed to sink the ship with a ton of treasure but there’s another vessel remaining contesting you.

    Loot sinks again like it used to on a timer whether you’re in render or out of render. So you only have 5 minutes for some treasure before it starts to sink.

    All these things considered the new harpoon is an incredible new feature. A true quality of life improvement.

    I could never imagine going back.

    Same feeling with the Sovereigns.

    Super nice feature. Makes selling way less tedious. Very much appreciated.

  • AUTO HARPOON IS GOOD

    From when it was introduced i just love it, why?

    1.It requires no teamwork, just spamming mouse. (Before it was so redundant - if you wanted to load fast as you sometimes have in SOT teamwork was required)
    2.All chests go on each other which makes easier to transfer chests to the sovereigns.
    3.That's not how psychics work, which is fine because it's a game

    I would be really happy if they kept this.

    ftfy

  • All chests go on each other which makes hard to transfer chests fast which you want to move elswhere.

    This and everything is on top of each other. I like to organize my loot but this makes it troublesome.

    And if I wanna sell a high value item first. Got to dig it out.

  • @hiradc I think you can still do it, but never tried it intentionally. If you harpoon items on a weird angle, lets say something almost directly underneath the ship, the items still remain on harpoon and you have to take them off manually like in the olden days, so you might still be able to replicate the boom

  • @burnbacon said in Auto harpoon is bad:

    All chests go on each other which makes hard to transfer chests fast which you want to move elswhere.

    This and everything is on top of each other. I like to organize my loot but this makes it troublesome.

    And if I wanna sell a high value item first. Got to dig it out.

    Wait, how did you sort them before? Like how did you separate the high-value chests when you had to manually take things off of the harpoon?

  • @zig-zag-ltu I don't think this is based on angle, I've certainly not seen any pattern with the loot this happens to but aware of the bug you mean.

  • Talking about sovereigns first thought why that faction was introduced in game so all other factions npc's become unnecessary, who even goes now to sell treasure to gold horders or others ? People who don't have their own ship you say ? who cares it's to easy now

  • @lordqulex said in Auto harpoon is bad:

    @mindaugas1991 You can fire your pirate out of a cannon; is that how physics works? Your pirate can take a breath underwater via tiny bubbles or a hot vent; is that how physics works? The blunderbuss and blunder bombs knock pirates back a number of feet; is that how physics works?Your pirate has magic sticks that fire bubble projectiles; is that how physics works?

    This game has never laid on the "simulation" side of the simulation/abstraction scale. This was a QoL feature added for solo sloopers and treasure producers to counter-balance the overabundance of treasure takers. You are among the minority on this opinion matey.

    That doesn't mean game can't have one more realistic thing in it right ? Only spamming mouse key does not require brain at all, most time i was solo slooping and i was fine with taking loot myself and these "critical" times when you have no time to take loot even more thrilling and makes game more interesting

  • @mindaugas1991 said in Auto harpoon is bad:

    That doesn't mean game can't have one more realistic thing in it right ? Only spamming mouse key does not require brain at all, most time i was solo slooping and i was fine with taking loot myself and these "critical" times when you have no time to take loot even more thrilling and makes game more interesting

    You're right, it doesn't mean that. But you're looking at it from your perspective regardless of the data that Rare has access to. Sea of Thieves suffers from grognard herding—that is to say, its player base consists mostly of long time players and new players find the learning curve steep, the PvP punishing, and some the mechanics buggy/old-fashioned. This was a quality of life upgrade aimed at improving new player retention via easing PvP pressure by way of making collecting and selling PvE treasure faster. Not to mention for us grognards who are lazy and found taking treasure off the harpoon needless and tedious.

    This was a generally very well accepted update. Sorry.

  • @mindaugas1991 said in Auto harpoon is bad:

    Only spamming mouse key does not require brain at all, most time i was solo slooping and i was fine with taking loot myself and these "critical" times when you have no time to take loot even more thrilling and makes game more interesting

    Does...Does moving from the harpoon to the loot to take it off the harpoon and place it on the deck "require a brain"? I mean, if that is your idea of high IQ gameplay...

  • @maximusarael020 said in Auto harpoon is bad:

    @mindaugas1991 said in Auto harpoon is bad:

    Only spamming mouse key does not require brain at all, most time i was solo slooping and i was fine with taking loot myself and these "critical" times when you have no time to take loot even more thrilling and makes game more interesting

    Does...Does moving from the harpoon to the loot to take it off the harpoon and place it on the deck "require a brain"? I mean, if that is your idea of high IQ gameplay...

    I never said "it's high iq" gameplay.. but it requires more stuff for you to do than just spam one button

  • @burnbacon said in Auto harpoon is bad:

    All chests go on each other which makes hard to transfer chests fast which you want to move elswhere.

    This and everything is on top of each other. I like to organize my loot but this makes it troublesome.

    And if I wanna sell a high value item first. Got to dig it out.

    To sort your loot, couldn't you just move the item you harpooned before you harpoon the next item?

  • Slight edit for your title:

    "I don't like Auto Harpoon"

    It is definitely not "Bad" but you just may not like it... and you are totally entitled to your opinion.

    As someone who enjoys almost every aspect of this game, it is a solid quality of life feature:

    1: It so much more convenient for both collecting things on a ship, as well as taking things off with the sovereign.

    2: It makes soloing with a harpoon rowboat actually fun. Removing treasure and placing it sucked on a rowboat.

    3: It makes stealing easier. Cuz now only one person is manning the harpoon at Fort of the Damned, and may not bother turning around when the chest of legends get deposited on deck.

    Yes it's not "Realistic" but nothing in the game is. Double gunners would get REALLY upset since their guns would misfire 75% of the time, and become useless the moment you dive into the water.

  • @mindaugas1991 said in Auto harpoon is bad:

    @maximusarael020 said in Auto harpoon is bad:

    @mindaugas1991 said in Auto harpoon is bad:

    Only spamming mouse key does not require brain at all, most time i was solo slooping and i was fine with taking loot myself and these "critical" times when you have no time to take loot even more thrilling and makes game more interesting

    Does...Does moving from the harpoon to the loot to take it off the harpoon and place it on the deck "require a brain"? I mean, if that is your idea of high IQ gameplay...

    I never said "it's high iq" gameplay.. but it requires more stuff for you to do than just spam one button

    Having "more stuff for you to do" does not mean an improvement on gameplay. If the game forced you to scrape barnacles off the bottom of your boat would you consider that an improvement or just wasted time?

  • One could fairly easily not use it if it's such a bad thing to you. All the turnin points are where they used to be. You could swim all your loot to your ladder and never have to touch that harpoon....

  • @mindaugas1991 said in Auto harpoon is bad:

    @maximusarael020 said in Auto harpoon is bad:

    @mindaugas1991 said in Auto harpoon is bad:

    Only spamming mouse key does not require brain at all, most time i was solo slooping and i was fine with taking loot myself and these "critical" times when you have no time to take loot even more thrilling and makes game more interesting

    Does...Does moving from the harpoon to the loot to take it off the harpoon and place it on the deck "require a brain"? I mean, if that is your idea of high IQ gameplay...

    I never said "it's high iq" gameplay.. but it requires more stuff for you to do than just spam one button

    Imagine playing in a time where harpoons didn't exist at all.... it was just....the worst.

    alt text

  • You are right that this isnt how physics works, but consider, speedy auto reeling harpoons dont exactly exist in the real world, nor walking bones... And if you want to really get into the physics, launching out of a powder cannon is not going to end well!

    Point being, realism isnt always what makes something good, nor the only basis. I partly prefer the old system just because it was more hectic in intense situations and put the pressure on, but also its just nice having the convenience of it now, but my opinion on either side is not based in any measure on realism.

  • There are many reasons why it was updated

    1. I wouldn't say it required team work, it was appreciated but not a requirement, overall the change in this aspect isn't that significant

    2. I'd argue the time it takes to pick treasure off of the harpoon takes = to or more time to allocate.

    3. Psychics? What does that have to do with the harpoon? You sure you don't mean telekinesis? What does any of these two topics hjave to do with the harpoon? I'm confused, could you elaborate?

  • @mindaugas1991 or maybe they could just make it optional because I personally like it

  • @hiradc said in Auto harpoon is bad:

    @mindaugas1991 you're very much in a minority. Only thing I miss is odd keg misplay when harpooning

    That was an unintentional bug. That wasn't supposed to happen.

  • @personalc0ffee kegs touching hull setting them off seems reasonable to me

  • @mindaugas1991 Im just annoyed that stuff gets stuck on the harpoon alot dosent transfer to the deck half the time

  • Sorting chests while docked is a dangerous idea. Much safer to pile the loot up quickly first and then sort it while sailing away from the spot second.

    I think the new harpoons are great - especially when sailing solo. Looting and selling got much faster so less chances of being attacked while busy with it.

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