I'd like to make a suggestion that might address a problem that currently exists in Sea of Thieves.
To start with the conclusion, gold, the reward for treasure, is distributed in a certain ratio to the first acquirer and the last seller.
For example, 50-30% to the first picker and 50-70% to the selling crew.
This is debatable, but the benefits I think are:
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If there are people who only want PVE and you can't make it, at least the reward for the time you put in for the defeated (sunk) people should be non-zero so they won't quit the game. I don't think there's any reason why you should get zero results for your time invested just because your fighting skills are bad.
Other games also give experience points or a certain amount of gold so that if the player loses, they don't feel like they've wasted their time. In the case of Sea of Thieves, there is no level up and only cosmetics, but since most of the achievements and gold required for this are made from 'sale', it is meaningless if you can't sell it no matter how many hours you spend. -
It's a minimal protection for normal sailors from trolls dropping treasure from ships or killing themselves with gunpowder kegs to destroy envoy flags. Even if you are trolled, it reduces frustration by giving you some compensation for the loss. Conversely, even if you are brigged right before selling for no reason, you can throw away your regrets because you got a certain percentage of money after touching the treasure.
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The same goes for open crew. I want to sell it, but there are many times when the rest of the crew did not agree and I couldn't sell it, and it was sunk. Disagreements are unavoidable, but for the few sailors who want to be safe, the damage is devastating.
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Above all, I think it is beneficial for the whole game to give the weak a driving force to continue sailing rather than a winner-takes-all system. I know that there are more crews who diligently complete voyages and events and then steal than crews who eventually steal and sell, so it seems like a necessary part to keep the game fun for everyone.
It would be nice to be able to be comforted even if you sink without losing the game's identity, plunder. And since the amount of rewards is constant, you don't have to worry about inflation.
This was my thought after playing for about a year. I still love this game so much. Thank you!
