I know there are some topics here discussed the same thing, and it is recommended playing in a crew, but I still want to suggest having a private room or invite-only session. Since I just want to enjoy sailing on the beautiful sea alone without being hunted by other players. Sometimes I played with a friend and I found it impossible to hide from others when they arrived to the island after us, because they are mostly Galleons. I enjoy the time with less players but it seems impossible in this game.
Can't play the game solo
@marinecake46859 PvE servers are never going to happen, sorry.
See: https://www.seaofthieves.com/community/forums/topic/136693/pvpve-the-team-s-thoughts/1
Over the last year there have been some interesting changes happening around the game, some of those benefit you and your stage of piracy and the decisions are creating a pattern that may suggest the environment may keep changing in a way that may benefit you consistently over time. That's not guaranteed it's just a trend of changes.
Point being, if you love parts of the game try to stick with it and see what they bring to the game over the next couple of seasons.
Solo today is very different than a year ago which was very different than 3+ years ago. Overall more positives than negatives for new play and casual play for solos.
Keep at it, even if super casually, as long as you love parts of it there is something to stick around for, even if you gotta adapt to random pvp around it.
Since I just want to enjoy sailing on the beautiful sea alone without being hunted by other players.
But its an Open World game. Its advertised as this. Not a single player experience.
I played with a friend and I found it impossible to hide from others when they arrived to the island after us, because they are mostly Galleons.
Really? I can't recall the last time I have ever seen a galleon in the last 3 months, unless it was Hourglass battle or just one at an outpost waiting for a crew :p
I enjoy the time with less players but it seems impossible in this game.
You make the game impossible.
@burnbacon Not me, I played with my friend for an hour today and I quitted because I was being hunted on The Reaper's Hideout. I didn’t even fight back since it’s not even what I played the game for, and the part I enjoyed it.
Even GTA is famous for hunting each other, but GTA online has invite-only session.
2 galleons on one server last night lol. Been the most I've seen in a while. Neither one was interested in me or pvp...
The trials and tribulations of xbox preferred on the US east coast lol
@marinecake46859 no man, u HAVE to be harassed if u play this game, doesn't matter anything at all, be bullyed and take it all, i hope this game will die soon so i can play alone sincerely
@pinniola dude, maybe take a step back from forums for a moment. Every post has been super negative and quite salty. I’m not saying you can’t criticise the game, but just remember the mods are watching.
@tesiccl ha detto in Can't play the game solo:
@pinniola dude, maybe take a step back from forums for a moment. Every post has been super negative and quite salty. I’m not saying you can’t criticise the game, but just remember the mods are watching.
What are you trying to tell me with 'remember the mods are watching'? It reminds me of a famous German and Italian slogan in vogue during the Second World War
@pinniola I’m saying watch what you say. You’re not free to say whatever you want without consequences on this forum, if you deem it censorship or not.
@pinniola said in Can't play the game solo:
@marinecake46859 no man, u HAVE to be harassed if u play this game, doesn't matter anything at all, be bullyed and take it all, i hope this game will die soon so i can play alone sincerely
Can’t deny. I almost feel the same way tbh, kinda desperate.
No private servers.. although ( because of different issues, & non-progression.. apparently suitable only for twitchers & YouTubers ).
I would like an option open, similar in format, & limited.. to at least be available for "normal" folk.Prime reasons..
1). Sometimes.. well I like to kick back... & fish. Fish , just to fish. No Hassle.
2). I like to explore.. find areas I've never had time to explore outside of the game.
3). Test.. things out, whether it's new stuff, or stuff which I'm not experienced in.
4). Pretty Screen shots.. always a thing. And.. maybe fish a little more.It's not a request ever for a safe area,
That would never be the game, just like the "Arena" was never the game. ( Discovered a little late on ) :)
It's something else,
Whether it's viewed as a "chill out zone", a "learning zone"... or a non-combative "community hub" version of the game.It's something.
( ..and before someone says 'Insiders'.. mmm.. that exists for a reason.
Not for a limited alternative that should already exist in the base game,
It at least would let 'new starts' experience the game at a 'base' level', then progress, and return at will.
Or indeed let experienced sailors have "time off".. & have a chilled session )Then maybe.. make them ( as it did I.. ) .... fall in love with this beautiful game, always knowing, they can fall back on a lower "octane" version.. should they wish.
Sometimes.. a Pirate.. wants to, and needs to chill.
@marinecake46859 I do understand your stance on the game, wanting it to be private, with no dangers. However, a perfect run with little to no threat from PvP players is possible in the current game.
I managed a perfect solo run 5 times(despite being chased and ambushed at outposts, you just need to keep a constant lookout with your spyglass).
After about 350 hours, having been betrayed, outpost camped, destroyed many times, I finally developed the skill and courage to sail solo.
I suggest viewing the players as a boss-level PvE threat and you will never have issues with their chasing/fighting , toxicity or trash-talk ever again (unless they are cheaters)
at abt 1k hours (or more, im not gonna check my numbers on 2 accounts lol), and having a great deal of social anxiety, let me 1000% confirm the game can be played solo.
you do have to temper your expectations and realize there may be high end events you cant solo. (FoF, FotD). I have solo'd forts and ashen lords.
The game can be solo'd, but you have to play smart...
As a solo, and a very close 50/50 PVPVE player, I usually expect every ship to attack, and don't expect to be at a world event more than ~20 minutes before being interrupted or attacked. If you go into it with that mindset, you'll often be surprised how quiet the seas are. Most of the time I enjoy when ships attack, the game would be so boring and stale if everyone just sailed past each other
@unleet1 said in Can't play the game solo:
As a solo, and a very close 50/50 PVPVE player, I usually expect every ship to attack, and don't expect to be at a world event more than ~20 minutes before being interrupted or attacked. If you go into it with that mindset, you'll often be surprised how quiet the seas are. Most of the time I enjoy when ships attack, the game would be so boring and stale if everyone just sailed past each other
a lot of it is don't take random personal and don't see random as only negative outcome in adventure
random doesn't pick and choose favorites, it's not an enemy it's just a thing that happens
random is forever a mixed bag, scenarios are different, outcomes are different, players are different
All we can control is approach, reaction, and action to potentially increase our chances at favorable outcomes
People often see things as shoulda, woulda coulda, but the random we find favorable today, or tomorrow or in a few days likely only happened because of all the random that we don't view as favorable right now.
The loot we find, the treasure we sell, the friends we make, the experiences we cherish, the uncontrollable randomness gets us there.
@goldsmen ha detto in Can't play the game solo:
This is not intended as a single player game. The devs have made their stance clear on what the game is intended to be.
This is also intended to be a game about pirates, yet u have to sell all the treasure chests that you found and not opening them, what kind of pirate do that?
@pinniola said in Can't play the game solo:
@goldsmen ha detto in Can't play the game solo:
This is not intended as a single player game. The devs have made their stance clear on what the game is intended to be.
This is also intended to be a game about pirates, yet u have to sell all the treasure chests that you found and not opening them, what kind of pirate do that?
It is a pirate fantasy game, it is not meant to be realistic. You have to play by the rules that this game sets. If it was realistic to that kind of detail then you could cut fog with chain shots, kill npc's, you wouldnt come back to life, and could destroy buildings with cannon balls, but games must have set lines, and competitive games must have competitive rules.
As well, like you just said, its a game about pirates, pirates kill, steal, and sink others. At least fantasy pirates do, so if it was single player, there wouldnt be very many people out there to do any pirating, considering seeing you are not doing so your self.
People are supposed to be able to freely attack others if they choose to, or try to make friend if thats what they want to do. No one is going to play the same way and you have to accept that the ship shooting at you has no obligation to stop, and they are doing nothing wrong when they do attack. Much like how some one shooting at you in an fps is not wrong since that is part of the game.
@pinniola said in Can't play the game solo:
@marinecake46859 no man, u HAVE to be harassed if u play this game, doesn't matter anything at all, be bullyed and take it all, i hope this game will die soon so i can play alone sincerely
If it dies, you won't be playing alone. No revenue = no servers. Won't be the first game that was online-only that disappeared when the player base dried up.
With that said, I don't see that happening here. The game seems to be doing fine. I'm just pointing out the fallacy in the "I hope it dies so I can play alone" mentality. One inherently stops the other.
@machikane said in Can't play the game solo:
@marinecake46859 I do understand your stance on the game, wanting it to be private, with no dangers. However, a perfect run with little to no threat from PvP players is possible in the current game.
I managed a perfect solo run 5 times(despite being chased and ambushed at outposts, you just need to keep a constant lookout with your spyglass).
After about 350 hours, having been betrayed, outpost camped, destroyed many times, I finally developed the skill and courage to sail solo.
I suggest viewing the players as a boss-level PvE threat and you will never have issues with their chasing/fighting , toxicity or trash-talk ever again (unless they are cheaters)
Actually, my point is, I don’t even want to be alert to being hunted.
I think a private server will not harm the game, but just an option for some players like me to enjoy the game in a different way.
I agree with OP. I don't really understand the extreme resistance to adding invite only or PvE servers. Nothing would be taken away from PvP except for people who don't want to fight in the first place. And honestly chasing people for 2 hours who don't want to fight is not fun anyway. Most arguments I've seen against PvE servers have been disproven by the mere existence of GTA V as well.
Just disable PvP based/intended activities from invite only like FoF, the entire Reaper faction, etc., and voila, you've just opened the game up to an entire new player base w/o harming the old one.
@eudyptes151 said in Can't play the game solo:
I agree with OP. I don't really understand the extreme resistance to adding invite only or PvE servers. Nothing would be taken away from PvP except for people who don't want to fight in the first place. And honestly chasing people for 2 hours who don't want to fight is not fun anyway. Most arguments I've seen against PvE servers have been disproven by the mere existence of GTA V as well.
Just disable PvP based/intended activities from invite only like FoF, the entire Reaper faction, etc., and voila, you've just opened the game up to an entire new player base w/o harming the old one.
It's based on the false idea that splitting the population would leave the PvP servers empty.
The thing is the servers only hold 17 players each so that is plainly false.
@foambreaker said in Can't play the game solo:
@eudyptes151 said in Can't play the game solo:
I agree with OP. I don't really understand the extreme resistance to adding invite only or PvE servers. Nothing would be taken away from PvP except for people who don't want to fight in the first place. And honestly chasing people for 2 hours who don't want to fight is not fun anyway. Most arguments I've seen against PvE servers have been disproven by the mere existence of GTA V as well.
Just disable PvP based/intended activities from invite only like FoF, the entire Reaper faction, etc., and voila, you've just opened the game up to an entire new player base w/o harming the old one.
It's based on the false idea that splitting the population would leave the PvP servers empty.
The thing is the servers only hold 17 players each so that is plainly false.
17 players is pretty irrelevant when this is a game where people regularly run into people they know/ the same people in their regions.
There isn't any data that we know of to suggest that a foundational change would bring in significant activity but we know it would remove activity from servers that have long organically struggled to keep players around.
Encounters are a very significant part of longevity in this game, varied encounters that are with different types of people doing different types of things.
The organic experience in this game needs all the people it can get and cannot afford to lose more than it already does.
@foambreaker even if your point is true (I'm not convinced, because I believe there's more issues to splitting the base than just the plain numbers per server, but don't wish to argue the point here), it would cause extra development time for any new content so the system knows whether or not damage is done to a player on a given server type.
I also imagine picking through the code to patch existing content for the same issue would be a pretty heavy lift.
@tesiccl said in Can't play the game solo:
@marinecake46859 PvE servers are never going to happen, sorry.
See: https://www.seaofthieves.com/community/forums/topic/136693/pvpve-the-team-s-thoughts/1
The source link you supplied literally contradicts your claim that it will never happen. You need to spend some time pondering the meaning of 'never'.
@wolfmanbush said in Can't play the game solo:
17 players is pretty irrelevant when this is a game where people regularly run into people they know/ the same people in their regions.
There isn't any data that we know of to suggest that a foundational change would bring in significant activity but we know it would remove activity from servers that have long organically struggled to keep players around.
Encounters are a very significant part of longevity in this game, varied encounters that are with different types of people doing different types of things.
The organic experience in this game needs all the people it can get and cannot afford to lose more than it already does.
I've never heard anything that would imply the servers are struggling for people. From everything I've seen the player base is relatively healthy. People who are running across the same people most of the time do so for a variety of reasons other than the game dying. And if the game WERE dying then adding a feature asked for from a non-insignificant amount of people would only be a smart choice, unless they opted to shut down completely instead.
@knurd9369 said in Can't play the game solo:
@foambreaker even if your point is true (I'm not convinced, because I believe there's more issues to splitting the base than just the plain numbers per server, but don't wish to argue the point here), it would cause extra development time for any new content so the system knows whether or not damage is done to a player on a given server type.
I also imagine picking through the code to patch existing content for the same issue would be a pretty heavy lift.
Invite only servers would not take much work at all. You're just turning off like one event and a faction + some commendation progress. Otherwise "pvp" damage still works as normal. To start they can just make it 1 ship on an otherwise empty sea. Then after seeing it's popularity can decide to add a function to invite other crews (if popular) or leave it.
@tommycutlass the exact same thing a moderator would post in response to PvE server requests, before locking the thread.
@tesiccl said in Can't play the game solo:
@tommycutlass the exact same thing a moderator would post in response to PvE server requests, before locking the thread.
And that doesn't, at all, negate my point.
The team has given their thoughts in regards to a PvE/solo environment and you can read up on it and/or listen to the podcast noted in the link above. As it stands, we will go ahead and drop anchor on this here. Thank you.
