Pistol only double gun

  • Rare, double gunning should only be a thing for the pistol. The other two weapons are two handed weapons that would be too unwieldy to be switched that fast. It's absolutely ridiculous that this is still a thing. No one likes double gunning its way to OP and most people running it use it in pvp because of this fact. Other than that the only people who use it in game are toxic people who want to camp ships. It's not realistic.

    Pistol only double gunning would solve many issues people perceive is wrong with the combat balance and people on crews would have to specialize their combat roles somewhat.

    please Rare!

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  • Makes logical sense, but a lot of people would be upset (me not included)

  • Play on Xbox only servers, it’s a lot less prevalent there. A monkey can be trained to point and click with a mouse, levels the playing field a bit.

  • @peteloaf777 yes because that is an option for everyone 😑

  • @peteloaf777 said in Pistol only double gun:

    Play on Xbox only servers, it’s a lot less prevalent there. A monkey can be trained to point and click with a mouse, levels the playing field a bit.

    This is not a solution available to everyone.

  • @captaintibbz said in Pistol only double gun:

    Rare, double gunning should only be a thing for the pistol. The other two weapons are two handed weapons that would be too unwieldy to be switched that fast. It's absolutely ridiculous that this is still a thing. No one likes double gunning its way to OP and most people running it use it in pvp because of this fact. Other than that the only people who use it in game are toxic people who want to camp ships. It's not realistic.

    Pistol only double gunning would solve many issues people perceive is wrong with the combat balance and people on crews would have to specialize their combat roles somewhat.

    please Rare!

    They would have to balance it a bit more but I agree. This should be the only dual gun.

    It is ridiculous that after 5 years, we are still having this problem with the gun combat. Yes I know it will make a lot of players upset to remove it but it has to happen to preserve the balance or they are going to have to drastically slow the play style down. SOMETHING needs to actually change with this play style. Quit letting them rule the roost!

    The only ones that like it, are the ones that use it and abuse it. One of my crew had to swap to double gun as boarder to essentially be able to compete and he has told me it is a night vs day difference.

    Like I'll have them on my ship because I'm not going to be like that. I'm really only against someone being toxic on my boat.

    But we need change here.

  • gets my vote.

    2 pistols dealing 50% HP each seems fairer than one shotgun dealing 100% HP on top of having another 70% ot 50% shot to use after it.

  • @bun-e-hopps said in Pistol only double gun:

    gets my vote.

    2 pistols dealing 50% HP each seems fairer than one shotgun dealing 100% HP on top of having another 70% ot 50% shot to use after it.

    50% between bullets is too much IMO. 30-40% would be more fair. Unless there was significant animation delay to prevent animation cancelling reloads and firing otherwise you're just going to have the same problem, different gun.

    They have to break the animation cancelling period to solve the problem.

  • @personalc0ffee said in Pistol only double gun:

    @bun-e-hopps said in Pistol only double gun:

    gets my vote.

    2 pistols dealing 50% HP each seems fairer than one shotgun dealing 100% HP on top of having another 70% ot 50% shot to use after it.

    50% between bullets is too much IMO. 30-40% would be more fair. Unless there was significant animation delay to prevent animation cancelling reloads and firing otherwise you're just going to have the same problem, different gun.

    They have to break the animation cancelling period to solve the problem.

    yeah 50% would only be fair if there was an unskippable delay between swapping to the second pistol. So long as animation cancelling exists, any combination of gun will remain an issue.

    That said though I'm not sure about nerfing pistols to support double pistol unless that damage reduction only applies if you are using 2 pistols. Because I use pistol and sword in game and wouldn't be ok with doing less damage with my gun just because double pistol became a thing.

  • Go watch movies, read some books, go read articles about historical pirates/privateers, then understand why every pirate carried a sword or boarding axe at all times.

    Even when they had harnesses that held six flintlocks, they took way too long to reload and close quarters combat lasted much much longer than six shots. (Also partially because non-rifled firearms were wildly inaccurate, so maybe hit reg is a feature and not a bug?)

    The answer that relieves pressure off of swabbies, the answer that fixes the fast-reload-animation-cancel, the answer that may even perhaps negate the need for XBox only servers, is to lock the sword as one of the weapons.

  • @bun-e-hopps said in Pistol only double gun:

    @personalc0ffee said in Pistol only double gun:

    @bun-e-hopps said in Pistol only double gun:

    gets my vote.

    2 pistols dealing 50% HP each seems fairer than one shotgun dealing 100% HP on top of having another 70% ot 50% shot to use after it.

    50% between bullets is too much IMO. 30-40% would be more fair. Unless there was significant animation delay to prevent animation cancelling reloads and firing otherwise you're just going to have the same problem, different gun.

    They have to break the animation cancelling period to solve the problem.

    yeah 50% would only be fair if there was an unskippable delay between swapping to the second pistol. So long as animation cancelling exists, any combination of gun will remain an issue.

    That said though I'm not sure about nerfing pistols to support double pistol unless that damage reduction only applies if you are using 2 pistols. Because I use pistol and sword in game and wouldn't be ok with doing less damage with my gun just because double pistol became a thing.

    Right, only for dual.

  • @lordqulex said in Pistol only double gun:

    Go watch movies, read some books, go read articles about historical pirates/privateers, then understand why every pirate carried a sword or boarding axe at all times.

    Even when they had harnesses that held six flintlocks, they took way too long to reload and close quarters combat lasted much much longer than six shots. (Also partially because non-rifled firearms were wildly inaccurate, so maybe hit reg is a feature and not a bug?)

    The answer that relieves pressure off of swabbies, the answer that fixes the fast-reload-animation-cancel, the answer that may even perhaps negate the need for XBox only servers, is to lock the sword as one of the weapons.

    yes but then people would complain.

  • @captaintibbz honestly when people make such sweeping statements about the playerbase as if they speak for everyone it's difficult to take you seriously. At least admit this is your opinion based on your own experience and bias.

  • @personalc0ffee said in Pistol only double gun:

    yes but then people would complain.

    "People" complain every time Rare makes a change no matter what the change is.

    Make trinkets easier, the completionists that already have the reward complain.
    Make hourglass harder, the casuals that thought the grind was too long complain.
    Give us checkpoints, pirates with the gold curse complain.
    Give us emissaries, day 1 PLs complain.

    We are confident Rare has the statistics to know what changes are right for the majority of the player base. What we're doing is speculating that changing this in particular may irk some percentage of the player base but may increase new pirate retention rates.

    Who really knows?

  • @hiradc Na I'm good 👍everyone else on this thread is taking the conversation seriously.

  • @captaintibbz I doubt that 😅

  • @hiradc read the comments we're all in agreement that it's unbalanced.

    Other than you?

  • @captaintibbz said in Pistol only double gun:

    Rare, double gunning should only be a thing for the pistol. The other two weapons are two handed weapons that would be too unwieldy to be switched that fast. It's absolutely ridiculous that this is still a thing. No one likes double gunning its way to OP and most people running it use it in pvp because of this fact. Other than that the only people who use it in game are toxic people who want to camp ships. It's not realistic.

    Pistol only double gunning would solve many issues people perceive is wrong with the combat balance and people on crews would have to specialize their combat roles somewhat.

    please Rare!

    Awesome Idea ! I would like to, if I may, add one tiny item to your suggestion? : Could we maybe able to have two different pistol cosmetics and not just the same one?

  • @captaintibbz ah yes, 5 people out of those actively reading forums. That is a valid statistical sample to make balance changes that change the game and meta entirely.

    I personally suck at double gun, I use it from time to time but because I want snipe for long range pressure and blunder for close range and board guarding, I'm not doing quick swap double taps. I wouldn't mind quick swap being nerfed so time to kill minimum is higher but I can appreciate the skill required to hit shots and have good movement so I don't begrudge those who are good at it.

    Whenever people mention nerf weapons or force sword they don't consider those same people will likely still win quite easily with sword or other weapons. They have very good movement, Spatial awareness, reflexes etc.

  • @hiradc lol, whatever you think man.

    I'll stick to my belief that the majority of the playerbase always tends to agree with my sentement. This is my experience.

    a nerf to swapping weapons would be nice aswell.

  • I don't actually hate this.

  • "No one likes double gunning"

    Glad you interviewed the hundreds of people using it

    "It's way too op"

    I get it man, no one likes dying to weapons they're not using, but we gotta move past it. Yes it's strong but there's a reason why so many double gun users complain about the sword.

    "The only people who use it in game are toxic people who want to camp ships"

    Stereotype harder bro 🙏

    The only changes to double gun necessary, is removing the quick swap. Anything else is changes that could apply to individual guns and not using the weapons I want to use as a whole, like a slower blunder or sniper equip, or slower blunder reload time.

  • Guess I'm a toxic person who likes to camp ships
    alt text

  • @scurvywoof who knew, same tbh and here was me thinking I generally prefer naval 🤣

  • The time to kill is the main balance issue with double gun. Its also very forgiving even if you miss if you're carrying the blunder/eor.

    Personal experience here, I usually use sword pistol, swapped to double gun for the past few weeks for sloop hourglass. What a difference it makes. I'm certainly not the best double gunner but having the ability to cover all combat scenarios and take someone down so quickly is not balanced. The only balanced load outs in this game current are sword + gun, thats how it feels it was balanced for. I'm getting pretty bored of CSGO on ships.

  • @gallerine5582 I have infact talked to hundreds of pirates in open crew about it.

  • @captaintibbz said in Pistol only double gun:

    @gallerine5582 I have infact talked to hundreds of pirates in open crew about it.

    while i think your suggestion is interesting i dont think you are going to talk to hundreds of hardened double gunning wizards on open crew. You will find a wide variety of people who use two guns.

  • @lackbarwastaken I mean yea everyone has to use them, I'm not trying to convince those gunning wizards, me being one of them...... only Rare.

  • @peteloaf777 said in Pistol only double gun:

    Play on Xbox only servers, it’s a lot less prevalent there. A monkey can be trained to point and click with a mouse, levels the playing field a bit.

    This, I see a lot of swords on Xbox. Fun stuff.

  • @foambreaker I've not played on xbox only servers but I'm assuming it's down to controllers being more difficult to be accurate with. It really does feel like balance wise this game is A balanced for sword + gun and B balanced in a way that is friendly towards controller users. I find even less experienced crews these days on PC servers have some double gunners amongst them.

    I'd be interested to know what the playerbase split is between users in crossplay servers and xbox only servers and whether these topics don't get addressed because it doesn't affect the majority of players who potentially only play on xbox only servers.

  • @captaintibbz said in Pistol only double gun:

    Rare, double gunning should only be a thing for the pistol. The other two weapons are two handed weapons that would be too unwieldy to be switched that fast. It's absolutely ridiculous that this is still a thing. No one likes double gunning its way to OP and most people running it use it in pvp because of this fact. Other than that the only people who use it in game are toxic people who want to camp ships. It's not realistic.

    Pistol only double gunning would solve many issues people perceive is wrong with the combat balance and people on crews would have to specialize their combat roles somewhat.

    please Rare!

    Because firing out of a cannon is realistic? Sorry you got dusted

  • @lordqulex said in Pistol only double gun:

    Go watch movies, read some books, go read articles about historical pirates/privateers, then understand why every pirate carried a sword or boarding axe at all times.

    Even when they had harnesses that held six flintlocks, they took way too long to reload and close quarters combat lasted much much longer than six shots. (Also partially because non-rifled firearms were wildly inaccurate, so maybe hit reg is a feature and not a bug?)

    The answer that relieves pressure off of swabbies, the answer that fixes the fast-reload-animation-cancel, the answer that may even perhaps negate the need for XBox only servers, is to lock the sword as one of the weapons.

    No! I don’t like the sword, why should I have to use it?

  • @jj-h816 LOL yea but shooting out of cannons has never interfered with combat balance in any seriously noticeable way is the difference. wipes dust from shoulder and laughs

  • @jj-h816 you don't. The point many are trying to make however is that those who don't have very little risk in there preferred playstyle. I'd even be as bold to say, most don't double gun because it's a preferred playstyle, it's because it holds so many advantages over the alternatives and it's required to win at higher levels of PvP. Your cannon statement is also going well away from the topic at hand so you're really only dusting the thread for a potential lock.

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