@el-cute
I have had many conversations about the "us vs. them" mentality of the forums, but as your sample set gets large enough everything begins to fit into a bell curve; there are definitely "vocal minorities" on both extremes of the PVP/PVE spectrum and I kind of agree with it. Hardcore PVE'ers will always be at philosophical odds with the hardcore PVP'ers. So I hate to bring this up in the first place as it is contentious but, as you've pointed out, there is a stark difference in the difficulty of PVE versus PVE.
But recent Rare videos on youtube suggest that Rare doesn't want solo play to be the hard mode anymore...
For PVE, this is correct. They have made PVE much easier. But you also said,
I'm not suggesting a PVE server, it would be boring and pointless.
This is true. I subscribe to Bernard Suits' definition of a game as "the voluntary attempt to overcome unnecessary obstacles."
Sea of Thieves is actually two games in one play area. The PVE game that is doing voyages and world events and turning in treasure. This is the game Rare has recently made easier via nerfing world events. Then there is the PVP game of cat-and-mouse, risk-and-reward, skill-versus-skill. Rare has never, nor has any plans to ever, "balance" this game at all (in terms of crews). You are put in a sandbox with random crews of random sizes in your region. This is what makes sailing a sloop alone "hard mode." PVE has never been hard, PVP is the game, other players are the unnecessary obstacle you are voluntarily attempting to overcome. Being in a server with other ships you have no control over the size of is what creates the risk/reward paradigm. You have just finished a skeleton fleet, you have a sloop full of loot:
- You see a sloop at Golden Sands. Do you try and fight it, try and be friendly or sail to Sanctuary Outpost?
- You see a brigantine at Golden Sands. Do you try and fight it, try and be friendly or sail to Sanctuary Outpost?
- You see a galleon at Golden Sands. Do you try and fight it, try and be friendly or sail to Sanctuary Outpost?
The different ship sizes compared to your ship size helps make every session different. It keeps the game fresh and interesting by changing the circumstance every session thus forcing you to change your strategy every session. Same goes for the storm, and the kraken: do I sail through the storm to go to the nearest outpost so risk being on the seas longer sailing to one further away? Do I bee-line for the outpost now before another world event pops up and risk sailing my loot through the dreaded kraken?
This is the strategy that would be harmed if there were sloop-only servers. I would no longer be able to see a sloop at Golden Sands if I were in a brigantine or a galleon. It would increase the odds of me seeing no ship there, and:
it would be boring and pointless.
😁