@lordqulex I play less than you do and I am level 78.5 and 30’ish. If you try to and succeed in winning your matches you will level up FAR FASTER. It’s simply you can’t be bothered to do so. I think that’s the point myself and a few others are trying to make. You have devoted far more time than me and are waaaay behind. I’m no sweat lord I’m average at best but I fight and win. You could too and you’d probably have more levels. In a 2 hour session I average 1.5-2.5 levels. Compare that to just losing on purpose for that amount of time. Win 2 drop and repeat. I buy fruit and throwables that’s it. 80 cannons is plenty enough to win a solo sloop fight. Just get in there and fight
Make it EASIER to GET BASE CURSE or MORE WAYS to get ALLEGIANCE levels
@jj-h816 said in Make it EASIER to GET BASE CURSE or MORE WAYS to get ALLEGIANCE levels:
@lordqulex I play less than you do and I am level 78.5 and 30’ish. If you try to and succeed in winning your matches you will level up FAR FASTER. It’s simply you can’t be bothered to do so. I think that’s the point myself and a few others are trying to make. You have devoted far more time than me and are waaaay behind. I’m no sweat lord I’m average at best but I fight and win. You could too and you’d probably have more levels. In a 2 hour session I average 1.5-2.5 levels. Compare that to just losing on purpose for that amount of time. Win 2 drop and repeat. I buy fruit and throwables that’s it. 80 cannons is plenty enough to win a solo sloop fight. Just get in there and fight
No, what I think you've done is proven my point for me... If you recall, what I said was:
@lordqulex said in Make it EASIER to GET BASE CURSE or MORE WAYS to get ALLEGIANCE levels:
I have the luxury of working from home so when I "loss farm" I'm actually idle-farming. Paying attention to work calls while diving and anchoring. I can't hear the game so I'm already at a disadvantage, and I need to listen to work so anchoring and sitting is about all the attention I can give to HG. It earns me allegiance when otherwise I'm not, and lowers my MMR making evening matches easier to back-load my streaks. I believe I am in a privileged situation so comparing me to your average loss farming is probably not equivalent on many different levels.
The 1-3 hours I get to play in the evenings I do try. I try my hardest and I get 40-60% win rate. I get that 40-60% win rate because when I "idle farm" during the day (another 1-4 hours maybe) my MMR drops. That's why my total win rate is between 30-40%, sitting at about 37% right now. So even if you cram them all together, my 2-7 hours of playing every day with a combined win rate of 37% is still not good enough to get the curse. And that's only one faction, I still have a whole other faction to grind!
What I'm pointing out is that I am, arguably bad faith exploiting the system, play multiple hours every day, have been doing so for nearly three months, and it still isn't enough to have earned one of the curses. In my opinion that demonstrates the remarkably top-loaded system Rare created, and illustrates that good faith participants of average skill have even more of a struggle which they shouldn't be forced to endure for a bunch of ones and zeroes.
And before you start to reply "bUt If YoU jUsT tRy YoU'lL gEt BeTtEr!" the answer is, perhaps? Perhaps I will get better. But not everyone will. Skill ceilings exist and maybe I've hit mine, maybe I haven't. Maybe you're 78.5 because, gasp, you're better than me? And that's what we're railing against: this system heavily favors more skilled players which is alienating the average players (which statistically make up the bulk of players), and alienated players leave the game mode and don't return. The only way HG is going to be happy and healthy is with as many players as possible so the system should reward average players not alienate them. And the way to reward average players, who repeatedly are getting stomped, is to reward getting stomped enough to not make it feel like an endless grind.
@lordqulex have you thought about LFG and crewing up? Sloop life is hard, solo is quite hard. I personally think that I’ve ran into the toughest crews on duo sloop, easiest was brig. Look I get it that there are skill ceilings and that different regions come into play, but in my mind that doesn’t excuse the cheesing of the system which only exacerbates the issues in all the systems. Crew up and use that to get some rep. Maybe you are a god at one thing but not all the things find a crew that works well with. You’ll get the rep and at some point you may even push through the skill plateau. The other thing that tends to happen is you learn new tactics or have some “aha” moments and learn new ways to do things. Watch videos on YouTube and no not mixel or blurbs, they are good but don’t do anything super ground breaking, check out TatoTunes or Capt Stirliing, I’ve learned lots of little things from them. As for the supply issue others have brought up, most of you are over buying. I quit buying so much on solo sloop sessions. If you need that many supplies you arent pressing the fight and are either dragging it out waaay to long along with wasting money. I’d rather win quick or lose quick. It’s made quite the difference. Has it cost me some fights? Yup, but those fight would’ve taken forever and unless I’m in the mood for longer fights not worth it. Try different methods as well. I have become a proficient double gunner during this time as I have forced myself to do it. Seems like the meta on solo sloop is currently sword/blunder though. Switch it up and enjoy the process. Even if you never touch the HG again after you obtain your curses you’ll be a much better player for it. You’ll be able to steal or defend loot in adventure mode a lot easier. Obviously I’m not a hater keeper as I have offered to help people along on their grind. The methods and tools are out there, sometimes it requires you to look for them or ask someone. You’ll get there man stay the course
@jj-h816 said in Make it EASIER to GET BASE CURSE or MORE WAYS to get ALLEGIANCE levels:
@lordqulex have you thought about LFG and crewing up? Sloop life is hard, solo is quite hard. I personally think that I’ve ran into the toughest crews on duo sloop, easiest was brig. Look I get it that there are skill ceilings and that different regions come into play, but in my mind that doesn’t excuse the cheesing of the system which only exacerbates the issues in all the systems. Crew up and use that to get some rep. Maybe you are a god at one thing but not all the things find a crew that works well with. You’ll get the rep and at some point you may even push through the skill plateau. The other thing that tends to happen is you learn new tactics or have some “aha” moments and learn new ways to do things. Watch videos on YouTube and no not mixel or blurbs, they are good but don’t do anything super ground breaking, check out TatoTunes or Capt Stirliing, I’ve learned lots of little things from them. As for the supply issue others have brought up, most of you are over buying. I quit buying so much on solo sloop sessions. If you need that many supplies you arent pressing the fight and are either dragging it out waaay to long along with wasting money. I’d rather win quick or lose quick. It’s made quite the difference. Has it cost me some fights? Yup, but those fight would’ve taken forever and unless I’m in the mood for longer fights not worth it. Try different methods as well. I have become a proficient double gunner during this time as I have forced myself to do it. Seems like the meta on solo sloop is currently sword/blunder though. Switch it up and enjoy the process. Even if you never touch the HG again after you obtain your curses you’ll be a much better player for it. You’ll be able to steal or defend loot in adventure mode a lot easier. Obviously I’m not a hater keeper as I have offered to help people along on their grind. The methods and tools are out there, sometimes it requires you to look for them or ask someone. You’ll get there man stay the course
OMG dude you're not evening listening... I've mentioned absolutely nothing about ships, about crews, about supplies, et al. You have absolutely no idea how I play when I play for keeps and here you are offering unsolicited advice in a feedback and suggestion thread, not a help thread. While I'm sure someone will appreciate the advice you've given, I think this variety of response would be better suited some place else. I do not need your advice on how to get good, I never asked for it.
This is about Rare not appreciating the time invested by their players in their game and giving them feedback on how we feel about that. Mostly about increasing allegiance rewards and perhaps other means to earn allegiance. Take your unsolicited advice elsewhere.
@lordqulex Just because some players found a way to cheese it (as they always do), doesn't make it NOT a PvP curse. It's very clear and obvious these were intended to be earned through PvP battles, not cheesing with cheats/hacks, or loss farming. It's not way too high at all. It's MEANT to be a grind. These curses are the first actual BIG hurdle for any player to push for, second only to the LSD/TSD grind, and there's nothing wrong with that.
The curses aren't going anywhere either, and only like .3% (this was the last % I heard, may have changed slightly) have the curses..that's like..nothing at all. Play how you like, and enjoy at your pace. The curses are beautiful, and worth the effort, and I don't want to see them muddied, and made easier to get, is all.
@valor-omega said in Make it EASIER to GET BASE CURSE or MORE WAYS to get ALLEGIANCE levels:
@lordqulex Just because some players found a way to cheese it (as they always do), doesn't make it NOT a PvP curse. It's very clear and obvious these were intended to be earned through PvP battles, not cheesing with cheats/hacks, or loss farming. It's not way too high at all. It's MEANT to be a grind. These curses are the first actual BIG hurdle for any player to push for, second only to the LSD/TSD grind, and there's nothing wrong with that.
Yes, they were intended to be earned through PVP battles, thus they are PVP curses... Yes, they were intended to be earned through winning and streaks and good faith PVP but the challenge is Rare knew if they rewarded zero allegiance for a loss there would be very little participation in hourglass so they had to reward something. That opened the door to loss farming and that is the unavoidable cheese, I absolutely agree. I'm not saying the bar is too high, my primary concern is that a loss in 5 minutes rewards the same allegiance as a loss in 60-120 minutes, and that is deterring good faith PVP participants from joining hourglass. We need those players to come back to keep the game mode healthy so losses needs to rewarded more allegiance.
The curses aren't going anywhere either, and only like .3% (this was the last % I heard, may have changed slightly) have the curses..that's like..nothing at all. Play how you like, and enjoy at your pace. The curses are beautiful, and worth the effort, and I don't want to see them muddied, and made easier to get, is all.
Ok but you realize those statistics include players who have the game in their library and have 0 play hours, right? They are so skewed they're not even worth talking about.
@lordqulex said
Rare knew if they rewarded zero allegiance for a loss there would be very little participation in hourglass so they had to reward something. That opened the door to loss farming and that is the unavoidable cheese, I absolutely agree. I'm not saying the bar is too high,
So I guess the obvious fix is to remove rep for losses, see if you don’t get rep for losing then the loss farmers go away. If the rep for losing was the exact same then what prevents the loss farmers to want to participate more. You just said it if a loss gives you x when why would you devote more time for y when you could just get lots of y’s in the amount of time that you get x. Don’t sit over there and act like you’d actually PvP if the rewards were the same, you wouldn’t. People have offered to help you and you still play the victim in this. Get the curse how you want just stop whining and complaining about how “fair” it is. If you don’t like it stop playing, you get that choice. I personally don’t want anyone to leave the community as the community is truly fun but if the people that want “fair” everywhere got their way the game would be trash. You need to understand when the word “fair” comes out it’s what’s “fair” in your mind. It’s not “fair” in my mind or probably anyone else’s mind that are actually participating in the HG mode.
I’m tire of people opting into the OPT IN PvP mode and then complaining that it’s PvP!!!!’ Of course it is, it is not forced, it is not mandatory. Don’t like it, don’t do it. If you want to make millions you hustle you don’t stand on the corner with your hand out or rip people off because it’s not fair that it’s hard work to be successful in life. Ya I know it’s a game not real life but this translates over and shows your character homie. Don’t like it, don’t do it. Not good enough for you? Don’t like it, uninstall homie. As for me I’ll be helping the dude above that sent me a friend request achieve his goals, you obviously can’t be bothered to be helped.
@lordqulex I’ve wanted the gold curse since it came out. I have been playing since 2018 and I JUST got it this year on January 1. Happy New Year to me. It was a loooooong slog, I knew that going in, I still did it by chipping away here and there for countless mind numbing hours. I despise PVE, but not once did I come into the forums and say Rare needs to make this easier or reward me for not wanting to do the parameters that they set forth. I dug in and ground it out. I’ll have these in a fraction of the time. It’s a mode I really really enjoy. I get that you don’t, but there are countless curses to obtain without PvP, sorry that the ones you “want” require doing something you don’t wanna do. So make your choice I’m sure Rare doesn’t care if you don’t obtain the curse. It’s meant to be a grind. A very long one.
@jj-h816
The challenge is if they removed the allegiance reward for a loss, the mode would also lose many good faith PVP participants because then, again, trying your absolute best in a match that lasts one or two hours would be absolutely punishing. This mode only works if there are a lot of players in it, so the goal should be to bring players in, not deter them by rewarding low effort short time commitments the same as high effort long time commitments. That's how you get hourglass retired because it represents 3% of play time.
And the point I'm trying to make is if they sufficiently increased allegiance gains from losses I wouldn't have to loss farm. Because my efforts would be rewarded when I lose as well as when I win. I wouldn't idle farm while on work calls and while debating in the forums (like I did this morning to gain a level) because I wouldn't need to: my time and efforts would be rewarded in the evening when I play maximum effort.
But you're right, I'm not the average case, I've said this before. You're right, if they awarded more allegiance for a loss we'd see more loss farming and more curses but, so what?? It's trivial to gain one level a day loss farming. Boring as heck but trivial. You can do it listening to music, watching TV, eating dinner, or working. That means everyone who wants the curse is going to get it in 200 days or less. That's August 26th if someone literally started today. You are not going to stop cheesing so stop trying. Bad faith participants are going to get the curses by the end of the year so stop trying. What is important is to keep good faith participants in the game mode! If you want hourglass to remain a feature in 2023 you should want more allegiance for losses to bring low skill good faith participants back to the game mode.
@lordqulex what I am saying is good faith people are gonna be here regardless as well. If I got zero allegiance for losing I’d still grind it. The point of this curse is the same as the gold curse, it’s a flex. When you see it on a ship in adventure mode you should think “oh snap, I may be in for a fight here” it’s about not diluting the curse or it’s value. I truly get that it’s highly sought after but that’s how Rare wanted it. I believe they new what they were doing with it. I Really want the killer whale cannons, so it’s off to selling those mermaid gems I suppose. Again if you’d like help lemme know. Other than that good luck on your journey my dude.
@lordqulex I'm not against more allegiance per loss, but that would also just more incentivize people to farm losses, I feel like.
I do, and that's the point. If you purposely exclude the cheaters and hackers who have the curses, the players that have the curses through earning them is even less. Meaning that currently, MOST people that have them now no-life grinded it out, and aren't primarily casual players. I see it similarly to WoW, in some respects.
Look at each new expansion; some players will grind out the new levels in a single day, much like some grinded out the 100 levels on day 1 (streamers). Other players who don't have all that time, will grind out those levels slower, and that's perfectly fine too. I don't think there's any issue with people already having them, they still worked for it, they just had more time to do so. Again, it's meant to be a grind in general, and while some did get it very quick, that's not a bad signal for the rewards and obstacles to obtain.
@lordqulex I’d rather lower participation with people that want to be there and want to fight vs more people and more loss farmers. The loss farming is throwing off SBMM on both ends it artificially lowers yours and artificially RAISES mine. You are forcing other pkayers into harder fights by doing the loss farming. It affects EVERYONE and throws off the whole system. You don’t see that though right. You didn’t see that it makes even the freshest of the fresh player have to square off with harder people because of you just tossing the fight. Then that dude goes on to get wrecked and decides nope not for me. So stop making it sound innocent and victimless. YOU are breaking the system so the less loss farmers we having the better the SBMM will work. Thank you
@jj-h816 said in Make it EASIER to GET BASE CURSE or MORE WAYS to get ALLEGIANCE levels:
@lordqulex I’d rather lower participation with people that want to be there and want to fight vs more people and more loss farmers. The loss farming is throwing off SBMM on both ends it artificially lowers yours and artificially RAISES mine. You are forcing other pkayers into harder fights by doing the loss farming. It affects EVERYONE and throws off the whole system. You don’t see that though right. You didn’t see that it makes even the freshest of the fresh player have to square off with harder people because of you just tossing the fight. Then that dude goes on to get wrecked and decides nope not for me. So stop making it sound innocent and victimless. YOU are breaking the system so the less loss farmers we having the better the SBMM will work. Thank you
I absolutely see that. I just don't care because I'm motivated by getting the curses not by having really good matches at the moment because really good matches are punished more than they are rewarded. So wouldn't it behoove you to get loss farmers out by giving them the fastest possible off-ramp from the game mode? The fastest possible off ramp is to just give more allegiance, let them get the curses and get out. Let the Elo MMR settle out and we can go back to the good matches we want when the mood strikes us.
@valor-omega said in Make it EASIER to GET BASE CURSE or MORE WAYS to get ALLEGIANCE levels:
@lordqulex I'm not against more allegiance per loss, but that would also just more incentivize people to farm losses, I feel like.
I do, and that's the point. If you purposely exclude the cheaters and hackers who have the curses, the players that have the curses through earning them is even less. Meaning that currently, MOST people that have them now no-life grinded it out, and aren't primarily casual players. I see it similarly to WoW, in some respects.
I call them troglodytes. 😅
Look at each new expansion; some players will grind out the new levels in a single day, much like some grinded out the 100 levels on day 1 (streamers). Other players who don't have all that time, will grind out those levels slower, and that's perfectly fine too. I don't think there's any issue with people already having them, they still worked for it, they just had more time to do so. Again, it's meant to be a grind in general, and while some did get it very quick, that's not a bad signal for the rewards and obstacles to obtain.
The problem isn't the grind, the problem is the demoralization of good faith participants that quit because a hard fought loss feels punishing due to the low allegiance reward per time invested. Worst yet are the good faith participants that resort to loss farming, skewing the MMR to boot, because losing a hard fought battle rewards less allegiance than simply losing five times real quick.
Yes if allegiance gains were increased you'd see a peak in loss farming until bad faith participants got their curses then got out. But in a month or two, when they're all gone, the SBMM will stabilize and only good faith participants will remain and we can all get the good faith PVP we want, and not be punished for losing a match that takes 60-120 minutes.
Edit: you're not stopping loss farming. So the longer it takes to implement increased allegiance in one form or another the longer Rare is committing to loss farmer skewing the system for everyone. You want to stop loss farming quickly, just give them more allegiance up to level 100, and create a separate queue for pirates above level 100.
@valor-omega I agree. But isn't this what most players are doing anyways. Get the curses then go back to sinking pvers doing events and so on?
@jj-h816 said in Make it EASIER to GET BASE CURSE or MORE WAYS to get ALLEGIANCE levels:
I have started to not sink loss farmers. Once I see what you are doing I board, patch, bail water, and anchor you.
I don't think you realize how much of a red flag those pair of sentences are. I get that you don't like loss farmers, but that does not give you the right to prevent the enemy from sinking. By implications of those actions, you're also going to be spawncamping them until they scuttle and leave the game. That is NOT a good look for your protest, mate.
@steppingfish438 said in Make it EASIER to GET BASE CURSE or MORE WAYS to get ALLEGIANCE levels:
@valor-omega I agree. But isn't this what most players are doing anyways. Get the curses then go back to sinking pvers doing events and so on?
From most of what I've been seeing on Twitch and in the small PvP-centered communities, not really. Most people that got the curses were very competent in PvP and enjoyed the mode because they have become proficient in their battles and enjoy battling in general. There are, of course, people with the curses still playing the rest of the game as they normally would, but if they want a fight they feel like looking for, they'll dive. That's the evergreen content of Season 8, hardened PvP players looking for fights have an option for fighting instead of desperately chasing boats across the map often in order to steal loot and have a battle over it (which is like, the point of defending your PvE from other pirates).
@nex-stargaze can't they atleast make defending worth it tho? Cause as defending you have the upper hand at times cause you can set traps and stuff
@steppingfish438 With a 5 ship limit per server and barely any players nearby to
bully out of the serverinteract with while waiting for a match to happen. Defending lends itself to being weak not just in rewards, but also in chances of fighting. The servers can't be expansive enough to properly support this, but it's definitely there as an option, if PvP crews wanted to do the same PvE they have already done.@steppingfish438 said in Make it EASIER to GET BASE CURSE or MORE WAYS to get ALLEGIANCE levels:
@nex-stargaze can't they atleast make defending worth it tho? Cause as defending you have the upper hand at times cause you can set traps and stuff
Defending is just another broken part of the system. In Rare's eyes, defending is "worth it" because your faction treasury grade is a multiplier to allegiance gains if you win. But there is that phrase again, "if you win." Which means, yet again, if you've spent an hour hoarding loot and you get invaded, you fight your very hardest for perhaps an hour or two and sink and get... ten pixels of allegiance.
This all boils down to players need to feel their time invested is what's being rewarded, not merely their wins. If players don't feel the mode is worth their time (or just love the quirky PVP system in the game), then they're going to leave. Plain and simple.
I understand some people view hourglass as for the hardcore PVP'ers, and they are a-ok with the non-sweats leaving sans curse, but with a little improvement it could become the introduction to PVP that the tutorial and advertisements simply don't address. If players were matched with people of their skill, and were rewarded for their time commitment not exclusively their wins, we could sow a crop of pirates that enjoy PVP instead of fear and loathe it. But as I've been saying, for that to work hourglass needs a much larger population of participating pirates. And I earnestly feel you get that by rewarding time over wins. And the way you treat every pirate's time evenly is to simply increase allegiance rewards for losses.
@nex-stargaze oh no I don’t spawn camp, I generally force a conversation as most I have found are not even in their ship. I just refuse to be the reason they sink. I’m vehemently against spawn camping to spawn camp but I will anchor you and fix you so that we can talk. I had one person refuse to come back so I did a sea fort on their boat that was in the circle and gave them all the loot while they stayed on the ferry. I told them they could sink themselves with a keg if they came back and talked about why they were doing what they were doing. I’m just of the point if you’ll waste my time I’ll waste yours. I never killed them once. I gave them loot 😁
@jj-h816 a dit dans Make it EASIER to GET BASE CURSE or MORE WAYS to get ALLEGIANCE levels :
@lordqulex what I am saying is good faith people are gonna be here regardless as well.
No we won't.
If I got zero allegiance for losing I’d still grind it.
Not me.
The curses aren't going anywhere either, and only like .3% (this was the last % I heard, may have changed slightly) have the curses..that's like..nothing at all.
Dishonest of you to exclude some other statistics :
- 30 % never ate a banana.
- only 66 % of players actually sailed into open seas
- 27 % did the maiden voyage
- only 14 % bought the lvl 25 of any company
- 96 % are not pirate legend
People need to realise most people play this game casually, or just try it once then move on. Why ? I'd argue the grind fest SoT has become doesn't quite match with the communication.
@nex-stargaze oh no I don’t spawn camp, I generally force a conversation as most I have found are not even in their ship. I just refuse to be the reason they sink. I’m vehemently against spawn camping to spawn camp but I will anchor you and fix you so that we can talk. I had one person refuse to come back so I did a sea fort on their boat that was in the circle and gave them all the loot while they stayed on the ferry. I told them they could sink themselves with a keg if they came back and talked about why they were doing what they were doing. I’m just of the point if you’ll waste my time I’ll waste yours. I never killed them once. I gave them loot 😁
A lot of emphasis on you willing to talk to them, but what about you listening to them ?
What did they actually told you ? Did you listen ?
@jolly-ol-yep I did listen…. “They hate pvp but want the curse”, however opting in to an opt in PVP to not PVP baffles me and as I said before it is not harmless, it buffs my stats artificially and nerfs theirs so that
A. They go on to fight much softer opponents essentially doing to others what they hate done to them chasing players away
B. Buff others stats so They get their soul stomped in by much higher rated players causing them to stop
C. Waste everyone’s time and breaking SBMM for all.
@jj-h816 a dit dans Make it EASIER to GET BASE CURSE or MORE WAYS to get ALLEGIANCE levels :
@jolly-ol-yep I did listen…. “They hate pvp but want the curse”, however opting in to an opt in PVP to not PVP baffles me and as I said before it is not harmless, it buffs my stats artificially and nerfs theirs so that
Well see it the other way round : I'd assume for that you have the gold curse and you didn't enjoy it, as a PvPer :
At one point you "opted in" to do this PvE content. You could have been cheesing it with the checkpoint system. As a long-term player that had to do it before checkpoints existed (yes I have Trickster keg PTSD), should I be mad that you got it with checkpoints ? According to some here, probably.
A. They go on to fight much softer opponents essentially doing to others what they hate done to them chasing players away
Once cross stamp matchmaking is here, it's gonna sort itself : They'll be matched against each other and will have to PvP or do whatever they want at tht point.
As for what you're mentioning, it's just called deranking, and I'm afraid it is like smurfing, there's really nothing you can do about that. All multiplayer games that implement some kind of competitive mode will have that. An ELO system ? Sure, people are gonna derank and smurf. In ALL games this have been the case. This is an issue, yes, but an unsovable one imo.
Now does it mean you punish good faith players that are just bad ? No, that'd be bad game design. You encourage them, as usual, if you want retention. What's the link anyway between deranking and allegiance rewards ? There's none at all.
B. Buff others stats so They get their soul stomped in by much higher rated players causing them to stop
Don't you want them to stop ? I don't get you here.
C. Waste everyone’s time and breaking SBMM for all.
Blame the game. Typical Rare stuff : They might have make the best matchmaking system in the world, if it only happens across 30-peopled stamps..... You got stomped 3 times in row by the same crew in hours-long fights, then you realise you can get the same XP in 15 minutes by just losing right away. Our human brains are MADE to optimize this.
And i don't see how exactly they waste anyone time. On the other hend, I'd argue they do the opposite. Who doesn't like a quick fight ?
They sit underwater for hours like you too.
You PvPers are funny : All these complaints about fairness and balance and how cheese "kills" the game. I never heard complain about PvE cheese.
And was it fair and balanced all these times you went full 4 vs 1 on me when I was doing a Tall Tale ?
It's a pirate game, life is harsh, I'm not gonna sympathise with you more than you did with me when I was doing my own thing only to have my time wasted by blood-thirsty pirates looking for an easy prey.
@jolly-ol-yep said in Make it EASIER to GET BASE CURSE or MORE WAYS to get ALLEGIANCE levels:
The curses aren't going anywhere either, and only like .3% (this was the last % I heard, may have changed slightly) have the curses..that's like..nothing at all.
Dishonest of you to exclude some other statistics :
- 30 % never ate a banana.
- only 66 % of players actually sailed into open seas
- 27 % did the maiden voyage
- only 14 % bought the lvl 25 of any company
- 96 % are not pirate legend
People need to realise most people play this game casually, or just try it once then move on. Why ? I'd argue the grind fest SoT has become doesn't quite match with the communication.
Not necessarily. While grinds in this game can become a turn off, there comes the matter if the player's first few hours are worth staying. This heavily varies from one's experiences to another, as one's first few hours could either be them getting spawn-camped by alt accounts on a merciless rampage, or one of the wildest attempts to do an Ashen Winds event with your crew where it ends in 3 crews all playing shanties at the tavern by the end of the session, alliancing and sharing the loot between crews.
To add on, there is a lot to do in this game now compared to launch, and most of it you probably aren't going to want to do solo as a result of getting unexpectedly rolled up on a galleon while digging chests on Thieves' Haven.
A little amusing of you to assume this based on hilariously inaccurate and game-pass-bloated game statistics that players in Xbox LFGs can't even rely on to ensure a potential crew member is "experienced".
A lot of emphasis on you willing to talk to them, but what about you listening to them ?
What did they actually told you ? Did you listen ?
...I'm not sure what a loss farmer is going to say when their fight doesn't end in them getting erased by a merciless battle-hungry crew. Even then, what's gonna be worth listening to when they refuse to put control into the fight they queued into? "I don't like PvP but I want the curses" Okay... So then why'd you utilize the hourglass and war map if you're not going to do what your voyage requires you do? (Yes, the War Map, and the matches you are a part of after voting up hourglass, are an actual voyage/quest type.)
@nex-stargaze a dit dans Make it EASIER to GET BASE CURSE or MORE WAYS to get ALLEGIANCE levels :
"I don't like PvP but I want the curses" Okay... So then why'd you utilize the hourglass and war map if you're not going to do what your voyage requires you do? (Yes, the War Map, and the matches you are a part of after voting up hourglass, are an actual voyage/quest type.)
Your "voyage" doesn't require you to fight, it require you to participate in a fight, which is different. Why not imagine someone roleplaying a pacifist pirate trying to bring an end to the war by persuading ships on both sides one after the other ? This "gameplay" is very SoT-esque in my opinion, and non less "valid" than any other way to play.
What do PvPers who want the gold curse but "don't want to PvE" ? They go on Discord asking for checkpoints/be here only for events completions. Kinda the same, isn't it ?
The only difference is that apart from skeletons, there isn't another party involved. But let's be honest, most of us are happy to see a loss farmer. It's quick and easy rep'. If it only "hurts" hardcore childish people gatekeeping everything and sure they behold the only true way to play the game, I'm really fine with that.
And to answer your question, loss farmers are going to use the war map only to get the curses and then move on, just as PvPers are gonna use the TT books and never get back to it. I'm more and more sensible to the argumment that they should get lvl 100 as soon as possible, so that they leave as fast as possible
@jj-h816 said in Make it EASIER to GET BASE CURSE or MORE WAYS to get ALLEGIANCE levels:
@jolly-ol-yep I did listen…. “They hate pvp but want the curse”, however opting in to an opt in PVP to not PVP baffles me and as I said before it is not harmless, it buffs my stats artificially and nerfs theirs so that
Well there you go, this topic has come full circle. If PVP'er really want loss farmers out and good faith participants in hourglass, the answer is "more ways to get allegiance," just like the topic says.
If they opened up a more efficient way to get allegiance than loss farming for pirates that are no good at or don't want to participate in PVP, then hourglass would be filled with nothing but good faith PVP'ers. No one likes this solution though and everyone is gonna shake my monkey tree for bringing it up again. But if PVP'ers really wanted on demand PVP more than they wanted to gate-keep the curses, they'd 1000% support a way to get allegiance through PVE because it is truly win/win. PVE'ers get the curses they are ruining hourglass for, and PVP'ers get to encounter each other on the high seas.
