Anything that happens in the game that takes control out of the players hands, regardless of the level of skill they bring to the table will lead to potential frustrations.
This is a continuation from my last post where players who used to play with me have left the game and when I ask them why, they give me reasons that I want to share, along with some suggested improvements.
Whats driving players away (PvE) (With suggested improvements)
-Skeleton ships should not spawn on you, they should roam or even patrol a series of islands that can be avoided with careful captaincy. This is the only event in the game that you CANNOT escape.
-Sharks should have a much lower spawn rate or should potentially only spawn if there is blood in the water (I.E. a player takes damage in the water) Or perhaps have sharks that spawn near you but are not immediately aggro'd to you, visible by Shark fins that occasionally surface out of the water, if you notice it in time you should be able to swim carefully away. Perhaps even having Sharks patrol inside certain shipwrecks as a fun an interesting event for shipwrecks.
-Krakens, there should be huge shadows moving under your ship signaling an incoming Kraken! If players see one they should have a moment to sail near land before they are attacked! Additionally, Kraken are too easy to defeat on a sloop! A legendary monster such as the Kraken should not run from losing 2 arms, Personally I would love to see the Kraken be the same for all ships. It should be challenging and there should be disadvantages to choosing the sloop as well as advantages. Additionally, Kraken spawns should account better for ALL ships and attack ALL ships within range effectively. Swimming in Kraken Ink should likewise slow players.
-Sirens, this event should also not be aggro'd onto a player directly. Instead you should hear a siren song (near rocky places for immersion might be a plus). If you hear the Siren Song and drift into it, you are attacked by Sirens. Additionally, its really sad to see this enemy just attack you, they should attempt to drown you in the sea by pulling you deeper unless the Sirens are successfully hit by an attack while dragging you into the depths.
Digging takes far too long, and should be reworked to either have random dig amounts OR just less digging overall. Its a chore in its current state.
-PvE combat feels horrible!
-Skeletons should take 3 sword strikes, 1 blunder, 1 snipe or 2 flintlock strikes.
-Phantoms should die in 3 strikes of a sword, 1 blunder, 1 snipe, or 2 flintlock strikes consistently.
-Sharks should take 3 strikes of a sword, 1 blunder, 1 snipe, or 2 flintlock strikes.
-Sirens should take 3 strikes of a sword, 1 blunder, 1 snipe, or 2 flintlock strikes (unless its a siren leader).
-Sapphire Ocean Crawlers should take 3 strikes of a sword, 1 blunder, 1 snipe, or 2 flintlock strikes.
-Emerald Ocean Crawlers should take 6 strikes of a sword, 2 blunders, 2 snipes, or 4 flintlock strikes.
-Ruby Ocean Crawlers should take 9 strikes of a sword, 3 blunders, 3 snipes, or 6 flintlock strikes.
All shipwrecks should have air geysers, not just Veil shipwrecks!
Geysers in the devils roar are needlessly annoying in design, these should take much longer to deploy and just spray hot water on players instead of flinging them.
Volcano eruptions are extremely annoying in design and should be reworked. Either make eruptions last less time to waste less of the players time or perhaps make eruption meteors set the ship ablaze when it strikes the ship / player after its initial eruption. The initial eruption could still contain meteors that subside into volcanic projectiles that just light the ship ablaze?
-Skeleton Ship combat sucks! Shooting them endlessly until they die is boring and their movement is Janky! Instead you should have to shoot and disable parts of their ship and watch it break apart as it sinks into the Sea! Additionally, this would create more strategy if encountering them along with PvP. You could attempt to disable a skelly mast to buy yourself some space to fight another pirate as an example.
-Skeletons should not have unlimited ammo! If a skeleton has a gun they should fire a couple shots and then switch to melee combat!
-Skeleton Captains should take triple the amount a skelly takes to kill, but they should hide behind minions and be generally better programmed rather than just having beefed health pools. Maybe they could refill Skeletons ammo nearby rather than having all skeletons with unlimited ammo? Making them more useful and making attacking them first more necessary or strategic.
-Skeleton Lords or Ashen Lords combat is horrendous, it feels awful to just cannon, trident, or slash them 1000 times until they die. This combat should involve an additional mechanic to deal damage that's more involved such as using an anchor trap to deal damage to them, not spamming them to death for 30 minutes. Perhaps you have to drop the anchor or trap on them and recock the trap while managing their aggro? AND stop making them summon hundreds of smaller skeletons! Instead, using the meteor ability on the Ashen Lord is less gimmicky and feels more appropriate once the waves of lesser skeletons are defeated.
I attempted to summarize the complaints I've heard over the years and proposed solutions into the same lines, looking forward to hearing what other pirates think.
Sincerely,
OceanWanders
