Captaincy Repairs at the shipwright

  • @sweetsandman said in Captaincy Repairs at the shipwright:

    @boeing7876500 said in Captaincy Repairs at the shipwright:

    @sweetsandman said in Captaincy Repairs at the shipwright:

    As an alternative to your proposal, I think it'd be neat if they made it an option to have ship cosmetic damage save or not...but the trade off is that you lose access to the Sovereigns if you turn it off.

    At that point why even captain a ship

    To be clear...you're upset that we spent years getting handed a fresh ship with no cost every session...then they introduce Captaincy and it costs you to repair damages (cosmetic, not functional) that cost ~2k per session.

    But we spent years shuttling loot from the dock to the various traders...then they introduce Captaincy and allow you to sell every world event stacked in under 2 minutes...and you're upset that such a convenience costs ~2k per session.

    Roger that.

    It costs me more than ~2k gold each time to repair my ship rofl… Last time I repaired it it was over 5k. Currently it’s sitting at just over 3k. That’s why I’d like a consistent price sheet personally. And the option to pick what exactly gets fixed. Most of the time I just want a fresh coat of paint on the hull and I don’t mind if the wheel, mast, interior all still have planks.

  • @abjectarity 2k is about the average (on a sloop). Obviously that varies by playstyle, but it's a good round number if you paid to fix it every session without letting it roll over. Yesterday, my crewmate and I had a lengthy session battling 2 very good sloop crews and an average brig crew. By the end, my ship had been damaged in literally every spot that could take damage and it cost about 3.5k to repair it.

    Not sure if it's more expensive for larger ships, but I assume it is.

    I do think it'd be neat if they had a repair-by-section option... something like:

    Hull exterior
    Hull interior
    Mast
    Capstan
    Helm

  • @boeing7876500 said in Captaincy Repairs at the shipwright:

    @sweetsandman said in Captaincy Repairs at the shipwright:

    @boeing7876500 said in Captaincy Repairs at the shipwright:

    @sweetsandman said in Captaincy Repairs at the shipwright:

    As an alternative to your proposal, I think it'd be neat if they made it an option to have ship cosmetic damage save or not...but the trade off is that you lose access to the Sovereigns if you turn it off.

    At that point why even captain a ship

    To be clear...you're upset that we spent years getting handed a fresh ship with no cost every session...then they introduce Captaincy and it costs you to repair damages (cosmetic, not functional) that cost ~2k per session.

    But we spent years shuttling loot from the dock to the various traders...then they introduce Captaincy and allow you to sell every world event stacked in under 2 minutes...and you're upset that such a convenience costs ~2k per session.

    Roger that.

    I joined in season 6.

    Fine...months...point still stands.

  • @sweetsandman said in Captaincy Repairs at the shipwright:

    To be clear...you're upset that we spent years getting handed a fresh ship with no cost every session...then they introduce Captaincy and it costs you to repair damages (cosmetic, not functional) that cost ~2k per session.

    But we spent years shuttling loot from the dock to the various traders...then they introduce Captaincy and allow you to sell every world event stacked in under 2 minutes...and you're upset that such a convenience costs ~2k per session.

    However, that is not correct. The convenience of selling at the Sovereigns costs whatever you paid for your captained ship (250,000 gold for a sloop, etc). There is no other cost to use the Sovereigns, because you never have to pay to repair your ship. So any argument that the cost to repair your ship is a trade off for using the Sovereigns is factually incorrect.

  • @pithyrumble I remember being one of them lol

  • @maximusarael020 said in Captaincy Repairs at the shipwright:

    @sweetsandman said in Captaincy Repairs at the shipwright:

    To be clear...you're upset that we spent years getting handed a fresh ship with no cost every session...then they introduce Captaincy and it costs you to repair damages (cosmetic, not functional) that cost ~2k per session.

    But we spent years shuttling loot from the dock to the various traders...then they introduce Captaincy and allow you to sell every world event stacked in under 2 minutes...and you're upset that such a convenience costs ~2k per session.

    However, that is not correct. The convenience of selling at the Sovereigns costs whatever you paid for your captained ship (250,000 gold for a sloop, etc). There is no other cost to use the Sovereigns, because you never have to pay to repair your ship. So any argument that the cost to repair your ship is a trade off for using the Sovereigns is factually incorrect.

    No, you don't have to repair your ship...but if you want a clean ship each session, you pay the fee and it gets repaired. The fee makes up for ALL the time savings associated to Captaincy. Sovereigns are just the most prominent.

    It's a super simple concept...GTAOnline has been doing it forever...they've found numerous ways to give the virtual dollar a purpose beyond just buying cosmetics.

    Gold finally has a purpose (albeit very small) beyond buying cosmetics that get updated ~4 times a year and people hate it for some reason. I literally don't get it. I want there to be MORE fees and services. MORE reason to collect gold instead of leaving things behind because it's not worth the time to collect.

  • @sweetsandman said in Captaincy Repairs at the shipwright:

    Gold finally has a purpose (albeit very small) beyond buying cosmetics that get updated ~4 times a year and people hate it for some reason. I literally don't get it. I want there to be MORE fees and services. MORE reason to collect gold instead of leaving things behind because it's not worth the time to collect.

    Because you're looking at it through the eyes of someone that has a lot of gold, the fees are insignificant to you, and as someone that has been around a long time

    Fees and taxes are counterproductive to activity on something like Captaincy. Captaincy wasn't designed for long time players, it was actually the opposite of being appealing to long time players, it was built for new players. All of the weight of a tax or fee is on the new player, not rich long time players.

    It's a disincentive to participate in something as a new player.

    In this very thread people are saying to deal with it or not participate in captaincy. Who is going to get hooked on captaincy? it's sure not showing to be long time players from the feedback and from the organic activity that is lacking post-update, if new players don't get hooked on the appeal of Captaincy it goes nowhere.

    There is no tax or fee that they would realistically implement that would hit either one of us hard. It's easy to support taxes and fees that will never be significant to either of us.

  • @wolfmanbush If piddling repair costs are turning people off of Captaincy, I'm not sure that the repair costs are the actual concern with Captaincy...

    Take away the repair costs altogether for all I care. All I wanted was for gold to have a purpose. My hope is that the repair costs were just the beginning.

    I liken it to maintaining your vehicles in GTA Online...and buying ammo/weapons in GTAO is like buying supplies in SOT...there's more comparisons, but it plays into the fact that they have made (and continue to make) gold easier to come by...so that it can support an actual economy.

    GTA made a wildly successful model out of giving players a reason to collect money and keep playing their game. I know...apples and oranges...but creating a functioning economy in the game is good for the game's longevity IMO...and plays into the fact that they don't churn out new cosmetics all that often.

    Collecting gold for no reason doesn't really do a lot for the casual players...especially when they get to the point where they go..."oh...I've gotten all the cosmetics I actually like...now what?"

    If they churned out a ton of new cosmetics to buy WITH GOLD every month like they do with the emporium, I'd agree with OP's stance to an extent...but they don't...far from it, in fact...and I don't get the impression that is going to change anytime soon.

  • @sweetsandman said in Captaincy Repairs at the shipwright:

    @wolfmanbush If piddling repair costs are turning people off of Captaincy, I'm not sure that the repair costs are the actual concern with Captaincy...

    They bet on new players at the sacrifice of morale for long time proven contributors in a scenario where sacrifice wasn't necessary. 2 months of the main features not working made it unappealing to many people which means the honeymoon phase of the update did a lot more for running people off than hooking them to the feature. So yeah, Captaincy has issues beyond repair costs.

    The saving not working and people wasting a bunch of gold during that process dug a hole that is gonna be hard to get out of for Captaincy activity. That really needed to be set to free or turned off as soon as they realized it was going to be a long term issue.

  • @wolfmanbush said in Captaincy Repairs at the shipwright:

    @sweetsandman said in Captaincy Repairs at the shipwright:

    @wolfmanbush If piddling repair costs are turning people off of Captaincy, I'm not sure that the repair costs are the actual concern with Captaincy...

    They bet on new players at the sacrifice of morale for long time proven contributors in a scenario where sacrifice wasn't necessary. 2 months of the main features not working made it unappealing to many people which means the honeymoon phase of the update did a lot more for running people off than hooking them to the feature. So yeah, Captaincy has issues beyond repair costs.

    The saving not working and people wasting a bunch of gold during that process dug a hole that is gonna be hard to get out of for Captaincy activity. That really needed to be set to free or turned off as soon as they realized it was going to be a long term issue.

    100% to all of that. I'm still shocked they haven't shut off the "cosmetic saving" costs for the time being since it doesn't actually work. This is MONTHS of players who are less informed than us getting shafted out of gold...and then their compensation being a 2hr digging voyage if they choose to submit a support ticket.

  • @player-of-game2 said in Captaincy Repairs at the shipwright:

    @pithyrumble I remember being one of them lol

    Gee thanks 😉
    You are not allowed to complain about it.

  • @sweetsandman said in Captaincy Repairs at the shipwright:

    All I wanted was for gold to have a purpose. My hope is that the repair costs were just the beginning.

    But I mean, if we are wanting things, can't we want the gold to have purpose for cool things instead of, ya know, lame things? Like paying to repair your ship in the middle of a session? Cool! Fun new thing you can do, because as far as I know it will actually repair damage that hasn't been fixed by the player. Things like top-deck holes and handles on the capstan and parts of the wheel. Mid session that might be pretty cool to get those fixed up after a big battle. But to have to pay to have your ship look nice at the start of a session...

    This isn't GTA. GTA the more money you have the more cool gadgets you can buy, the better vehicles you can buy, the bigger space you can buy, etc etc. Money equals progression. That is NOT how Sea of Thieves is, and to equate the two is just wrong. They are not the same at all. Rare has always stated that there will be no way to buy upgrades or enhancements (besides the debate about the DA sails). Each player starting a session has as good a chance at sinking a veteran as the veteran does the newb, the only difference is experience. That is vastly different from GTA where you can actually PAY to have the game target and kill people on the server (laser satellite or something). If you want things to spend your gold on, great! I get it! But then you should be asking them to add more cosmetics, not cheap weird taxes that are both "Finally something to spend gold on!" and also "So cheap that it will never make a difference to anyone!"

  • @maximusarael020 Don't misquote me. I didn't say "something to spend gold on"...I said "give gold a purpose." Similar...but very different.

    Of course I'd LOVE a ton more cosmetics (ship skins, weapon skins, and outfits) to spend gold on, but that doesn't appear to be Rare's focus, and isn't the topic of the thread. If there were new cosmetics introduced that were buyable with gold every month, creating a psuso economy would be unnecessary. But since all we seem to get is emporium updates every month, giving gold a different purpose is necessary, IMO. Otherwise, we're collecting gold for nothing.

    Sure, we just got a ton of trinkets and trophies and decor that costs hilarious gold...but that's not what most of us care about. In fact, I don't see myself investing in them no matter how many I unlock. Ship skins, weapons, and outfits. That's what I WANT to spend gold on...but they don't give us that more than like 4 times a year and it totals out to under 5m gold. Gold needs a purpose with how easy it is to collect and how infrequently we get cosmetics (ones that people actually want) to spend gold on.

  • ive always wanted the ability to repair my ship mid session without having to sink or scuttle.
    Im very happy they finally gave me that ability.
    And its not too costly either.. dont think ive ever had to pay above 4k to repair it.

    Tho it would be nice if the ship was fresh when newly spawned.
    I just made it a point to repair it prior to setting sail each time.

    And its not as if you have to repair it.. you can always save your gold & sail a battered holey ship.
    That IS an option.

    The more re-occuring transactions the better.
    It gives us something to spend our gold on.. cus once you have all the cosmetics you want.
    There is little to spend your gold on & it starts to build up.. (it weighs my ship down)
    Sailing around with Millions of gold tends to slow down me sloop a bit.

  • @sweetsandman said in Captaincy Repairs at the shipwright:

    Of course I'd LOVE a ton more cosmetics (ship skins, weapon skins, and outfits) to spend gold on, but that doesn't appear to be Rare's focus, and isn't the topic of the thread. If there were new cosmetics introduced that were buyable with gold every month, creating a psuso economy would be unnecessary. But since all we seem to get is emporium updates every month, giving gold a different purpose is necessary, IMO. Otherwise, we're collecting gold for nothing.

    Sure, we just got a ton of trinkets and trophies and decor that costs hilarious gold...but that's not what most of us care about. In fact, I don't see myself investing in them no matter how many I unlock. Ship skins, weapons, and outfits. That's what I WANT to spend gold on...but they don't give us that more than like 4 times a year and it totals out to under 5m gold. Gold needs a purpose with how easy it is to collect and how infrequently we get cosmetics (ones that people actually want) to spend gold on.

    Ok ok ok, so let's get this straight. "I have nothing to spend my gold on, so I LOVE the idea of paying to make my ship look undamaged!" but also "Yeah, we just got a lot of stuff to spend a lot of gold on. But I don't want that."

    But you...want...to spend gold...to make ship....have....paint?!? But you DON'T want to spend gold to give your ship a fun picture or statue or plants? I mean, just.... wow.

    "If only Rare gave us stuff to use our gold on!"
    "You mean all this stuff over here?" - gestures to trinkets and trophies.
    "No, not like that. I mean like...taxes and fees! There should be a docking fee for parking at the dock, too! I have too much gold!"

    You win a gold medal in mental gymnastics.

  • @maximusarael020 You can try to spin it how you want.

    The reality is that the trinkets/trophies aren't appealing to me.

    Ship skins, weapon skins, and outfits. That's all I (and most people) want. They have reserved regular additions of those types of items to the emporium. They've made the connection to what people actually want and are going to maximize profit. That should be pretty obvious. I don't like it, but I understand it and respect it from a business perspective.

    So for me...creating a psudo economy is the next best thing as far as giving gold a purpose.

    You and I both want the same thing...cosmetics to spend gold on.

    Not sure what cosmetics you want them to add regularly to the (non-emporium) shops, but it's pretty clear that it won't be ship/weapon/clothing skins. So, unless you love trinkets/trophies...you'll just have to enjoy collecting millions of gold for the sake of collecting millions of gold, I guess.

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