The goal of this faction is to create civilized society. In exchange for giving up on plundering the emissaries are paid portion of reward in advance.
Emissary mechanics
All ships in this faction can see each other on map.
After placing the emissary, it can’t be taken down for 5 in-game days.
Emissary is reset but not lost after sinking.
Faction accepts only clean loot. Stolen loot is not accepted. Loot is marked as stolen when different crew is the first one to place the loot on board their ship. Loot placed on Reaper ships gets cleansed and accepted by the faction (basically confiscating stolen goods – but they also hate Reapers).
Rewards are split in two parts. First part given for placing loot on board. Second for delivery.
Reward for placing loot on board of ship per Emissary rank: 0%/20%/40%/60%/100%
Reward when selling to the faction per Emissary rank: 100%/110%/120%/130%/150%
Emissary rank 5 bonus
Emissary works even more like an alliance. When emissary crews place loot on board or sell it to the faction, the grade V emissaries also get 50% of reward. It can be combined with the normal alliance and has the bonus perk that on board loot of other crews' gives additional 50%. This basically means there is almost no difference in reward when your crew or other emissaries in alliance get to sell the loot.
Placement
To promote player interactions the deliver point should be at one island. Sea Dogs island would be perfect choice, it's in center of map and there is enough room to place multiple deliver points around it. Giving crews room to unload their goods in peace is important to maintain order. It's also good vantage point when watching Reapers.
