@eguzky
Not just that, it's "it's fair when I do what I want but it's not fair when you do what you want"
Amazing how PVPers always act so entitled.
@eguzky
Not just that, it's "it's fair when I do what I want but it's not fair when you do what you want"
Amazing how PVPers always act so entitled.
@eguzky You don't have to cater to anything. But if you are going to fly an emmisary flag, you invite PvP. That's the whole idea behind it.
@scheneighnay I never said it was not fair for anyone to do what anyone is doing. All i'm saying is reaper hopping is a good thing because it keeps the emissary system valid instead of just a cheesy way to make extra money.
@hefty-henri said in Empty horizons and emptier servers:
@eguzky You don't have to cater to anything. But if you are going to fly an emmisary flag, you invite PvP. That's the whole idea behind it.
I invite PvP...IF they can find and catch me.
Your post is 'Reapers should portal hop so people can't avoid them'. IE: 'People should HAVE to PvP because I want PvP, so exploits are OK to make this happen'.
I have every right to check for Reapers, raise flag if I see none, use it, and then drop it if I find one.
I do not have to 100% PvP just because I raised said flag. It's a risk, not a guarantee.
Server is Empty in my opinion due to main things that have been going on. The following would be my take on the matter.
The game is Broken worse than ever before.
Cheaters / Exploiters have only increased turning the game into hunt down anyone trying to play the game in the fashion of how it was developed. Developers have failed to see this as problem rather allow it in game. So, this turns into exploiters and cheaters constantly trying to board due to their heavy advantage over Gamers, to camp them. You start noticing their Motive of operation (MO) Navel is not good.
No anti Cheat Systeam Rare gives a Vague means to report players instead of directly coming out saying hey if you exploit your banned. Not to say we all know if Gamer words are used to report Gold standard. They have no control over there game allow this gray area if exploit is allowed then remove the animation for all players simple and easy fix. I will no longer play the game but at least player who pick up the game and play it from day one will once again have the same advantages of a player who has been exploiting his way through the game.
Summer is over school is back.
The game is filled with running ships into the red sea. Over no loot it's been the norm makes no sense it's digital loot.
Better games that have less of these unaddressed issues. Not to say I don't love this game but hey it's truth you want I'm just saying the game gets more broken per update. It's not getting better.
@r3troraccoon Sea of Thieves is seeing it's largest decline on Twitch in over a year in almost every measurable category; according to TwitchTracker:
CONCURRENT VIEWERS -32.3%
CONCURRENT STREAMS -24.5%
HOURS WATCHED -80.3%
Partnered content creators are ending their Sea of Thieves' portion a lot sooner in their broadcasts and switching to "variety" games because Sea of Thieves is suffering from a large amount of bugs and poor server performance. A majority of the top content creators have stated that a lot of the veteran player base may still watch the game on Twitch, but they are not playing due to these issues.
Statistically, this time of year is the slowest on Twitch for all viewership and Rare should have focused on QOL patches to ensure consistent game performance and resolution of bugs to bolster player satisfaction. When the player base watches the content creators constantly complaining about the state of the game and then they experience the same issues on live servers, they are not going to stick around for long.
I haven't touched this game since a little after Season 7 started. The game doesn't work. It's laggy and littered with bugs. The SoT Twitter blocked me for pointing these things out. Maybe when the entire point of this update actually works I'll come back. They took my gold and their response is a voyage of Restitution? This game is a joke right now.
What is going on at Microsoft? Their first party games have been a disaster as of late.
@ipr0jectpat said in Empty horizons and emptier servers:
I haven't touched this game since a little after Season 7 started. The game doesn't work. It's laggy and littered with bugs. The SoT Twitter blocked me for pointing these things out. Maybe when the entire point of this update actually works I'll come back. They took my gold and their response is a voyage of Restitution? This game is a joke right now.
What is going on at Microsoft? Their first party games have been a disaster as of late.
they can't accurately return what they lost data for
something I just thought up while thinking about your post is a credit system for a ship rename
people known to be playing during effected times of the losses/major issues would receive credits towards a name change
every 2 or 3 major issues would result in a free name change
it's wouldn't be ancient coins just credits specifically for the name change
imo then it not only creates a bit more accountability which raises morale of participants it also leads to something a bit more significant which helps with morale.
Someone that plays a lot that racks up a couple-few free name changes over time might feel a bit less of a loss during the data loss times.
It's because they won't put pve servers in the game. Kinda been the answer for a while, but they shut down the mega thread about it and shut down anyone trying to tell them its the answer. Then the game would have more people and others would want to try the pvp servers and they may love pvp, but you gotta give them something to even want to come back.
@yourbrodayo said in Empty horizons and emptier servers:
It's because they won't put pve servers in the game. Kinda been the answer for a while, but they shut down the mega thread about it and shut down anyone trying to tell them its the answer. Then the game would have more people and others would want to try the pvp servers and they may love pvp, but you gotta give them something to even want to come back.
Servers aren't low activity because the people don't exist they are low activity because people have adapted to making gold in the shadows, because there is still a lot of gold to make in the shadows.
Fighting server hoppers and pvpers with no loot is not interesting and there aren't as many pvers that attack with loot because they also have adapted to off-the-dock hunting
People are still around, enough to fill servers, it's interesting activity that makes servers thrilling that is down.
This game has shown in the past it does fine with pve/pvp when the risk and the reward are mostly balanced and when taking higher risk actually makes sense to the middle.
They don't need pve servers for activity they need servers that perform well and a risk/reward system that draws people out of the shadows because it is worth it to them.
There doesn't need to be a bajillion people to make this game's food chain work well, the numbers they have are workable, especially with 5 ships per server.
Their biggest recent mistake for what exists is doing damage to the relatively small group of high risk takers that lean pve by getting rid of overview stats and giving people 0's. People really aren't feeling doing their 300th ashen winds when a log shows 2, doing a fotd when their log shows 0, doing a fof when their log shows 0. Two, three, fours years in and redoing that high risk stuff isn't really appealing as a fresh start.
Well, why do you think people try to loot in the shadow? Could it be because they don't want to pvp? They won't come out when yall keep pushing them back in. I'm not saying take pvp out completely. All I'm saying is that it's pointless to play when you spend hours trying to get a quest complete and it all gets taken away. They have pve ships that attack, megalodons, environment hazards like volcanos to still keep plenty of risk. The game may not need "a bajillion people, but it's dying and has been for quite some time. It doesn't need to die just because you want everyone to have YOUR adventure and not their own. Pvp server and a pve server shouldn't take THAT much away from the game.
I wonder if some of us old timers are simply expecting too much of the Sea. I mean, I've been playing on-and-off for nearly 5 years now - that's a pretty good return on a $40 investment. And I still find myself going out for a quiet sail, "making gold in the shadows" as @WolfManbush elegantly puts it.
Sure, I miss my swashbuckling days, and my experience is far more pve than it once was for many reasons, not least of which is how broken pvp has become. But the game is still installed on my near-to-bursting hard-drive, and there is still something about playing it that I can't get from any other game.
@ntraills said in Empty horizons and emptier servers:
I wonder if some of us old timers are simply expecting too much of the Sea. I mean, I've been playing on-and-off for nearly 5 years now - that's a pretty good return on a $40 investment. And I still find myself going out for a quiet sail, "making gold in the shadows" as @WolfManbush elegantly puts it.
Sure, I miss my swashbuckling days, and my experience is far more pve than it once was for many reasons, not least of which is how broken pvp has become. But the game is still installed on my near-to-bursting hard-drive, and there is still something about playing it that I can't get from any other game.
100% when it comes to content
Stuff that I talk about like the stats? maybe, dunno
I do know that people that spent years carrying the activity and sharing and contributing in this game did more than just take from it, they put a lot into it that helped it to grow and grow.
When all is said and done and all of the day to day disagreements are no longer relevant it's definitely one of the best bang for the buck entertainment experiences of many of our lives imo.
Even on the worst day the sunrises and sunsets look as good as they ever have so there is always something there to enjoy.
Its a very weird scenario for me.
Exhibit A.
I log on, stock my ship, and go looking for PvP. I spend half an hour searching, find a ship, attack them, only to realize after they’ve sunk that they haven’t had a chance to produce some goodies.
Exhibit B
I log on, stock my ship, and decide to work on my Emissary Ledger or do a Tall Tale. I notice as I play that other crews are EVERYWHERE. Ships taking on world events. Ships looting sunken shipwrecks. Ships fighting other ships! I yearn to fight them, or maybe even help them and find a new drinking buddy, but I have Important Business in the form of my Tall Tale.
@capn-lucky5984 said in Empty horizons and emptier servers:
Its a very weird scenario for me.
Exhibit A.
I log on, stock my ship, and go looking for PvP. I spend half an hour searching, find a ship, attack them, only to realize after they’ve sunk that they haven’t had a chance to produce some goodies.Exhibit B
I log on, stock my ship, and decide to work on my Emissary Ledger or do a Tall Tale. I notice as I play that other crews are EVERYWHERE. Ships taking on world events. Ships looting sunken shipwrecks. Ships fighting other ships! I yearn to fight them, or maybe even help them and find a new drinking buddy, but I have Important Business in the form of my Tall Tale.
You saying that you have become Capn Unlucky?
@r3troraccoon
I agree, which is why I recommend rare add back the arena
HEAR ME OUT
Instead of starting a game like a match, you would join into a constantly going server where you have to complete objectives (I.e. dig up a chest and deliver somewhere). The map would be small and it would be about 7-10 (or whatever number) of ships per server.
So instead of waiting for a game to start you just drop in with whoever else is playing at the time.
This way there's no wait times, and constant pvp whenever u want.
You could also earn coin from it, by digging up a reapers chest or something and selling it.
Everyone on the map (the map would be mini so people can't run far) would complete for the chest. When it's sold a new one would appear.
No. Reaper portal hopping is literally exploiting the game to dodge the drawback to being a Reaper; Being seen on the map.
You are basically saying 'Reapers should be able to cheat because people can avoid them!'
Sorry but I don't have to prepare for battle just because someone wants PvP. PvP players REALLY need to stop thinking everyone else needs to cater to their bloodlust.
Was a sliver from grade 5 Order of Souls. Grade 3 reaper galleon hopped on server, I dropped tall tale to hop. They tried double-board from cannons at GS outpost but missed, I killed one in water to make grade 5 and sail into portal, and collect my emissary quest on next server. Is that an exploit?
@wolfmanbush That hurts. Before you go around insulting pirates, you should- oh wait, I just got it. Ha!
With the way PvP works in this game, it's never going to retain a large playerbase or ever really grow. It's easy to say "it's part of the game, deal with it" when you're good at it. But if you're bad at PvP no matter how much you practice or engage in fights, or in my case, play with a controller on PC because I have busted wrists, you're screwed. You're basically locked off from the high-end rewards because the moment you touch an emissary flag, or an Athena's Chest, you're going to be hunted down and bodied by a Level 5 Reaper solo slooper who spams "Well played!" in text chat as he spawn camps you. You have no chance of accruing more than 100-200K a session, and all the Athena stuff combined is in the tens of millions.
When I do play these days, it's almost always solo, none of my friends are any longer interested in it.
I think portal hopping has played a big part in those decisions. We were mostly pve players but often enjoyed defending ourselves when it came. But with an emissary flag raised, and pro fighters portal hopping around destabilising the natural server order of things. It's got to them.
So these days, when I do sail, I don't bother raising a flag, I just quietly go about a short session in the shadows and log off the moment I see reaper 5s appear from nowhere.
Can't comment of the game is in a healthy place with active players. But judging by a few videos I have watched recently, it doesn't look to be.
Rare will have to decide how to tackle that if it is the case. But the game is held back by the Xbox one generation, and will continue to be.
Either way, I can't complain. Its been one of the best games during my long lifetime playing. And however it ends up. I'll always have fond memories.
@shotgunky It will retain a playerbase of people that like PvP, since it's such a big part of the game (which so many people don't seem to be aware of when buying it, looking at the endless complaining). It's like saying DayZ won't retain players because of it's PvP, or Rust. In those games and in SoT it's possible to avoid PvP by being sneaky and employing tactics to shake off people that chase you, but it will keep finding you.
@hefty-henri said in Empty horizons and emptier servers:
@shotgunky It will retain a playerbase of people that like PvP, since it's such a big part of the game (which so many people don't seem to be aware of when buying it, looking at the endless complaining). It's like saying DayZ won't retain players because of it's PvP, or Rust. In those games and in SoT it's possible to avoid PvP by being sneaky and employing tactics to shake off people that chase you, but it will keep finding you.
The majority of people playing this game do so for the PvE content with friends, not PvP. There's a reason Arena never took off, it didn't have enough players to justify its existence. "Being sneaky" involves actively gimping yourself by cutting your gold income in half and being chased away from loot you yourself spent anywhere from half-an-hour to an hour to acquire. Don't even get me started on Athena voyages which advertise to the entire server, "I'm over here, come screw me over and take my loot."
Yet people say pve servers would ruin the game or be a bad idea... much worse than an empty game or people who would rather have all their loot lost to the red sea than to let someone steal it. and for those who want pvp they removed arena because of a few minor issues they could have easily addressed but they didn't even notice the issues existed just assumed people hated the mode and that's why they didn't play. It's kinda weird how against the removal of arena I am considering I don't like pvp or the mode as a whole but if they put any effort at all into fixing it up I would have actually farmed it out.
And yea 100% Rare cherry picks the stories they tell about the positive encounters on the seas. Even now 4 years after some of the stories happened they still tell the same tales because they are so uncommon there aren't as many ones to tell compared to the 90% of negative encounters. The stories they tell are all things that could easily happen on a PvE server. People being friendly, working together toward a common goal, joking around. For some reason the devs are extremely obsessed with PvP despite being very bad at it.
Skull & Bones will have PvE servers though so... RIP. Rare used to like to compare themselves to world of warcraft and how the popularity of the game went far past the respective companies expectations. Yet WoW has always have PvE servers. Yet Rare as well as the PvP player base seem to think PvE servers would ruin the game... It didn't ruin wow. It's weird that the PvE server thing is the hill Rare is 100% willing to let their game die on. PvPvE was their vision for the game from the start. But you know what else was their vision from the start? "We will never have AI ships, if you see a ship in the distance you can be certain it's a player controlled ship" and yet the 2nd feature they added to the game by player request was skeleton ships. Kraken used to be an insanely rare encounter. Now between the kraken, skeleton ships, megs all the PvE spawns on islands slowing down your grind... Theres plenty of time consuming PvE content to delay you progression. At launch when this game was as void of content as No Man's Sky (so much so that people were calling this No Man's Sea") this game is completely different now and much more suited to have both PvE and PvPvE. They just need to do it right... Like PvP servers don't even exist in world of warcraft right now. They have "warmode" which is something you toggle in town and then it puts you in a version of the world full of other pvpers. By playing in this mode you get increased rewards. That's a super simple way to insure people would still play PvPvE.... make it faster to rep up, faster to earn gold, risk vs reward. Instead SoT right now is just join a PvE discord, make insane amounts of money and rep. PvE with disabled alliance loot sharing and less gains than adventure would give people the chill safe place to play but at a cost. Though the way captaincy was designed it almost seems like the update team is waging war on alliance servers. The drama captaincy has caused because people want to progress that system which doesn't work well on alliances.
Ironically the PvP base thinks PvE servers would kill the game but the reality is its just made millions quit altogether instead. Whats better having less people to buy into the emporium and fund further development or just having them leave because they don't want to give one of the highest requested features to the game... Top 2 requests for SoT was Arena and PvE... They had to hire an outside team to help make arena and they severely neglected the mode to the point where they thought it was easier to delete it than modify it. From what I have seen of skull & bones gameplay if my assumptions are correct you don't actually control your character. Land based content is all basically interactive cutscenes essentially and the bulk of the game is you controlling the ship, sailing, fighting, etc. The number of people I have played with who don't like being on the helm... SoT being an FPS and you actually controlling your character might be the only thing that manages to keep people from jumping ship and moving on.
@hefty-henri that's not even remotely accurate because reaper hopping is cheating and an unintended way to play. Similar to how alliance discords are unintended now the alliance servers are exploiting the emissary system worse than hopping reapers. But the whole concept of the reaper is you would see the reaper working their way up in emissary rank then you could decide if you wanted to risk lvling your emissary or go lower it. Hopping removes any advance warning players might have in order to make that decision giving the reapers an unfair advantage, not only loading into a new server with a fully leveled flag but also a fully stocked ship. There is a reason our ships start with no supplies and emissaries start at rank 1. What hoppers are doing then Rare might as well remove reaper rank1-4 and just give you grade 5 the second you raise the flag because it's the same thing.
Trying to defend the way you exploit an unintended aspect of the game. Next you will say the LoTV bug was a good thing too because it allowed people to level their flags so fast and have so much loot on board that when you merged with your Cheat these other Cheaters had more loot to steal.
@zig-zag-ltu said in Empty horizons and emptier servers:
However, server hopping is a bit like cheating. Also, how does one do that? I'd rather atempt to change servers than sell or run from a reaper galleon while trying to finish athenas that give me marauder chests and mid tier skulls
It's no more cheating than running to the red sea with a boat full of loot at the first sign of a chase. It's just a game mechanic the developers left in the game and gave their blessing for players to use.
As for how to do it? Just start the first Pirates of the Caribbean tall tale, go through the tunnel. Cancel the tall tale and it will put you through the tunnel again and pop you out into a different server, all Bob's your uncle like.
@vakrisone said in Empty horizons and emptier servers:
@zig-zag-ltu said in Empty horizons and emptier servers:
However, server hopping is a bit like cheating. Also, how does one do that? I'd rather atempt to change servers than sell or run from a reaper galleon while trying to finish athenas that give me marauder chests and mid tier skulls
It's no more cheating than running to the red sea with a boat full of loot at the first sign of a chase. It's just a game mechanic the developers left in the game and gave their blessing for players to use.
As for how to do it? Just start the first Pirates of the Caribbean tall tale, go through the tunnel. Cancel the tall tale and it will put you through the tunnel again and pop you out into a different server, all Bob's your uncle like.
Allright sounds fair. Will surely try this next time I see a Galleon reaper while doing solo athenas instead of selling at level 2 and ending the session :D
@zig-zag-ltu said in Empty horizons and emptier servers:
@vakrisone said in Empty horizons and emptier servers:
@zig-zag-ltu said in Empty horizons and emptier servers:
However, server hopping is a bit like cheating. Also, how does one do that? I'd rather atempt to change servers than sell or run from a reaper galleon while trying to finish athenas that give me marauder chests and mid tier skulls
It's no more cheating than running to the red sea with a boat full of loot at the first sign of a chase. It's just a game mechanic the developers left in the game and gave their blessing for players to use.
As for how to do it? Just start the first Pirates of the Caribbean tall tale, go through the tunnel. Cancel the tall tale and it will put you through the tunnel again and pop you out into a different server, all Bob's your uncle like.
Allright sounds fair. Will surely try this next time I see a Galleon reaper while doing solo athenas instead of selling at level 2 and ending the session :D
Keep in mind you can't bring loot with you through the portal. It's only you, your crew, your supplies and your flag. And your shanties.
The mechanic plays by Dagobah Force vision cave rules: "Your treasure chests. You will not need them."
Thanks mate, I am aware of that. Don't really need those marauders chests anyway, was always more about the emissary progress. At the same time this might not be necessary anymore as Veil quests are amazing for that.
@eguzky said in Empty horizons and emptier servers:
@hefty-henri said in Empty horizons and emptier servers:
@zig-zag-ltu said in Empty horizons and emptier servers:
There is nothing more I like than an empty server while Slooping and doing athenas for example. It just sucks when you are solo, the server is empty, and just when you have 1-2 more maps remaining you notice a level 5 reaper, which then forces you to go sell and finish the session.
I do not know how portal hopping works yet, however, does your emissary flag carry over? Imo it shouldn't unless I could also leave the server and come back with my own one, lets say next day in the evening :D
Flying an emissary flag should come with the real risk of drawing Reaper ships to you. It seems most people just want to fly emissary without any of the risk of combat, by dodging servers with Reapers on them and complaining about server hoppers. The real solution is that if you want to avoid Reapers, you stop flying any emissary flags.
Reaper portal hopping should be encouraged. The playstyle relies on finding emissaries to sink, and with people dodging this constantly it's easy to find yourself on a server as Reaper 5 without a single other emissary. Are you supposed to log off and log into another server here, resupply and get to 5 all over again, just for a chance to find another emissary?
Seeing a Reaper 5 all of a sudden while flying an emissary flag shouldn't be a sign to sell and log off, it should be an indicator to prepare for battle.
No. Reaper portal hopping is literally exploiting the game to dodge the drawback to being a Reaper; Being seen on the map.
Except that it isn't because Reapers can still be seen on the map. Portal hopping doesn't make them invisible.
You are basically saying 'Reapers should be able to cheat because people can avoid them!'
Portal hopping isn't cheating. It's using a game mechanic that has been given the developer's blessing. To call it "cheating" is basically like accusing the developers of endorsing cheating.
Sorry but I don't have to prepare for battle just because someone wants PvP. PvP players REALLY need to stop thinking everyone else needs to cater to their bloodlust.
There's s no need to incorrectly pigeonhole an entire play style as a hive mind. All players are individuals with their own individual way of going about engaging in PvP and PvE. This assumption of "bloodlust" because PvP is a lazy and cliched stereotype.
Simply put, PvP players deserve a meaningful gameplay loop to pursue just the same as PvE players do. Raising a reaper flag and seeing all other emissaries immediately cash in or by the time you reach grade 5 is no more satisfying than Raising an emissary flag for PvE and finding that your selected trading company is all out of voyages to sell.
Portal hopping allows for PvP reapers to expect a certain level of consistent content when attempting their desired form of gameplay. The same way as a player engaging in PvE would expect a certain level of consistency when seeking PvE content.
The risk/reward balancing factor is something the forums can debate for many years to come. But ultimately it's in the hands of the developers as to where they want the risk/reward equation to be. For now they have given us their blessing to use Portal hopping.