Rethink ship repair costs

  • The repair cost for a captained ship is overpriced.

    I suggest that a ship's repair cost for captains be deducted from the value of any buried treasure they leave behind. This would encourage better player-made treasure maps with far more rewarding discoveries.

    As a casual gamer, an eight million gold cosmetic item is unobtainable. My standard adventure reward is about 50,000 gold, half guttered by ship repairs and other expenses. It just doesn't feel balanced. Grinding makes players give up, and fun keeps them around.

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  • @judgehatchet667 said in Rethink ship repair costs:

    I suggest that a ship's repair cost for captains be deducted from the value of any buried treasure they leave behind.

    Interesting idea

    I like it

  • Agreed. There is really no reason to repair your ship since it just winds up getting damaged again fairly quickly. Honestly I don't think there should be a repair cost. Your ship should just be repaired each time you start IMO.

  • @fretfulfiber809 said in Rethink ship repair costs:

    It's also wildly inconsistent. I've had it where I repaired, started in the middle of a storm so I left and saw it was damaged again for 70 gold, then when I started and checked at the shipwright it jumped to 1000, with nothing happening between.

    I've noticed this

    I don't use cosmetics and don't repair and my sloop randomly decides to be damaged and repaired by itself, like how it decides if my trinkets are missing or where I put them.

    I might rename to box of chocolates since I never know what I am going to get when I load in.

  • The repair cost for a captained ship is overpriced.

    Depends. How much damage are you letting your ship take before thinking. Oh I need to repair/make it look pretty?

    You do know. Don’t have to purchase it.

    I suggest that a ship's repair cost for captains be deducted from the value of any buried treasure they leave behind.

    Soo…nobody will be repairing there ship since nobody really buried anything or ever will because it be a waste.

    My standard adventure reward is about 50,000 gold, half guttered by ship repairs and other expenses

    Really? I’ve been in four fleet battles. Sunk, set on fire. Crashed and my ship looks horrible. But repair cost is only 5k. How are you that high?
    I mean the paint is gone on my ship

  • @judgehatchet667 as long as I make enough loot to cover losses throught damage or lost supplies, I'm usually ok with repair costs.

    Also, there is only a certain amount of damage a boat can take so wait for a few sessions until you made alot of loot, then do the repairs if it'll be an issue

  • I suggest that a ship's repair cost for captains be deducted from the value of any buried treasure they leave behind. This would encourage better player-made treasure maps with far more rewarding discoveries.

    While I don't mind the ship repair costs, I think this is a fantastic way to breathe some life back into what is effectively dead content at this point.

    I think they'd have to play with the numbers a bit to encourage quality items being burried by captains, though. I think the highest I've seen my repair costs get was around 2,700 or so... burying a couple empty fireworks crates could net that out...so I'm thinking maybe 25% of the value of buried loot would go towards ship repairs maybe?

    Either way, great idea and would help to brush some dust off that bulletin board on the dock.

  • Umm, isnt a (captained) ships repair just cosmetic? So why does it matter if it costs a little? If you get sunk, you spawn with a new ship, its just as a new ship but with all the scars... so what is the problem here? There are no holes or similar, it is adventure/battle ready...

  • @ghostfire1981 some people think it isn't just cosmetic (don't know if op thinks that as well).

  • @burnbacon my crew burries treasure for the burried treasure trinket now ;)

  • @judgehatchet667 If you make 50k from your voyage and its half gutted by ship repairs, how are you spending 25k on ship repairs?

    I got mega kegged twice today and the ship repair on my sloop was 2k. Every single hole would have been tier 3.

    The cost only increases if you have actual damage, such as un-repaired holes, breaks on your mast/wheel/capstan that you didn't fix, etc.

    Are you spending money on supplies every single voyage? Buying supplies is a complete waste of time except for bait for fishing and Food/Cannons/Wood if you're hopping for PvP and need to be quickly ready to fight that FoTD you see infront of you.

  • this forum is brutal for posting images so I can't post my proof, but I have three ships currently with 15-19000 gold repair costs.

    My galleon is currently at 16,405 after just 3 voyages, I think the prices for something this inconsequential to game play needs to be addressed. This is a purely cosmetic thing and a spectacularly temporary one(you can screw it up leaving port wrong). I never do these repairs because by the time a single session is don't its going to cost me as much as a permanent cosmetic or two. This isn't even as high as it goes, I've seen 20000 more than once. Its sometimes even cheaper to resave all the cosmetics on the ship rather than do this.

  • The repair feature is not worth the money, especially when you need to scuttle sometimes, so I don't bother using it.

  • As I've said everywhere repair costs are mentioned, players shouldn't get charged for something that's free without captaincy.

  • I get the post will probably get locked (necroing threads over 1 month old), but before it is I'll throw in my usual on this. It's absurd that we cannot choose to not carry over damage between sessions. Make it an option. If people want to keep damage, have a gold sink because they have too much, etc then they can choose to keep it on and have to pay to repair. But for those who don't want to have to spend 8,000+ gold every session to start with a nice-looking ship, then make that an option.

    Keep it so anyone (with a Captained ship) can repair their ship mid-session at the shipwright, and then let people choose to keep damage between sessions or not. Win-win.

  • What if instead removing the price tag - the ship would get fixed over time(regenerate) if parked at shipwright? It could take several minutes (whilst you gather resources) and you could not use it until the anchor gets raised, sails + cannons included?

    Or what if every shipwright had a specialization and you could repair one thing per outpost? Obviously there are not that much variety for smaller ships in terms of things that could get fixed, but multiple outposts could specialize in same thing. So for example new golden sands would fix your lower hull, sanctuary could focus on the mast, galleon grave would fix your upper hull, ancient spire could deal with paint? Galleons grave could work on interior. Obviously more options per outpost for Galleons. I don't know if this is worth adding in the game to create more burden for the servers, but players would have a free option to fix their ship, more immersion and more organic movement across the map for players who don't wanna pay, but then again, im sure they would get Rared and damage it before reaching the next outpost xD

  • @zig-zag-ltu said in Rethink ship repair costs:

    What if instead removing the price tag - the ship would get fixed over time(regenerate) if parked at shipwright? It could take several minutes (whilst you gather resources) and you could not use it until the anchor gets raised, sails + cannons included?

    Great, now the servers will have ships that are really doing nothing but getting repaired as there will be people who between actual sessions will log in for a while to have a pristine ship when they next set sail.

  • @lem0n-curry I'm sure thats majority of players :D? So probably currently they are parked on random islands to "farm" ancient skellys? :P

  • @zig-zag-ltu said in Rethink ship repair costs:

    @lem0n-curry I'm sure thats majority of players :D? So probably currently they are parked on random islands to "farm" ancient skellys? :P

    It doesn't have to be majority of players to further decrease the number of active players on a server. Most of the time you spawn in a server far away from others, if all you do is wait for 10 minutes to get your ship without damage, alt-f4 - that's 20 minutes the server feels more empty to the rest of the crews on that server.

    Waiting for ancient skellies to spawn (is that really a thing players do ?) at least ship can be spotted and have a possibility of interaction.

  • People repair their ship? To me thats the definition of insanity.... Why fix something just so it can get damaged again with how often we get attacked and take damage? seems pointless.

    Similarly nudging your trinkets... why? whenever you scuttle or join a new server they are fixed so who cares?

  • @lem0n-curry I wasnt super serious with my suggestion as I really could not care less about amount of gold I have and 5-10k is far from millions I need, so even if I added up everything I would spend on repairs its still a fraction that would amount to at best of couple sessions. So my suggestion was just a quick thought on how to help people worried about 2k gold in an organic way.

    But yeah apparently people do try to "farm" ancient skellys by staying on islands I doubt its popular.

    The reason I made fun is that everyone is always super concerned about having less ships as available targets or sailing around. Personally If I do pvp with a crew, even on a sloop, if someone doesnt want to fight, it would not even be a fun fight if i forced them to by chasing them. Imo the best interactions when you fight over world events, fotd loot, reapers bounties, the veil etc

    I also find no joy in being ambushed where players would just spam cannonballs at my defenseless ship. I also dont try to sink parked ships eitherm

    So for someone like me who plays mostly solo having a ship on a horizon in the general direction of where I am going is not a bonus. And I prefer to dictate my own experience of what I am doing in game rather then having someone else to decide it for me.

    Perhaps I enjoy the PVE too much. I think i should embrace the "thieves" part more :D

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