Milestone Values are ridiculous

  • The values for the captaincy update milestones are unreasonably high. To get a single fish plaque on my ship I would have to catch 2500 of a certain fish and spend 100+ hours fishing. That is absurd and stupid. Rare has not obviously not even considered how much playtime these milestones would take. Players on the reddit that say "these milestones will come naturally!" are delusional. 8+ hours of sitting, 8+ hours of playing an instrument, 8+ hours of sleeping in my ships bed (when there is an afk timer of about fifteen minutes) to get a SINGLE ships crest makes 0 sense. This is a video game that should not demand extreme dedication from a player when content updates are few and far between, especially when these sometimes only offer new cosmetics. I have played since 2019 but these milestones seem completely out of reach for any player. Rare should lower these milestone values to at least an OBTAINABLE LEVEL. Not even HALF would be obtainable. Just like finding 300 "barnacled" or "sunken" chests, Rare has severely underestimated and IGNORED the monotony of SoT's game design when the focus is not on PVP. One day into Captaincy and most of the playerbase is severely dissapointed.

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  • Which by the way all of the ship cosmetics you unlock from the ship chests only unlock for the ship your using so you gotta do the same grind again for the other ships.

  • @krakalodon oh my god youre right and that makes it so much worse

  • Yup, many people have been complaining about it. Since yesterday I was wondering why the hell a bunch of game developers - which are good at their job, I mean, we all love the game, right - would think that laying your character down to rest and watching a blackscreen for (cumulated) 100 hours is fun for a gamer? I mean, those guys are professionals in entertaining people and developing exciting content.

    It took me a while, but I think I‘ve found the answer. And it’s quiet simple.

    They don’t care if you manage to accomplish those milestones. In fact, I believe they rather want you to be annoyed of it. I think it’s a marketing strategy to sell emporium cosmetics.

    „You want to customise your new captain ship but you don’t have the time or patience to burn, sit or drink for ages? Well here’s the good news: you don’t have to. Just spend a little bit of your money for our emporium cosmetics (which, by the way, took much more effort to design as you can see) and it will safe you a ton of time.“ 😏

    … clever.

  • I would have to catch 2500 of a certain fish and spend 100+ hours fishing. That is absurd and stupid.

    Not if you know ways to cheese it.

    Rare has not obviously not even considered how much playtime these milestones would take.

    Play longer. Or shorter, doesn't matter. The main goal of these is to keep you busy while you wait for the next adventure and such.
    To long have players been pushing out rewards and commendations left and right, later to come on the forums, complaining about "Nothing to do" because they grinded everything. (mainly server alliances)

    So with these new Milestones, which are by far a grind and a well deserve. If you get on someone ship and happen to see all the Gold frame Fish, they earned it. Actually Earned it but putting time into something.

    Players on the reddit that say "these milestones will come naturally!"

    they speak the truth. I dont understand how it isn't.

    8+ hours of sitting, 8+ hours of playing an instrument, 8+ hours of sleeping in my ships bed (when there is an afk timer of about fifteen minutes) to get a SINGLE ships crest makes 0 sense.

    Then....Dont focus on those, move on to something you "Can" do. Besides, you are not meant to do them in one sitting.
    A normal player, who has a lot of time say 4 hour session, can get maybe about half that if that is all they do. BUT normal players aren't just gonna do that, they will do other stuff, multitask.

    So while your sailing the open sea...and you got your ship on cruise control, dummy sails to make it slow. Take a 30 second nap, sit on the railing and keep moving the camera, Fish off the deck, Play shanties.

    This is a video game that should not demand extreme dedication from a player when content updates are few and far between

    How do you know this isn't that type of game? World of Warcraft shouldn't be such a grind for there rewards, yet...people have played that game for years and some havn't even unlocked everything. :p

    I have played since 2019 but these milestones seem completely out of reach for any player.

    Nope, only to those who dont dare test there Will to achieve. You seem to already given up or burned out.

    Rare should lower these milestone values to at least an OBTAINABLE LEVEL

    I hope not. We need these grinds to keep us busy. I need these to stay busy and actually have something to do than do something I dont wanna do. Like myself, I actually had a reason to repeat the Tall tales (fun fact, you do one and its Up One class) Easy.

    Rare has severely underestimated and IGNORED the monotony of SoT's game design when the focus is not on PVP. One day into Captaincy and most of the playerbase is severely dissapointed.

    They had there meeting and discussion. This was the best option. Frankly, I can see and understand the reasoning. Somewhat. They understand there own game better than the playerbase. After all...many players still complain about not having pve servers... which isn't the goal of this game.
    One Day, that is it. Like every update, big reveal, people are uncomfortable with change. One day isn't enough to get a Review for such a thing.
    One Day is not enough to complain.

  • @beefbeeefbeeef oh and all of the ship stuff you get doesn't count towards trinkets so lets say your group catches 100 fish if you caught 20 thats all that counts since its all based on pirates milestones.

  • @burnbacon said in Milestone Values are ridiculous:

    So with these new Milestones, which are by far a grind and a well deserve. If you get on someone ship and happen to see all the Gold frame Fish, they earned it. Actually Earned it but putting time into something.

    Some of us have Jobs and lives. Grinds like these should maybe take 5-8 hours. I'm not going to double my playtime for it. that's stupid.

  • @beefbeeefbeeef
    Maybe it might be best if you ignore captaining your ship and just play the game the way you used to? You won’t have to grind anything then :)

  • @lizalaroo sagte in Milestone Values are ridiculous:

    @beefbeeefbeeef
    Maybe it might be best if you ignore captaining your ship and just play the game the way you used to? You won’t have to grind anything then :)

    Maybe it would be best to ignore the whole game and play a different one? A game that actually respects the players time?

  • @lizalaroo this update alienates all casual players from it new "captaincy" cosmetics(crests, logbooks, chairs, etc.) so what is the point if 95% of the playerbase wont achieve these accolades?

  • @beefbeeefbeeef Even as a ‘casual player’ (that is me by the way) I will eventually achieve these accolades.
    Playing the game as a Captain or crew will eventually unlock them. Why is everyone in such a rush? :)

  • @lizalaroo so as a casual player you will eventually sleep in your bed for 100 hours. The sun will explode before a CASUAL player sleeps in a ships bed for 100 whole 60 minute intervals.

  • @beefbeeefbeeef I’m sure you afk at some point during a play session? Might be time to take a nap for a bit while you pop for a potty break or a cuppa? :)

  • @lizalaroo I can almost guarantee that no one will ever just passively sleep for 100 hours (4 days)

  • @lizalaroo did you forget the ten minute afk timer? I don’t understand how people are debating this these milestones are unobtainable by anybody with a job or a life outside of SoT. 99% of the player base can’t dream of these milestones, so they’re ridiculous. This isn’t a grindy MMO like WoW this is a sessional pirate game that SHOULD be focused on its revolutionary naval PVP. Instead rare wants me to play an instrument for 100 hours to unlock a table.

  • @beefbeeefbeeef Agreed, some of the requirements are so insane that they would be better off reducing the number by 10x. I only started posting on the forums today because I was annoyed at the requirements.

  • @finicaltrack706 I made a forum account today after playing this game for years because rare just keeps making stupid decision after stupid decision and I’m tired of it

  • I don't care lol
    i just wanna pvp and get lvl 100

  • @burnbacon If my pirate was set on fire an average of once per day, and I actively avoided extinguishing the flame, it would take over 98 years to attain the gold trinket for being set on fire. Please, do the math on these milestones and trinket rewards, because no amount of "You'll earn it passively as you play" is ever going to convince me that these trinkets are achievable by any even unreasonable standards.

  • @beefbeeefbeeef No I didn’t. I’m just saying, that’s still 10 minutes towards your milestone instead of emoting or just standing still while you afk. It is a way to progress your milestone.

  • I think that these milestones are a fantastic addition to the game.
    They reward you for your accomplishments with different grades of trinkets which you can place on your ship.

    Though I love this addition, even though imo these should have been added to the game way earlier, I have two main problems with them.


    1. Achieving some of these is unrealistic, even from "grinders", let alone from casuals

    Though it is true that you don't have to max out all of these milestones, the time required to get some of them, even when grinding seems to vary by a lot.

    For example: Class 100 Cherished 'Steed of Shadow' trinket requires class 100 in days at sea (Pirate mile stone) can be acquired in 200 hours, as one in game day is 24 minutes and to proceed to the next class requires only five days. This being one which you can't grind for.

    Where as trinkets, such as the now so popular "sleep/play shanty/grogs poured" require a ridicules amounts of time, even if grinding for them to get.
    100h of sitting, sleeping, being on fire for class 100.

    Sure, you might get them with time, if those are features you use every session.
    For me, it would take decades to get any one of those, as I ended last year with ~500h play time.
    Even if I slept 10 hours a year, it would take me full ten years to get class 100 trinket. And I can assure you, Me, let alone a "casual player", which to me means someone who might play a game every now and then for 1-2hours, isn't going to get that in decades.

    Though, I know I will never get any one of these "do x for 100 hours" to class 100, let alone one, it doesn't bother me as much as the difference between the work that has to put into them compared to some others, such as "sell 9mil worth of loot to faction x" as it at least to me seems well balanced commendation. Something the active player can get in less than a year, but will take years for any "casual" player, while still being in his league, and not a reward for decades of gameplay.


    2 Captain's Cabin

    So this was the feature I had waited the 2nd most, right after naming our ships, but after seeing how it worked, let's just say I'm extremely disappointed.

    What I had expected was for these (excluding ship's crests) to work the same way regular cosmetics work, and by that I mean being locked behind regular commendations, and you being able to use them with any one of your ships.

    Great was my disappointment ones I learned that I would have to play through 170 Athena's voyages just to change my voyage table. (and if rumors I've heard are to believe, it will only unlock it for one of my ships any way?)

    Sure, some of them are easier, the rug "only" requiring 50 voyages completed, but still it left a bitter sweet in my mouth.

    In my opinion trinkets should have been the only "grindy" decorations for your ship, not the ship parts as of them selves.

    Sure, it's not hard, I just don't see why a table should be behind 170 hours of athena voyages, Especially when you can max out the Athena's fortune faction in less than 170 Veil voyages.

  • @limend said in Milestone Values are ridiculous:

    I think that these milestones are a fantastic addition to the game.
    They reward you for your accomplishments with different grades of trinkets which you can place on your ship.

    Achievement Unlocked
    You sat in a virtual chair all they, while sitting in a real chair all day

    Yeah... The idle milestones are ridiculous.

  • @lizalaroo sagte in Milestone Values are ridiculous:

    I’m just saying, that’s still 10 minutes towards your milestone instead of emoting or just standing still while you afk. It is a way to progress your milestone.

    Okay. But finishing an achievement while being mostly afk can’t be considered a progression. No one would enjoy this. It’s poor game design.

  • We have grinded under worst conditions (planks voyages anyone) that is not the problem.

    The issue is that these milestones are tied to one person, the captain. What about the rest of the crew? What is their incentive to join a brig or a gally?

    Division is happening as I noticed even in the post about the ship names that every single ship was a sloop. This means that most of the time the grind has to be done alone; the entire game grind, all over again.

  • It's about the journey, not the destination. Far too many players try to sprint a marathon in this game. The grind is in your mind.

  • I get it. This grind will artificially inflate play-time, which is good for marketing.

    But as things currently stand, 90% of the new assets are just wasted space on my hard drive.

    I get, that some items should be exclusive to hardcore achievers, but at least throw us a bone would ya?
    A handful of ship crests, logbooks, carpets... Is that too much to ask?

  • @fred-fisheye said in Milestone Values are ridiculous:

    @lizalaroo sagte in Milestone Values are ridiculous:

    I’m just saying, that’s still 10 minutes towards your milestone instead of emoting or just standing still while you afk. It is a way to progress your milestone.

    Okay. But finishing an achievement while being mostly afk can’t be considered a progression. No one would enjoy this. It’s poor game design.

    What a sad game design XD hahahaha
    "Boy oh boy a black screen for sleeping for 100 hours is gonna be fun"

  • @lizalaroo To be honest RARE just plain out messed up. They have forgone the crew experience and made it a single player one with these milestones. If there is anyone that actually cares about this stuff for the sake of "progression" will not sail under another captain making this update by far the worst they have ever have done. Content wise a 10 but execution wise a -100. This a crew based game not a single player, right?

  • @inboundbomb
    I expect a lot more solo galleons with this update, which will be hilarious 😆

  • @zedny3434 That may be quite possible. I've done a time or two waiting on my friends to get online. Prepping and stocking the ship. This might be quite worse.

  • @beefbeeefbeeef
    well I've been on the seas a while aswel and I mite play the rest of my life with this in mind i want these milestones to be impresive and they will come naturally.

    p.s. I love brick'a'brack and I mostly sloop so I find that this update is sexy and swell!

    yours pist and confused,

    Captain Skat

  • I haven't tried the new season yet, but I kind of expected to hear about all this, since it's an easy way to keep players artificially hooked to a game in order to keep the base active and prolong play-time. I suppose this comes in handy for online, subscription-based games, and Sea of Thieves has been doing it for years now to a greater or lesser degree through some achievements and commendations. It's a shame, but it's common practice, and here we are.

    Personally, I'd have less of a problem with it if it were fun activities with an actual purpose. Things one would like to try for actual entertainment and not just busy-work in order to unlock some dopamine in the shape of a badge or a trinket.

    I didn't mind replaying certain Tall Tales because their randomized nature made them feel like a fresh experience when introducing them to friends. I don't mind sinking enemy ships, since that's fun. Hunting for certain fish as long as it's not an absurd number, defeating the meg in some particular way. You get the idea.

    The way to balance this sort of stuff shouldn't be that hard to figure out, I think. When it comes to any accumulative progress, stuff like number of miles sailed could be kept high, since that's gonna happen naturally while doing nearly anything in the game, and it reflects players' experience on the seas. Repeating a puzzle that offers no variation a hundred times is pointless. Counting the hours someone spends sitting on a chair is just plain silly. Those sound more like stats one could check out every now and then out of curiosity than activities listed anywhere as a suggested to-do list in order to earn a reward.

    If there are rewards involved, playing towards them should be first and foremost fun.

  • i like how all the trinkets look it just sucks i wont be getting them even after 100's of hours of playtime, i wanna get them naturally over time but with how much you need with them i dont think the game will still be around for that long.

  • Waiting for you to get shut down. Conversations around milestones and the absurd totals you need to reach doesn't seem to be appreciated and are non negotiable. I'm sure an anchor is looming.

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