Pirate Emporium ruined Sea of Thieves

  • @d3adst1ck That's weird, because other than MMOs (which SoT is not) I never had to pay anyone other than Microsoft or Sony with their respective online console services a sub fee to play games at any time between 2004-present, most of those games having more content than Sea of Thieves even has now. Even now there are plenty of games that have zero microtransactions and stay afloat just fine, most of which are indie games at that. It's really only the AAA megacorp titles that "have to" use this method, weird right?

    That aside, even then I have no problem with the Bear and Bird set or the Pirate's Life cosmetics being Emporium exclusive content. It's the things like changing your ships name, character's appearance, shipsets like the Ruby Splashtail, Shrouded Ghost Hunter, Wrecker etc., and anything else that's literally just Sea of Thieves lore based content being in there that is just outrageous. You get borderline nothing for 200+ hours worth of Hunter Call content and the Shrouded Ghost is so rare it's a meme that it doesn't even exist, but then they throw in multiple sets that would be ample rewards for that content into the cash shop as if the entire game studio would immediately shut down if they didn't. All this while they dripfeed recolors in the actual game. I haven't played since 2020, it is almost 2023 and the amount they've added to buy with gold is maybe 2% of the amount they've added to buy with real life money. There's literally no defending that, that's blatant greed.

  • At the end of the day, the gameplay is still the same. I'm also a little annoyed at the way the emporium gets all the cool sets but uninstalling just because of optional microtransactions is weird to me.

  • @wolfmanbush What do you mean? There's been no effort at all. Why get the Ghost set when there's the Soulflame set? Why even look for the Shrouded Ghost when all you get for finding it is a title and the Emporium has a whole set, costume, and weapons dedicated to it. Why even touch the entirety of the Hunter's Call content if you can get better Hunter's Call rewards in the Emporium? Heck, why even play the game if all the gold you get from playing the game can get you borderline nothing in comparison to the cash shop. The gold situation is so bad that they literally made a set where the lowest priced item is 600k+ just to clear out your in game wallet and people still have tens if not hundreds of millions. There is not a single game in existence that can't sustain itself off of sales alone and that used to be the standard. Now games with no microtransactions are the exception.

  • @pixlisreal said in Pirate Emporium ruined Sea of Thieves:

    @wolfmanbush What do you mean? There's been no effort at all. Why get the Ghost set when there's the Soulflame set? Why even look for the Shrouded Ghost when all you get for finding it is a title and the Emporium has a whole set, costume, and weapons dedicated to it. Why even touch the entirety of the Hunter's Call content if you can get better Hunter's Call rewards in the Emporium? Heck, why even play the game if all the gold you get from playing the game can get you borderline nothing in comparison to the cash shop. The gold situation is so bad that they literally made a set where the lowest priced item is 600k+ just to clear out your in game wallet and people still have tens if not hundreds of millions. There is not a single game in existence that can't sustain itself off of sales alone and that used to be the standard. Now games with no microtransactions are the exception.

    shrouded ghost has an awesome in game figurehead now and also a cool decoration (in game) for captaincy

  • @wolfmanbush ah, they recolored The Hungering One figurehead from 4 years ago and added a small wooden bust that also has recolors you can put next to your stove if you're the captain of that ship. That's so much better than a weapon, a costume, and an entire shipset. All is forgiven.

  • @finicaltrack706 You could take the trading companies, currencies, and all cosmetics out of the game and you'd still be left with the same gameplay, but what would be the point? Gameplay alone doesn't make a long lasting game. You need rewards and reasons other than "number go brrrr" to do the gameplay. Sea of Thieves is sorely lacking in that. Tall Tales are the best content the game has to offer but you won't catch anyone doing them past the achievements. You know why? Because what's the point? There isn't one. And that's most of the content of this game. Fought one Skeleton Lord? Well now you've fought them all. The only different one is the flaming one. Done a fort? Congrats, there's no variety here either. Sea Fort? Same story. The only reason you have to do near 90% of what this game has to offer is the cosmetics and by god that used to be enough for me. Take that away, which is exactly what they did, and you don't even have a game anymore. Just hop on an update every month, do the content a few times, go "that's cool," get off, and repeat ad nauseum.

  • @pixlisreal True, but there's always more things to work for if that's what you want. If you're desperate for more cosmetics to work towards just go full completionist and grind out every single one.

  • its less about the store and more the fact that we need more cosmetics added to the in game gold store. Cosmetics is the only thing you grind for in sea of thieves yet it feels like barely any cosmetics have been added since the release when you compare it alongside the Pirate Emporium

  • @pixlisreal said in Pirate Emporium ruined Sea of Thieves:

    @ This isn't something like Bloodborne where it's exclusive but Sony doesn't own it or some small indie developer, Microsoft quite literally owns this game and this company. Y'know, the same Microsoft that is in second place for being the richest megacorporation on the planet. Rare isn't hurting by any means and never was. This is just corporate greed.

    That doesn’t mean they will keep a game running for the heck of it.

    Microsoft/Rare are for profit companies and in the end if the game is not making a profit anymore for whatever reason the plug will be pulled and there will be no sea of thieves anymore.

    Keeping the servers running costs money and Keeping developers working on it costs even more money.

    Believe me i am a freelance software engineer and i can tell you we are expensive, 1 working month (40 hours a week) of my time will result in an invoice of € 14280 ( $ 14601 ) and thats just 1 developer sea of thieves has quite a few of them. And i am not the cheapest but also not the most expensive dev you can get.

    The pirate emporium was always known to come even before release of the game, they even delayed it due to the reception they had in the beginning.

    Non of the PE stuff gives anybody any sort of advantage so its all optional from beginning to end.

    Instead of buying the rename deed you can also dismantle the ship and create a new one no money has to exchange hands.

    Lets make a rough calculation on what season 7 cost to make (this is very rough because nobody knows when this team actually started work on it and how many people where on the season 7 team.

    Lets see, the average dev/scrum team is about 5 people and lets say they started work upon 1 month before release of season 6 which was 5 months ago (they started earlier but lets just go with it)

    5 * 14k = 70.000 per dev for that period
    5 * 70k = 350.000 dollars

    Granted the devs dont see the full 70k because of taxes and the like but the cost for the company is all the same.

    So at least over 1/3 of a million dollars for just one season and that doesn’t even take into regard all the other costs associated with running a business.

    And that update comes to you for free, no extra purchase necessary.

    On average 4 seasons per year 4 * 350k = 1.4 million dollars in development cost JUST to keep the game supplied with cree updates.

    Then there is the teams that work on adventures etc, you can see that the costs can add up quickly.

    The emporium is a necessary “evil” which isnt really evil anyways since everything and anything in it is optional

  • @callmebackdraft The game is at 30 million players. If Rare made even just a single dollar off of every player they have, they'd have enough to fund at least 20 years worth of your estimate. Mind you they make way more per copy. Microtransactions have in no point in history been a necessary evil for any game. If a game fails without microtransactions, it's not because of the lack of microtransactions, it's because the game is bad.

  • @pixlisreal why not just sail with someone who already has them? You won’t have to spend anything then? My crew and I share our emporium purchases, that way we don’t all have to spend our hard earned money.

  • @pixlisreal my estimate only takes into regard development time.

    Keep in mind that before a game releases, especially a game of this scale 100’s of millions of dollars are spent with zero income for that game.

    2014 sot dev started, thats 4 years before release, 4 years of investment with zero income.

    And like i said, i only took into regard the development, then there is the following costs:

    • marketing, which is expensive.
    • The cost of the building the devs are working in.
    • the cost of their computers
    • the cost of internal servers
    • the cost of servers to host the game
    • support teams

    Everybody seems to forget or ignore all this the amount of time money and effort

    During the for years of pre release development 200! People worked on this game. So again lets only talk about staffing costs, lets make it a bit lower since they are not all developers of course, lets say the monthly costs per employee where 12k

    200 * 12000 = 2.400.000
    12 * 2.400.000 = 28.800.000
    4 * 28.800.000 = 115.200.000

    Thats over 115 million without a single dime of revenue coming in and again that only accounts for development, no marketing, printing of disks, cost of servers computers etc etc etc.

    That automatically means that for their initial investment to even come back to 0 (so no profit yet) all these 30m players needed to at least spend 3.84 dollars

    And with all the gamepass players that is a big task

    Then there is the fact that currently there are more people working on sea of thieves then ever, so we know dev cost has gone up over the years so lets say that dev cost has gone up 50 %

    Then the cost of building this game from the start (dev only)
    The game has been out for 4 years so we can double it and add 50%.
    115.200.000 x 2.5 = 288.000.000

    This automatically also means that revenue per player has to go up by that same amount

    3.84 * 2.5 = 9.6 dollars per player

    Probably if we would be able to find out all the costs incurred over the course of the game that revenue per player might even have to double again.

    This is not a one and done deal, like alot of games this is a live service game so alot of costs are recurring. Especially all the server costs and the hosting of the microservices that run alot of the transactions in the backend. Let me tell you servers to host all that aren't cheap in the slightest.

    And then there is the fact that of those 30m unique accounts there is quite a few people with 2 or more accounts, people that played the game for 5 minutes with gamepass and never touched it again.

    Only 67% of players have set sail for the first time, so about 1/3 havent ever left the outpost… thats 10 million players

    Only 33% of players ever bought a trading company promotion (which is available at level 5 in a company) so 2/3rds of players have never done that

    So lets take a good middle ground and say that there is actually 15 million players that played the game for any significant and spent money to play it ( purchase/gamepass non PE)

    That at least doubles the required revenue per player to 19.2 dollars just to cover development without making a dime in profit.

    People expecting this game to run without any sort of extra revenue source are naive.

    And again its an optional way to spend money, i have gotten the plunder pass ever single season however i have only paid for the full amount of it once, in total i have spent 15 dollars on plunder pass, all the rest i have earned for free by playing the game.

    Lets make a calculation for you, you have played this game for 678 hours (your account says time played 28 days + 6 hours) lets say you spent the full amount on release to buy it, which you didnt because you started playing a year after release.

    Anyway full price back then was: 60.00 / 678 hours you have spent a whopping 0.088 per hour playing.

    For me, i played on release i have 4.6k hours in the game, so without accounting for my emporium spendings i have incurred a cost of 0.013 per hour….

  • @lizalaroo My circle of friends doesn't endorse this sort of behavior either so that really only leaves open crews, and that's a can of worms I'm not willing to jump into. I shouldn't have to rely on anyone to give me a semblance of how the game should be. If I slay the something as rare as the shrouded ghost, I should get the shrouded ghost hunter set. If I go out of my way to grind for hundreds of a specific species of fish like the Ruby Splashtail or Wrecker, I should get that set. If I get the legendary version of those accommodations I should get the collector's variants. I shouldn't get lower tier rewards for grinding or straight RNG while someone who has only spent 30 minutes on the game and never touched it again has the premium quality items that relate specifically to the thing I grinded. But that's the reality of this game and it's such a missed opportunity on Rare's part.

  • @schwammlgott Bloodborne is an exclusive but not owned by Sony. Sea of Thieves is an exclusive but is owned by Microsoft. That's as far as my comparison went which you'd know if you actually read enough like you claimed.

  • @pixlisreal sagte in Pirate Emporium ruined Sea of Thieves:

    @schwammlgott Bloodborne is an exclusive but not owned by Sony. Sea of Thieves is an exclusive but is owned by Microsoft. That's as far as my comparison went which you'd know if you actually read enough like you claimed.

    So MS owns that game, so they aren't allowed to make money with it? Or what do you want to tell me?

  • @pixlisreal

    There is not a single game in existence that can't sustain itself off of sales alone and that used to be the standard.

    Indeed you are correct, it used to be the standard especially when they where one and done games and not live service games

    What game in existence can you tell me that has had over 4 years of content updates which where all free and could still sustain itself from just the initial salesprice ?

    Let me give you a hint… none

    Back in the days of yesteryear when there was dlc you had to buy the disk, which is an extra cost.

    Or stuff like WoW that had not only a purchase price for the game and every single dlc that came after that but also a monthly fee to be able to play

    So to take WoW as an example, if you started playing at release and wanted to keep playing this would be your total cost:

    WoW : $ 50
    The burning crusade: $ 40
    Wrath of the Lich king: $ 40
    Cataclysm: $ 40
    Mists of pandaria: $ 40
    Warlords of dreanor $ 50
    Legion: $ 50
    Battle for azeroth: $ 50
    Shadowlands: $ 40

    Total excl monthly fee: $ 400
    Incl monthly fee: $ 3280

    Now lets see sea of thieves

    SoT: $60
    Hungering deep: 0
    Cursed sails: 0
    Forsaken shores: 0
    Festival of the damned: 0
    Shrouded spoils: 0
    Anniversary: 0
    Smugglers fortune: 0
    Fort of the damned: 0
    Seabound soul: 0
    Legends of the sea: 0
    Heart of fire: 0
    Vaults of the ancients: 0
    Season 1: 0
    Season 2: 0
    Season 3: 0
    Season 4: 0
    Season 5: 0
    Season 6: 0
    Season 7: 0

    Total to play this game since release: $60

    When wow was just as old as sot you had almost tripled your cost from dlc alone

  • @callmebackdraft sagte in Pirate Emporium ruined Sea of Thieves:

    @pixlisreal

    There is not a single game in existence that can't sustain itself off of sales alone and that used to be the standard.

    Indeed you are correct, it used to be the standard especially when they where one and done games and not live service games

    What game in existence can you tell me that has had over 4 years of content updates which where all free and could still sustain itself from just the initial salesprice ?

    Let me give you a hint… none

    Back in the days of yesteryear when there was dlc you had to buy the disk, which is an extra cost.

    Or stuff like WoW that had not only a purchase price for the game and every single dlc that came after that but also a monthly fee to be able to play

    So to take WoW as an example, if you started playing at release and wanted to keep playing this would be your total cost:

    WoW : $ 50
    The burning crusade: $ 40
    Wrath of the Lich king: $ 40
    Cataclysm: $ 40
    Mists of pandaria: $ 40
    Warlords of dreanor $ 50
    Legion: $ 50
    Battle for azeroth: $ 50
    Shadowlands: $ 40

    Total excl monthly fee: $ 400
    Incl monthly fee: $ 3280

    Now lets see sea of thieves

    SoT: $60
    Hungering deep: 0
    Cursed sails: 0
    Forsaken shores: 0
    Festival of the damned: 0
    Shrouded spoils: 0
    Anniversary: 0
    Smugglers fortune: 0
    Fort of the damned: 0
    Seabound soul: 0
    Legends of the sea: 0
    Heart of fire: 0
    Vaults of the ancients: 0
    Season 1: 0
    Season 2: 0
    Season 3: 0
    Season 4: 0
    Season 5: 0
    Season 6: 0
    Season 7: 0

    Total to play this game since release: $60

    When wow was just as old as sot you had almost tripled your cost from dlc alone

    👍
    And there are still many games out there like this...FFXIV (it is XIV, right?)

    Edit: OMG, I got ripped off...I payed 70 Euro at launch, not 60 😱😜

  • @callmebackdraft said in Pirate Emporium ruined Sea of Thieves:

    @pixlisreal

    There is not a single game in existence that can't sustain itself off of sales alone and that used to be the standard.

    Indeed you are correct, it used to be the standard especially when they where one and done games and not live service games

    What game in existence can you tell me that has had over 4 years of content updates which where all free and could still sustain itself from just the initial salesprice ?

    Let me give you a hint… none

    Back in the days of yesteryear when there was dlc you had to buy the disk, which is an extra cost.

    Or stuff like WoW that had not only a purchase price for the game and every single dlc that came after that but also a monthly fee to be able to play

    So to take WoW as an example, if you started playing at release and wanted to keep playing this would be your total cost:

    WoW : $ 50
    The burning crusade: $ 40
    Wrath of the Lich king: $ 40
    Cataclysm: $ 40
    Mists of pandaria: $ 40
    Warlords of dreanor $ 50
    Legion: $ 50
    Battle for azeroth: $ 50
    Shadowlands: $ 40

    Total excl monthly fee: $ 400
    Incl monthly fee: $ 3280

    Now lets see sea of thieves

    SoT: $60
    Hungering deep: 0
    Cursed sails: 0
    Forsaken shores: 0
    Festival of the damned: 0
    Shrouded spoils: 0
    Anniversary: 0
    Smugglers fortune: 0
    Fort of the damned: 0
    Seabound soul: 0
    Legends of the sea: 0
    Heart of fire: 0
    Vaults of the ancients: 0
    Season 1: 0
    Season 2: 0
    Season 3: 0
    Season 4: 0
    Season 5: 0
    Season 6: 0
    Season 7: 0

    Total to play this game since release: $60

    When wow was just as old as sot you had almost tripled your cost from dlc alone

    This is not correct.. Sea Of Thieves was and is one of Microsofts draw in titles for Xbox GamePass - which has over 25 million subscribers at greater than $10 a month subscription (so making well in excess of $250 million a month). Sea Of Thieves / Rare get a portion of that income for the game being on gamepass.. this I would be willing to bet is more enough to sustain the game without the emporium.

    Look at games like No Mans Sky.. that game has released 20 updates now free of charge since launch, has no microtransactions or DLC and can operate fine under the same principles (gamepass / ps now) + game sales.

    Content in the emporium should be unlockable via achievements / milestones / quests in game. Or at least in my opinion be both unlockable and purchasable - even though that takes away some of the achievement value of unlocking it for the players, at lease they would have a way of obtaining it.

  • I much prefer this model where we're not charged for each release of new content, it's all free, I can choose to spend money to support the game and they're all cosmetic and don't add actual in game advantages. If stuff was a bit cheaper I suspect it'd be more accessible and potentially bought more as the ship sets are pretty expensive but I much prefer this way

  • @mi7ash

    Content in the emporium should be unlockable via achievements / milestones / quests in game. Or at least in my opinion be both unlockable and purchasable - even though that takes away some of the achievement value of unlocking it for the players, at lease they would have a way of obtaining it.

    Which it has:

    1 (rng) ancient skeletons, give anywhere between 100 and a couple hundred ac when slain (i have at least killed 20 or 30 afaik

    2 every season gives away 250 free ac without any purchase required

    If you have plunder pass you get at least 250 extra.

    Like i have stated, i have only spent 15$ on plunder pass over the course of its existence yet i have had every single plunder pass since season one.

    And also no mans sky does have extra revenue sources, just not in an in game store kind of way, the merch they sell has a big profit margin

    Not to mention all the re-releases they have had which where all individual purchases

  • The best part of this game for me is the fact the only thing you can unlock and buy are cosmetics. A new pirate has the same equipment as a day one pirate. I play the game because I really enjoy the gameplay, not because I have to grind for something. There is no grind for the best gear to give you the best chance of beating someone, we are all on the same playing field (though DA sails and Sovereigns do give some advantages!)

    If there is an unlockable cosmetic you want, you can grind to unlock it if you wish. I have no issues with the pirate emporium, it is bonus cash flow for a game that gives us repeated free updates. Calling it corporate greed is a bit much, you don't have to buy them, they are cosmetics, not to pay to win must have weapons.

    Claiming Rare can survive with just game sales alone without any data to back that up is a stretch, you are omitting the fact this is on Game Pass, I have been playing for nearly two years and have never bought the game, so I am more than happy to spend a little on a cosmetic I might want.

    On the other points raised, yes it is annoying that you have to re-do many things you have already done to unlock captaincy trinkets and such but it would be short lived excitement if you just automatically had everything unlocked on day 1, I can see why they made that decision. To claim that these unlockable trinkets/banners have ruined the game for you...I mean you don't have to do them, the game still exists as before, they are just small cosmetics.

    And I don't believe the ships/ saving parts are expensive, this is endgame content, it should be pricey. I haven't had anything to spend gold on in a while, it is a welcome gold sink. And if saving a ship part is too expensive for you...don't save it? Just do as you did before the update.

  • @callmebackdraft said in Pirate Emporium ruined Sea of Thieves:

    @mi7ash

    Content in the emporium should be unlockable via achievements / milestones / quests in game. Or at least in my opinion be both unlockable and purchasable - even though that takes away some of the achievement value of unlocking it for the players, at lease they would have a way of obtaining it.

    Which it has:

    1 (rng) ancient skeletons, give anywhere between 100 and a couple hundred ac when slain (i have at least killed 20 or 30 afaik

    2 every season gives away 250 free ac without any purchase required

    If you have plunder pass you get at least 250 extra.

    Like i have stated, i have only spent 15$ on plunder pass over the course of its existence yet i have had every single plunder pass since season one.

    And also no mans sky does have extra revenue sources, just not in an in game store kind of way, the merch they sell has a big profit margin

    Not to mention all the re-releases they have had which where all individual purchases

    You are missing the point - that content is still behind a paywall. You haven't obtained that many ancient coins via pass / killing skeletons either. How many full ship sets have you got from it?

    No Mans Sky doesn't lock any content behind a paywall, they offer other items outside of game - or the game on multiple platforms, but do not block any content from players in game. Sea Of Thieves - does... you should be able to get the sets from doing things in game, like killing so many megladons / krakens / doing forts etc etc - the same as a lot of the sets are unlocked. Also the paid / blocked content are some of the best sets in the game.

    I don't normally have any issue with a shop in a game generating revenue from cosmetics as they have no impact on gameplay. In this instance though, cosmetics are the primary content aim for the game. You don't level up, gain new skills, get new equipment. Cosmetics are the rewards.

  • @mi7ash i get the point and the point the fact is you can get every single piece of emporium cosmetics by just playing, it will just take you a long time. Less long if you are lucky and find alot of ancient skellies, longer if you are unlucky.

    Every action you take in game gives renown, setting foot on land a little, killing a kraken a lot more. Every 10 levels in a season gives you 25 ancient coin. I have played something like 5 hours this season and already received 100, no purchase necessary.

    Being a game that is about cosmetics doesnt mean that everybody has to have all cosmetics.

    And lets not forget, while also being a very complex game, nms has in no way shape or from the same kind of server infrastructure that sot needs and thus is alot cheaper to keep running on a continuous basis

  • @callmebackdraft But you know, even after all of that math in your estimation the cost per player only ever reached 19.2 dollars per player. In Sea of Thieves' first week it had sold 2 million copies full price. In it's, again, FIRST WEEK and no that doesn't include game pass (source: https://twitter.com/aarongreenberg/status/979005629971931136). In it's first week it had made $120 million before taxes and it was the fastest selling IP on xbox period at that time. I don't think I can stress enough that that was it's first week and the game has been out for 4 years, again selling another 5 million copies on steam. That's already 7 million of those 30 million accounted for and confirmed and there's bound to be way more unconfirmed non-gamepass sales. Plus it's not like gamepass isn't profitable in itself. Why would Microsoft put a Microsoft owned game on gamepass or even create gamepass if it wasn't profitable? Also, it doesn't matter if they spent 7k hours or a whopping total of 2 seconds on the game, if they even have access to it Rare got their money (unless ironically... they were pirates).

    No, it's naive to think that a game can't sustain itself off of sales alone. And even then, I'm not even arguing against microtransactions as a whole. GTAV is another live service game with microtransactions but every single last byte of content is earnable 100% for free past that initial purchase. Yes, you can play Sea of Thieves without the PE, I'm not saying you can't. If Sea of Thieves never had cosmetics period it would still ultimately be the same exact game, but do you really think Sea of Thieves would've even made it past it's initial year with no incentive to actually play its content?

    And edit now that I'm caught up with the thread: For one, yes ancient skellies exist, but you really think being able to spend 30 years of your life and still not get enough to even get 1% of the PE justifies it? For two, from the DLC age to the live service age whether it's one and done games or dripfed content doesn't matter in the slightest. Every single game that has ever been made has had the ability to make a profit off of sales alone. If it couldn't it wasn't a good game, simple as. If you are making any form of media, your first priority should be pleasing your fans period within reason. Not adding microtransactions is within reason for any game that isn't a live service strictly free game.

  • The community asks/begs for a prestige system, finally gets it, and then complains about it... 🙄

  • @pixlisreal before taxes, before the store cut (30%) before before before.

    • what did the servers cost to run in those 2 weeks ?
    • how much did the rent for the office cost over thise two weeks?
    • how much taxes will get deducted from that 120m
    • 120m - 30% (store cut) = 92m (thats a sudden dip isnt it?)

    Its not all sunshine and roses, i run a business (freelance sw engineer) and like i said my invoice is around 14k

    Alot of people would count themselves rich at that pount seeing that money come in on their bussiness bank account. however even with taxes alone i am lucky if i can take 1/3rd of thay money to my personal bank account as income.

    So of 14k for me, lets say i keep 4.5k after taxes (vat and income tax), i still have to pay my business insurances, pension fund, cost of hardware, electricity bill etc etc etc.

    Dont get me wrong i have a really good income i just want to paint the picture that its not all sunshine and roses and dont forget in the end me, microsoft, rare we are all for profit companies, if our REturn of investment is less then lets say 10% year over year we could as well stop doing what we are doing and just use our money to invest in the stock market because it would be better for the bottom line

    And if making being profitable is such an evil thing, might i suggest asking your boss to only pay you exactly what you need to live every month, nothing more nothing less, no luxuries whatsoever, because in the end that is what you expect other companies to do

  • @callmebackdraft Microsoft is literally the 2nd richest company in the entire world. If they wanted to they could afford to keep up a game at even a 20% loss and it would still be the equivalent of me dropping a quarter down a storm drain. Rare is funded by this company and still makes a lot of money of the game sales. And even with you, or heck any single business be it culinary, entertainment, retail, or otherwise, there's a huge difference between being profitable and being greedy. If you can choose between making a 20% profit and pleasing tens of millions or making a 150% profit and pleasing thousands and you choose the latter, that is nothing more than capitalistic greed. With either one you could still more than sustain yourself and afford luxuries to boot, the very definition of living comfortably.

  • @pixlisreal the 2nd richest company didnt become that company without being profitable.

    This is such a nonsense point to make, they create products people want, if people dont want them anymore the product gets nixed.

    As a company with the size of microsoft or apple or whatever they have a legal requirement and responsibility to make their share holders money or if that was impossible for some reason they better have one heck of a good explanation for that otherwise they will get sued out of existence (yes even a company the size of MS) or all their shareholders will take their money and run.. in the end the result is the same, no more company

    If you want to change that take care of the laws behind the capitalism system.

    Yes they can run a game or product at a loss and often they do so (otherwise new games would never be made) but only if there is profitability in the foreseeable future. If not then the product is gone.

    I think the profit SoT brings in is ALOT less then you think it is especially since gamepass in and of itself is still not profitable it is just sustainable. Gamepass is what you would call a loss leader. (Just as an fyi most consoles are sold as loss leaders)

    However if you think SoT is making egregious amounts of profit then i would start reaching any and all products you buy, be it luxury products (like sot) or living expenses like food and i think you will quickly become very aware of where the actual profit is.

    I used to work at a retailer (years ago) and i can honestly say, we could sell a 2000 dollar computer and it would make less profit then a 100 dollar printer.

  • @neon-ic0n I will say Season 7 isn’t over yet. We still have at least two more monthly updates that could bring another set, hopefully frostbite. Since we got Eastern Winds Jade back in season 6, which I’d argue is one of the best recolors we’ve seen.

  • I love everything about Sea of Thieves!

  • I'm against MT's in general too, but I can swallow them in SoT because ancient coins are pretty accessible via season progression and ancient skellies. Think i've got enough for that super sexy wrecker figurehead and a nice name plate for me ship, all through organic gameplay.

  • I agree it’s gone out of hand. I’d rather pay for DLC expansions than a lot of these emporium things. I feel like the emporium cash funds the emporium mostly. But maybe if we could buy a DLC that offers a new region or something to expand the playground, maybe that’d leave a less salty taste in my mouth. I don’t know, I still don’t like the idea of that either. Emporium has to be done carefully.

  • I totally understand your frustration. I agree it does seem that the Emporium gets the majority of the "good" cosmetic sets. There are cool things I would want but don't want to pay real money for them.

    There are totally merits to your argument, and there are also pitfalls. For any amount of math estimation anyone does, the true cost of developing for Sea of Thieves, advertising, server cost, etc etc will never be known. So arguing about those specifics is not really going to help anyone, as they are basically made-up numbers. They may be well thought-out estimations, but in the end we just don't know enough to be sure of what Rare might be making in profit vs Microsoft vs what they are putting into development.

    I think the bigger over-all problem that you and others seem to be having is the lack of "good" cosmetics and quantity of cosmetic updates in the game that can be purchased in-game with gold. And I'll agree with that. But that's what we should be focusing on. Asking for more quality cosmetics in-game vs the Emporium. Requesting that something like the "Shrouded Ghost" set be earnable in-game for completing commendations. Etc. Saying "Emporium ruined Sea of Thieves" is hyperbolic and doesn't achieve anything in driving discussion, because then there is a debate over "is it ruined, what does that mean, without cosmetics it's the same game," etc etc etc. And honestly, the Emporium is probably fairly necessary to keep Rare's doors open, or may even have been a directive from Microsoft to add to the game. I know in Mass Effect 3 there was a big push from EA for Bioware to add Day 1 DLC (Javik) and loot-type boxes to the multiplayer so that people "could" spend actual money on the game beyond its initial launch. There very well may have been some directive from Microsoft in a similar vein that Rare simply must adhere to.

    For these reasons, I'm fully behind requesting that Rare add more cosmetic options to be purchasable in-game with gold, and have those cosmetics share a similar quality to the new sets in the Emporium. But saying "Emporium ruined Sea of Thieves" is inflammatory, and merely distracts from the real conversation we should be having.

  • @klutchxking518
    I understand your wants with that, but I think having any DLC that must be purchased would invariably split the player base, and that is something Rare has always said they are against. Anything that would "leave players behind" is a no-go in their book, and I respect that. They very easily could have locked the Pirates of the Caribbean Tall Tales behind a pay-wall, and probably made bank with it. But they did not, so everyone could be included, and I think that's commendable.

  • FOMO ruined SoT 1st. and still does. but yea all the best looking stuff is in the emporium. problem is the whales are funding the continued development of the game. Joe Neate himself said before they added the emporium the game was literally not even worth working on. The mood around the office was pretty grim. As it is a gamepass game you have millions of people who have jumped in, played a bit and left. Each one of those customers could have potentially boughten some skins and at least recouped some of the loss of not having bought the game.

    Nothing we earn in game really holds any prestige any more. That being said pretty much everything was just a symbol of how much of a loser we all were. Oh you hit athena 10 in the first 5 months... etc. Arena had a big more prestige as obviously skilled players got the stuff done faster but even there its all about if you play enough you will get everything.

    100% agree the shrouded ghost cosmetics would have been locked behind the achievement of killing 5 shrouded ghosts as a PL. while its not a challenge to get the shrouded ghost its all luck there currently is nothing but what maybe a cr@ppy title? and having themed armor and ship cosmetics around showing off you having killed it that many times would have been cool. Instead now its like nope. I got 1 kill which took the chains off the commendation so now im good.

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