After logging in multiple times just to get attacked by a group of players, then spawn camped, I started thinking of ways to make PvP more enjoyable at lower skill / infamy.
I can’t really seem to get a lot done in the game because I keep getting sunk by larger groups or frankly, just better players. So what keeps players around that deal with this every login.
How about some sort of Fame / Reputation track that is based off PvP. Let’s say that I have an Infamy level of 7, and someone kills me with an infamy of 50. The pirate with the higher infamy would LOSE a certain amount of Infamy based off the difference. Kind of like a penalty for attacking low “level” pirates. On the other hand, if the lower level pirate killed the higher level pirate, they would GAIN infamy.
But here’s the kicker. Keep the infamy secret, so players don’t know what level they are attacking. I mean you can sort of guess, when a level 5 Reaper attacks a solo sloop, it’s a good chance their Infamy levels vary drastically.
This system would do multiple things:
1: It might make most Pirates of higher infamy, choose their targets more carefully. Allowing “younger” pirates to do quests and whatnot to gain infamy.
2: It might encourage “younger” pirates to attack other players to hopefully gain infamy faster.
So while it doesn’t actually remove the PvP frustration of just getting ganked all of the time, it might make people think twice about who they are attacking.
