Nerf respawn times for bigger ships

  • I play a lot solo/duo on sloops and it's always been hard for small crews to fight bigger ones. But with the new respawn times it got even harder and to the point where its literally almost impossible to sink a decent galleon crew on a solo sloop. In my opinion it would be nice if the respawn times would increase with the crew size to balance that and make it more fair for smaller crews as they already are on a huge disadvantage anyway.

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  • @derbizey as someone who sails mostly a galleon with friend I say no not because it’s unfair to solo sloops because it a 100% is but because I simply think the unfair advantage is fun for big crews we are pirates not some stuffy nobles who think unfair fights are below them but Pirate we fight dirty and I’m all for it

  • @otherfanboy following this logic why even have cannons or a mast on a sloop? You can just play a gally with your friends.

  • @derbizey for my crew yes we rarely run a sloop but open crew and discord are option to find to play with and if you don’t that’s on you but no reason punish larger crews wanting that experience

  • @otherfanboy Dude dont tell me anything about open crew I play it everyday and literally 50% of the times I'm alone on the gally, and the other 50% I come in and the ship is on fire. Noone is asking to "punish" bigger crews. It's called balancing. Try to do a legend of the veil final phase on a sloop and then on a gally. Is it the same? No, obviously not because that would not be fair.

  • @derbizey right I get why open crew sucks but it is an option just not a good one which is why I said discord where your more than likely to find a crew ….and as for the respawn timer who said it had to be fair iv seen duo sloops take full galleon crews and I have done vail I quest on a sloop and sometimes you hold you own and fight off a galleon an other times the crew is just better respawn has little to do with it

  • @otherfanboy I mean following this weird, egocentric argument they could literally remove sloops and brigantines entirely from the game because "You can go to open crew or discord, LOL". I mean you got a crew so why have smaller ships for other people that dont have a 4 player crew?

  • @otherfanboy I'm sorry dude but if you're unironically stating that it has nothing to do with respawn times, you've clearly never played solo sloop with the new respawn times. So why the hell are you trying to argue about stuff you clearly don't understand?

  • @derbizey I play sloop and brig too my point is the respawn timer is fine just know not all fights are fair some crews will always out fight you(this includes my crew) this is all my opinion and you don’t have agree with it which is fair because you clearly don’t and that cool

  • @otherfanboy Obviously not all fights are fair as there is a massive skill gap in the game. But saying that its fine because it does not affect you and you are the one in the better position is just a silly argument.

  • @derbizey those whole is a silly argument in the end it’s just a game where we sail around drinking and finding treasure

  • @derbizey also my full galleon crew has lost to solo sloop players recently dude was cracked and fought smart

  • @otherfanboy Oh, so suggesting improvement to the game from my personal experience on the official suggestion-board is a silly argument? Yeah it's just a game but sharing my experience and suggesting something that literally even the biggest Sea of Thieves content creators have talked about as well has nothing to do with being silly.

  • @otherfanboy seems like your crew isn't that cracked at all if you lost a fight against a solo with these respawn times.

  • I'm all here for this. I have no idea why the respawn timers were not adjusted by crew size in the first place. Sloops already have a huge disadvantage against galleons and brigs, especially solo sloops. I know it's "hard mode", but with the new timers it's insane. The gally can just keep attempting to board over and over and over because by the time you've fought off two the next one has respawned and is headed over. Watching ladders, sure, but they can cannon board as well. I'm not saying it should be easy for a solo sloop to take out a gally, and there should be strategy, skill, and a bit of luck, but the way it is now it's like a nightmare.

  • @otherfanboy sagte in Nerf respawn times for bigger ships:

    @derbizey as someone who sails mostly a galleon with friend I say no not because it’s unfair to solo sloops because it a 100% is but because I simply think the unfair advantage is fun for big crews we are pirates not some stuffy nobles who think unfair fights are below them but Pirate we fight dirty and I’m all for it

    Do you really think people will enjoy this kind of gameplay?

    Large crews will get bored over time due to the lack of challenging encounters and smaller crews will simply go against the wind and run without even considering to take part in a fight uneven like that. I don’t think this change will do PvP any good. On the contrary.

    I‘m all for increasing the respawn times for larger crews. Solo slooping has gone from hard to nightmare mode and it’s about time for a correction in my opinion. Don’t get me wrong here. Being a Solo should be challenging, that’s totally fine. It just shouldn’t be nearly impossible to win a PvP encounter with a larger crew.

    It’s not just the respawn times. There have been many decisions and changes to the game in favour of larger crews: number of ladders per ship, introduction of the brigantine, chainshots and breaking masts (clearly a bigger problem for the sloop than for any other ship), ability to revive crew-mates, being popped off the ship by cannon balls …

  • @crowedhunter sot isn’t balanced every ship has its advantages and disadvantages but the player them selfs are all the same same respawn same weapons same tools it’s all in how you use them…and in the end I think the respawn is fine doesn’t make me right and you wrong it’s my opinion you all clearly fell different which is cool

  • @otherfanboy every ship having its own advantages/disadvantages is exactly what balancing looks like. But increasing the advantages of bigger ships with every patch while at the same time making it harder for smaller crews is just unfair. That has nothing to do with opinions its just a fact.

  • @derbizey the respawn timers have always been the same for everyone I don’t see why that should change now but you and I will never see eye to eye on this and that’s fine Cheers have a lovely day

  • @otherfanboy Just because it always has been like that doesn't mean its good. I mean we dont have to agree, having different opinions is totally fine.

  • For some reason, instead of just fixing the blackscreen bug that was in the game, they fixed that and simultaneously adjusted the ferry times to what they "were supposed to have been all along"...which somehow actually made the game, in some ways, worse than it was with the blackscreen bug. Not all is bad with the new ferry timer, but it has certainly impacted PvP and created quite the advantage for larger crews.

    I think the fix is to implement a crew-size based ferry timer, but to only do it for recipients of the pink flame of fate.

  • Is this guy really saying he likes the unfair advantage as it doesn't affect him and as such he has an easier time bullying smaller ships?

    As far as I know the respawn timers being matched across all ships is a bug and was only intended for smaller crews. Yes its almost impossible currently to full team wipe a galleon as a solo, by the time you kill the 4th, the 1st is respawning. No time to get food, assess the situation or do literally anything.

  • always been hard for small crews to fight bigger ones.

    Idk. I been on a galleon and we tend to struggle against a solo sloop
    Maybe it not the size of a ship. But the crew itself is the problem.

    As a solo sloop myself. I can say, I dislike pvp but I’ve taken down galleons in a full fight. How? Cleverness. Smarts. Tactics.
    Making sure, if they wanna repair or fight. Can’t do both.

    In the end, don’t change anything or it will be unbalanced because players need a handicap for something so easy.

  • I posted on this a week or so ago. It has to change. The new respawn times have put pvp in its worst state yet

  • Feels bad for the Solo Sloopers out there. But grab a friend and dominate any server out there, it can be done. We did a 4 hour session last night and managed a Veil theft, 2 Brigs Sunk and 2 Galleons sunk.

  • @otherfanboy

    It's not punishing larger crews at all, that's a pretty foolish thing to say. Larger ships already have better speed, better cannons, require more to immobilize. The proposed thing is that crew sizes of 4 would keep the original 30 seconds, it would then decrease by 5seconds per player. That's not ruining the fun for larger crews or punishing them, it's how the game has always been.

  • so what
    the respawn times are fine.
    If you kill them just sink them instead of boarding.
    Ultimately shoot a ballastball.

  • @timedsatyr79799 said in Nerf respawn times for bigger ships:

    so what
    the respawn times are fine.
    If you kill them just sink them instead of boarding.
    Ultimately shoot a ballastball.

    The point is that larger crews respawn so quickly that this is often not going to happen, not due to lack of skill but because of a change that makes it very very easy to keep a ship up for an opponent which actually doesn't incentivize naval it caters to skilled tdm crews that are looking for that sort of combat.

    A skilled solo/duo can easily fail to sink a larger ship with significantly less skill as long as they are repair and ladder focused. A non-pvp focused solo/duo isn't going to sink much of anything even the battles they would have won before this change.

    Having a scenario where smaller crews need an unrealistic amount special cannon balls just to sink a somewhat competent repair crew is making pvp even more rng than it was before. Performance should be the deciding factor, not requiring a bunch of randomly found special power just to take down a crew that would have been sank for years before this.

  • @timedsatyr79799 said in Nerf respawn times for bigger ships:

    so what
    the respawn times are fine.
    If you kill them just sink them instead of boarding.
    Ultimately shoot a ballastball.

    Respawn times are definetly not fine.

    Trying to hold down a galleon to get the sink is near impossible now, They respawn in like 10-15 seconds and keep bucketing and kill you eventualy.
    Me and a friend tried to get a sink on a gallion, we slammed holes into them by ramming (because the fight went on so long we ran out of supplies) we were clearly the better pvpers as we outnavaled them everytime & kept killing them over and over but they kept getting in inough buckets even tough they had quite a bunch of holes, & We couldnt recover on food because by the time the 4th guy died the others returned, it was an endless fight.

    I'm sorry mate, but you cant seriously defend these broken respawn timers that have been heavily favoring galleons.

  • The respawn time should definitely be changed, ideally it should be adjusted to the number of players in the crew. Larger crews already have an advantage, and by adding a short respawn time, crews who can manage the ship even a little become unsinkable. During this time you get launched from the ship as you play alone? Well, that's the end of it. This change is making me reluctant to play, and I hope it will be corrected soon.

  • @otherfanboy fair enough however this is a pvp game and the ships have always been intended to be balanced to some degree.

    Pvp that is unbalanced only leads to players leaving the game.

    You can disagree that larger crews should have longer respawn times but you can in no way claim the game is balanced right now. Which is what rare tries to do. Not appease galleon players “because it’s a pirate game.”

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