Purchase a rowboat?

  • Now that we have the crates available to buy, why not allow the shipwright to sell the variety of rowboats (without any supplies of course).

  • 8
    Posts
    11.7k
    Views
  • Because they are far more worth than crates. They actual are more handy and worth finding.

  • It would certainly be nice. Perhaps it would inspire more players to make clever rowboat plays.
    But alas, Rare don’t seem comfortable with it.

  • This is like supplies in that it clearly enables certain styles of piracy and would be called qol but it's an imbalance to the environment.

    People that invest in servers already end up with lots of supplies and people that invest in servers already find rowboats all over the place. This is just catering to hopping and specifically hopping with stealth play intentions.

    To truly balance out something like a rowboat they would have to kill off the appeal to the very people that would be buying it.

    The cannon rowboat is an example of balance. It's annoying, it's not highly effective most of the time, but it still allows opportunity.

    To balance a rowboat that could be purchased they would need to so something like have it be marked on the map for 30 minutes after purchase. Something to balance the risk/reward rather than just serve reward for hoppers.

    Imo it works better just get people to actually leave the dock and participate for things they want to use on the server.

  • This idea would be perfect as a captaincy exclusive. The arena had 6 different color ships. We should be able to buy a colored rowboat that spawns once with the ship at the start of the session. Like the arena, once lost, it can’t be recovered. To keep it balanced, it should be a standard rowboat. In other words, no harpoon rowboat or cannon rowboat and it should have no supplies in the rowboat

  • @wolfmanbush something to remember though, a lot of times catering to hoppers is also catering to casual players. Those who want to play, but don't have the time to really invest in a server. Rowboat consistency has fluctuated over time, sometimes I see them at every island, sometimes I go a whole session without one.

    Hoppers are the most able to capitalize on this. This means the issue is hopping, not the access to supplies which can be balanced outside of the hopping situation. This idea, here, would be fine outside of that. Hopping is also something new, generally speaking, and something that at last commenting is something Rare is monitoring. Now, admittedly, that doesn't mean a ton cause this is something they often say and then nothing ever happens.

    We should not be weighing all balancing around hopping, though. Much like we shouldn't be using Alliance Servers as any kind of balancing benchmark (yes, I get that it has happened...commodities...but it doesn't change it is a bad approach).

    As a community, we should take a stance that Alliance Servers are just ruining their own time and removing challenge from the game and making Gold meaningless to them. They normally stay in their bubble anyways, cause they can't manage in an organic Server, so they really don't slew things as bad as people think. Let them rot in their bubbles.

    Hopping should also be addressed in some way. There are ways it could stay and be better balanced, and it would also be fine to figure out how to negate it completely. These are steps that should be taken so that we don't hamstring the rest of the game by avoiding potentially good features out of fear of what also likely constitutes (on both ends) a minority of the whole community of players.

    But, far too often, I feel you hit things up, bring up these two things and use them as a crutch to shoot down ideas. I'd rather see a different approach, personally. I'd love to see you potentially advocate for ideas while still pointing out that there needs to be solutions to existing problems to help alleviate issues with the idea. But far too often those two things alone stand as your crutch to down an idea when they should barely be considerations outside "they are problems, how do we fix those" and nothing more.

    Just a thought, you're welcome to disagree, but I felt inclined to comment.

  • @redeyesith said in Purchase a rowboat?:

    But, far too often, I feel you hit things up, bring up these two things and use them as a crutch to shoot down ideas. I'd rather see a different approach, personally. I'd love to see you potentially advocate for ideas while still pointing out that there needs to be solutions to existing problems to help alleviate issues with the idea. But far too often those two things alone stand as your crutch to down an idea when they should barely be considerations outside "they are problems, how do we fix those" and nothing more.

    Just a thought, you're welcome to disagree, but I felt inclined to comment.

    a crutch to shoot down what ideas? power from the dock?

    Power from the dock makes zero sense in a risk/reward environment, zero.

    Even if hopping were limited (which I don't support) having power from the dock still makes zero sense.

    A rowboat is power in this environment.

    They could add a rowboat to sea forts and it becomes balanced as it gets people off the dock. I would add one without a rowboat chest to sea forts since they are already flooded with supplies and that way people know where to get one.

    We should not be weighing all balancing around hopping, though. Much like we shouldn't be using Alliance Servers as any kind of balancing benchmark (yes, I get that it has happened...commodities...but it doesn't change it is a bad approach).
    As a community, we should take a stance that Alliance Servers are just ruining their own time and removing challenge from the game and making Gold meaningless to them. They normally stay in their bubble anyways, cause they can't manage in an organic Server, so they really don't slew things as bad as people think. Let them rot in their bubbles.

    I dunno what relevance this has to the topic

    Hopping should also be addressed in some way.

    Says you.

    In a balanced risk reward session based environment the negative effects of hopping are minimal. In a balanced risk reward environment those that have invested have the power and those that just entered the server do not yet have the power. It's not a complex system to balance, it's quite easy to balance a risk reward system, what complicates it is when they sacrifice balance for catering to what some people want as convenience

    There isn't anything wrong with hopping just like there isn't anything wrong with server hopping pvp as long as risk/reward is balanced in the server's environment. People spawning in with power and immediate access to power is the issue, not how they play the game. Nobody is obligated to play organically like I do. If they want to hop around for content, action, specific pve, go for it. Participation cannot be forced, trying to limit hopping isn't helping participation. The people that suffer from hopping restrictions are those that don't have connections and resources, everyone else will get around it. Restrictions to hopping would be a punishment to those that already struggle plenty.

  • @redeyesith

    This isn’t about alliance servers or server hopping. This is about the ability to purchase a rowboat similar to how we can purchase resource crates

8
Posts
11.7k
Views
1 out of 8