@ottyman8687 said in Red Sea loot should move to the edge of the Red Sea to deter Red Sea Running:
I will stop arguing the minute someone tells me how to "get better at catching people". Because that is a load of nonsense. You are visible from like 5 map squares away and judging by the sorts of people I've seen on the forums, the majority will just turn and sail away the second they see something that moves, even if they are Reapers. You can't "get better" at this.
Okay! rubs hands This is gonna be fun.
ahem Uh, rowboats. You can SNEAK to an enemy so they won't notice you immediately and react accordingly, works really well when the ship you're targeting is stationary.
If they're running before you get close to them, you're either a Reaper's Bones Emissary, in which they are making a fairly good call, or they are desperately trying to avoid conflict, which they are in their right to do. If you choose to chase them till they make a mistake, that is on you, and if they red sea, that's still on you, don't be attached to a target no matter how tempting it may be, because if they aren't getting you the fight you want, then you have no more business trying to chase them.
Well guess what? Running everytime will never allow you to beat these higher skilled players. If you activate coward mode everytime a threat appears, you are never going to get better, and forever while you play this game, every play session could end abruptly from the appearance of another ship.
People always say the devs are trying to close the skill gap, yet so many players not good at PvP still hate it.
Probably because again, PvP in this game is annoying, hard to understand, and just isn't fun if you're not winning fights often. Doesn't matter how much you try, these fights consistently come to you at moments you don't want them to, like while solving riddles on an island or fighting skeleton bounties. These ambushes only get people to watch the horizons better for other ships, not to fight them, but to evade any sneaky attacks they'll pull. Not worth getting into a PvP fight if you have too much commitment to the session, which too many PvE players do automatically because of the game's voyage design.
Ragequit means surrender. By definition that means the opposition wins.
Of course, but that ain't makin your target anymore happier than them red seaing the loot so you can be made for simply targeting them and not giving you what you want.
By using out of bounds exploits
Cope. A nice amount of pure copium right here. If this was considered an "out of bounds exploit" How come it hasn't been fixed since the game's alpha? Hmm? It's not an exploit just because you don't like it, similar to mechanics that people just don't know how to utilize cause the game doesn't tell them about it, a mechanic that's been in for nearly 5 years denying you loot that you could have stolen in a fight you knew you were gonna win, is not an exploit.
Or you get better and end up with more loot to add to the collection.
That's a cute opinion right there.
You're assuming that most of the people you fight aren't just leaving the outpost with empty or partially filled supply crates coming to you to specifically take your loot and sell it. "More loot" is just a dillusional attempt to make people fight just because you want to. If you want to actually bring value to a fight, actually go do a voyage, stock yourself some actual supplies, and then maybe hunt/fight with that loot on board, if you want a fight, just be a worthwhile target.
Most players before they hit PL or even finish all of their reputation grinds want to bank as much as the can to get as much gold/reputation in a single session instead of 40 shorter sessions. They aren't gonna risk a fight because it doesn't increase their reputation, takes up more of their time from their voyages, and if they lose, it all means nothing, cause lets be honest here: depending on your ship type you aren't fighting this crew again, and they aren't fighting you again cause you will have sold it all/rolled them to the point they leave the server in nothing but frustration. That's not getting better, that's banging your head against the wall until you gain some knowledge about what a concussion does.
Which is why you can't ever be 'less upset with lack of PvP skills'. Running will never make you better.
And stop telling me to find a target I can pin down, because like before, everyone runs the second they see you. It is literally impossible to sneak up on any competent crew.
It ain't gonna make your targets better, but it's also not rewarding you "effortless" loot. It's "easy" to shoot cannons at a boat that you disable it completely, what with chainshots and all that.
Plus, again, rowboats, if they're already sailing they've probably got a destination they need to reach, if it's not an outpost or a turn-in location, sneak up on them with a rowboat.
It's more of a case of playing the game in a way that isn't detrimental to every party involved.
The most non-detrimental way to playing the game is playing how you want and accepting what happens in a session.
If you didn't get to steal the loot, oh well, go hunt someone else, if you lost your treasure, oh well, go voyage again somewhere else. Having an issue because someone goes nuclear is not accepting what happens in a session, it's failing to cope with it, and in turn, leads to complaint threads like these.
I always attack PvP-bound players with the response of "I thought you guys didn't want us to care about loot, so why do you care about it so much?" It's hilariously hypocritical against most single minded hunters that just want fights and are rewarded greatly. That's just not how it works all the time, people are wising up to it and are gonna make it more difficult for you to get that chance at that one fight you're almost never gonna get.
That's why I'm fine with shrouding loot. Never mind the fact I'm not good enough at PvP (alone) to steal from others as easily, but because constantly looking for PvP is one of the most boring and frustrating activities in the game. You're either finding boats that are full of swabbies with a seafarer's chest on board, or you find Reaper Vs rushing to the Red Sea when they know they can't turn in at Reaper's Hideout, with the rare/uncommon competent crew that makes your pirate wish they never met them through combat in the first place. That's not fun, and constantly treating PvP as the only activity after end-game is going to lead to threads with this level of frustration. There are so many other things you can do besides PvP, start picking other options if you aren't getting fun out of it.