Red Sea loot should move to the edge of the Red Sea to deter Red Sea Running

  • @stormforcer said in Red Sea loot should move to the edge of the Red Sea to deter Red Sea Running:

    Its ok for people to complain if your on a sloop and you go against bigger crew you more or less sunk anyway so its ok for big crews to complain but be on a sloop solo and see from there point of view

    I have been on a sloop, sometimes I play on a sloop for a couple of sessions, sometimes a galleon, barely ever touch a brig. For me its either I want to play alone or want to play with a full crew. Regardless, I still feel the game should not allow others to either portal hop nor Red Sea run (With intent to drop treasure outside borders as to deny everyone the opportunity to collect said chest

  • @dlchief58 said in Red Sea loot should move to the edge of the Red Sea to deter Red Sea Running:

    @red0demon0 said in Red Sea loot should move to the edge of the Red Sea to deter Red Sea Running:

    @dlchief58 said in Red Sea loot should move to the edge of the Red Sea to deter Red Sea Running:

    @red0demon0 said in Red Sea loot should move to the edge of the Red Sea to deter Red Sea Running:

    @valor-omega said in Red Sea loot should move to the edge of the Red Sea to deter Red Sea Running:

    @red0demon0 The treasure isn't the pursuing ship's, either. Why should a chasing ship be rewarding for not being able to catch a fleeing ship?

    As long as you are being chased you have not outrun anyone. Choosing to go into the Red Sea and out of bounds of the game isn't outrunning, at that point it's like a quarterback with the football leaving a football field and saying that they've evaded the defensive team. there is no reward for a chase, it's win or loose so one either escapes the opponent by putting enough distance in or one of 2 ships sink. Regardless the treasure isn't theirs your right, if they sink you, people can still sink them before they cash in. One can even wait at an outpost before they sell to get the upper hand. But you nor anyone else has any right to place the treasure in the out of bounds area of any game. If you think this is a viable move or strategy, then I'm sorry to say that every official game made to date disagrees with you.

    The game of Chess disagrees with you on this. It is called playing to a stalemate, a no win scenario.

    *drops mic

    1. Game of chess doesn't allow pieces to be played outside the chess board Drops mic

    It is playing within the rules available in game, allowable (on the record as being a valid play by the creators in these very forums), so "removing pieces from the board" is not a valid argument. That is just entitlement and sour grapes speaking. Comparable to playing to a stalemate in every way. Deal with it and get better in your approach instead of being ham-fisted.

    And what happens when you lose or (GASP) sacrifice a piece in Chess? IT IS REMOVED FROM THE BOARD!

    In chess, removing a piece from the board is the act of a piece being "captured" by the opponent. The opponent as a result gets a point, you even said it yourself, "you lose. . . a piece". This is more akin to loosing a treasure item to the opposing crew .

  • I still think the best solution is to just incentivize fighting back.

    By encouraging people to defend their loot, these people can get better which then removes the need for deleting it.

    Sure people can play how you like, but if you seriously would rather delete everything than even TRY to protect it, I seriously struggle to understand why you even play the game.

    I mean, seriously, you would just throw away your entire play session because you can't be bothered to try and get better?

    And to all saying that it's a mechanic to help you beat bigger ships, just stop. It really isn't. Redseaing is just another form of surrender. You aren't beating anyone, you are surrendering.

    At least, just get rid of the despawn wall, because that is the only real issue I have with (a still stupid) strategy.

    #FightNotFlight

  • I really don't understand why red sea seems to be such huge problem for some people. It is my ship. I am allowed to sail wherever I want. And if there is loot on board it is still my decision. If anything they should make red sea loot insta sink. No free hand outs.

  • @ottyman8687 We're not forced to fight. This isn't a PvP-only game. This nuclear option is a fine option so long as you as the chaser need to learn how to back off or ambush better.

    PvP in this game is annoying, hard to understand, isn't as fun when outskilled, and when you're getting outskilled very often, isn't a fun experience at all. If the only feasible solutions you have are to: ragequit but your enemy gets rewarded for simply wanting it, nuclear what they want off of the map to make them seethe, or to risk a fight and your enemy gets rewarded for simply wanting it-- Yeah I want to be less upset with my lack of PvP skills in that situation, so I'm going nuclear, and if you can't stop me, too bad, find a target you can actually pin down.

    You'd be surprise with how much of a control issue one wants to have over the others in this game, their fun means their story which means it works exactly how they want it to be with no faults whatsoever, but that's the magic of this game's wonkiness and RNG, at least to me anyways.

    We don't have to engage in broad v broad, and in a lot of cases, it's probably for the better, so less people are frustrated and feel hopeless since they're never going to get any PvP practice as easy as that one terrible game mode that finally got removed.

  • @nex-stargaze said in Red Sea loot should move to the edge of the Red Sea to deter Red Sea Running:

    @ottyman8687 We're not forced to fight. This isn't a PvP-only game. This nuclear option is a fine option so long as you as the chaser need to learn how to back off or ambush better.

    I will stop arguing the minute someone tells me how to "get better at catching people". Because that is a load of nonsense. You are visible from like 5 map squares away and judging by the sorts of people I've seen on the forums, the majority will just turn and sail away the second they see something that moves, even if they are Reapers. You can't "get better" at this.

    PvP in this game is annoying, hard to understand, isn't as fun when outskilled, and when you're getting outskilled very often, isn't a fun experience at all.

    Well guess what? Running everytime will never allow you to beat these higher skilled players. If you activate coward mode everytime a threat appears, you are never going to get better, and forever while you play this game, every play session could end abruptly from the appearance of another ship.

    If the only feasible solutions you have are to: ragequit but your enemy gets rewarded for simply wanting it,

    Ragequit means surrender. By definition that means the opposition wins.

    nuclear what they want off of the map to make them seethe,

    By using out of bounds exploits

    or to risk a fight and your enemy gets rewarded for simply wanting it--

    Or you get better and end up with more loot to add to the collection.

    Yeah I want to be less upset with my lack of PvP skills in that situation, so I'm going nuclear, and if you can't stop me, too bad, find a target you can actually pin down.

    Which is why you can't ever be 'less upset with lack of PvP skills'. Running will never make you better.

    And stop telling me to find a target I can pin down, because like before, everyone runs the second they see you. It is literally impossible to sneak up on any competent crew.

    You'd be surprise with how much of a control issue one wants to have over the others in this game,

    It's more of a case of playing the game in a way that isn't detrimental to every party involved.

  • @ottyman8687 said in Red Sea loot should move to the edge of the Red Sea to deter Red Sea Running:

    I will stop arguing the minute someone tells me how to "get better at catching people". Because that is a load of nonsense. You are visible from like 5 map squares away and judging by the sorts of people I've seen on the forums, the majority will just turn and sail away the second they see something that moves, even if they are Reapers. You can't "get better" at this.

    You need to approach with favorable wind, preferably from angle where rocks or islands hinder vision over you. Sailing straight towards someone is also bad idea since it reveals your intentions fast. Also consider approaching with wind in a way that enemy has to sail past you to get into escape mode (against wind with sloop, with wind galleon etc.) then you will have opportunity to chainshot or anchorball them to stop any escape. You're welcome, I hope you will stop arguing now as promised.

  • @ottyman8687 said in Red Sea loot should move to the edge of the Red Sea to deter Red Sea Running:

    I will stop arguing the minute someone tells me how to "get better at catching people". Because that is a load of nonsense. You are visible from like 5 map squares away and judging by the sorts of people I've seen on the forums, the majority will just turn and sail away the second they see something that moves, even if they are Reapers. You can't "get better" at this.

    Okay! rubs hands This is gonna be fun.

    ahem Uh, rowboats. You can SNEAK to an enemy so they won't notice you immediately and react accordingly, works really well when the ship you're targeting is stationary.

    If they're running before you get close to them, you're either a Reaper's Bones Emissary, in which they are making a fairly good call, or they are desperately trying to avoid conflict, which they are in their right to do. If you choose to chase them till they make a mistake, that is on you, and if they red sea, that's still on you, don't be attached to a target no matter how tempting it may be, because if they aren't getting you the fight you want, then you have no more business trying to chase them.

    Well guess what? Running everytime will never allow you to beat these higher skilled players. If you activate coward mode everytime a threat appears, you are never going to get better, and forever while you play this game, every play session could end abruptly from the appearance of another ship.

    People always say the devs are trying to close the skill gap, yet so many players not good at PvP still hate it.

    Probably because again, PvP in this game is annoying, hard to understand, and just isn't fun if you're not winning fights often. Doesn't matter how much you try, these fights consistently come to you at moments you don't want them to, like while solving riddles on an island or fighting skeleton bounties. These ambushes only get people to watch the horizons better for other ships, not to fight them, but to evade any sneaky attacks they'll pull. Not worth getting into a PvP fight if you have too much commitment to the session, which too many PvE players do automatically because of the game's voyage design.

    Ragequit means surrender. By definition that means the opposition wins.

    Of course, but that ain't makin your target anymore happier than them red seaing the loot so you can be made for simply targeting them and not giving you what you want.

    By using out of bounds exploits

    Cope. A nice amount of pure copium right here. If this was considered an "out of bounds exploit" How come it hasn't been fixed since the game's alpha? Hmm? It's not an exploit just because you don't like it, similar to mechanics that people just don't know how to utilize cause the game doesn't tell them about it, a mechanic that's been in for nearly 5 years denying you loot that you could have stolen in a fight you knew you were gonna win, is not an exploit.

    Or you get better and end up with more loot to add to the collection.

    That's a cute opinion right there.

    You're assuming that most of the people you fight aren't just leaving the outpost with empty or partially filled supply crates coming to you to specifically take your loot and sell it. "More loot" is just a dillusional attempt to make people fight just because you want to. If you want to actually bring value to a fight, actually go do a voyage, stock yourself some actual supplies, and then maybe hunt/fight with that loot on board, if you want a fight, just be a worthwhile target.

    Most players before they hit PL or even finish all of their reputation grinds want to bank as much as the can to get as much gold/reputation in a single session instead of 40 shorter sessions. They aren't gonna risk a fight because it doesn't increase their reputation, takes up more of their time from their voyages, and if they lose, it all means nothing, cause lets be honest here: depending on your ship type you aren't fighting this crew again, and they aren't fighting you again cause you will have sold it all/rolled them to the point they leave the server in nothing but frustration. That's not getting better, that's banging your head against the wall until you gain some knowledge about what a concussion does.

    Which is why you can't ever be 'less upset with lack of PvP skills'. Running will never make you better.

    And stop telling me to find a target I can pin down, because like before, everyone runs the second they see you. It is literally impossible to sneak up on any competent crew.

    It ain't gonna make your targets better, but it's also not rewarding you "effortless" loot. It's "easy" to shoot cannons at a boat that you disable it completely, what with chainshots and all that.

    Plus, again, rowboats, if they're already sailing they've probably got a destination they need to reach, if it's not an outpost or a turn-in location, sneak up on them with a rowboat.

    It's more of a case of playing the game in a way that isn't detrimental to every party involved.

    The most non-detrimental way to playing the game is playing how you want and accepting what happens in a session.

    If you didn't get to steal the loot, oh well, go hunt someone else, if you lost your treasure, oh well, go voyage again somewhere else. Having an issue because someone goes nuclear is not accepting what happens in a session, it's failing to cope with it, and in turn, leads to complaint threads like these.

    I always attack PvP-bound players with the response of "I thought you guys didn't want us to care about loot, so why do you care about it so much?" It's hilariously hypocritical against most single minded hunters that just want fights and are rewarded greatly. That's just not how it works all the time, people are wising up to it and are gonna make it more difficult for you to get that chance at that one fight you're almost never gonna get.

    That's why I'm fine with shrouding loot. Never mind the fact I'm not good enough at PvP (alone) to steal from others as easily, but because constantly looking for PvP is one of the most boring and frustrating activities in the game. You're either finding boats that are full of swabbies with a seafarer's chest on board, or you find Reaper Vs rushing to the Red Sea when they know they can't turn in at Reaper's Hideout, with the rare/uncommon competent crew that makes your pirate wish they never met them through combat in the first place. That's not fun, and constantly treating PvP as the only activity after end-game is going to lead to threads with this level of frustration. There are so many other things you can do besides PvP, start picking other options if you aren't getting fun out of it.

  • @mintharp184509 said in Red Sea loot should move to the edge of the Red Sea to deter Red Sea Running:

    It can be frustrating specifically looking for PvP in SoT. Fixing the despawn wall deleting loot issue will go a long way in improving that aspect of the game.

    What does it have to do with PvP? I mean deleting loot? Absolutely nothing. Loot is loot and can be obtained in multiple ways. PvP is something you either participate in or not.

  • @mintharp184509

    It is fantastic that you can delete loot. It has nothing to do with spite. It is my ship and I can sail it wherever I want. And loot has no owner before sold. Nothing spiteful just sailing around as I wish. If you don't like vistas around red sea don't follow ;)

  • @mintharp184509
    What is ill will or hateful about me sailing my ship where I want? You wanting to sink my ship and steal my loot it more spiteful and I'm sure you consider that ok :D

  • @mintharp184509
    Thank you! I hope you will enjoy the game with loot deleting mechanic (which will most likely stay forever). And mate its funny you tell me to accept the game while telling me one part of the game is spiteful and should be deleted :D

  • @mintharp184509
    I don't really enjoy it. I think I have sailed into red sea once or twice in all 4 years with this game and I have never chased anyone there. Whole red sea conversation is foolish cause it basically affects 0.1% of player base who are super stubborn and never give up chase no matter how many times they fail to approach or catch someone.

  • @mintharp184509
    Just a hint. If you are not interested in continuing discussion avoid making assumptions and claims about me which pretty much demand me to respond. Fair winds!

  • @mintharp184509 said in Red Sea loot should move to the edge of the Red Sea to deter Red Sea Running:

    @cinnumann said in Red Sea loot should move to the edge of the Red Sea to deter Red Sea Running:

    @mintharp184509
    Just a hint. If you are not interested in continuing discussion avoid making assumptions and claims about me which pretty much demand me to respond. Fair winds!

    Which assumption and or claim are you referring to?

    I went through all of my posts to you and can’t find one.

    I thought you were done with this discussion?

    Again more unsubstantiated opinion from you.

    You rarely use the tactic yet continually tag me after clearly sharing our different opinions. Riiiiight.

    Here you clearly imply I'm being dishonest about usage of red sea tactic myself. That is very clear assumption you made about me. I thought we reached conclusion to this topic in private chat but now you bring this up again? I dont know why but I have no more interest in having any discussion on matter with you mate.

    As said earlier: Enjoy summer time.

  • @mintharp184509 said in Red Sea loot should move to the edge of the Red Sea to deter Red Sea Running:

    Again I think you just like to have the last word. That’s fine with me.

    You can have all the words you want. I just consider it rude not to answer a direct question.

  • @mintharp184509 said in Red Sea loot should move to the edge of the Red Sea to deter Red Sea Running:

    @cinnumann

    Which question did you want me to answer?

    I meant that you asked me a question after we both (as far as I know) were done with this discussion.

    Which assumption and or claim are you referring to?

    And as I said I consider it rude to not answer a direct question so I answered. I hope this clarifies the matter and we can move on with our lives.

  • So here's my impromptu solution. I'm not sure if it'd work, but ideally it'd kill two birds with one stone. How about loot that's aboard a ship that sinks in the Shroud despawns... and generates a treasure map on the Outpost/Seapost map boards?

    It'd be listed as a 'Shrouded Stash' or 'Shrouded Hoard'. Perhaps the map can even be taken by multiple crews at once as opposed to just one. This would incentivise PvP between crews, perhaps even the runners in an attempt to recover their gains. This would solve the issue of Red Sea Running (although I don't see it as an issue myself, I understand why many do), and make the Quest Board potentially more exciting - at least worth a cheeky look at now-and-again, instead of ignoring outright once you've gotten your Buried Treasure commendations.

  • Lame tactic, but usually it only wastes the chasers' time.

    You can just let your ship sail towards the outside of the map with sails against the wind and alt+F4 out of the game.
    That boat will keep on going for 10 min while you are not even on the ship... seen it multiple times where we caught up and the ship was just going without anybody on it for 10 minutes... -_- Horrible

    It's a legit tactic but a little bit cheesy :D

  • @slarow Great idea, amen.
    To be honest it shocks me that so many here seemingly disagree.
    Sometimes I get the impression that people are just afraid of any and all change even if it would be hugely beneficial like in this case.

  • @lormiun people disagree because it isn’t that kind of game. Loot belongs to no one until it’s turned in. That includes the pursuers. You aren’t owed loot or a win because you decided to chase someone? Catch them or try again. I can sail my ship wherever I please. I can do whatever I want with the loot I have in my possession. Tools not rules. Don’t change the game because a way some players play upsets you.

  • @bruvhandles This "tool" as you call it, promotes an attitude that I would describe as "Sucker-Punch-Mentality".
    If I sink you, either by combat OR by pursuing you into the red, the loot that was on your ship should be at LEAST be somewhat accessible to me!
    Unless you can sell or otherwise hide it before I catch up to you I guess.

    Yet the Red-Sea-Suicide method is not only HIGHLY unsportsmanlike and effectively unhonorable,
    I would even go as far as describing it as the most disgusting thing you can do in SoT at the moment short of literally being a traitor your crew.
    With this method you are effectively destroying loot for NO other purpose than to cause salt.
    It is ok that this behavior exists, but it should not be as accessible as the red currently makes it.

    So I do not harbor anger for the Sailor that does this ...
    BUT I am 100% convinced that this "tool" should NOT be available.

    PS: In a way ... Portals are also worth a thought in this context.

  • @lormiun I mean I can Red Sea my own loot even when I’m not being chased. Who’s to say really why anyone does anything in a sandbox.

  • @lormiun What the heck are talking about? sucker punch mentality? And attacking a sloop on a faster and more powerful ship with a larger crew is not sucker punch mentality? Whats sportish and honorable about attacking weaker ship? Its like heavyweight beating life out of lightweight on the ring. If you want balance in the game, then you need to equalize everything like in chess, otherwise you can use all available means to inflict maximum physical or mental damage and exhaustion on the enemy and get fun of it, in this case, loot and time loss for the attacker. All in all this is not boxing and not knight duel, but Sea of Thieves, looks like you don't understand that

  • @lormiun said in Red Sea loot should move to the edge of the Red Sea to deter Red Sea Running:

    @bruvhandles
    Yet the Red-Sea-Suicide method is not only HIGHLY unsportsmanlike and effectively unhonorable,

    LOL, complains about the lack of honor and sportsmanship in a game based around piracy, betrayal and being a cutthroat. Oh the hypocrisy!

  • @dlchief58 I wonder if you will maintain that stance when someone who is part of your crew literally blows up a keg on your ship just to get to you, because he feels like it.

  • @malyartv With not a word do I complain about something "unfair" I complain about how the red is currently usable.
    Do you even understand that XD ?

  • @lormiun how is it unstable? It works as intended…if they wanted a system to make chasers feel better about themselves for losing a chase by either lack of skill or by failing to sneak up on other players they would have done so by now.

    Remember loot belongs to no one until it’s turned in, that includes you. You have no say over what I do with my ship or loot/supplies that happen to be on it unless you take it from me.

  • @bruvhandles said in Red Sea loot should move to the edge of the Red Sea to deter Red Sea Running:

    @lormiun Loot belongs to no one until it’s turned in. That includes the pursuers.

    I agree, and by that same token, the loot isn't the runners to destroy. Imagine if pirates could destroy loot elsewhere in the game, e.g. imagine if a regular scuttle caused loot to disappear instead of being available for the attacker. This is basically the same thing except it forces both teams to waste a bunch of time.

  • @bruvhandles How would you react if your Red-Sea Suicide-Method would no longer deny people loot?
    Would that make SoT worse for you, because you are now no longer able to pour your salt as easily when somebody decides to chase you down?

    If so, then how about you folks that use this strategy take a look within yourself and then ask yourself if this suggestion is really that bad ...

  • @lormiun You did complain a lot, you call it sucker-punch-mentality. Then if you want loot go and earn it, why even bothering chasing and attacking anyone? Still no single argument to change red seas.

  • @slarow who says it’s not theirs to destroy? Is that a rule I missed somewhere? Loot despawns after 10 mins or so right? That means I can leave my loot sitting on any random beach and destroy it in 10 minutes

  • @lormiun said in Red Sea loot should move to the edge of the Red Sea to deter Red Sea Running:

    @dlchief58 I wonder if you will maintain that stance when someone who is part of your crew literally blows up a keg on your ship just to get to you, because he feels like it.

    Yup! Been there, done that. All part of the game Matey!

  • @dlchief58 Excuse for then for not sharing that mentality then.
    I for my part DO not enjoy a literal traitor.

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