PvP and respawn mechanics

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  • This sounds like a ping/latency issue. I can't recall running into this problem, personally, but I see why it would be super frustrating. The "random" spawn locations on the ship are supposed to help with this, but I don't think they are random enough.

    Players pretty much always spawn on the front of the boat, near the wheel, or near the kitchen. If this could be expanded, I think you'd see this issue a lot less.

  • @empireofdirt214 PVP in SOT is a vital element of the game as it adds the thrill of uncertainty and surprise to the pirate sandbox. The only way to get better at it is experience so when you see sails on the horizon, have a go at it and abandon the prey mentality.

    If it happens that you are bested and the enemy overwhelms you, there is always the option to scuttle your ship and get out of the bind.

    Remember you have at your disposal all the tools your enemy possesses so make your best to master their use.

  • There is no place to train for PvP for new players anymore.

    Experience and training happens when you play the game.

    the difference between melee/gun fights in PvE and PvP is just too big

    Agree, if only they enable skeletons to board your ship from ladders or tuck on your ship and jump around like rabbits. That be cool.

    PvP in adventure mode is way too rare and usually also too short for new players to actually learn anything.

    I see it all the time. The ones who make it short are the ones who abandon there own ship to board and drop anchor. If they simply stay on there own ship...maybe a good ship combat would happen. Or if they come across a docked ship near an island, they leave there own ship and go fight on land? idk... so many ways to play and people tend to do just "Board and anchor drop"

    little chance for new players to improve at all

    Failure is the best teacher, to improve is to fail first and learn from it.

    the game usually ends for a new player whenever any PvP ensues.

    Because New players today dont actually Read what they game is about, and only see what Streamers show or youtube edit together, showing only the 'fun' stuff. Not the whole picture. They want a hand holding adventure.

    The only way to play the game is to completely avoid any PvP at all cost,

    It thoughts like this I shake my head at these thinking people.

    a game with forced PvP

    You are free to play how you wish. PvE, PvP. Or better, both.
    Flee, Fight. Survive or die.

    Games like SoT are Rare indeed. With Elden Ring, no hand holding is given and you must explore to go forward, or you can risk it all and Fight the first boss :p Learn from mistakes and keep trying.

  • @empireofdirt214 search for alliance severs on discord. you can sail freely with no worries and you can learn the ropes from others

    @EmpireOfDirt214 its not vital at all

  • This is something that I have pointed out and will hit especially hard for PC players where you can find extremely good crews much more often than on Xbox servers.

    Many players in the past spammed so much arena that they have reached a level on skill in SoT that is flat out no longer realistically obtainable unless you happen to have access to custom servers like NAL uses to keep practicing.

    Adventure is not a good place to practice pvp compared to arena there are a lot of people that spent hundreds of hours in arena practicing just to grind too LSD/TSD which alone was at least 100-150 hours if not more for some players not counting all the additional time players would spend post maxxing arena just practicing getting better.

    People like to say fights in arena are nothing like adventure mode in terms of the fights which has some merit but for the large part is not true with all of the same fundamentals applying (would also like to point out a lot of players who like saying this never did the arena grind in the first place to make it to TSD/LSD).

    Rare really needs to add a place for people to practice pvp since they have come to admit Sea of Thieves is a combat game*, and right now veteran players who have had the chance to practice in arena are going to be forever so far ahead of other players that trying to ever go up against really good ships (at least on PC servers) will be incredibly difficult.

  • @nitroxien said in PvP and respawn mechanics:

    This is something that I have pointed out and will hit especially hard for PC players where you can find extremely good crews much more often than on Xbox servers.

    Many players in the past spammed so much arena that they have reached a level on skill in SoT that is flat out no longer realistically obtainable unless you happen to have access to custom servers like NAL uses to keep practicing.

    Adventure is not a good place to practice pvp compared to arena there are a lot of people that spent hundreds of hours in arena practicing just to grind too LSD/TSD which alone was at least 100-150 hours if not more for some players not counting all the additional time players would spend post maxxing arena just practicing getting better.

    People like to say fights in arena are nothing like adventure mode in terms of the fights which has some merit but for the large part is not true with all of the same fundamentals applying (would also like to point out a lot of players who like saying this never did the arena grind in the first place to make it to TSD/LSD).

    Rare really needs to add a place for people to practice pvp since they have come to admit Sea of Thieves is a combat game*, and right now veteran players who have had the chance to practice in arena are going to be forever so far ahead of other players that trying to ever go up against really good ships (at least on PC servers) will be incredibly difficult.

    Your first point is moot, because Xbox players can change their settings to prioritize putting them in servers with only other Xbox players.

    Your second point is also moot; only 2% of all playtime was in Arena mode, and nobody cares about NAL.

    Your third point is, once again, also moot, because most PvP encounters in Adventure are NOT like Arena. In Arena you have five crews in a tight space, where everyone could see each other from the start, and where everyone has access to the same resources. Adventure there are many, many other factors to consider, like Cursed Cannonballs, whether or not the encounter is a successful ambush, et cetera.

    Do you have any idea what you're talking about?

  • @blam320 No your right I have no idea what I am talking about 2k hours into the game having played on both Xbox and PC servers...

    Having played with and against NAL players in both adventure and arena, I have absolutely no idea what I am talking about...

    It's ok lets just disregard what everyone who played arena and got tsd/lsd is saying in terms of how the skills are extremely applicable and go with your version instead.

    NAL players must suck at adventure fights and be absolute trash considering they spent 90% of their play time in arena.

  • Thank you all for the answers. I do think some of them are a bit missing the point, though. I do know that PvP is a core part of the game, and that's okay. PvP is not what I have a problem with. But I am missing appropriate chances to properly train for it. Alliance servers might be a workaround due to not having to fight other players on them, but it's also missing the point.

    To go with the Elden Ring comparison that was brought up, in Elden Ring I can at least fight that boss as often as I want. And I can fight that boss easily a dozen times, until I get the hang of it. It's hard, but it can be trained for, and that's where the biggest difference is which has been overlooked in the comparison: In other games, I can hop right back in the fight after I died. In Souls-likes, I can restart the boss fight. In PvP games, I can immediately start up a new round and get into PvP again. In SoT, that's not the case.

    Selectively training for PvP seems barely possible to me. Even when going all in on PvP, it's way too much game time that needs to be spent on way too little actual fighting time. With getting supplies after each time being sunk (and it's a lot of times of being sunk), and searching for ships to fight, even completely going for PvP is mostly spent outside of fights - at least as a new player that's how it went for me. And like that it's simply not worth it to invest the time to try and train it.

  • @nitroxien said in PvP and respawn mechanics:

    @blam320 No your right I have no idea what I am talking about 2k hours into the game having played on both Xbox and PC servers...

    Having played with and against NAL players in both adventure and arena, I have absolutely no idea what I am talking about...

    It's ok lets just disregard what everyone who played arena and got tsd/lsd is saying in terms of how the skills are extremely applicable and go with your version instead.

    NAL players must suck at adventure fights and be absolute trash considering they spent 90% of their play time in arena.

    Please. You could have gotten Legendary Sea Dog purely by running chests, and not by actually fighting anyone. Plenty of matches were entirely spent by some people doing TDM, and ignoring the objective. You're not automatically a PvP god just by getting the title or spending all of your time in a failed gamemode.

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