Many of us know how the game's combat works
We're not going to get into its flaws, but I find that a really good accessibility feature for the hard-of-hearing would be different contact-sensitive hitmarker indicators while in combat.
Think of it like this:
- Hit a ship with a cannonball item: a small white ship icon flashes
- Hit a bell with a gunshot: a small bell icon flashes
- Kill a player with any weapon/throwable/cannonball/item, a red hit marker similar to the current (would also make identifying hit registration/damage calculation much easier if the player isn't dead to what you think should be a death shot.)
- When a cannonball item hits a player on a ship (cursed or normal) the normal hitmarker overlays on top of the white ship icon at the same time, except the normal hitmarker is black (to alleviate colorblindness issues)
I feel like people hard of hearing could use some more accurate information in battle so they can act and react appropriately, and for those that like to not have game's music play all the time can have an alternative to actually knowing if they are hitting shots or scoring kills while having their own music playing in the background.
