@bekkbloodaxe96 said in Visual effect for centering the ships wheel (accessibility setting):
@galactic-geek let me get this straight, because @realstyli didn’t show in his single video, the pirate looking fully to the left or the right, this makes it a poor example? This now feels like you are so deep into this debate that you are nit-picking on the details for lack of better options.
Effort was made to make a video to show others this solution/concept and now you are attacking even this? I fail to believe that if another video was made with the pirate looking full right or left you are going to back down on this line of argument.
If I recall, you have told us you don’t need this feature, and I am happy that you already find yourself freely able to enjoy the game without limitation, so please stop breaking down other people’s genuine efforts to help find a solution.
Effort? He specifically stated it only took him a few minutes... IMO, that's hardly effort. I do appreciate that he did it at all, simply because nobody else has taken even that much time to provide anything remotely similar. It provides a nice starting point, but I don't want it to start and end there. I initially didn't like it because I thought it was too distracting and out of place for the style of SoT. Another poster gave a good response that it fit right in due to the hit-indicator in combat, and I thought that that was a good and relevant point. Still not sure about a circle though...
When you give an example, you want it to be as accurate as possible - his video showcased the visual sound indicator, but not the ability to see it when not looking at the wheel. Because of this, it incorrectly led me to believe that the OP only wanted a visual indicator of the action, not the sound of the action - the former is based on the wheel, whereas the latter doesn't have to be. This in turn led me in the wrong direction and helped earn me a lot of unnecessary flak due to the misunderstanding.
When it comes to sound being visualized, closed captioning has worked for me for years. Why not just use that? It could show up when you using the wheel, whether you're looking at it or not. It could simply be something as simple as:
[Wheel Centered]
It can quickly appear and disappear with the sound similar to @RealStyli's suggestion, but be at the bottom of the screen (where captions typically are) without being so obtrusive at whatever you're looking at. You can even add other points too:
[Wheel Fully Turned Left]
[Wheel Fully Turned Right]
[Wheel Turned Halfway Left]
[Wheel Turned Halfway Right]
I don't think you'd need more than that.
This can be modified with symbols using my own idea earlier, but adapted to also work (at the bottom of the screen) when not looking at the wheel. It could simply show an arrow in the direction you're turning for each spoke of the wheel, so a sloop's wheel with a 3 spoke turn to the left could look like:
⬅️⬅️⬅️
A centered wheel:
⬆️
A fully-turned wheel to the right:
➡️➡️➡️➡️➡️➡️➡️
A galleon wheel fully turned to the right with 2 rotations would simply use double arrows for the 2nd rotation:
⏩️⏩️⏩️⏩️⏩️⏩️⏩️
This wouldn't be dependent on the sound of the wheel, but it wouldn't need to be, as it simply gives you more information.
Kind of off-topic, but just so everyone understands where I'm coming from, a recent personality test I took shows that I am an INTP personality type. 😅