An empty wood, fruit and cannonball crate are not sellable

  • An empty firework crate is sellable for a lower price, but an empty wood, fruit and cannonball crate are not sellable when empty.
    Wouldn't it be good to make the wood, fruit and cannonball crate also sellable when empty, so that if you run out of supplies you can still sell your crate for a lower price.

    The only thing that should be changed is the description of the Merchant voyage and the message in a bottle quest from "1x Crate of Cannonballs" to "1x Full Crate of Cannonballs".

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  • @jtye-b nah

  • @jtye-b Don't think there's much need myself, if you do wanna sell one it's pretty easy to hop on an island and fill it up

  • @jtye-b
    The reason that hasn't happened is because of work vs reward. It is exceptionally hard to find 50 fireworks out there, so it makes sense that you can sell less than 50. If the other crates were changed, they would have to make it work with the voyages, change the voyages, change the tracking for the Xbox achievements... just so crates without 50 items could be sold. It's a lot easier to find 50 of those items, so it's a high amount of work for a small reward.

  • @grumpyw01f said in An empty wood, fruit and cannonball crate are not sellable:

    @jtye-b
    The reason that hasn't happened is because of work vs reward. It is exceptionally hard to find 50 fireworks out there, so it makes sense that you can sell less than 50. If the other crates were changed, they would have to make it work with the voyages, change the voyages, change the tracking for the Xbox achievements... just so crates without 50 items could be sold. It's a lot easier to find 50 of those items, so it's a high amount of work for a small reward.

    Yes true, finding 50 fireworks is indeed harder than finding 50 wood, fruit and cannonballs. But assume you have sunk other players and you end up with 4 fruit crates that are all empty, then it will be nice that the remaining crates can also be sold for a lower price.

    The only thing that needs to be change is the Merchant voyage to "1x Full Crate of Cannonballs", because for the Xbox achievement you need to deliver 50 fruit crates on time. This means that a voyage has to be completed before it counts for the achievement, so if you don't have a full crate the voyage will never be completed and it won't count for the achievement.

    And about it being too much work for a small reward, that's not for us to say, that's for Rare.

  • @jtye-b

    This means that a voyage has to be completed before it counts for the achievement, so if you don't have a full crate the voyage will never be completed and it won't count for the achievement.

    If you change the way for fruit crates to be sold, that counts for voyages too. So the voyages and achievements would still need to be changed.


    I don't need to be Rare to say that making crates sellable without being full would be more work than it's worth. Selling partially empty crates would give you a pittance with gold, so it doesn't matter. If you want to get rid of them that bad, just pitch them into the sea.

  • @grumpyw01f said in An empty wood, fruit and cannonball crate are not sellable:

    @jtye-b

    This means that a voyage has to be completed before it counts for the achievement, so if you don't have a full crate the voyage will never be completed and it won't count for the achievement.

    If you change the way for fruit crates to be sold, that counts for voyages too. So the voyages and achievements would still need to be changed.

    Yes true the voyage will indeed be changed, but the achievement should not need to be changed, because the achievement is linked to the completion of the voyage, so if you change the voyage the achievement will automatically be changed as well, I assume.
    And even if the achievement somehow does need to be changed, then that doesn't matter for the topic, because we can't say anything about that, that part is up to Rare.

    I don't need to be Rare to say that making crates sellable without being full would be more work than it's worth. Selling partially empty crates would give you a pittance with gold, so it doesn't matter. If you want to get rid of them that bad, just pitch them into the sea.

    But this applies to firework crates as well and those we can sell.

  • @jtye-b
    The thing with fireworks is that there is no voyage or achievements tied to selling them, and on top of that it's incredibly hard to fill one. So there is a lot less work and a lot more reward (so that selling them is actually possible).

    So, like I said, work vs. reward was fine with fireworks but is too much for the other crates.

  • @grumpyw01f said in An empty wood, fruit and cannonball crate are not sellable:

    @jtye-b
    The thing with fireworks is that there is no voyage or achievements tied to selling them, and on top of that it's incredibly hard to fill one. So there is a lot less work and a lot more reward (so that selling them is actually possible).

    Nothing changes if there is or is not a voyage or achievement linked to the firework crate, for this topic.

    It is indeed harder to sell a firework crate full compared to one fruit crate, but if you have 4 fruit crates, then it is almost as hard to sell all the fruit crates as one firework crate.

    So, like I said, work vs. reward was fine with fireworks but is too much for the other crates.

    That's also why you get less money from your crates when they're empty (work vs. reward). And for you it's too much for the other crates to add this, but that doesn't mean it's true, because this is your opinion.

  • @jtye-b

    Nothing changes if there is or is not a voyage or achievement linked to the firework crate, for this topic.

    Yes it does, when I say work vs. reward what I am talking about is the work on Rare's part vs the benefit for the players. Changing voyages and achievements to allow for crates to be sold at less than 50 is absolutely more work on Rare's part. While the benefit to players is minimal.
    For fireworks, the work is minimal because there are no voyages or achievements that have to be changed as well. While the benefit to players is higher than other crates, because the sellability of firework crates is a lot worse than regular crates. Sure you can get 4 empty banana crates, but you can also get multiple firework crates if you bought them yourself or got them from a mission.

  • @grumpyw01f said in An empty wood, fruit and cannonball crate are not sellable:

    Yes it does, when I say work vs. reward what I am talking about is the work on Rare's part vs the benefit for the players. Changing voyages and achievements to allow for crates to be sold at less than 50 is absolutely more work on Rare's part. While the benefit to players is minimal.

    You are now talking for Rare, you are now literally saying because you think it will be too much work for Rare and it will give too little benefit for the players the topic is not a good idea to add, but that is not a good reason, that is for Rare to decide not for us.

    Sure you can get 4 empty banana crates, but you can also get multiple firework crates if you bought them yourself or got them from a mission.

    Yes exactly and the firework crates do now have the option to be able to be sold, so you prevent that from happening, but with the fruit crates you can't do that.

  • @jtye-b

    You are now talking for Rare, you are now literally saying because you think it will be too much work for Rare and it will give too little benefit for the players the topic is not a good idea to add, but that is not a good reason, that is for Rare to decide not for us.

    No, what I was saying was that you can't say that banana crates should be able to be sold below 50 resources because of firework crates. Because changing firework crates took less work and gave the players a bigger reward. Banana crates require more work and wouldn't be as big of a deal because of how much easier they are to fill.
    This is what I was trying to explain in my first post:

    The reason that hasn't happened is because of work vs reward. It is exceptionally hard to find 50 fireworks out there, so it makes sense that you can sell less than 50. If the other crates were changed, they would have to make it work with the voyages, change the voyages, change the tracking for the Xbox achievements... just so crates without 50 items could be sold. It's a lot easier to find 50 of those items, so it's a high amount of work for a small reward.

    Everything after that has been a clarification of that. I'm trying to explain the possible reasoning behind not ever needing this. Talking about speaking for Rare or not, does not matter.

  • @grumpyw01f said in An empty wood, fruit and cannonball crate are not sellable:

    No, what I was saying was that you can't say that banana crates should be able to be sold below 50 resources because of firework crates. Because changing firework crates took less work and gave the players a bigger reward. Banana crates require more work and wouldn't be as big of a deal because of how much easier they are to fill.
    This is what I was trying to explain in my first post:

    Yes I understand what you mean about it maybe taking too much time and not giving enough benefit for the players and I can understand that if that will be the case, but this is out of our reach. You cannot use this as a reason for a suggestion to not add it, this is for Rare to decide. We can think along with Rare, why they might not want/could not add it, but this should not be your reason for a suggestion.

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