Hello, Console player here!
I know this is going to be a contraversial topic for most, but I wanted to throw in some suggestions about how to deal with the Double Gunner issue, now I know most won't see it as an issue, personally I do, now this isn't a case of skill, as I know I am not the best at PvP, I do enjoy it though, but I don't see how skill can be called into question when we all know the blunderbus is a broken weapon that can one tap players, pair this with the Eye of reach and well....I am sure many of you don't need me to explain how frustraiting this is.
Now I don't know about you but I have personally found these types of players are very toxic (Not all, though it is very annoying, not all players have been toxic) and they like to spawn camp, and then spam the chat or hotmic telling me and my crew to "Git gud" and call us sword lords, and spout all the classic lines, so the purpose of this thread is to hopefully address and throw up some suggestions that could solve this issue, now I know some reading will probably just once again tell me to "Git gud" but, no amount getting good can answer oneshot tactics, and Im sure we are all tired of having to run down someone spamming jump and eating food cause they wiffed their shots
So I hope those who read this can suggest ways to fix this as I have instead of meming, though this is the internet and we cannot avoid memes, but here are my suggestions
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Lock the weapons to use of a sword and one firearm, this actually giving players a chance to fight
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Add in some new weapons just to shake things up a bit, I have always wanted the addition of throwing knives, but maybe a Club or some kind of hammer? these weapons could have different machanics, a longer sword perhaps having reach? a hammer could knock people back? or perhaps even some kind of armour as protection
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Give the blunderbus a tighter spread but reduce its overall damage per pellet, I think we have all been in that situation where we feel cheated by the spread of the blunderbus, either we completely miss, or we do 5hp worth of damage, yet everyone else climbs up your booty and gives you a Blunderbus enema
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Give the Eye of Reach a delay between scoping and firing, so if you survive the blunderbus you have a chance to fight instead of getting MLG 360 No scoped and downed
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give certain weapons a delay between switching, I imagine this being like the blunder and the eye are big heavy weapons, so they take some time to lift up and aim, again this is all giving the players time to actually react
Now please, these are SUGGESTIONS, I know it would take time and tweeks and such to get these mechanics to even work, I just hope that anyone who responds to this has more to say other than well, toxicity, because I am a frustraited player yes, but that last thing I want to tell a PvP fan to do is to "Go Play Arena" I just want to be able to fight without getting downed in 0.5 of a second, I look forward to hearing your suggestions!
