<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[A solution to Double Gunners (Yes I know this will probably make some people scream)]]></title><description><![CDATA[<html><head></head><body><p dir="auto">Hello, Console player here!</p>
<p dir="auto">I know this is going to be a contraversial topic for most, but I wanted to throw in some suggestions about how to deal with the Double Gunner issue, now I know most won't see it as an issue, personally I do, now this isn't a case of skill, as I know I am not the best at PvP, I do enjoy it though, but I don't see how skill can be called into question when we all know the blunderbus is a broken weapon that can one tap players, pair this with the Eye of reach and well....I am sure many of you don't need me to explain how frustraiting this is.</p>
<p dir="auto">Now I don't know about you but I have personally found these types of players are very toxic (Not all, though it is very annoying, not all players have been toxic) and they like to spawn camp, and then spam the chat or hotmic telling me and my crew to "Git gud" and call us sword lords, and spout all the classic lines, so the purpose of this thread is to hopefully address and throw up some suggestions that could solve this issue, now I know some reading will probably just once again tell me to "Git gud" but, no amount getting good can answer oneshot tactics, and Im sure we are all tired of having to run down someone spamming jump and eating food cause they wiffed their shots</p>
<p dir="auto">So I hope those who read this can suggest ways to fix this as I have instead of meming, though this is the internet and we cannot avoid memes, but here are my suggestions</p>
<ol>
<li>
<p dir="auto">Lock the weapons to use of a sword and one firearm, this actually giving players a chance to fight</p>
</li>
<li>
<p dir="auto">Add in some new weapons just to shake things up a bit, I have always wanted the addition of throwing knives, but maybe a Club or some kind of hammer? these weapons could have different machanics, a longer sword perhaps having reach? a hammer could knock people back? or perhaps even some kind of armour as protection</p>
</li>
<li>
<p dir="auto">Give the blunderbus a tighter spread but reduce its overall damage per pellet, I think we have all been in that situation where we feel cheated by the spread of the blunderbus, either we completely miss, or we do 5hp worth of damage, yet everyone else climbs up your booty and gives you a Blunderbus enema</p>
</li>
<li>
<p dir="auto">Give the Eye of Reach a delay between scoping and firing, so if you survive the blunderbus you have a chance to fight instead of getting MLG 360 No scoped and downed</p>
</li>
<li>
<p dir="auto">give certain weapons a delay between switching, I imagine this being like the blunder and the eye are big heavy weapons, so they take some time to lift up and aim, again this is all giving the players time to actually react</p>
</li>
</ol>
<p dir="auto">Now please, these are SUGGESTIONS, I know it would take time and tweeks and such to get these mechanics to even work, I just hope that anyone who responds to this has more to say other than well, toxicity, because I am a frustraited player yes, but that last thing I want to tell a PvP fan to do is to "Go Play Arena" I just want to be able to fight without getting downed in 0.5 of a second, I look forward to hearing your suggestions!</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/topic/144310/a-solution-to-double-gunners-yes-i-know-this-will-probably-make-some-people-scream</link><generator>RSS for Node</generator><lastBuildDate>Sat, 18 Apr 2026 11:57:17 GMT</lastBuildDate><atom:link href="https://www.seaofthieves.com/forum/topic/144310.rss" rel="self" type="application/rss+xml"/><pubDate>Tue, 11 Jan 2022 13:37:29 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to A solution to Double Gunners (Yes I know this will probably make some people scream) on Thu, 13 Jan 2022 10:44:02 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/b0bertx">@b0bertx</a> said in <a href="/community/forums/post/1620948" target="_blank" rel="noopener noreferrer nofollow ugc">A solution to Double Gunners (Yes I know this will probably make some people scream)</a>:</p>
<blockquote>
<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/scurvywoof">@scurvywoof</a> you'd be supprisesd how many ppl dg on xbox servers</p>
</blockquote>
<p dir="auto">I probably would. But either way, I doubt it’s as bad on Xbox. Maybe an issue, but not as bad as PC, if you understand.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/1621213</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/1621213</guid><dc:creator><![CDATA[ScurvyWoof]]></dc:creator><pubDate>Thu, 13 Jan 2022 10:44:02 GMT</pubDate></item><item><title><![CDATA[Reply to A solution to Double Gunners (Yes I know this will probably make some people scream) on Wed, 12 Jan 2022 15:00:20 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/greengrimz">@greengrimz</a> <a href="/community/forums/post/1621003" target="_blank" rel="noopener noreferrer nofollow ugc">said</a>:</p>
<blockquote>
<p dir="auto">Is that what I'm doing now?</p>
</blockquote>
<p dir="auto">I'm sorry, I didn't chime in until you claimed it was 0.5 sec; and when I challenged that claim with proof, you said "we can't talk about it." ¯\_(ツ)_/¯</p>
<p dir="auto">You want to get hung up on my use of the word "hide"? Lol that's fine, but that's not a conversation I'm interested in.</p>
<p dir="auto">Have a good day yourself.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/1621006</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/1621006</guid><dc:creator><![CDATA[TheBlackBellamy]]></dc:creator><pubDate>Wed, 12 Jan 2022 15:00:20 GMT</pubDate></item><item><title><![CDATA[Reply to A solution to Double Gunners (Yes I know this will probably make some people scream) on Wed, 12 Jan 2022 14:11:09 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/theblackbellamy">@theblackbellamy</a> said in <a href="/community/forums/post/1620988" target="_blank" rel="noopener noreferrer nofollow ugc">A solution to Double Gunners (Yes I know this will probably make some people scream)</a>:</p>
<blockquote>
<p dir="auto">make an unsubstantiated claim about it being 0.5 sec, and then hide behind "we can't talk about exploits,"</p>
</blockquote>
<p dir="auto">Is that what I'm doing now? Oh dear, that's so cowardly of me.</p>
<p dir="auto">Have a nice day matey.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/1621003</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/1621003</guid><dc:creator><![CDATA[Greengrimz]]></dc:creator><pubDate>Wed, 12 Jan 2022 14:11:09 GMT</pubDate></item><item><title><![CDATA[Reply to A solution to Double Gunners (Yes I know this will probably make some people scream) on Wed, 12 Jan 2022 12:45:20 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/greengrimz">@greengrimz</a> <a href="/community/forums/post/1620943" target="_blank" rel="noopener noreferrer nofollow ugc">said</a>:</p>
<blockquote>
<p dir="auto">theblackbellamy said:</p>
<blockquote>
<p dir="auto">No, more like <a href="https://www.youtube.com/watch?v=pX3YOxXgC-Q" target="_blank" rel="noopener noreferrer nofollow ugc">1.02</a>.</p>
</blockquote>
</blockquote>
<blockquote>
<p dir="auto">Yes but no, but we are not allowed to discuss such things in here.</p>
</blockquote>
<p dir="auto">Lol... yes but yes. You can't make an unsubstantiated claim about it being 0.5 sec, and then hide behind "we can't talk about exploits," after I show you a video that thoroughly breaks down swapping normally vs quickswapping.</p>
<p dir="auto">It is 1 sec. Cancelling your ADS does not break the hard-coded delay. Full-stop.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/1620988</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/1620988</guid><dc:creator><![CDATA[TheBlackBellamy]]></dc:creator><pubDate>Wed, 12 Jan 2022 12:45:20 GMT</pubDate></item><item><title><![CDATA[Reply to A solution to Double Gunners (Yes I know this will probably make some people scream) on Wed, 12 Jan 2022 08:46:44 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/scurvywoof">@scurvywoof</a> you'd be supprisesd how many ppl dg on xbox servers</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/1620948</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/1620948</guid><dc:creator><![CDATA[B0bertX]]></dc:creator><pubDate>Wed, 12 Jan 2022 08:46:44 GMT</pubDate></item><item><title><![CDATA[Reply to A solution to Double Gunners (Yes I know this will probably make some people scream) on Wed, 12 Jan 2022 07:55:37 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/theblackbellamy">@theblackbellamy</a> said in <a href="/community/forums/post/1620929" target="_blank" rel="noopener noreferrer nofollow ugc">A solution to Double Gunners (Yes I know this will probably make some people scream)</a>:</p>
<blockquote>
<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/greengrimz">@greengrimz</a> <a href="/community/forums/post/1620670" target="_blank" rel="noopener noreferrer nofollow ugc">said</a>:</p>
<blockquote>
<p dir="auto">schwammlgott said:</p>
<blockquote>
<p dir="auto">Now it's about a second in between, right? I don't think that's an issue...</p>
</blockquote>
<p dir="auto">More like .5</p>
</blockquote>
<p dir="auto">No, more like <a href="https://www.youtube.com/watch?v=pX3YOxXgC-Q" target="_blank" rel="noopener noreferrer nofollow ugc">1.02</a>.</p>
<p dir="auto">For the Nth time, you cannot break the hard-coded delay.</p>
</blockquote>
<p dir="auto">Yes but no, but we are not allowed to discuss such things in here.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/1620943</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/1620943</guid><dc:creator><![CDATA[Greengrimz]]></dc:creator><pubDate>Wed, 12 Jan 2022 07:55:37 GMT</pubDate></item><item><title><![CDATA[Reply to A solution to Double Gunners (Yes I know this will probably make some people scream) on Wed, 12 Jan 2022 06:23:51 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/greengrimz">@greengrimz</a> <a href="/community/forums/post/1620670" target="_blank" rel="noopener noreferrer nofollow ugc">said</a>:</p>
<blockquote>
<p dir="auto">schwammlgott said:</p>
<blockquote>
<p dir="auto">Now it's about a second in between, right? I don't think that's an issue...</p>
</blockquote>
<p dir="auto">More like .5</p>
</blockquote>
<p dir="auto">No, more like <a href="https://www.youtube.com/watch?v=pX3YOxXgC-Q" target="_blank" rel="noopener noreferrer nofollow ugc">1.02</a>.</p>
<p dir="auto">For the Nth time, you cannot break the hard-coded delay.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/1620929</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/1620929</guid><dc:creator><![CDATA[TheBlackBellamy]]></dc:creator><pubDate>Wed, 12 Jan 2022 06:23:51 GMT</pubDate></item><item><title><![CDATA[Reply to A solution to Double Gunners (Yes I know this will probably make some people scream) on Wed, 12 Jan 2022 05:48:16 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto">You said yourself that you were a console player. Can you not just go XBox servers only? Dg cannot be that much of an issue of XBox.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/1620920</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/1620920</guid><dc:creator><![CDATA[ScurvyWoof]]></dc:creator><pubDate>Wed, 12 Jan 2022 05:48:16 GMT</pubDate></item><item><title><![CDATA[Reply to A solution to Double Gunners (Yes I know this will probably make some people scream) on Tue, 11 Jan 2022 16:53:13 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/madfrito99">@madfrito99</a> sagte in <a href="/community/forums/post/1620684" target="_blank" rel="noopener noreferrer nofollow ugc">A solution to Double Gunners (Yes I know this will probably make some people scream)</a>:</p>
<blockquote>
<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/schwammlgott">@schwammlgott</a> nah why changing jumping in tall tales? that should be allowed…only change jumping in the open seas…it bring a whole new dynamic to combat that is needed forcing people to really battle instead of halo jumping everywhere</p>
</blockquote>
<p dir="auto">That sounds like an even more ridiculous suggestion...2 different jumps in the same game, one for PvP one for tall tales...wow, just wow 🤦🏻‍♂️</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/1620729</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/1620729</guid><dc:creator><![CDATA[Schwammlgott]]></dc:creator><pubDate>Tue, 11 Jan 2022 16:53:13 GMT</pubDate></item><item><title><![CDATA[Reply to A solution to Double Gunners (Yes I know this will probably make some people scream) on Tue, 11 Jan 2022 18:07:30 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto">@jbroski1 said in <a href="/community/forums/post/1620631" target="_blank" rel="noopener noreferrer nofollow ugc">A solution to Double Gunners (Yes I know this will probably make some people scream)</a>:</p>
<blockquote>
<p dir="auto">the blunderbus is a broken weapon that can one tap players</p>
</blockquote>
<p dir="auto">It can one tap, but that doesn't make it broken. It needs to be aimed (unlike sword - which can kill players in a very short time period too)</p>
<blockquote>
<p dir="auto">these types of players are very toxic</p>
</blockquote>
<p dir="auto">Massive generalisation. There are plenty of toxic sword users who spawncamp. It's irrelevant when talking about weapon mechanics themselves.</p>
<blockquote>
<p dir="auto">I know some reading will probably just once again tell me to "Git gud"</p>
</blockquote>
<p dir="auto">Git gud ;)..... joking ofc xD</p>
<blockquote>
<p dir="auto">no amount getting good can answer oneshot tactics</p>
</blockquote>
<p dir="auto">That isn't true, if they've got a blunder fight them at range instead, ENAS to bait the blunder shot out then sword them to death. You have options if you are skilled enough.</p>
<blockquote>
<p dir="auto">Im sure we are all</p>
</blockquote>
<p dir="auto">You're speaking for yourself here, don't speak for others that you don't know.</p>
<blockquote>
<p dir="auto">tired of having to run down someone spamming jump and eating food cause they wiffed their shots</p>
</blockquote>
<p dir="auto">So shoot them with your gun?</p>
<blockquote>
<ol>
<li>Lock the weapons to use of a sword and one firearm, this actually giving players a chance to fight</li>
</ol>
</blockquote>
<p dir="auto">No. This game is about making your own decisions rather than restricting play. You do have a chance to fight, you just need to be smart about it.</p>
<blockquote>
<ol start="2">
<li>Add in some new weapons just to shake things up a bit, I have always wanted the addition of throwing knives, but maybe a Club or some kind of hammer? these weapons could have different machanics, a longer sword perhaps having reach? a hammer could knock people back? or perhaps even some kind of armour as protection</li>
</ol>
</blockquote>
<p dir="auto">Throwing knives sounds cool. Everything else... eh I'm not too bothered either way. Maybe things with different attack speeds and damage numbers could be interesting. If you increase the range of the sword, you have to include some sort of aiming component to counter the buff - such as stabs/vertical strikes.</p>
<p dir="auto">Armour? Hell no. This game is an even playing field, and armour as a mechanic goes against that.</p>
<blockquote>
<ol start="3">
<li>Give the blunderbus a tighter spread but reduce its overall damage per pellet, I think we have all been in that situation where we feel cheated by the spread of the blunderbus, either we completely miss, or we do 5hp worth of damage, yet everyone else climbs up your booty and gives you a Blunderbus enema</li>
</ol>
</blockquote>
<p dir="auto">The blunderbuss is a close range weapon that's the point, if you are only dealing 5hp of damage you should either use a pistol/EoR due to range, or you just missed your shot, and they got caught by the edge of the spread. Making blunder a worse pistol is just not a good idea.</p>
<p dir="auto">Love the imagery there though xD</p>
<blockquote>
<ol start="4">
<li>Give the Eye of Reach a delay between scoping and firing, so if you survive the blunderbus you have a chance to fight instead of getting MLG 360 No scoped and downed</li>
</ol>
</blockquote>
<p dir="auto">Mechanically, just no. That's not fun to play, combat should feel fluid.</p>
<blockquote>
<ol start="5">
<li>give certain weapons a delay between switching, I imagine this being like the blunder and the eye are big heavy weapons, so they take some time to lift up and aim, again this is all giving the players time to actually react</li>
</ol>
</blockquote>
<p dir="auto">again, mechanics should feel fluid. Delaying animations unnecessarily goes against that.</p>
<blockquote>
<p dir="auto">I just want to be able to fight without getting downed in 0.5 of a second, I look forward to hearing your suggestions!</p>
</blockquote>
<p dir="auto">If you want suggestions for that: play on xbox servers. Guard ladders better and take fights naval where possible. <em><strong>Movement is key</strong></em> you are easy to hit for double gunners if you are stood still or running straight at them.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/1620712</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/1620712</guid><dc:creator><![CDATA[wsurftvveeds]]></dc:creator><pubDate>Tue, 11 Jan 2022 18:07:30 GMT</pubDate></item><item><title><![CDATA[Reply to A solution to Double Gunners (Yes I know this will probably make some people scream) on Tue, 11 Jan 2022 16:20:21 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto">@jbroski1 i dont see whats wrong with doublegunning.Its been nerfed 3 times Since game came out and sword is still getting more and more powerfull (lately they added a''feature" when u getting slashed with a sword Ur ads is getting cancled). NOT ONLY THAT But also when u getting slashed with a sword u getting a stun effect especially  when theres no delay between missing a sword slash, But when u miss a shot with a gun u need to wait 3-5s to reload Ur gun(time depends on what gun u r using)<br>
Just to be clear, Im not crying abt how broken sword is, i just want to all those ppl who says sword is useless against doublegunn to realize sword IS and WILL be the most overpowered weapon in this game and Yes ik sWoRd iS oNlY cLoSe rAnG wEaPon sO iT nEeDs tO bE gOoD But with thing such as backtracking it feels like sword range is 2 times longer than it actualy is.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/1620710</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/1620710</guid><dc:creator><![CDATA[B0bertX]]></dc:creator><pubDate>Tue, 11 Jan 2022 16:20:21 GMT</pubDate></item><item><title><![CDATA[Reply to A solution to Double Gunners (Yes I know this will probably make some people scream) on Tue, 11 Jan 2022 16:11:27 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/madfrito99">@madfrito99</a></p>
<blockquote>
<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/schwammlgott">@schwammlgott</a> nah why changing jumping in tall tales? that should be allowed…only change jumping in the open seas…it bring a whole new dynamic to combat that is needed forcing people to really battle instead of halo jumping everywhere</p>
</blockquote>
<p dir="auto">Nah, sounds stupid to have two completely different rules of jumping in one game. What game do you know of that doesn't have consistent jumping throughout the game? I certainly can't think of one.</p>
<p dir="auto">My suggestion is learn to adapt, it isn't that hard to learn how to hit people who jump around. What comes up eventually goes down, aim there.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/1620704</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/1620704</guid><dc:creator><![CDATA[Nabberwar]]></dc:creator><pubDate>Tue, 11 Jan 2022 16:11:27 GMT</pubDate></item><item><title><![CDATA[Reply to A solution to Double Gunners (Yes I know this will probably make some people scream) on Tue, 11 Jan 2022 16:01:25 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/madfrito99">@madfrito99</a> said in <a href="/community/forums/post/1620684" target="_blank" rel="noopener noreferrer nofollow ugc">A solution to Double Gunners (Yes I know this will probably make some people scream)</a>:</p>
<blockquote>
<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/schwammlgott">@schwammlgott</a> nah why changing jumping in tall tales? that should be allowed…only change jumping in the open seas…it bring a whole new dynamic to combat that is needed forcing people to really battle instead of halo jumping everywhere</p>
</blockquote>
<p dir="auto">Except all Tall Tales (except for the couple of instanced Pirate Life ones) all take place within the Sea of Thieves and even the instanced ones are in Adventure and not a separate mode. If you change it for Adventure, it also applies to Tall Tales which are not going to be separated from the rest of the world as Rare has made quite clear. You change it for one, it affects the ENTIRE game.</p>
<p dir="auto">And even if that were possible, it would still affect a lot of the PvE tasks such as thrones and battles against PvE threats like skeletons and crawlers. When it impacts your gameplay then you won't be so gung-ho for the idea. People need to think harder about what they are requesting and try to see all the downsides, not just what they want to happen.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/1620697</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/1620697</guid><dc:creator><![CDATA[dlCHIEF58]]></dc:creator><pubDate>Tue, 11 Jan 2022 16:01:25 GMT</pubDate></item><item><title><![CDATA[Reply to A solution to Double Gunners (Yes I know this will probably make some people scream) on Tue, 11 Jan 2022 16:01:14 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/d3adst1ck">@d3adst1ck</a> im sure they could separate it</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/1620696</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/1620696</guid><dc:creator><![CDATA[MadFrito99]]></dc:creator><pubDate>Tue, 11 Jan 2022 16:01:14 GMT</pubDate></item><item><title><![CDATA[Reply to A solution to Double Gunners (Yes I know this will probably make some people scream) on Tue, 11 Jan 2022 16:00:32 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/madfrito99">@madfrito99</a> said in <a href="/community/forums/post/1620684" target="_blank" rel="noopener noreferrer nofollow ugc">A solution to Double Gunners (Yes I know this will probably make some people scream)</a>:</p>
<blockquote>
<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/schwammlgott">@schwammlgott</a> nah why changing jumping in tall tales? that should be allowed…only change jumping in the open seas…it bring a whole new dynamic to combat that is needed forcing people to really battle instead of halo jumping everywhere</p>
</blockquote>
<p dir="auto">Because that's what you suggested - to change jumping. There is no separate jumping depending on what you're doing, there is only one jump mechanic. Changing it affects everything that requires the previous jump heights, which includes parts of the tall tales.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/1620693</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/1620693</guid><dc:creator><![CDATA[D3ADST1CK]]></dc:creator><pubDate>Tue, 11 Jan 2022 16:00:32 GMT</pubDate></item><item><title><![CDATA[Reply to A solution to Double Gunners (Yes I know this will probably make some people scream) on Tue, 11 Jan 2022 15:54:23 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto">Only fun solution I found is</p>
<ol>
<li>Make all ammo sharable.</li>
<li>Make ammo damaged by a lot of water.</li>
</ol>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/1620689</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/1620689</guid><dc:creator><![CDATA[BurnBacon]]></dc:creator><pubDate>Tue, 11 Jan 2022 15:54:23 GMT</pubDate></item><item><title><![CDATA[Reply to A solution to Double Gunners (Yes I know this will probably make some people scream) on Tue, 11 Jan 2022 15:47:11 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/schwammlgott">@schwammlgott</a> nah why changing jumping in tall tales? that should be allowed…only change jumping in the open seas…it bring a whole new dynamic to combat that is needed forcing people to really battle instead of halo jumping everywhere</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/1620684</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/1620684</guid><dc:creator><![CDATA[MadFrito99]]></dc:creator><pubDate>Tue, 11 Jan 2022 15:47:11 GMT</pubDate></item><item><title><![CDATA[Reply to A solution to Double Gunners (Yes I know this will probably make some people scream) on Tue, 11 Jan 2022 15:40:44 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/madfrito99">@madfrito99</a> reduce the height of jumping? Sorry, but...are you nuts?<br>
Guess how many things in the game would need to change...tall tales, some have jumping scenes where you have to jump exactly to make it...<br>
No, just no...too much work for devs, too much possibility for more bugs</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/1620681</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/1620681</guid><dc:creator><![CDATA[Schwammlgott]]></dc:creator><pubDate>Tue, 11 Jan 2022 15:40:44 GMT</pubDate></item><item><title><![CDATA[Reply to A solution to Double Gunners (Yes I know this will probably make some people scream) on Tue, 11 Jan 2022 15:40:56 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/madfrito99">@madfrito99</a> said in <a href="/community/forums/post/1620677" target="_blank" rel="noopener noreferrer nofollow ugc">A solution to Double Gunners (Yes I know this will probably make some people scream)</a>:</p>
<blockquote>
<p dir="auto">lock it to sword and and a gun. you should never beable you quick scope with a sniper so add a delay in looking down scope. also reduce the height of jumps forcing players to fight instead of jumping around. also love the idea of crew only ammo so others can use your ammo…this will force more strategic play imo</p>
</blockquote>
<p dir="auto">I agree with you on everything except reducing jump height and locking it to a sword and a gun. Instead of the jump nerf, interrupt reloading if you jump before the reload is finished. And the fact that you cannot reload from an enemy's ammo box, along with the other nerfs, is already more than enough of a blow to DGers IMO.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/1620679</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/1620679</guid><dc:creator><![CDATA[Hotklou9848]]></dc:creator><pubDate>Tue, 11 Jan 2022 15:40:56 GMT</pubDate></item><item><title><![CDATA[Reply to A solution to Double Gunners (Yes I know this will probably make some people scream) on Tue, 11 Jan 2022 15:31:47 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto">lock it to sword and and a gun. you should never beable you quick scope with a sniper so add a delay in looking down scope. also reduce the height of jumps forcing players to fight instead of jumping around. also love the idea of crew only ammo so others can use your ammo…this will force more strategic play imo</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/1620677</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/1620677</guid><dc:creator><![CDATA[MadFrito99]]></dc:creator><pubDate>Tue, 11 Jan 2022 15:31:47 GMT</pubDate></item><item><title><![CDATA[Reply to A solution to Double Gunners (Yes I know this will probably make some people scream) on Tue, 11 Jan 2022 15:27:14 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/greengrimz">@greengrimz</a> sagte in <a href="/community/forums/post/1620670" target="_blank" rel="noopener noreferrer nofollow ugc">A solution to Double Gunners (Yes I know this will probably make some people scream)</a>:</p>
<blockquote>
<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/schwammlgott">@schwammlgott</a> said in <a href="/community/forums/post/1620668" target="_blank" rel="noopener noreferrer nofollow ugc">A solution to Double Gunners (Yes I know this will probably make some people scream)</a>:</p>
<blockquote>
<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/greengrimz">@greengrimz</a> sagte in <a href="/community/forums/post/1620658" target="_blank" rel="noopener noreferrer nofollow ugc">A solution to Double Gunners (Yes I know this will probably make some people scream)</a>:</p>
<blockquote>
<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/schwammlgott">@schwammlgott</a></p>
<p dir="auto">I'm sword + pistol user too! Thought I was the only one!</p>
<p dir="auto">DG exploit is still around though, just slightly less powerful than it used to be. Still disgusting if used properly, but extremely few people are able to do that based on my experiences.</p>
</blockquote>
<p dir="auto">👍🏻</p>
<p dir="auto">DGE was before that "fix" an instant kill...they shot 2 bullets at once<br>
Now it's about a second in between, right? I don't think that's an issue...</p>
</blockquote>
<p dir="auto">More like .5</p>
<p dir="auto">It's still ridiculously strong. But you are right, used to be 2 shots at the same time before.</p>
</blockquote>
<p dir="auto">Ok, then it should maybe get up to about 1 second...so forum doesn't get flooded with double gunners who scream, let's say 0,85 seconds 😜</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/1620671</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/1620671</guid><dc:creator><![CDATA[Schwammlgott]]></dc:creator><pubDate>Tue, 11 Jan 2022 15:27:14 GMT</pubDate></item><item><title><![CDATA[Reply to A solution to Double Gunners (Yes I know this will probably make some people scream) on Tue, 11 Jan 2022 15:25:17 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/schwammlgott">@schwammlgott</a> said in <a href="/community/forums/post/1620668" target="_blank" rel="noopener noreferrer nofollow ugc">A solution to Double Gunners (Yes I know this will probably make some people scream)</a>:</p>
<blockquote>
<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/greengrimz">@greengrimz</a> sagte in <a href="/community/forums/post/1620658" target="_blank" rel="noopener noreferrer nofollow ugc">A solution to Double Gunners (Yes I know this will probably make some people scream)</a>:</p>
<blockquote>
<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/schwammlgott">@schwammlgott</a></p>
<p dir="auto">I'm sword + pistol user too! Thought I was the only one!</p>
<p dir="auto">DG exploit is still around though, just slightly less powerful than it used to be. Still disgusting if used properly, but extremely few people are able to do that based on my experiences.</p>
</blockquote>
<p dir="auto">👍🏻</p>
<p dir="auto">DGE was before that "fix" an instant kill...they shot 2 bullets at once<br>
Now it's about a second in between, right? I don't think that's an issue...</p>
</blockquote>
<p dir="auto">More like .5</p>
<p dir="auto">It's still ridiculously strong. But you are right, used to be 2 shots at the same time before.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/1620670</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/1620670</guid><dc:creator><![CDATA[Greengrimz]]></dc:creator><pubDate>Tue, 11 Jan 2022 15:25:17 GMT</pubDate></item><item><title><![CDATA[Reply to A solution to Double Gunners (Yes I know this will probably make some people scream) on Tue, 11 Jan 2022 15:23:12 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/greengrimz">@greengrimz</a> sagte in <a href="/community/forums/post/1620658" target="_blank" rel="noopener noreferrer nofollow ugc">A solution to Double Gunners (Yes I know this will probably make some people scream)</a>:</p>
<blockquote>
<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/schwammlgott">@schwammlgott</a></p>
<p dir="auto">I'm sword + pistol user too! Thought I was the only one!</p>
<p dir="auto">DG exploit is still around though, just slightly less powerful than it used to be. Still disgusting if used properly, but extremely few people are able to do that based on my experiences.</p>
</blockquote>
<p dir="auto">👍🏻</p>
<p dir="auto">DGE was before that "fix" an instant kill...they shot 2 bullets at once<br>
Now it's about a second in between, right? I don't think that's an issue...</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/1620668</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/1620668</guid><dc:creator><![CDATA[Schwammlgott]]></dc:creator><pubDate>Tue, 11 Jan 2022 15:23:12 GMT</pubDate></item><item><title><![CDATA[Reply to A solution to Double Gunners (Yes I know this will probably make some people scream) on Tue, 11 Jan 2022 15:23:08 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto">@a10dr750 Continued Band-Aids and nerfs/buffs to the combat system leaves us with the clunky-feeling mess that we have today that's balance is held together by chewing gum and paperclips.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/1620667</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/1620667</guid><dc:creator><![CDATA[SweetSandMan]]></dc:creator><pubDate>Tue, 11 Jan 2022 15:23:08 GMT</pubDate></item></channel></rss>